DM Frogfoot's Homebrew Adventure - the Wastes of Belkzen (Inactive)

Game Master Dalton the Thirsty

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Male Human Rogue Assassin (Criminal) 6, HP: 37/37, AC: 19 (20-duel wielder)(20-SS Quick); Saves: Dex +7, Int +6; Perception: +6; Initiative: +4

Is there no common room for drinking at the Inn? I thought they were one in the same. Now I see the confusion regarding Suny and her location.


Male half-gnome? tattooed sorcerer 1 Hp 16 / 16 AC 12 (+8/+11 Perc; +1 Init; Fort +1, Ref +1, Will +5)
DM Frogfoot wrote:

Gotcha Hakiri, thanks for letting me know.

Marco: the tavern and inn are separate places, fyi. If you're in the inn (where Suny and co. are) you're not in the tavern (where Caln went to canvas for clues).

<confused>So where does one go for a bite of food and a relaxing drink? .... note carefully the lack of a closing "confused" tag, as I'm still confused.... I suspect I'm actually in the tavern, instead of the inn. I don't need a room, but I do need a brewski.


Male half-gnome? tattooed sorcerer 1 Hp 16 / 16 AC 12 (+8/+11 Perc; +1 Init; Fort +1, Ref +1, Will +5)
DM Frogfoot wrote:
Jethro: the beer is one of the best forms of escape that Freedom Town possesses. They lack the resources for a large-scale brewery, but there is a small brewery behind the tavern, in a separate building for employees only. The beer is famously strong, even if it sacrifices flavor in the name of alcoholic potency. Think of the equivalent of a Pan-Galactic Gargle Blaster as a beer.

Ah. I think I've been to that bar.


Spoiler:

Jethro and DM Frogfoot. Many thanks. I'll be sure to let you know if anything 'borrowed' appears in my campaign.

Hmmm, I'd sure like to borrow a map of the settlement . . .


1 person marked this as a favorite.

I was already planning on whipping one up for my players. it will be available by tomorrow.


No interest in meeting the Doc, Arwen? He's in the same building as Lewis, don't know if you missed that.

Also couldn't get the map up yesterday guys, sorry. Had a friend's birthday party to attend and was only able to get my post-of-the-day done on my smartphone.

I'll have it up today.


Hp 22/22 AC 21 / 11 / 20 (+1 Perc; +1 Init; Fort +8, Ref +5, Will +6)

actually i do have some interest but going like a pack of flies don't serve any purpose. Enough people are going to see him, his office is going to be overcrowded.

Arwen is going to read the report files on the subject and the orc settlement in the sheriff's office.


Gotcha. Just wanted to make sure you didn't miss it if you did want to go. I'll post what you see/experience at the sheriff's after the doctor visit.

Dark Archive

Male Half-Orc Ranger 1; AC 15, 11 touch 14 flat-footed; HP 19/19, Fort +6, Ref +5, Will +3; +2 Initiative, +7 Perception

I'm amused that we were asked to make characters who "will be working for the Sheriff of Freedom Town ... as his deputies, and he will be tasking you with assisting with matters of Freedom Town security and interest."

Strangely, the three people who work for him are starting to feel more and more like set dressing and the four people who don't are going on the adventure.

Just funny how that looks like it worked out.

I'll be here, getting the horses, while you guys discover all of the secrets in the underground laboratory.


Hp 22/22 AC 21 / 11 / 20 (+1 Perc; +1 Init; Fort +8, Ref +5, Will +6)

Well so far I have had no reason to doubt the good doctor seeing that the sheriff's is trusting him.


Well, the ambitious and go-getter deputies will be prominent players in the setting, and those who allow themselves to be set pieces will become set pieces. That's how it's always been. :)

Also:

Jethro. wrote:


Also, I thought that untrained knowledge checks were possible if the DC were 10 or less.

This is correct. Knowledge may be used two ways in this campaign:

1. In response to a prompt from me, if the DC is 10 or below or you're trained in the relevant skill.

2. In an attempt to "create clues" for the campaign by "remembering" something you've "learned" in-character. This can only be used for knowledge skills you are trained in - or, you can try an untrained knowledge attempt, but it will only net you information that is rated at a DC10 or less.

