| Oxnard Kettlebeak |
Round 10
Juniper draws her wand and uses total defense.
Reflex Cahadion: 1d20 + 11 ⇒ (19) + 11 = 30
Reflex Cahadion: 1d20 + 11 ⇒ (11) + 11 = 22
Reflex Saluxar: 1d20 + 12 ⇒ (13) + 12 = 25
Reflex Saluxar: 1d20 + 12 ⇒ (20) + 12 = 32
Saluxar avoids the fire entirely Evasion
Vernisant avoids the brunt of the attack, but catches fire.
Saluxar and Vernisant withdraw. When they reach the area the guards are fleeing from, one of them tosses him their weapon.
Turn Order:
1. Ajax 31
3. Kelvor 22
4. Petra 18
7. Juniper 9
8. Calhadion Vernisant + Saluxar
10. Grel 7
Damage done:
Calhadion Vernisant 85, dazzled till round 12
Saluxar 82, dazzled till round 12, on fire
Status:
Grel 51/62, 4 WIS Damage
Kelvor 61/115
Juniper 43/57
Emberkin- fascinated
That brings up the party for the end of round 9/start of 10
Kelvor of the Shundar-Quah
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"RRRRRRRRAAAAAAAAAAWWWWWWWWRRRRRRR!!" the enraged Shoanti screams. He chases down the retreating villain, his anger and rage powering his legs as he follows. With a leap, almost as if he were in a computer simulation of life, where all badass scenes are in slow motion, he jumps and fliiiiiieeees through the air and brings his earthbreaker down on the skull of Vernisant!
"JUST DIE, VILLAIN!"
Power-Bludgeon Death +2: 1d20 + 26 + 1 ⇒ (15) + 26 + 1 = 42 Dmg: 2d6 + 2d6 + 35 ⇒ (5, 4) + (4, 4) + 35 = 52
With haste adding to his 40ft movement, Kelvor can just get there for a strike.
Grel Veldgott
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Grel rears up and takes off in a full run to leap at Vernisant, digging in claw and tooth.
claw, pounce: 1d20 + 12 + 2 ⇒ (2) + 12 + 2 = 16
damage: 1d4 + 6 ⇒ (1) + 6 = 7
grab: 1d20 + 12 + 2 ⇒ (6) + 12 + 2 = 20
claw 2, pounce: 1d20 + 12 + 2 ⇒ (5) + 12 + 2 = 19
damage: 1d4 + 6 ⇒ (1) + 6 = 7
grab: 1d20 + 12 + 2 ⇒ (6) + 12 + 2 = 20
bite: 1d20 + 10 + 2 ⇒ (19) + 10 + 2 = 31
damage: 2d6 + 4 ⇒ (4, 5) + 4 = 13
rake: 1d20 + 10 + 2 ⇒ (3) + 10 + 2 = 15
damage: 2d4 + 4 ⇒ (1, 1) + 4 = 6
rake 2: 1d20 + 10 + 2 ⇒ (16) + 10 + 2 = 28
damage: 2d4 + 4 ⇒ (1, 3) + 4 = 8
claw, pounce, haste: 1d20 + 12 + 2 ⇒ (10) + 12 + 2 = 24
damage: 1d24 + 6 ⇒ (12) + 6 = 18
grab: 1d20 + 12 + 2 ⇒ (8) + 12 + 2 = 22
Juniper Berrythwaite
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"They always want to fight to the death. I don't get it. If I'm every that badly beaten and outnumbered..." Juniper muses to herself, then runs after her friends.
Double move, with haste
Ajax Arrowhawk
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Ajax cringes as the fire ball erupts, setting things on fire. Ara and Ajaz purse the Earl, as Ajax lines up a shot and fires.
Standard w/H + IPS+FE: 1d20 + 21 ⇒ (4) + 21 = 25 Damage wGB+FE: 2d6 + 9 ⇒ (1, 6) + 9 = 16
Petra Orlovsky
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"Not happening you son of a b!%@!!"
