
Alchemaic |
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Rysky wrote:Lantern Style is a throwing weapon based style feat chain. You can illuminate your thrown weapon and cause it to bypass all DR and make targets shaken.Thanks, Rysky! That is very cool. I take it Lantern Light is the illuminate and Glare the shaken feats? Very cool indeed.
Close. The base Style feat is the light, Light is the DR bypass, and Glare is the shaken. Also, worth noting it's not Lantern Archon Style, just Lantern Style.

Fourshadow |

Fourshadow wrote:Close. The base Style feat is the light, Light is the DR bypass, and Glare is the shaken. Also, worth noting it's not Lantern Archon Style, just Lantern Style.Rysky wrote:Lantern Style is a throwing weapon based style feat chain. You can illuminate your thrown weapon and cause it to bypass all DR and make targets shaken.Thanks, Rysky! That is very cool. I take it Lantern Light is the illuminate and Glare the shaken feats? Very cool indeed.
Has to be Thrown, not Ranged. So bow and arrow are not valid for this style, correct?
Thanks for the clarification, Alchemaic.

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My favored mentioned npc in Basrakal: Neutral Zohanil working as tattoo artist.
Anyway, yeah, this book is great, though its not getting as much attention as Planar Adventures
Excellent!
I'm particularly excited at how Basrakal turned out. It's one of the few times I've had a writing credit that turned out SO much better due to tag-teaming it. John Compton and I spent many hours conspiring over this settlement, and I think that effort really shines through in this book!
Oh, and I'm VERY excited at some Pathfinder Society metaplot getting a big kick forward from the Shadow Absalom article! :)

Alchemaic |
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Alchemaic wrote:Fourshadow wrote:Close. The base Style feat is the light, Light is the DR bypass, and Glare is the shaken. Also, worth noting it's not Lantern Archon Style, just Lantern Style.Rysky wrote:Lantern Style is a throwing weapon based style feat chain. You can illuminate your thrown weapon and cause it to bypass all DR and make targets shaken.Thanks, Rysky! That is very cool. I take it Lantern Light is the illuminate and Glare the shaken feats? Very cool indeed.Has to be Thrown, not Ranged. So bow and arrow are not valid for this style, correct?
Thanks for the clarification, Alchemaic.
Correct, everything specifies "thrown weapons". Lantern Light also specifies "When you make a single ranged attack with a thrown weapon", which makes me think that it's not fully compatible with something like Startoss Comet.

Fourshadow |

Fourshadow wrote:Correct, everything specifies "thrown weapons". Lantern Light also specifies "When you make a single ranged attack with a thrown weapon", which makes me think that it's not fully compatible with something like Startoss Comet.Alchemaic wrote:Fourshadow wrote:Close. The base Style feat is the light, Light is the DR bypass, and Glare is the shaken. Also, worth noting it's not Lantern Archon Style, just Lantern Style.Rysky wrote:Lantern Style is a throwing weapon based style feat chain. You can illuminate your thrown weapon and cause it to bypass all DR and make targets shaken.Thanks, Rysky! That is very cool. I take it Lantern Light is the illuminate and Glare the shaken feats? Very cool indeed.Has to be Thrown, not Ranged. So bow and arrow are not valid for this style, correct?
Thanks for the clarification, Alchemaic.
That would be disappointing...any insight from the Lantern Style creator(s)?! Does it work with Startoss Comet?

Painful Bugger |

The Adaptive Shifter archetype fixes nearly everything wrong with base shifter except wildshape. Wildshape lets you turn into plants and animals (but not elementals for some reason even though this is a planar shifter archetype) but has duration of the wildshape equal to half your level and you get it at 6th level. Can't embarrass anyone by stepping on the original Shifter's toes can we?. Overall still a improvement but it's still two steps forward, one step back.
Edit: I have the clarify the wildshape duration is not half level + wis modifier, it's just half level. A severe downgrade from the shifter's level + wis mod. I could possibly understand half level + wis modifier but it's just half level in hours. You don't even get wildshape at will at 20th level. Better luck next time I suppose.

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Also curious about Choral Support and Heavenly Bane feats....would anyone mind giving insight on those?
You can sing to bolster an ally, if they cast an elemental spell it switches the damage to sonic, if it was already sonic it becomes divine.
Heavenly Bane lets your Bane overcome certain DRs.