Dark Archive

Male Half-Orc Ranger 1; AC 15, 11 touch 14 flat-footed; HP 19/19, Fort +6, Ref +5, Will +3; +2 Initiative, +7 Perception

Alrighty. Doing what I was told to do and keeping the honesty of the narrative benches me in the GM's eye. That's pretty rough.

I got the feeling I'm supposed to go after the dude who was with Ironfist, but honestly, a guy who was talking to someone in a shop-- not very suspicious when you don't catch the under-the-table money deal. He took off. He didn't even say anything _and_ he's shorter than me.

Oh well. Deputies represent!


Oh man, don't take it like that! I did not intend for it to sound like that to you at all dude. Besides, you aren't benched. Use your imagination! The guy's gone, but the person he was originally talking to - someone you know from before, in fact - is still in the shop. Ask questions of him if you'd like to explore that further, or pursue the man who left. You have options for adventure that don't have to involve the doctor's office. That's all I meant to say. :)


And also, I understand that you're not facing many hooks during your horses errand in the stable. You didn't make the perception roll, and nothing looks suspicious. Don't worry. I hadn't described your scene in great detail yet because more people were gathered for the Doc's, but I hadn't forgotten your situation.

For everyone, I've updated the campaign info tab with a (crude) map of the center square of Freedom Town. I am a storyteller, not a mapmaker, so just remember that's it's a reference.


Orc Barbarian
standard:
hps 16 AC 14, T 11, FF 13 Fort +5 Ref +1 Will +0 Init +1 Perc +4
raging:
hps 18 AC 12, T 9, FF 11 Fort +7 Ref +1 Will +2)

I'm back from vacation.
So to clarify...
My assignment was actually to stand on the sidelines and watch the other players.
First of all, ouch.
And then, I'm sidelined because I wasn't ambitious enough pursuing my task of standing on the sidelines?
Double ouch.

I guess the obvious solution is to watch more ambitiously.

I know, don't take it like that, play the hand you're dealt.


Hp 22/22 AC 21 / 11 / 20 (+1 Perc; +1 Init; Fort +8, Ref +5, Will +6)

hehe, it happenzz... :)


Island Elf(link)
Fighter/Monk:
Fighter1/Monk4/Ninja4|HP30/62|Perc+10|AC18(20)T13)15)FF15(17)|CMB+8;CMD22|F +7R+11W+5(+2Vs Enchantments)|Init+4|Move40ft/Swim30ft

*HUGZ*

Wishin' every one all-a-very bestest! (^_^)


Male half-gnome? tattooed sorcerer 1 Hp 16 / 16 AC 12 (+8/+11 Perc; +1 Init; Fort +1, Ref +1, Will +5)
Hakiri Bloodfang wrote:

I'm back from vacation.

So to clarify...
My assignment was actually to stand on the sidelines and watch the other players.
First of all, ouch.
And then, I'm sidelined because I wasn't ambitious enough pursuing my task of standing on the sidelines?
Double ouch.

At the risk of saying "don't take it like that,...." I think the reason you were put in front of the mirror was precisely because you were away on a micro-vacation for a few days; now that you're back, I'm sure that you can put the mirror down and do something. Similarly, watching the other players doesn't (to me) imply "don't do anything except watch the other players."

If you'll notice, not much else has actually happened to any of us -- but the "ambitious" group has simply managed to generate more description and dialogue. (I think the sum total of my actual actions in this game so far has been to blow on a whistle.)

If you want to teleport to the doc's, interrupt Jethro before he goes into his monologue, and instead begin a Cthonic summoning ritual in Verne's basement,.... well, I'm cool with that.


Island Elf(link)
Fighter/Monk:
Fighter1/Monk4/Ninja4|HP30/62|Perc+10|AC18(20)T13)15)FF15(17)|CMB+8;CMD22|F +7R+11W+5(+2Vs Enchantments)|Init+4|Move40ft/Swim30ft

*HUGZ* The poor, despondent Orc lass.

Oh! Ritual....That means dancin', right?


Male half-gnome? tattooed sorcerer 1 Hp 16 / 16 AC 12 (+8/+11 Perc; +1 Init; Fort +1, Ref +1, Will +5)
.Suny. wrote:

*HUGZ* The poor, despondent Orc lass.

