Pathfinder Campaign Setting: Distant Realms

Pathfinder Campaign Setting: Distant Realms

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Planar Urban Sprawl

Before the first inklings of civilization rose up upon the mortal world, magnificent cities already existed within the vast corners of the multiverse. Pathfinder Campaign Setting: Distant Realms offers a look into six of these extraplanar cities that are ripe for exploration by planar travelers. Each entry includes a full-page map and a stat block for the city, a history of the city and its current major players, and a gazetteer of the city's most interesting locales. Within these pages, you'll find details about the following cities, and more:

  • The darkly perfect city of Dis, home of the First King Dispater and his fiendish court.
  • The isle of Yulgamot, a haven of flowing time within the ageless seas of the Astral Plane.
  • The trade hub of Shadow Absalom, lit by the mysterious Glare and ringed by an ocean of dust.
  • The philosophical haven of Basrakal, where outsiders aid each other to defy their own natures.

Pathfinder Campaign Setting: Distant Realms is intended for use with the Pathfinder campaign setting, but it can be easily adapted to any fantasy world.

ISBN-13: 978-1-64078-046-0

Note: This product is part of the Pathfinder Campaign Setting Subscription.

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Pathfinder Companion Subscriber
Rysky wrote:
Lantern Style is a throwing weapon based style feat chain. You can illuminate your thrown weapon and cause it to bypass all DR and make targets shaken.

Thanks, Rysky! That is very cool. I take it Lantern Light is the illuminate and Glare the shaken feats? Very cool indeed.


1 person marked this as a favorite.
Pathfinder Starfinder Roleplaying Game Subscriber
Fourshadow wrote:
Rysky wrote:
Lantern Style is a throwing weapon based style feat chain. You can illuminate your thrown weapon and cause it to bypass all DR and make targets shaken.
Thanks, Rysky! That is very cool. I take it Lantern Light is the illuminate and Glare the shaken feats? Very cool indeed.

Close. The base Style feat is the light, Light is the DR bypass, and Glare is the shaken. Also, worth noting it's not Lantern Archon Style, just Lantern Style.


1 person marked this as a favorite.

Oh wow, this has even more rules text stuff than Distant Shores did.

Well, chalk it up to another win in the Distant Whatever series. All three books have been great.


Pathfinder Companion Subscriber
Alchemaic wrote:
Fourshadow wrote:
Rysky wrote:
Lantern Style is a throwing weapon based style feat chain. You can illuminate your thrown weapon and cause it to bypass all DR and make targets shaken.
Thanks, Rysky! That is very cool. I take it Lantern Light is the illuminate and Glare the shaken feats? Very cool indeed.
Close. The base Style feat is the light, Light is the DR bypass, and Glare is the shaken. Also, worth noting it's not Lantern Archon Style, just Lantern Style.

Has to be Thrown, not Ranged. So bow and arrow are not valid for this style, correct?

Thanks for the clarification, Alchemaic.

Dark Archive

1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber

My favored mentioned npc in Basrakal: Neutral Zohanil working as tattoo artist.

Anyway, yeah, this book is great, though its not getting as much attention as Planar Adventures

Sovereign Court

2 people marked this as a favorite.
Pathfinder Adventure Path, Companion Subscriber; Pathfinder Battles Case Subscriber; Pathfinder Comics Subscriber
Fourshadow wrote:
Has to be Thrown, not Ranged. So bow and arrow are not valid for this style, correct?

Well, if you have Throw Anything...

Starfinder Society Developer

5 people marked this as a favorite.
CorvusMask wrote:

My favored mentioned npc in Basrakal: Neutral Zohanil working as tattoo artist.

Anyway, yeah, this book is great, though its not getting as much attention as Planar Adventures

Excellent!

I'm particularly excited at how Basrakal turned out. It's one of the few times I've had a writing credit that turned out SO much better due to tag-teaming it. John Compton and I spent many hours conspiring over this settlement, and I think that effort really shines through in this book!

Oh, and I'm VERY excited at some Pathfinder Society metaplot getting a big kick forward from the Shadow Absalom article! :)


1 person marked this as a favorite.
Pathfinder Starfinder Roleplaying Game Subscriber
Fourshadow wrote:
Alchemaic wrote:
Fourshadow wrote:
Rysky wrote:
Lantern Style is a throwing weapon based style feat chain. You can illuminate your thrown weapon and cause it to bypass all DR and make targets shaken.
Thanks, Rysky! That is very cool. I take it Lantern Light is the illuminate and Glare the shaken feats? Very cool indeed.
Close. The base Style feat is the light, Light is the DR bypass, and Glare is the shaken. Also, worth noting it's not Lantern Archon Style, just Lantern Style.

Has to be Thrown, not Ranged. So bow and arrow are not valid for this style, correct?

Thanks for the clarification, Alchemaic.

Correct, everything specifies "thrown weapons". Lantern Light also specifies "When you make a single ranged attack with a thrown weapon", which makes me think that it's not fully compatible with something like Startoss Comet.


Pathfinder Companion Subscriber
Alchemaic wrote:
Fourshadow wrote:
Alchemaic wrote:
Fourshadow wrote:
Rysky wrote:
Lantern Style is a throwing weapon based style feat chain. You can illuminate your thrown weapon and cause it to bypass all DR and make targets shaken.
Thanks, Rysky! That is very cool. I take it Lantern Light is the illuminate and Glare the shaken feats? Very cool indeed.
Close. The base Style feat is the light, Light is the DR bypass, and Glare is the shaken. Also, worth noting it's not Lantern Archon Style, just Lantern Style.

Has to be Thrown, not Ranged. So bow and arrow are not valid for this style, correct?