Fourshadow |

Fourshadow wrote:Also curious about Choral Support and Heavenly Bane feats....would anyone mind giving insight on those?You can sing to bolster an ally, if they cast an elemental spell it switches the damage to sonic, if it was already sonic it becomes divine.
Heavenly Bane lets your Bane overcome certain DRs.
Thanks again, Rysky! This product just gets better the more I know. It will definitely be added to my collection.
Really like Bard feats in particular and Choral Support appears to be no exception. The party Sorceror casts Fireball...nope, now it's Thunderball. (Enter Sean Connery...)

SheepishEidolon |

The Adaptive Shifter archetype fixes nearly everything wrong with base shifter except wildshape. Wildshape lets you turn into plants and animals (but not elementals for some reason even though this is a planar shifter archetype) but has duration of the wildshape equal to half your level and you get it at 6th level. Can't embarrass anyone by stepping on the original Shifter's toes can we?. Overall still a improvement but it's still two steps forward, one step back.
Edit: I have the clarify the wildshape duration is not half level + wis modifier, it's just half level. A severe downgrade from the shifter's level + wis mod. I could possibly understand half level + wis modifier but it's just half level in hours. You don't even get wildshape at will at 20th level. Better luck next time I suppose.
Since Unfettered Wild Shape replaces "just" Wild Shape, it has to be roughly as powerful. Which means the player has to pay a significant price for the much higher flexibility of regular Wild Shape. That might be frustrating sometimes, but I consider it better than powercreep via new archetypes.

FedoraFerret |

So I'm curious if one of the designers could clear up some confusion for me: how exactly does Symphony of the Dark Prince work? Do you still designate an area where the effect is? Because as written, it seems like you spend a standard action to fling someone into the stratosphere with no default save.
Edit: Never mind it's been pointed out that Masterpieces give saves to unwilling targets.

Belltrap |

Since Unfettered Wild Shape replaces "just" Wild Shape, it has to be roughly as powerful. Which means the player has to pay a significant price for the much higher flexibility of regular Wild Shape. That might be frustrating sometimes, but I consider it better than powercreep via new archetypes.
Not every trade is 1 for 1. Consider archetypes where a class gets diminished spellcasting, but gets more powerful class features elsewhere to make up the difference.

Generic Villain |
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I loved this book. It was a fun read and really well done. That said, I noticed one glaring oddity: the city of Dis, located upon Hell's second layer, only has a population of 9.5 million. Normally I don't like arguing about whether or not a fantasy city's population is realistic, but compared to the real world that makes Dis roughly as populated as London (population: 9.7 million, size: 671 square miles) or Lima, Peru (population: 9.7 million, size: 1,000 square miles). Even if Dis is twice or thrice the size of Lima to account for the many Large or larger devils, that still puts it at about 2-3,000 square miles. That's about 45-55 miles on a side, assuming a square city.
I was always under the impression that Hell's second layer was at least partially covered by the sprawling megalopolis of Dis, and that the wastelands beyond its walls only accounted for maybe 75% of the rest. Even just 90% of the rest. Obviously I'm mistaken, but I definitely didn't expect Dis to be a tiny speck on the layer's map. Hell is "immeasurable" in size - why couldn't its population have simply been "innumerable" as well?
This might seem like a really dumb thing to get hung up on, but it really did completely change my idea of this iconic city. Oh well. Still a great book.

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Hmm, how do planar books do compared to other books?
I'm kinda scared if they don't do well because I seriously need more books like this one :p Its really useful to have planar cities detailed when you planar adventure, its kinda hard to grasp the extend of planes on your own...

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Hmm, how do planar books do compared to other books?
I'm kinda scared if they don't do well because I seriously need more books like this one :p Its really useful to have planar cities detailed when you planar adventure, its kinda hard to grasp the extend of planes on your own...
Thanks for leaving a review!

DM_DM |
(Two years later)
I'm very intrigued by the lore, but I don't think I can quite justify spending $20 for a pdf that contains a bunch of 1e stuff. Fond as I am of 1e, it's no longer supported, so I'd only be buying this for the lore.
I don't suppose there's any chance of this popping up in a Bundle of Holding or some such any time soon? I'd pounce right on that.
Doug M.

keftiu |
4 people marked this as a favorite. |

(Two years later)
I'm very intrigued by the lore, but I don't think I can quite justify spending $20 for a pdf that contains a bunch of 1e stuff. Fond as I am of 1e, it's no longer supported, so I'd only be buying this for the lore.
I don't suppose there's any chance of this popping up in a Bundle of Holding or some such any time soon? I'd pounce right on that.
Doug M.
YMMV, but I bought this book for lore-only and felt I got my money’s worth.