Oh! Ritual....That means dancin', right?

Dancin', yes. Or singin'. Or sex. Or murder. Sometimes all four.


Male Human - Lvl 4 Cleric of Pharasma HP 31; AC 15; TOUCH 10; FLATFOOTED 15; FORTITUDE + 5; REFLEX +1; WILL +8 Perception +4; Initiative +0; BAB +3 (+1); Morningstar 1D8; Light Crossbow 1D8; Scale Armor

Hello...llo...llo (echo, echo, echo)...

Is anybody out there?


Island Elf(link)
Fighter/Monk:
Fighter1/Monk4/Ninja4|HP30/62|Perc+10|AC18(20)T13)15)FF15(17)|CMB+8;CMD22|F +7R+11W+5(+2Vs Enchantments)|Init+4|Move40ft/Swim30ft

*Power glomps Caln* (^_^)


Male Human Rogue Assassin (Criminal) 6, HP: 37/37, AC: 19 (20-duel wielder)(20-SS Quick); Saves: Dex +7, Int +6; Perception: +6; Initiative: +4

Waiting patiently for the arrival of the Doc.


No worries about visiting the weapon shop in-character, Jethro - just deduct the standard gold for a longspear and you can pick one up on the way to the obelisk with no trouble.


Suny: Ausk indicated during your meeting with the Sheriff that he'd like to set out for the ruins before it got too dark and I didn't see any dissent. I was just going off that plan. If you wanted to stay the night/socialize in Freedom Town you should suggest that to the others and see what they think. :)


Island Elf(link)
Fighter/Monk:
Fighter1/Monk4/Ninja4|HP30/62|Perc+10|AC18(20)T13)15)FF15(17)|CMB+8;CMD22|F +7R+11W+5(+2Vs Enchantments)|Init+4|Move40ft/Swim30ft

Ah! Okeys then! (^_^)


Hakiri hasn't posted in over two weeks. I don't know whether it's because the player is angry at me for my comment earlier or whether he's busy with something IRL or what, but my posting guidelines were pretty clear when I began the campaign. If Hakiri doesn't post in the next couple of days I will bring in a replacement via retcon. Just wanted to make sure you all were aware.


Island Elf(link)
Fighter/Monk:
Fighter1/Monk4/Ninja4|HP30/62|Perc+10|AC18(20)T13)15)FF15(17)|CMB+8;CMD22|F +7R+11W+5(+2Vs Enchantments)|Init+4|Move40ft/Swim30ft

*Crosses fingers and wishes Hakiri all the best*

I must admit real life has bee treating me poorly. On top of a rather bad case of flue I've also been involved in a very minor car accident.

I do hope things are better for Hakiri's player.

Wishing every one all the very best.


Male Human Rogue Assassin (Criminal) 6, HP: 37/37, AC: 19 (20-duel wielder)(20-SS Quick); Saves: Dex +7, Int +6; Perception: +6; Initiative: +4

No problems here...we were all aware.


Hp 22/22 AC 21 / 11 / 20 (+1 Perc; +1 Init; Fort +8, Ref +5, Will +6)

i hope you're feeling better Suny


Male half-gnome? tattooed sorcerer 1 Hp 16 / 16 AC 12 (+8/+11 Perc; +1 Init; Fort +1, Ref +1, Will +5)

We knew the rules when we joined. But I do hope Hakiri's okay.

(And Suny as well, of course)


Found a picture of Suny the Sea Elf IRL


Male half-gnome? tattooed sorcerer 1 Hp 16 / 16 AC 12 (+8/+11 Perc; +1 Init; Fort +1, Ref +1, Will +5)

Wow. That's PERFECT.


Male Human Rogue Assassin (Criminal) 6, HP: 37/37, AC: 19 (20-duel wielder)(20-SS Quick); Saves: Dex +7, Int +6; Perception: +6; Initiative: +4

Is that really her? If so...how appropriate!