Petra runs after the others, sending a jet of flame after the Earl which flows from him down to the lion
Burning Arc CL12
Vernisant Damage DC21 for half: 10d6 + 11 ⇒ (6, 3, 1, 4, 1, 4, 2, 2, 6, 5) + 11 = 45
Saluxar Damage DC19 for half: 5d6 + 6 ⇒ (6, 4, 3, 3, 4) + 6 = 26
| Oxnard Kettlebeak |
Rund 10
Grel pounces, hitting with his bite.
Round 11
Ajax moves and fires, but misses.
Kelvor gets to Vernisant and attacks, and his earthbreaker crushes Vernisant's skull!
Juniper doulbe moves.
ooc assuming with just Saluxar left he gets the higher damage amount/higher DC
Reflex: 1d20 + 10 ⇒ (10) + 10 = 20
Petra's spell catches the now riderless and enraged lion, and despite its fire resistance, does enough damage to put it down to the ground bleeding out!
Status:
Grel 51/62, 4 WIS Damage
Kelvor 61/115
Juniper 43/57
The immediate threats ended, you look around and see the place in tatters, but the civilians cleared out, and the Lions Blades now fully in control of the scene. One of the Blades casually passes a note to you, informing you that Lady Gloriana Morilla will meet you at Muesello's lodge to properly express her gratitude.
Grel Veldgott
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Grel is fine to retain his tiger form for a while longer as they make sure the area is cleared out.
He stood no chance, really. But yes, they do always fight to the end, don't they.
Petra Orlovsky
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The moment the smouldering body of the lion hit the floor Petra turns and sprints across the courtyard and scoops up the fascinated Emberkin in her arms.
”Hey, hey. You okay Flufflebutt?”
| Oxnard Kettlebeak |
| 3 people marked this as a favorite. |
Metting with Glorianna, she addresses you, "Thank you for your assistance in this matter. I know that there will be much going on in Taldor in the next few months considering the results of these events. With your help and the Lions Blades interference in this matter, I am sure that Princess Eutropia can claim the crown." This scenario is the "prequel" to War for the Crown AP and that storyline continues there.
She shuffle some papers before continuing, "It is unfortunate that commoner Kalbio who was to ascend was slain. Some Sovereign Court members have retrieved his body, but his parents went into considerable debt preparing for this event and there is no one to pay for the funeral. I fear Kalbio of Breezy Creek will only be the first of many casualties in these events, however."
| Oxnard Kettlebeak |
Where Mammoths Dare Not Tread
We begin in Absolom
Before the Pathfinder Society’s Master of Swords, Marcos Farabellus, a large map of northern Avistan lies spread across the table. A notched and battered longsword
weighs the map down on one side, preventing it from furling closed, while its sheathe does the same on the other side. Farabellus has placed all manner of objects upon the map, each indicating a different landmark or Pathfinder Society resource. Aram Zey, the Master of Spells, frowns as Farabellus places another piece down upon the map. Farabellus and Zey on Slide 3
“This is the lost Sky Citadel Jormurdun, in the very northwestern extreme of what is now the Worldwound,” Farabellus explains, pointing towards a dwarven-minted gold coin, “And this red stone is Nerosyan, Mendev’s capitol city. As you can see, any expedition launched from Nerosyan has to cross the entire demon-infested Worldwound to reach the Sky Citadel. With the recent failure of the wardstones and increased demonic attacks along the border, such a journey would be suicide. It makes more strategic sense to enter the Worldwound from the west—from the Tusk Mountains, home of the Mammoth Lords. It’s a shorter distance and there’d be a whole lot fewer demon armies along the way.”
“Though that may be true, we have no allies or holdings in the Realm of the Mammoth Lords,” Aram Zey interrupts, pushing over a miniature marble elephant, much to Farabellus’ clear annoyance. “However, though we do not intend to forsake our
allies in Mendev, the Master of Swords makes a valid point. The
Decemvirate has therefore authorized a small reconnaissance mission to the Realm of the Mammoth Lords. We are sending you to scout along the eastern border of the Worldwound, find and secure a suitable location that we could use as a staging ground for our expedition, and ensure the cooperation of the local barbarian tribes.”
Grel Veldgott
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Purchased a Wild special ability for my +1 horn armor finally.
