Lion's Justice- Where Mammoth's Dare Not Tread (Inactive)

Game Master Nathanael Love

PFS Play through of Lion's Justice Tier 7-11 and 5-10 Where Mammoth's Dare Not Tread

Where Mammoth's Dare Not Tread


551 to 596 of 596 << first < prev | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | next > last >>
The Concordance

NG Female Mostly Human Ifrit Tattooed Sorcerer 9 |HP 67/67 | AC: 18 T: 14 FF: 15| Fort +7; Ref +8; Will +8| | Init: +11 | Perception:+4 darkvision |Sense Motive: +0 | CMB: +1 CMD: 14 | Special Abilities: Fire Resistance 20, Spell Penetration | Movement: 30ft | Active Conditions: Mage Armour

Are they attacking? What’s going on?

Liberty's Edge

43870-1 | Human M (Garundi) Ranger 11 | Init +7 (+11 Urban)| AC 29* T 17* FF 21* | | HP 103/103| F +11 R +13 W +8 | Percp Survival +19; Sense Motive +17; HA (comp) +20; K Nature +16; Spellcraft, K (Geo, Dungeon) +15, Stealth 13; All other K. +4
Active on Ajax:
Life Bubble, Longstrider, Shield Companion, Mage Armor, HA, Barkskin (+4 AC)
Active on Ara:
Life Bubble, Mage Armor, Shield Companion, Longstrider, Barkskin +4 AC, Cat's Grace +4 Dex

Are they attacking? You're so adorable Petra. :) Of course they are attacking. You think the author is going to let us just stroll out of here after Kevlor mushed all those demons! Ha!

All seriousness aside, Ajax/Ara doesn't really benefit from any of those items.

Silver Crusade

Female halfling pal 2/sor 3/dd 3┃hp 57/57┃AC 34 · T 16 · FF 31 (+2 vs AoO)┃CMD 20; +2 vs bull rush, grp, rep, trip┃F+12 · R+10 · W+11 (+2 v fear, –2 v disease)┃Resist cold 5 · neg engy 10 ┃Init +3┃Per +4┃speed 30 ft┃Diplomacy +14 · Kn (arcana) +9 · Spellcraft +10┃Spells 2nd—4/4, 1st—6/8┃Lay Hands (1d6) 6/6 ┃Bast. Good 0/1┃Lucky Halfling 1/1┃Adptble Luck 3/3┃Breath 1/1┃Conditions: mage armor, haste

I will try talking to them.

Juniper steps forward to greet the ghostly mammoth riders. "Greetings brave warriors. I am Juniper Berrythwaite of the Westcrown Berrythwaites, and paladin of Apsu, the Waybringer. We are returning from a mission for the Bloodspeakers of the Red Winter tribe. We ask only to be allowed to continue on our way back to the tribal elders and present proof of our deeds." Juniper bows to the spirits.
Diplomacy: 1d20 + 14 ⇒ (1) + 14 = 15

Edit: lol. Yeah... Petra, they're probably attacking.

Liberty's Edge

43870-1 | Human M (Garundi) Ranger 11 | Init +7 (+11 Urban)| AC 29* T 17* FF 21* | | HP 103/103| F +11 R +13 W +8 | Percp Survival +19; Sense Motive +17; HA (comp) +20; K Nature +16; Spellcraft, K (Geo, Dungeon) +15, Stealth 13; All other K. +4
Active on Ajax:
Life Bubble, Longstrider, Shield Companion, Mage Armor, HA, Barkskin (+4 AC)
Active on Ara:
Life Bubble, Mage Armor, Shield Companion, Longstrider, Barkskin +4 AC, Cat's Grace +4 Dex

Ajax casts gravity bow on himself from his pearl. Ajax consoles Juniper, "Still better than I would have done."

Dark Archive

Male Dwarf Druid 8 (menhir savant) | HP 62/62 | AC 23/10/22 | F+9 R+4 W+12 | CMD 23 | Init +1 | Perc +17| Active Conditions: Resist Acid 10, Barkskin, GMF, Heightened Awareness, Wild Shape (DR 5/evil)

Grel angles himself to pounce on one of the mammoths. He prepares a spell to snare the beasts.

I can Entangle to try to separate them a bit.


Goblinblood Jade Regent King's Land Seeker's Folly Dwarves

Sorry the description doesn't make it clear- these are ghost-like mammoth lords (or "spectral") riding skeletal mammoths- obviously undead and hostile

@Ajax you know that mammoths when alive have gore and slam attacks they likely still have

Looking for knowledge Religion for the undead abilities/ID

Liberty's Edge

43870-1 | Human M (Garundi) Ranger 11 | Init +7 (+11 Urban)| AC 29* T 17* FF 21* | | HP 103/103| F +11 R +13 W +8 | Percp Survival +19; Sense Motive +17; HA (comp) +20; K Nature +16; Spellcraft, K (Geo, Dungeon) +15, Stealth 13; All other K. +4
Active on Ajax:
Life Bubble, Longstrider, Shield Companion, Mage Armor, HA, Barkskin (+4 AC)
Active on Ara:
Life Bubble, Mage Armor, Shield Companion, Longstrider, Barkskin +4 AC, Cat's Grace +4 Dex

Not sure how a ghost can trample people..lol. If they are undead, my Religion roll was a 13.