No, it's not her, just a girl that looks like that avatar. :)


Island Elf(link)
Fighter/Monk:
Fighter1/Monk4/Ninja4|HP30/62|Perc+10|AC18(20)T13)15)FF15(17)|CMB+8;CMD22|F +7R+11W+5(+2Vs Enchantments)|Init+4|Move40ft/Swim30ft

*Bows* Glad I am to be makin' such an impression. (^_^)

Also, interesting/amusing/amazing work with whom ever you've placed as a picture there, Master DM Frogfoot.

I rilly do hope Hakiri's okay. Any word to any one as to whether she's coming back? :(

Very much cheers to one and all.


Hp 22/22 AC 21 / 11 / 20 (+1 Perc; +1 Init; Fort +8, Ref +5, Will +6)

wow nice picture of you suny :)


Island Elf(link)
Fighter/Monk:
Fighter1/Monk4/Ninja4|HP30/62|Perc+10|AC18(20)T13)15)FF15(17)|CMB+8;CMD22|F +7R+11W+5(+2Vs Enchantments)|Init+4|Move40ft/Swim30ft

Whom ever the lass in the picture is, yes the image certainly does show a chipper attitude.


Male Human - Lvl 4 Cleric of Pharasma HP 31; AC 15; TOUCH 10; FLATFOOTED 15; FORTITUDE + 5; REFLEX +1; WILL +8 Perception +4; Initiative +0; BAB +3 (+1); Morningstar 1D8; Light Crossbow 1D8; Scale Armor
.Suny. wrote:

Whom ever the lass in the picture is, yes the image certainly does show a chipper attitude.

Her armor class is horrible though ;->


Island Elf(link)
Fighter/Monk:
Fighter1/Monk4/Ninja4|HP30/62|Perc+10|AC18(20)T13)15)FF15(17)|CMB+8;CMD22|F +7R+11W+5(+2Vs Enchantments)|Init+4|Move40ft/Swim30ft

*Laughs*

Not if'n she has lots'a levels in Monk. ;)

Very much best cheers to every one.


Hp 22/22 AC 21 / 11 / 20 (+1 Perc; +1 Init; Fort +8, Ref +5, Will +6)

i am hoping that you the DM will keep track of our xp and just tell us when we level :)


If that's your preference and nobody else has a problem with that approach, I'm more than happy to keep it behind the ol' DM screen.


Male half-gnome? tattooed sorcerer 1 Hp 16 / 16 AC 12 (+8/+11 Perc; +1 Init; Fort +1, Ref +1, Will +5)

I'm cool with that. Less math for me.


Hp 22/22 AC 21 / 11 / 20 (+1 Perc; +1 Init; Fort +8, Ref +5, Will +6)

:) Jethro arwen hasn't had lots of magical exposure during his life time. That is was you get for tribal living ....

but eventually i am hoping that he does get some.


Going to give Caln and Ausk a bit more time to reply/respond before continuing. :)

*edit* Ausk, ahahahaha, I loved that response


I also just noticed it now, what with how exciting everything has been, but we're on post 533 - now 534 - of our gameplay campaign in the gameplay thread! We broke 500 posts! It's especially more impressive when you consider the roleplaying introduction that you all did here in the Discussion thread. A reward is in the pipes for you guys as a thank-you for being so consistent - that's pretty rare for a PbP RPG.

Dark Archive

Male Half-Orc Ranger 1; AC 15, 11 touch 14 flat-footed; HP 19/19, Fort +6, Ref +5, Will +3; +2 Initiative, +7 Perception

Neato!

And thanks to you also for running. High five!


Hp 22/22 AC 21 / 11 / 20 (+1 Perc; +1 Init; Fort +8, Ref +5, Will +6)

well we are having fun so there you know :)


Male Human Rogue Assassin (Criminal) 6, HP: 37/37, AC: 19 (20-duel wielder)(20-SS Quick); Saves: Dex +7, Int +6; Perception: +6; Initiative: +4

Loving it, so far...thanks!


Male Dwarf Rogue 2 HP 17/17 | AC 16 | T 13 | FF 13 | CMB +3 | CMD 16 / 13 Tch | F +2 | R +6 | W +0 | Init +5 | Per +5

I'm enjoying it for sure, even though I've only been part of the group for a short while.

Sure did like the fact that even though I made the good stealth roll, Marco solved his poor roll with his blade.

We make a good team, Thug-o!

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