Grel tracks with the map descriptions as best he can. We've had trouble staying under the radar. We will do our best.
Petra Orlovsky
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-Selective metamagic rod
-Quarterstaff of Entwined Serpents
-10x Alchemist Fire
While Emberkin stands on Farabellus' desk looking the map over with intense concentration Petra leans nonchalantly against a wall. "So why do we need to get to the sky city? Is it that there's something there or is it under attack?"
| Oxnard Kettlebeak |
Providing this background with a check because it was the big plot piece of season five and general knowlege
Jormurdun is one of the ten Sky Citadels- its location was discovered by the Pathfinder Society recently at the end of season 4. Since then, all of the Society's resources have been bent towards preparing to mount an expedition to Jormurdun to explore the ruins because it lies within the Worldwound. This is the entire meta-plot of Season 5- most scenarios contribute to this goal in one way or another
Ajax Arrowhawk
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Ajax listens to the briefing, but keeps silent as he searches the reactions of Marcos Farabellus and Aram Zey for any deception. Take 10 on Sense Motive = 27. Add +4 for humans and half-humans
Ajax then invokes his wayfinder as he tries to recall the geography of the region Take 10 on K. Geo = 25. Want to know what type of terrain we'll encounter and creatures native to the area..
Juniper Berrythwaite
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Ever chipper, Juniper adds, "Hopefully the local followings of the Mammoth Lords will see that such an agreement will be to their benefit as well."
| Oxnard Kettlebeak |
You got all the knowledge check info with 25
Despite its remoteness, the Realm of the Mammoth Lords sees many visitors. Raiding orcs from Belkzen to the south, servants of Irrisen’s Witch Queen seeking to expand their borders from the west, traders from Tian Xia brave enough to cross the Crown of the World from the north, and—most dangerous of all—invading demonic forces from the Worldwound to the east. As most of the land’s visitors are hostile, the indigenous Kellids
Tolguth is a surprisingly warm location, warmed by chains of hot springs and volcanic vents that run along deep glacier-carved valleys. Predatory creatures, including dinosaurs said to have crawled up from poorly understood underground caverns, overrun the jungles surrounding Tolguth. Few Kellids travel much farther to the east due to their mammoths’ aversion to the Worldwound. The resulting no-man’s land is called hrungara—the point beyond which the mammoths do not willingly go.
Edit: Oops, no, there is a result for 30 there was a page in between
You detect no subterfuge from the Pathfinder society leaders/
Zey nods to Juniper adding, “I suggest that you visit Tolguth first. If you can befriend the barbarians there, they should be able to tell you of a few possible locations. I intend to send a number of gifts and trade goods with you to smooth negotiations. Of course, this does require that one of you can at least understand Hallit.”
| Oxnard Kettlebeak |
Any more questions for Aram/Marcos go ahead, otherwise we will move forward.
Zey nods at you, “I’ll teleport us to a spot just outside of the barbarian
settlement of Tolguth. Not too close though—these are people easily
startled by magic. Once you find a suitable location, simply snap this
ceramic disc,” he instructs, placing a palm-sized, intricately carved
disk on the table. “It will form a temporary beacon that I can
use to create a waypoint for the Hao Jin Tapestry. With the
waypoint, we can easily move agents and supplies to the new base camp, but it takes time to set up; don’t think of this as an emergency evacuation device.”
"If you cannot speak Hallit, I have one potion of tongues I can offer, but you'll likely want to obtain more than that-- meet me back here tomorrow morning after you've gathered supplies and I'll send you off."
Petra Orlovsky
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it’s pricey but I think it’ll be worth it. I’ll fork out for a page of spell knowledge with tongues.
| Emberkin Dracolepus |
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How are you taking 10 Ajax?
Knowledge: 1d20 + 12 ⇒ (20) + 12 = 32
If Ajax shares his knowledge with the group Emberkin will nod along with a slight expression of satisfaction before adding aloud
"Deep beneath Tolguth and the Tusk Mountains lies a primordial world forgotten by time. Known as Deep Tolguth, the vast caverns feature their own subterranean sun and are home to massive dinosaurs and other strange and mighty beasts."