"Petra, does fire work on ghosts?"


"Whether or not fire will work on an incorporeal creature is rather dep-" Emberkin is rudely cut off.

The Concordance

1 person marked this as a favorite.
NG Female Mostly Human Ifrit Tattooed Sorcerer 9 |HP 67/67 | AC: 18 T: 14 FF: 15| Fort +7; Ref +8; Will +8| | Init: +11 | Perception:+4 darkvision |Sense Motive: +0 | CMB: +1 CMD: 14 | Special Abilities: Fire Resistance 20, Spell Penetration | Movement: 30ft | Active Conditions: Mage Armour

"I'm not sure, I'll check."

You what will check for flamability? FIREBALL!

Flaring, Intesified Fireball CL13 Reflex save DC23 for half damage

If I've measured right I can hit everything. I don't know if you will need SR checks so heres some

Spell Penetration:

Rider 1: 1d20 + 13 + 2 ⇒ (16) + 13 + 2 = 31
Rider 2: 1d20 + 13 + 2 ⇒ (2) + 13 + 2 = 17
Rider 3: 1d20 + 13 + 2 ⇒ (1) + 13 + 2 = 16
Mammoth 1: 1d20 + 13 + 2 ⇒ (2) + 13 + 2 = 17
Mammoth 2: 1d20 + 13 + 2 ⇒ (11) + 13 + 2 = 26
Mammoth 3: 1d20 + 13 + 2 ⇒ (14) + 13 + 2 = 29

Fireball Damage: 13d6 + 13 ⇒ (6, 6, 1, 4, 5, 2, 5, 1, 1, 1, 1, 1, 2) + 13 = 49

I'll use another Alchemist's Fire to set all six alight if they take any damage


Goblinblood Jade Regent King's Land Seeker's Folly Dwarves

13 you do not know anything except that bludgeoning probably works best against the skeletal mammoths

To clarify- the mammoths are skeletal, being ridden by spectral riders

Mammoth Reflex: 1d20 + 8 ⇒ (2) + 8 = 10
Mammoth Reflex: 1d20 + 8 ⇒ (2) + 8 = 10
Mammoth Reflex: 1d20 + 8 ⇒ (14) + 8 = 22

Rider Reflex: 1d20 + 5 ⇒ (7) + 5 = 12
Rider Reflex: 1d20 + 5 ⇒ (11) + 5 = 16
Rider Reflex: 1d20 + 5 ⇒ (9) + 5 = 14

Petra launches her fireball, catching them all effectively, but noticing that the riders ghostly forms take less damage as they are only partially here. Incorporeal subtype/special ability

Fire Recurring: 1d6 ⇒ 3
As the mammoths move forward, the fires burn.

The mammoths charge, attacking (north to south) Kelvor, Grel, Petra:

Gore: 1d20 + 22 + 2 ⇒ (12) + 22 + 2 = 36
Gore: 1d20 + 22 + 2 ⇒ (14) + 22 + 2 = 38
Gore: 1d20 + 22 + 2 ⇒ (18) + 22 + 2 = 42

Damage at Kelvor: 2d8 + 12 ⇒ (4, 1) + 12 = 17
Damage at Grel: 2d8 + 12 ⇒ (4, 7) + 12 = 23
Damage at Petra: 2d8 + 12 ⇒ (8, 8) + 12 = 28 The mammoths all hit; the riders, however, cannot reach to attack.

1. Petra
2. Mammoth Riders/Mammoths
3. Kelvor
4. Grel
5. Ajax
6. Juniper

All mammoths: -52, on fire
All riders: -26, on fire

Kelvor: -17
Grel: -23
Petra: -28

The brings up the party for round 1/Petra for round 2

Dark Archive

Male Dwarf Druid 8 (menhir savant) | HP 62/62 | AC 23/10/22 | F+9 R+4 W+12 | CMD 23 | Init +1 | Perc +17| Active Conditions: Resist Acid 10, Barkskin, GMF, Heightened Awareness, Wild Shape (DR 5/evil)

Grel tears into the mammoth to his south.

