James Jacobs Creative Director |
James Jacobs Creative Director |
Souls At War |
HollowTempest wrote:Favored Weapon: Dagger. Not again paizo, my poor Nocticula.Not every cleric needs to be the best at combat.
Maybe a "too many Deities/quasi-deities have it as a favored weapon".
and I'm a bit surprised at CN, LN, NG and NE deities not having/liking N Clerics.
Rysky |
1/2 your level in skill points+a bonus language AND a free use of a charged magic item once an adventure? Intrigued by Thassilon blows the other traits out of the water in mechanical strength.
You get an extra skill rank at 1st and every 2 levels after that can only be applied to 4 specific skills, and the item use is nice but its once an issue. So good, but not broken nor towering over the other traits.
HollowTempest |
1 person marked this as a favorite. |
HollowTempest wrote:Favored Weapon: Dagger. Not again paizo, my poor Nocticula.Not every cleric needs to be the best at combat.
It's more about being interesting than it is about being useful or "the best", it's a dagger. Wew, fun. The hand crossbow wasn't exactly useful or great either unless you were an NPC at levels with poison, but it was something different. :V
Rysky |
3 people marked this as a favorite. |
James Jacobs wrote:It's more about being interesting than it is about being useful, it's a dagger. Wew, fun. :VHollowTempest wrote:Favored Weapon: Dagger. Not again paizo, my poor Nocticula.Not every cleric needs to be the best at combat.
I don't really see Clerics of a risen Succubus being big on Earthbreakers.
Barnabas Eckleworth III |
Since I know these APs are written and mostly in the bag by the time we see them on our side, I bet James is having a heck of a time getting players guides put together for this edition and the APs written for the next edition. Not like from Legacy of Fire over to Council of Thieves. It's a whole new system!
AnimatedPaper |
I like this one overall, but I'm not fond of how "time lost" is written. I am probably overthinking it, but I think it might be difficult to know when to use it if your gm is one that makes all rolls in secret. Or heck, just adds fast and has the target number memorized.
Taking a page from 5E, I would phrase the last paragraph like this "You may use your strange link to the flow of time to choose between different timelines. Once per adventure, you may force the DM to roll twice, and take the worse of the two rolls. You may declare usage of this ability at any time, up until the DM annouces the result of the triggering roll."
Written this way, it works similar to the previous version, but allows you the convenience of deciding a certain roll is critical to you without actually needing to see the DMs rolls, so you don't accidentally throw away a natural 1 on the DM's die.
...or you can go the "not overthinking things" path and just let the player declare they're using the ability after the DM says the result of the roll, as long as it is immediately after.
Dracovar |
HollowTempest wrote:Favored Weapon: Dagger. Not again paizo, my poor Nocticula.Not every cleric needs to be the best at combat.
Ya, but he's got a point. Dagger is a pretty vanilla choice for a demon lord/goddess like Nocticula when something like a hand-crossbow or perhaps a Rapier might have brought a tad more flavour to the table (something more exotic than these might even be better...).
Majuba |
James Jacobs wrote:Ya, but he's got a point. Dagger is a pretty vanilla choice for a demon lord/goddess like Nocticula when something like a hand-crossbow or perhaps a Rapier might have brought a tad more flavour to the table (something more exotic than these might even be better...).HollowTempest wrote:Favored Weapon: Dagger. Not again paizo, my poor Nocticula.Not every cleric needs to be the best at combat.
A bit necro, but thought it worth mentioning that dagger is pretty nice if you use Guided Hand feat, since it applies to both melee and ranged. And daggers are pretty appropriate for Nocticula's aesthetic.