On the topic of languages, "My telepathy can translate for us so your wand may not be necessary Miss Berrythwaite. However constant translating may hamper diplomatic efforts so additional access to the Tongues spell will definitely be helpful."
Juniper Berrythwaite
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I will buy a scroll of tongues for myself, but I'll ask Petra to cast it for me. That will save you a spell slot for my casting. (I could cast it myself, but I have a 25% spell failure chance.)
"Excellent idea, Emberkin!"[b] She turns to Petra to add, [b]"Look how his nose twitches when he speaks out loud. He's so CUTE!" Then to the group at large, "Let's contact the Grand Lodge before we go, and requisition some scrolls of the spell."
| Oxnard Kettlebeak |
Aram Zey leaves the you in a clearing three miles south of Tolguth with directions to the Kellid settlement. The lands surrounding Tolguth are warm and support vast stands of great tropical plants such as cycads, ferns, and rhododendrons, which form a dense jungle at the bottom of a deep glacier-carved valley. The clearing features a large, round boulder resting in the middle of bubbling hot spring—a relatively good landmark for Aram Zey’s teleport spells.
As you begin moving towards Tolguth. . .
Despite the incessant heat, humidity, and buzzing of insects, navigating the jungles surrounding Tolguth is relatively easy thanks to the trampled foliage, fallen trees, and footprint scarred game trails that cut through the dense plant growth. A gray, cloudless sky peers through the lush canopy as a stark reminder of the northern latitude.
You see three Vrocks and a dinosaur in the clearing in front of you fighting!
Juniper Berrythwaite
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Perception: 1d20 + 4 ⇒ (8) + 4 = 12
Knowledge (Local): 1d20 + 1 ⇒ (10) + 1 = 11
"Aww. Someone has speared that poor beast." Juniper begins walking toward the clearing, set on helping the dinosaur.
Grel Veldgott
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Grel tries to get a good look at the scene.
perception: 1d20 + 15 ⇒ (17) + 15 = 32
kn nature: 1d20 + 6 ⇒ (19) + 6 = 25
kn planes: 1d20 + 6 ⇒ (4) + 6 = 10
Indeed, but be careful Juniper. That is a Tyrannosaurus. A fierce creature. I may be able to tame it for a moment if we get closer. Grel isn't very well prepared but has enough spell power to get himself through this.
Kelvor of the Shundar-Quah
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Perception DC15: 1d20 + 14 ⇒ (15) + 14 = 29
Knowledge (local) DC15: 1d20 + 4 ⇒ (1) + 4 = 5
Perception DC15: 1d20 + 14 ⇒ (13) + 14 = 27
Sense Motive DC20: 1d20 + 1 ⇒ (3) + 1 = 4
Knowledge Nature DC19: 1d20 + 14 ⇒ (13) + 14 = 27
Knowledge (planes) via boon DC19: 1d20 + 4 ⇒ (18) + 4 = 22
"Those are demons attacking the trex!
Vrocks' vulnerabilities, please.
| Oxnard Kettlebeak |
Vrock resistances- DR: 10/good; Resist: acid 10, cold 10, fire 10; Immune: electricity, poison; SR: 20
Ajax Arrowhawk
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Before the teleport, Ajax will have cast Life Bubble on the party, and put Longstrider on himself and Shield Companion on Ara, as well as asked Petra to put Mage Armor on Ara
Ajax tries to assess the situation Assuming the near by battle precludes T10
Ajax has Favored Terrain/Enemy of Jungle for +2, Humans +4, Evil Outsiders +2
Automatically make Perception check
K. Local vs Humans: 1d20 + 8 ⇒ (19) + 8 = 27
Auto succeed on Perception and Sense Motive vs Humans and Grel identifies the T Rex
K. Planes vs Outsider: 1d20 + 6 ⇒ (13) + 6 = 19
Question: Vrock Spells
Ajax nods at Grel, "Yes, we must kill those accursed outsider. And I believe the natives are watching us, so let's put on a good show."
Ajax uses the last charge in his old gravity bow wand.
| Oxnard Kettlebeak |
Vrock Spells- 1/day-- Mirror Image, summon 1 Vrock 35% chance, heroism; At will- greater teleport (self only + 50 lbs), Telekinesis
As you watch and begin to move, you see the Tyrannasarus pick up one Vrock in its jaws and swallow it whole, leaving only two!