claw: 1d20 + 12 ⇒ (4) + 12 = 16
damage: 2d4 + 7 ⇒ (2, 2) + 7 = 11
grab: 1d20 + 16 ⇒ (8) + 16 = 24

claw: 1d20 + 12 ⇒ (13) + 12 = 25
damage: 2d4 + 7 ⇒ (3, 1) + 7 = 11
grab: 1d20 + 16 ⇒ (19) + 16 = 35

bite: 1d20 + 10 ⇒ (12) + 10 = 22
damage: 2d6 + 5 ⇒ (1, 6) + 5 = 12

Liberty's Edge

43870-1 | Human M (Garundi) Ranger 11 | Init +7 (+11 Urban)| AC 29* T 17* FF 21* | | HP 103/103| F +11 R +13 W +8 | Percp Survival +19; Sense Motive +17; HA (comp) +20; K Nature +16; Spellcraft, K (Geo, Dungeon) +15, Stealth 13; All other K. +4
Active on Ajax:
Life Bubble, Longstrider, Shield Companion, Mage Armor, HA, Barkskin (+4 AC)
Active on Ara:
Life Bubble, Mage Armor, Shield Companion, Longstrider, Barkskin +4 AC, Cat's Grace +4 Dex

So how long has it been since we defeated th demons. I am going to to assume the minute/level buffs have worn off. It also looks like there were no precombat actions allowed? Assuming so...

As Petra releases another conflagration, Ajax has only one response, "Nice."

Ajax retreats back behind the group and recasts gravity from his pearl of power. He orders Ara to spring attack the same mammoth Grel attacked.

Spring Attack vs Grel's target wFE Undead: 1d20 + 15 + 4 ⇒ (8) + 15 + 4 = 27 Damage (Blunt)w/ FE Undead: 1d4 + 8 + 4 ⇒ (4) + 8 + 4 = 16


Emberkin sighs deeply.
Do try not to encourage her.
Knowledge Religion on the Riders: 1d20 + 13 ⇒ (11) + 13 = 24
Knowledge Religion on the Mammoths: 1d20 + 13 ⇒ (4) + 13 = 17

Resistances then special attacks.

The Concordance

NG Female Mostly Human Ifrit Tattooed Sorcerer 9 |HP 67/67 | AC: 18 T: 14 FF: 15| Fort +7; Ref +8; Will +8| | Init: +11 | Perception:+4 darkvision |Sense Motive: +0 | CMB: +1 CMD: 14 | Special Abilities: Fire Resistance 20, Spell Penetration | Movement: 30ft | Active Conditions: Mage Armour

”Looks like fire works. Though it tends to work on most things if you use enough.”

Petra’s grin is spectacular when illuminated by 6 flaming undead creatures.

As the light of the ignited foes flickers and reflects off the snow Petra looks back and forth to her comanpions.
”I better share the fun though.”
She takes a single step backwards then casts Haste on the party.


Goblinblood Jade Regent King's Land Seeker's Folly Dwarves

The mammoths are just skeletal mammoths- no special attacks, only DR 5/bludgeoning and immune to cold like all skeletons

The mammoth riders are spectres- they are incorporeal and have channel resistance; these ones also have an ability that negates their sunlight powerlessness while riding the mammoths and for a while after

For attacks they have an incorporeal touch with a level drain, and create spawn

Grel hits his mammoth 3 times, his bite being fully effective but his claws slightly less effective, and when Ara springs in the cat brings the mammoth down, leaving the rider floating.

Ajax activates gravity bow/

1. Petra
2. Mammoth Riders/Mammoths
3. Kelvor
4. Grel
5. Ajax
6. Juniper

All mammoths: -52, on fire
All riders: -26, on fire

Kelvor: -17
Grel: -23
Petra: -28

Pending Kelvor, Juniper, Petra

Dark Archive

Male Dwarf Druid 8 (menhir savant) | HP 62/62 | AC 23/10/22 | F+9 R+4 W+12 | CMD 23 | Init +1 | Perc +17| Active Conditions: Resist Acid 10, Barkskin, GMF, Heightened Awareness, Wild Shape (DR 5/evil)

Claws are B/S damage as well.

Liberty's Edge

43870-1 | Human M (Garundi) Ranger 11 | Init +7 (+11 Urban)| AC 29* T 17* FF 21* | | HP 103/103| F +11 R +13 W +8 | Percp Survival +19; Sense Motive +17; HA (comp) +20; K Nature +16; Spellcraft, K (Geo, Dungeon) +15, Stealth 13; All other K. +4
Active on Ajax:
Life Bubble, Longstrider, Shield Companion, Mage Armor, HA, Barkskin (+4 AC)
Active on Ara:
Life Bubble, Mage Armor, Shield Companion, Longstrider, Barkskin +4 AC, Cat's Grace +4 Dex

When Ajax sees the floating rider, he grows concerned, "Me thinks that maybe we are out of the fox den into the bear cave."