Thanks for the clarification, Alchemaic.

Correct, everything specifies "thrown weapons". Lantern Light also specifies "When you make a single ranged attack with a thrown weapon", which makes me think that it's not fully compatible with something like Startoss Comet.

That would be disappointing...any insight from the Lantern Style creator(s)?! Does it work with Startoss Comet?


Pathfinder Companion Subscriber

Also curious about Choral Support and Heavenly Bane feats....would anyone mind giving insight on those?


Pathfinder Roleplaying Game, Starfinder Roleplaying Game Subscriber

The Adaptive Shifter archetype fixes nearly everything wrong with base shifter except wildshape. Wildshape lets you turn into plants and animals (but not elementals for some reason even though this is a planar shifter archetype) but has duration of the wildshape equal to half your level and you get it at 6th level. Can't embarrass anyone by stepping on the original Shifter's toes can we?. Overall still a improvement but it's still two steps forward, one step back.

Edit: I have the clarify the wildshape duration is not half level + wis modifier, it's just half level. A severe downgrade from the shifter's level + wis mod. I could possibly understand half level + wis modifier but it's just half level in hours. You don't even get wildshape at will at 20th level. Better luck next time I suppose.

Silver Crusade

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Roleplaying Guild, Tales Subscriber; Pathfinder Comics Subscriber
Fourshadow wrote:
Also curious about Choral Support and Heavenly Bane feats....would anyone mind giving insight on those?

You can sing to bolster an ally, if they cast an elemental spell it switches the damage to sonic, if it was already sonic it becomes divine.

Heavenly Bane lets your Bane overcome certain DRs.


Pathfinder Companion Subscriber
Rysky wrote:
Fourshadow wrote:
Also curious about Choral Support and Heavenly Bane feats....would anyone mind giving insight on those?

You can sing to bolster an ally, if they cast an elemental spell it switches the damage to sonic, if it was already sonic it becomes divine.

Heavenly Bane lets your Bane overcome certain DRs.

Thanks again, Rysky! This product just gets better the more I know. It will definitely be added to my collection.

Really like Bard feats in particular and Choral Support appears to be no exception. The party Sorceror casts Fireball...nope, now it's Thunderball. (Enter Sean Connery...)


Painful Bugger wrote:

The Adaptive Shifter archetype fixes nearly everything wrong with base shifter except wildshape. Wildshape lets you turn into plants and animals (but not elementals for some reason even though this is a planar shifter archetype) but has duration of the wildshape equal to half your level and you get it at 6th level. Can't embarrass anyone by stepping on the original Shifter's toes can we?. Overall still a improvement but it's still two steps forward, one step back.

Edit: I have the clarify the wildshape duration is not half level + wis modifier, it's just half level. A severe downgrade from the shifter's level + wis mod. I could possibly understand half level + wis modifier but it's just half level in hours. You don't even get wildshape at will at 20th level. Better luck next time I suppose.

Since Unfettered Wild Shape replaces "just" Wild Shape, it has to be roughly as powerful. Which means the player has to pay a significant price for the much higher flexibility of regular Wild Shape. That might be frustrating sometimes, but I consider it better than powercreep via new archetypes.


So I'm curious if one of the designers could clear up some confusion for me: how exactly does Symphony of the Dark Prince work? Do you still designate an area where the effect is? Because as written, it seems like you spend a standard action to fling someone into the stratosphere with no default save.

Edit: Never mind it's been pointed out that Masterpieces give saves to unwilling targets.


SheepishEidolon wrote:
Since Unfettered Wild Shape replaces "just" Wild Shape, it has to be roughly as powerful. Which means the player has to pay a significant price for the much higher flexibility of regular Wild Shape. That might be frustrating sometimes, but I consider it better than powercreep via new archetypes.

Not every trade is 1 for 1. Consider archetypes where a class gets diminished spellcasting, but gets more powerful class features elsewhere to make up the difference.


Who, the Astral sorcerer bloodline is pretty crazy powerful. Makes an excellent Blood Arcanist choice.


Fourshadow, don't forget that slings are thrown weapons. Get yourself a Halfling!


1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber

I loved this book. It was a fun read and really well done. That said, I noticed one glaring oddity: the city of Dis, located upon Hell's second layer, only has a population of 9.5 million. Normally I don't like arguing about whether or not a fantasy city's population is realistic, but compared to the real world that makes Dis roughly as populated as London (population: 9.7 million, size: 671 square miles) or Lima, Peru (population: 9.7 million, size: 1,000 square miles). Even if Dis is twice or thrice the size of Lima to account for the many Large or larger devils, that still puts it at about 2-3,000 square miles. That's about 45-55 miles on a side, assuming a square city.

I was always under the impression that Hell's second layer was at least partially covered by the sprawling megalopolis of Dis, and that the wastelands beyond its walls only accounted for maybe 75% of the rest. Even just 90% of the rest. Obviously I'm mistaken, but I definitely didn't expect Dis to be a tiny speck on the layer's map. Hell is "immeasurable" in size - why couldn't its population have simply been "innumerable" as well?

This might seem like a really dumb thing to get hung up on, but it really did completely change my idea of this iconic city. Oh well. Still a great book.


Perfection does not necessarily include innumerable. Only a select few are worthy of trodding the streets of Dis and enjoying all the privileges of visiting the perfect city, let alone dwelling there. Hence the limited population :)


Pathfinder Adventure Path Subscriber

The old City of Brass boxed set from Necromancer Games is great, I really enjoyed it. They are putting out a new City of Brass, but it is for WotC's version of D&D. Still, it sounds really cool and might be worth purchasing the PDF for the fluff alone.

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