Ajax Initiative: 1d20 + 7 ⇒ (10) + 7 = 17
Grel Initiative: 1d20 + 2 ⇒ (11) + 2 = 13
Juniper Initiative: 1d20 + 3 ⇒ (10) + 3 = 13
Kelvor Initiative: 1d20 + 2 ⇒ (8) + 2 = 10
Petra Initiative: 1d20 + 11 ⇒ (1) + 11 = 12
T Rex Initiative: 1d20 + 5 ⇒ (5) + 5 = 10
Vrock Initiative: 1d20 + 6 ⇒ (17) + 6 = 23
Round 1
The Vrocks panic as they watch the T Rex eat their brethren- it appears that they had been more toying with the dinosaur than attacking it in earnest, but now they each activate their mirror image spell like ability.
Cannot fail the concentration check for casting defensively
Mirror Images Blue Vrock: 1d4 + 4 ⇒ (1) + 4 = 5
Mirror Images Red Vrock: 1d4 + 4 ⇒ (3) + 4 = 7
Turn order:
1. Vrocks 23
2. Ajax 17
3. Juniper 13
4. Grel 13
5. Petra 12
6. T Rex 10
7. Kelvor 10
Status:
Vrock (Blue) 5 images
vrock (Red) 7 images
That will bring up Ajax the party- the T Rex will act between Petra and Kelvor
| Oxnard Kettlebeak |
Sorry- I updated it in the header new map below as well and I will add it to my profile
Ajax Arrowhawk
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Ajax fires a flurry of normal arrows at the vrock with fewer images.
Wont roll damage unless I hit the real vrock
1 is the real Vrock: 1d5 ⇒ 5
Main attack wFE-RS: 1d20 + 16 ⇒ (11) + 16 = 27
1 is the real Vrock: 1d4 ⇒ 2
Rapid Shot: 1d20 + 16 ⇒ (12) + 16 = 28
1 is the real Vrock: 1d3 ⇒ 3
Iterative: 1d20 + 11 ⇒ (11) + 11 = 22
Grel Veldgott
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Grel moves up a bit and spits acid at the nearest vrock to try to remove a mirror image.
acid dart,ranged touch: 1d20 + 8 ⇒ (1) + 8 = 9
hmm. ok.
| Oxnard Kettlebeak |
The Vrocks have currently landed since they didn't move and cannot hover- sorry for the delay there Grel- you can switch to melee the closer one
Juniper Berrythwaite
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It's ok. I'll leave the wild shot there.
At least it is likely to destroy an image.
| Oxnard Kettlebeak |
Round 1
Ajax fires off three arrows, but all three destroy images instead of hitting Vrock proper.
Grel launches a stone at the other Vrock, and despite the clumsy aim destroys one of its images as well.
Turn order:
1. Vrocks 23
2. Ajax 17
3. Juniper 13
4. Grel 13
5. Petra 12
6. T Rex 10
7. Kelvor 10
Status:
Vrock (Blue) 2 images
vrock (Red) 6 images
Pending Juniper, Petra, Kelvor
Juniper Berrythwaite
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Juniper strides forward, drawing a wand from her belt, and casts grease on her armor.
"Don't get too close, friends! That thing looks mighty angry, but maybe if we vanquish those fiends it will understand and let us pass."
Petra Orlovsky
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Petra sends a arc of flame.
Flaring Burning Arc DC 22 for Red, DC 20 for blue
Red SR: 1d20 + 15 ⇒ (10) + 15 = 25
Blue SR: 1d20 + 15 ⇒ (17) + 15 = 32
Damage Red: 10d6 + 10 ⇒ (3, 3, 4, 4, 2, 3, 4, 1, 6, 3) + 10 = 43
Damage Blue: 5d6 + 5 ⇒ (6, 3, 1, 5, 3) + 5 = 23
Kelvor of the Shundar-Quah
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Kelvor unslings his bow and fires at the Red Vrock.