Silver Crusade

Female halfling pal 2/sor 3/dd 3┃hp 57/57┃AC 34 · T 16 · FF 31 (+2 vs AoO)┃CMD 20; +2 vs bull rush, grp, rep, trip┃F+12 · R+10 · W+11 (+2 v fear, –2 v disease)┃Resist cold 5 · neg engy 10 ┃Init +3┃Per +4┃speed 30 ft┃Diplomacy +14 · Kn (arcana) +9 · Spellcraft +10┃Spells 2nd—4/4, 1st—6/8┃Lay Hands (1d6) 6/6 ┃Bast. Good 0/1┃Lucky Halfling 1/1┃Adptble Luck 3/3┃Breath 1/1┃Conditions: mage armor, haste

"Begone foul rider!" Juniper shouts at the unmounted spectre, "In the name of Apsu the Waybringer!"

She then casts a magic missile spell.
spell failure, 25%: 1d100 ⇒ 10

But the spell fizzles. :(

The paladin then draws her wand of shield.


Goblinblood Jade Regent King's Land Seeker's Folly Dwarves

Noted for future rounds on claws- 10 more damage would have still left that Mammoth with 3 for Ara to finish off.

The Concordance

NG Female Mostly Human Ifrit Tattooed Sorcerer 9 |HP 67/67 | AC: 18 T: 14 FF: 15| Fort +7; Ref +8; Will +8| | Init: +11 | Perception:+4 darkvision |Sense Motive: +0 | CMB: +1 CMD: 14 | Special Abilities: Fire Resistance 20, Spell Penetration | Movement: 30ft | Active Conditions: Mage Armour

Petra has already cast Haste on everyone.


1 person marked this as a favorite.

Emberkin follows Juniper’s lead and spends bolts of magic crashing into the spectre

Magic Missile CL3: 2d4 + 2 ⇒ (3, 3) + 2 = 8


Goblinblood Jade Regent King's Land Seeker's Folly Dwarves

Apologies I missed that

Round 1
Juniper attempts to cast a spell, but her armor gets in the way.

Round 2
Petra casts haste and embkerkin magic missiles a spectre

1. Petra
2. Mammoth Riders/Mammoths
3. Kelvor
4. Grel
5. Ajax
6. Juniper

All mammoths: -52, on fire
All riders: -26, on fire
Mammothless Specte -34, on fire

Kelvor: -17
Grel: -23
Petra: -28

Just pending Kelvor then, I'll wait till tonight before I bot him or delay him

Silver Crusade

Female halfling pal 2/sor 3/dd 3┃hp 57/57┃AC 34 · T 16 · FF 31 (+2 vs AoO)┃CMD 20; +2 vs bull rush, grp, rep, trip┃F+12 · R+10 · W+11 (+2 v fear, –2 v disease)┃Resist cold 5 · neg engy 10 ┃Init +3┃Per +4┃speed 30 ft┃Diplomacy +14 · Kn (arcana) +9 · Spellcraft +10┃Spells 2nd—4/4, 1st—6/8┃Lay Hands (1d6) 6/6 ┃Bast. Good 0/1┃Lucky Halfling 1/1┃Adptble Luck 3/3┃Breath 1/1┃Conditions: mage armor, haste
Oxnard Kettlebeak wrote:
Just pending Kelvor then, I'll wait till tonight before I bot him or delay him

You might as well bot him now. He won't be back until Sunday. Kelvor is going to take a 5-ft step NE and power-bludgeon-death-rage against any target he can hit, preferring spectres to mammoths. Don't forget his haste attack and the +1 bonus.

Liberty's Edge

43870-1 | Human M (Garundi) Ranger 11 | Init +7 (+11 Urban)| AC 29* T 17* FF 21* | | HP 103/103| F +11 R +13 W +8 | Percp Survival +19; Sense Motive +17; HA (comp) +20; K Nature +16; Spellcraft, K (Geo, Dungeon) +15, Stealth 13; All other K. +4
Active on Ajax:
Life Bubble, Longstrider, Shield Companion, Mage Armor, HA, Barkskin (+4 AC)
Active on Ara:
Life Bubble, Mage Armor, Shield Companion, Longstrider, Barkskin +4 AC, Cat's Grace +4 Dex

Plus, I don't think he's enlarged.

The Concordance

NG Female Mostly Human Ifrit Tattooed Sorcerer 9 |HP 67/67 | AC: 18 T: 14 FF: 15| Fort +7; Ref +8; Will +8| | Init: +11 | Perception:+4 darkvision |Sense Motive: +0 | CMB: +1 CMD: 14 | Special Abilities: Fire Resistance 20, Spell Penetration | Movement: 30ft | Active Conditions: Mage Armour

Has it been more than 10mins?


Goblinblood Jade Regent King's Land Seeker's Folly Dwarves

Yeah, sorry I missed that; also apologies on the delays in general I'm at drill this weekend so I've been tied up periodically on Army business.

And yes, sorry if this wasn't clear- this was a "later on while traveling back" encounter, not one immediately following

Round 1

Power-Bludgeon Death +2: 1d20 + 22 ⇒ (4) + 22 = 26 Dmg: 2d6 + 2d6 + 29 ⇒ (4, 6) + (4, 6) + 29 = 49 Itr: 1d20 + 14 ⇒ (2) + 14 = 16 Dmg: 2d6 + 29 ⇒ (1, 5) + 29 = 35

Kelvor steps up and obliterates a mammoth, leaving only 1 mammoth and 3 riders.

Round 2
Petra's haste takes effect now

The remaining mammoth attacks Grell:
Gore: 1d20 + 22 ⇒ (4) + 22 = 26
Damage: 2d8 + 12 ⇒ (8, 5) + 12 = 25
Slam: 1d20 + 22 ⇒ (10) + 22 = 32
Damage: 2d6 + 12 ⇒ (3, 5) + 12 = 20 The two hits drop Grell!

Fire Damage: 1d6 ⇒ 4

Sunlight Powerlessness: 1d4 + 1 ⇒ (4) + 1 = 5

The Spectres attack Kelvor and Petra respectively
Incorporeal Touch: 1d20 + 10 ⇒ (19) + 10 = 29
Damage: 1d8 ⇒ 3

Incorporeal Touch: 1d20 + 10 ⇒ (2) + 10 = 12
Damage: 1d8 ⇒ 6

The one hits Kelvor, but misses Petra!

1. Petra
2. Mammoth Riders/Mammoths
3. Kelvor
4. Grel
5. Ajax
6. Juniper

Last mammoths: -56, on fire
riders: -30, on fire
North unseated: -30, on fire, 4 rounds not powerless
south Mammothless Specte -38, on fire, 4 rounds not powerless

Kelvor: 85/115, two negative levels (DC 16 Fortitude 24 hours later to remove)
Grel: -5/62
Petra: 39/67

Negative Levels:
For each negative level a creature has, it takes a cumulative –1 penalty on all ability checks, attack rolls, combat maneuver checks, Combat Maneuver Defense, saving throws, and skill checks. In addition, the creature reduces its current and total hit points by 5 for each negative level it possesses.

That brings up the party again


”Sorry Phrasma, you cannot have this one yet.”
Emberkin darts down to a spot next to Juniper to the north where he can reach Grel.
With a flick of the arm and a click a small vial is dropped into Emberkin’s claws.

He pulls the stopper and pours it down Grels throat.

Pot CLW from a spring loaded wrist sheath: 1d8 + 1 ⇒ (6) + 1 = 7

The Concordance

NG Female Mostly Human Ifrit Tattooed Sorcerer 9 |HP 67/67 | AC: 18 T: 14 FF: 15| Fort +7; Ref +8; Will +8| | Init: +11 | Perception:+4 darkvision |Sense Motive: +0 | CMB: +1 CMD: 14 | Special Abilities: Fire Resistance 20, Spell Penetration | Movement: 30ft | Active Conditions: Mage Armour

Don't forget all the enemies are dazzled from the Flaring Fireball

Unable to get a clear shot for a Fireball Petra instead takes a small step back then launches a stream of fire that bounces from target to target.

Concentration check to cast defensively: 1d20 + 22 ⇒ (13) + 22 = 35

SR checks if necessary:

Spell Penetration: 1d20 + 12 ⇒ (15) + 12 = 27
Spell Penetration: 1d20 + 12 ⇒ (2) + 12 = 14
Spell Penetration: 1d20 + 12 ⇒ (11) + 12 = 23
Spell Penetration: 1d20 + 12 ⇒ (3) + 12 = 15

Flaring Burning Arc CL12

First Target: Southern Specter Reflex save DC22 for half damage

First Target Damage: 10d6 + 10 ⇒ (6, 2, 4, 1, 1, 1, 4, 6, 4, 4) + 10 = 43

Second Target: Northern Specter Reflex save DC20 for half damage

Second Target Damage: 5d6 + 5 ⇒ (1, 3, 4, 4, 4) + 5 = 21

Third Target:Mounted Specter Reflex save DC20 for half damage

Third Target Damage: 2d6 + 2 ⇒ (4, 2) + 2 = 8

Forth Target: Remaining Mammoth DC20 for half Damage

Forth Target Damage: 1d6 + 1 ⇒ (3) + 1 = 4

Grand Lodge

Active buffs:
(Haste +1 AC/Ref, +1 Hit)
Bbn1/Ftr(2-Handed Wpn)9 | HP 115/115| AC [26]25 / T [15]14 / FF [23]22 | F +13, R +6, W +8 (+1vs fear) | Perc +14, Init +2 | [dice=Power-Bludgeon Death +2]1d20+22[/dice] [dice=Dmg]2d6+2d6+29[/dice] [dice=Itr]1d20+14[/dice] [dice=Dmg]2d6+29[/dice]

Kelvor staggers as he feels the life drain from him at the touch of the spectral mammoth lord.