Ranged attack: 1d20 + 11 ⇒ (1) + 11 = 12 Dmg: 1d8 + 1d8 + 2 ⇒ (5) + (5) + 2 = 12
"I think I should leave the arrow work to you, Ajax," says the young Shoanti.
| Oxnard Kettlebeak |
Round 1
Emberkin casts grease.
Reflex: 1d20 + 10 ⇒ (1) + 10 = 11 And one Vrock falls!
Reflex Red: 1d20 + 10 ⇒ (14) + 10 = 24 Saved half= 22, -10 For fire resistance= 12
Reflex Blue: 1d20 + 10 ⇒ (18) + 10 = 28 Saved for half=12, -10 for fire resistance=2
The T Rex attacks the (blue) Vrock:
Image Check 1 is real: 1d3 ⇒ 3 And destroys another image.
Round 2
The red Vrock teleports into the air to get out of the grease and flies down to just out of the T Rex's reach. (now 20 feet in the air).
The (blue) Vrock also teleports, also 20 feet up- they have obviously taken notice of the new threats!
Turn order:
1. Vrocks 23
2. Ajax 17
3. Juniper 13
4. Grel 13
5. Petra 12
6. T Rex 10
7. Kelvor 10
Status:
Vrock (Blue) 1 image, 2
vrock (Red) 6 images, 12
That will bring up the party again, Vrocks are not 20 ft. up but not in melee
Juniper Berrythwaite
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Free action at the start of my turn to assign my +1 from my shield to Grel.
Juniper re-sheathes her wand, takes up her defensive posture, and steps in front of Grel. "Stay behind me, Grel. We can hit them from range."
Move to stow wand.
Standard for total defense.
All the usual AC buffs. Grel is +5 to AC as long as he remains adjacent. Anyone who becomes adjacent to Juniper gains +4 to AC.
Juniper's defenses are currently:
AC 41, touch 23, flat-footed 30, CMD 28 (+2 vs bull rush, grapple, reposition, trip, AND another +10 vs grapple because of grease on armor).
Petra Orlovsky
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Petra chuckles at Kelvor’s attempt with a bow. She delivers the Fly spell with a cheeky pat on the butt.
”Maybe stick to hammering.”
Ajax Arrowhawk
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I think Blue should be down to 0 images. It started with 5, I took out 3, and then T-Rex took out the last one.
Ajax grins at Kelvor, "Still, you seem to have a knack for hitting them where it hurts."
Posting now, but waiting until after Kelvor. If Kelvor attacks the lone Blue and does not kill it, then Ajax will attack it. If Kelvor kills it or Ajax kills it, then he obviously switched to Red.
Going to roll one set of dice. If attacking Blue...first attack uses Many Shot. If attacking Red, no. GM will have to roll miss chances as I'm not sure if/when I start shooting at Red. Ajax also has Clustered Shots, so apply DR only once.
Ajax takes a 5' step toward blue if that's his target, so add +1 to damage per arrow and +1 to hit
Main wGB + FE - RS: 1d20 + 16 ⇒ (7) + 16 = 23 Damage if vs Blue wMS +FE: 4d6 + 14 ⇒ (3, 2, 5, 1) + 14 = 25
Rapid wGB + FE - RS: 1d20 + 16 ⇒ (12) + 16 = 28 Damage if vs Blue wFE: 2d6 + 7 ⇒ (2, 6) + 7 = 15
Iterative wGB + FE - RS: 1d20 + 11 ⇒ (6) + 11 = 17 Damage if vs Blue wFE: 2d6 + 7 ⇒ (2, 6) + 7 = 15
Ajax commands Ara to stick by his side and protect him.
Grel Veldgott
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Grel stands behind Juniper. Let me see if I can bring them down as well.
Cast Entangle which has a 40ft radius that should extend upwards as well. DC 16 reflex.
| Oxnard Kettlebeak |
Blue started with 5 images and you guys have destroyed four of them (Ajax 3, T Rex 1); Grel targetted the "closer" which was red round 1
Kelvor of the Shundar-Quah
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If I’m reading the init right, the trex goes after Petra and before me. So... I’ll wait to see if the Trex kills any vrocks, before attacking.