"I'm sorry you are wandering the world, barred from your afterlife, but I cannot let you continue your undead depredations!" growls Kelvor as he hefts his earthbreaker.

Power-Bludgeon Death +2: 1d20 + 22 + 1 - 2 ⇒ (15) + 22 + 1 - 2 = 36 Dmg: 2d6 + 29 ⇒ (2, 1) + 29 = 32
Hasted add'l attack: 1d20 + 22 + 1 - 2 ⇒ (17) + 22 + 1 - 2 = 38 Dmg: 2d6 + 29 ⇒ (4, 4) + 29 = 37
Itr: 1d20 + 14 + 1 - 2 ⇒ (14) + 14 + 1 - 2 = 27 Dmg: 2d6 + 29 ⇒ (3, 1) + 29 = 33

Grand Lodge

Active buffs:
(Haste +1 AC/Ref, +1 Hit)
Bbn1/Ftr(2-Handed Wpn)9 | HP 115/115| AC [26]25 / T [15]14 / FF [23]22 | F +13, R +6, W +8 (+1vs fear) | Perc +14, Init +2 | [dice=Power-Bludgeon Death +2]1d20+22[/dice] [dice=Dmg]2d6+2d6+29[/dice] [dice=Itr]1d20+14[/dice] [dice=Dmg]2d6+29[/dice]

Kelvor's total HP should now be 85/[105]115. Max HP down 10.

Liberty's Edge

43870-1 | Human M (Garundi) Ranger 11 | Init +7 (+11 Urban)| AC 29* T 17* FF 21* | | HP 103/103| F +11 R +13 W +8 | Percp Survival +19; Sense Motive +17; HA (comp) +20; K Nature +16; Spellcraft, K (Geo, Dungeon) +15, Stealth 13; All other K. +4
Active on Ajax:
Life Bubble, Longstrider, Shield Companion, Mage Armor, HA, Barkskin (+4 AC)
Active on Ara:
Life Bubble, Mage Armor, Shield Companion, Longstrider, Barkskin +4 AC, Cat's Grace +4 Dex

Not sure who/what targets are up. I'll focus on the rider on Petra first, then Kevlor's, then the mammoth in the middle, if the current target falls.

Ajax, now feeling the enchantment from his divine spells and quickness from Petra's arcane enchantment, loads his bow with ghost salt arrows. "I love these babies"

Main attack w/FE Undead + PBS + Haste - Rapid Shot: 1d20 + 16 + 4 + 1 + 1 - 2 ⇒ (18) + 16 + 4 + 1 + 1 - 2 = 38

Damage (all arrows are ghost salt) w/GB + FE + PBS: 2d6 + 5 + 4 + 1 ⇒ (5, 2) + 5 + 4 + 1 = 17

Rapid SHot w/Undead + PBS + Haste - Rapid Shot: 1d20 + 20 ⇒ (7) + 20 = 27

Damage w/GB + FE + PBS: 2d6 + 10 ⇒ (3, 4) + 10 = 17

Haste attack w/FE Undead + PBS + Haste - Rapid Shot: 1d20 + 20 ⇒ (14) + 20 = 34

Damage w/GB + FE + PBS: 2d6 + 10 ⇒ (3, 2) + 10 = 15

Iterative w/FE Undead + PBS + Haste - Rapid Shot: 1d20 + 15 ⇒ (17) + 15 = 32

Damage w/GB + FE + PBS: 2d6 + 10 ⇒ (5, 6) + 10 = 21

Ajax orders Ara to aid the defense of Kevlor (or Petra, if her rider is still alive).

If the two unseated riders are dead, Ajax will use a blunt arrow on the mammoth.


Goblinblood Jade Regent King's Land Seeker's Folly Dwarves

Round 2
Kelvor lashes out at the spectre which hit him, and his second attack obliterates the spirit despite its incorporeal nature!

Ajax begins firing!
His first two arrows his the spectre by Petra, and send the unquiet dead to its final resting place!

His final two arrows crush the mammoth, leaving only the final spectre!

Round 3
Reflex: 1d20 + 5 ⇒ (1) + 5 = 6
Petra's spell catches the remaining spectre unprepared, but still deals less damage due to its incorporeal nature!

1. Petra
2. Mammoth Riders/Mammoths
3. Kelvor
4. Grel
5. Ajax
6. Juniper

rider: -51, on fire

Kelvor: 85/[105] 115, two negative levels (DC 16 Fortitude 24 hours later to remove)
Grel: -5/62
Petra: 39/67

Pending Grel and or Juniper's attack to finish the spectre before it gets another round

Dark Archive

Male Dwarf Druid 8 (menhir savant) | HP 62/62 | AC 23/10/22 | F+9 R+4 W+12 | CMD 23 | Init +1 | Perc +17| Active Conditions: Resist Acid 10, Barkskin, GMF, Heightened Awareness, Wild Shape (DR 5/evil)

Was my DR 5 accounted for? Just checking if i'm under zero now or not.


Goblinblood Jade Regent King's Land Seeker's Folly Dwarves

No! I missed your DR 5, so you are at 10 higher or 5/62!

Liberty's Edge

43870-1 | Human M (Garundi) Ranger 11 | Init +7 (+11 Urban)| AC 29* T 17* FF 21* | | HP 103/103| F +11 R +13 W +8 | Percp Survival +19; Sense Motive +17; HA (comp) +20; K Nature +16; Spellcraft, K (Geo, Dungeon) +15, Stealth 13; All other K. +4
Active on Ajax:
Life Bubble, Longstrider, Shield Companion, Mage Armor, HA, Barkskin (+4 AC)
Active on Ara:
Life Bubble, Mage Armor, Shield Companion, Longstrider, Barkskin +4 AC, Cat's Grace +4 Dex

Was actually intending to fire/Delay after Petra and pick off what remained. Don't' know if that would have made any difference.

Dark Archive

Male Dwarf Druid 8 (menhir savant) | HP 62/62 | AC 23/10/22 | F+9 R+4 W+12 | CMD 23 | Init +1 | Perc +17| Active Conditions: Resist Acid 10, Barkskin, GMF, Heightened Awareness, Wild Shape (DR 5/evil)

Probably most prudent to disengage at this point. Already had another character die this week.

Liberty's Edge

43870-1 | Human M (Garundi) Ranger 11 | Init +7 (+11 Urban)| AC 29* T 17* FF 21* | | HP 103/103| F +11 R +13 W +8 | Percp Survival +19; Sense Motive +17; HA (comp) +20; K Nature +16; Spellcraft, K (Geo, Dungeon) +15, Stealth 13; All other K. +4
Active on Ajax:
Life Bubble, Longstrider, Shield Companion, Mage Armor, HA, Barkskin (+4 AC)
Active on Ara:
Life Bubble, Mage Armor, Shield Companion, Longstrider, Barkskin +4 AC, Cat's Grace +4 Dex

Definitely, Grel.

Silver Crusade

Female halfling pal 2/sor 3/dd 3┃hp 57/57┃AC 34 · T 16 · FF 31 (+2 vs AoO)┃CMD 20; +2 vs bull rush, grp, rep, trip┃F+12 · R+10 · W+11 (+2 v fear, –2 v disease)┃Resist cold 5 · neg engy 10 ┃Init +3┃Per +4┃speed 30 ft┃Diplomacy +14 · Kn (arcana) +9 · Spellcraft +10┃Spells 2nd—4/4, 1st—6/8┃Lay Hands (1d6) 6/6 ┃Bast. Good 0/1┃Lucky Halfling 1/1┃Adptble Luck 3/3┃Breath 1/1┃Conditions: mage armor, haste

Are there two spectres or one? There are two on the map.

Juniper adopts her signature defensive posture. "I'll cover you, Grel!" And she moves into a protective position between her friend and their assailant.

Standard total defense
Move move

Grel and everyone else adjacent gets +4 luck bonus to AC. (I think that covers everyone except Ara and Petra.)


Goblinblood Jade Regent King's Land Seeker's Folly Dwarves

Sorry there was one only

Touch: 1d20 + 10 ⇒ (16) + 10 = 26
Damage: 1d8 ⇒ 8
The last now mamothless spectre moves forward and touches Juniper, and she feels the icy bone chilling effect of the energy drain.

Kelvor: 85/[105] 115, two negative levels (DC 16 Fortitude 24 hours later to remove)
Grel: -5/62
Juniper: 39/[47] 57, two negative levels (DC 16 Fortitude 24 hours later to remove)
Petra: 39/67

That brings up the party

Grand Lodge

Active buffs:
(Haste +1 AC/Ref, +1 Hit)
Bbn1/Ftr(2-Handed Wpn)9 | HP 115/115| AC [26]25 / T [15]14 / FF [23]22 | F +13, R +6, W +8 (+1vs fear) | Perc +14, Init +2 | [dice=Power-Bludgeon Death +2]1d20+22[/dice] [dice=Dmg]2d6+2d6+29[/dice] [dice=Itr]1d20+14[/dice] [dice=Dmg]2d6+29[/dice]

Kelvor steps up and swings at the spectral foe!

Power-Bludgeon Death +2: 1d20 + 22 + 1 - 2 ⇒ (12) + 22 + 1 - 2 = 33 Dmg: 2d6 + 29 ⇒ (5, 6) + 29 = 40
Hasted add'l attack: 1d20 + 22 + 1 - 2 ⇒ (13) + 22 + 1 - 2 = 34 Dmg: 2d6 + 29 ⇒ (5, 6) + 29 = 40
Itr: 1d20 + 14 + 1 - 2 ⇒ (4) + 14 + 1 - 2 = 17 Dmg: 2d6 + 29 ⇒ (5, 6) + 29 = 40

Liberty's Edge

43870-1 | Human M (Garundi) Ranger 11 | Init +7 (+11 Urban)| AC 29* T 17* FF 21* | | HP 103/103| F +11 R +13 W +8 | Percp Survival +19; Sense Motive +17; HA (comp) +20; K Nature +16; Spellcraft, K (Geo, Dungeon) +15, Stealth 13; All other K. +4
Active on Ajax:
Life Bubble, Longstrider, Shield Companion, Mage Armor, HA, Barkskin (+4 AC)
Active on Ara:
Life Bubble, Mage Armor, Shield Companion, Longstrider, Barkskin +4 AC, Cat's Grace +4 Dex

He's dead, Jim


Goblinblood Jade Regent King's Land Seeker's Folly Dwarves

Kelvor obliterates the dead, and you are able to continue on your way back to meet the Red Winter Tribe.

Thanock speaks, "I declare the Pathfinders to be worthy neighbors. You choose to camp where you want."

Permission gained, you continue on to scout the final site:

Nestled among the foothills along the base of the Tusk Mountains, a large steaming pool of bubbling water warms the nearby area, providing a welcome break from the chill winds that blow across the Thunder Steppes.

Survival DC 15:
Though hot, the spring water is safe and drinkable. It’s likely heated in the same manner as the springs
surrounding Tolguth.

Survival DC 20:
The surrounding terrain provides little shelter
from the elements and even less in the way of defense.

Then, all that remains is to return and report which site you recommend. . .

Reminder, the three sites were this natural spring, a giant's cave, and an abandoned village

Silver Crusade

Female halfling pal 2/sor 3/dd 3┃hp 57/57┃AC 34 · T 16 · FF 31 (+2 vs AoO)┃CMD 20; +2 vs bull rush, grp, rep, trip┃F+12 · R+10 · W+11 (+2 v fear, –2 v disease)┃Resist cold 5 · neg engy 10 ┃Init +3┃Per +4┃speed 30 ft┃Diplomacy +14 · Kn (arcana) +9 · Spellcraft +10┃Spells 2nd—4/4, 1st—6/8┃Lay Hands (1d6) 6/6 ┃Bast. Good 0/1┃Lucky Halfling 1/1┃Adptble Luck 3/3┃Breath 1/1┃Conditions: mage armor, haste

Sorry, I didn't put down Juniper's defenses in my last post, because I was rushing. Her AC against incorporeal touch was 28.

Here is a breakdown of her bonuses to AC.

Mage armor, provides her with a +4 armor bonus, and it is a force effect so it works against incorporeal attacks. In total she has: +4 armor, +1 deflection, +3 Dex, +8 dodge (total defense), +1 insight, +1 size.

Grand Lodge

Active buffs:
(Haste +1 AC/Ref, +1 Hit)
Bbn1/Ftr(2-Handed Wpn)9 | HP 115/115| AC [26]25 / T [15]14 / FF [23]22 | F +13, R +6, W +8 (+1vs fear) | Perc +14, Init +2 | [dice=Power-Bludgeon Death +2]1d20+22[/dice] [dice=Dmg]2d6+2d6+29[/dice] [dice=Itr]1d20+14[/dice] [dice=Dmg]2d6+29[/dice]

Fort: 1d20 + 13 ⇒ (6) + 13 = 19


1 person marked this as a favorite.
Goblinblood Jade Regent King's Land Seeker's Folly Dwarves

Great! I wondered whether 16 was right for Juniper touch; both come out without any lingering effects from the encounter with the spectres.

Grand Lodge

1 person marked this as a favorite.
Active buffs:
(Haste +1 AC/Ref, +1 Hit)
Bbn1/Ftr(2-Handed Wpn)9 | HP 115/115| AC [26]25 / T [15]14 / FF [23]22 | F +13, R +6, W +8 (+1vs fear) | Perc +14, Init +2 | [dice=Power-Bludgeon Death +2]1d20+22[/dice] [dice=Dmg]2d6+2d6+29[/dice] [dice=Itr]1d20+14[/dice] [dice=Dmg]2d6+29[/dice]
Oxnard Kettlebeak wrote:
Great! I wondered whether 16 was right for Juniper touch; both come out without any lingering effects from the encounter with the spectres.

I hate negative levels!

1 to 50 of 596 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / PFS 09-13 Tier 7-11 The Lion's Justice: Gameplay All Messageboards

Want to post a reply? Sign in.