A Starfinder Society Scenario designed for levels 1-4.
Theft cannot be tolerated, especially when the culprit is a former Starfinder! The PCs travel to the red world of Akiton, hot on the heels of a deserting Starfinder who stole a magical relic from the vaults of the Lorespire Complex. Things get complicated when they discover what should be a dreary town in Akiton's wastelands is now positively jubilant. Could this revelry, not to mention the re-opening of town's formerly defunct mining operations, be related to the wayward Starfinder?
Written by Jim Groves.
Scenario Tags: None
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I'm not rewriting my review a third time (when are you going to fix your site, Paizo?). In short, the PCs are perfectly capable of keeping a subset of their antagonists from having any reason to be antagonists, yet the scenario forces a combat encounter with said subset of antagonists. There are other problems with the scenario, but this is the strangest one to me.
I was quite unhappy with some of the mechanics in the scenario, as they seemed exceptionally deadly for starting characters. Not a good way to draw new players into the game. Even as a long time PFS player, this scenario has me seriously questioning if I want to play Starfinder.
Spoiler:
There was an awful lot of insta-kill for 1st level characters. My android scholar character was hit twice for 15 points (of its 6 stamina and 9 hit points) without any way of being healed, save for the serums that the pregen Vesk had (which starting PCs are unlikely to have), rendering it virtually useless for most of the scenario.
Point 1) Traps should never be "undetectable" and automatically hit every member of the party without at least a saving throw. A ranged touch of +11 is going to hit pretty much everyone except on a 1 or 2.
Point 2) In the bar scene, having the BG automatically aim for the most vulnerable character (without having ever seen the PCs before) is a real stretch. For all the BG knew that "random android scholar" was unrelated to the people she was sent to look for. Even if she assumed that the strange new android was an opponent (not necessarily an enemy), why shoot the one LEAST likely to be able to hurt her or fight back over, say, one of the heavily armed Vesk soldiers?
So far, this is my second or third favorite scenario in SFS. My table was goofy and fun loving, but even they sobered to the emotions at Tasch. This was a great introduction to Akton.
Based on my experiences playing on roll20 and running at my local gaming store...
First, the good news: the story and setting are pretty good. A small mining town down on its luck, an (ex)agent who's on the run and needs to be taught a lesson, corporations getting involved, all good stuff. There were a few problems though that I thought really hurt scenario, though. In no particular order:
-The last combat could be pretty deadly for a party of all level 1 PCs, which (if playing in order) is what you'd expect to have on a scenario numbered 1-02. After hearing some horror stories from other groups I actually had our local SFS group run this after 1-03 (and 1-01 and the Quests) so the PCs could be level 2 before playing the scenario.
-While short scenarios aren't always bad, the two times I played this it only went 2.5-3 hours. I feel like something could've been added (or maybe not cut out) here - maybe more in the main city, maybe another encounter on the way to the BBEG. Another 30-45 minutes of content would've been good.
Overall a good flavorful scenario, but one that runs short and is maybe a little bit too deadly for the majority of groups that will be playing through it (made up of only level 1 PCs). Not terrible by any stretch, but room for improvement.
Ran twice and played once; never went more than 2 1/2 hours. Could have used another encounter or more outline in beginning after arrival at Maro. Cantina caused a rage-quit over the safe in back room. Ending was not bad though.
Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber
So, is there any word yet on what all the Starfinder factions will be? I know we have been told about the Dataphiles, but what other factions are there?
For anyone who has managed to acquire and download this scenario:
Does it give any rules about adjusting to and from the lower gravity and thinner atmosphere on Akiton, or is it simply assumed that everyone adjusts each way without difficulty?
For anyone who has managed to acquire and download this scenario:
Does it give any rules about adjusting to and from the lower gravity and thinner atmosphere on Akiton, or is it simply assumed that everyone adjusts each way without difficulty?
Spoiler:
The scenario assumes the PCs are not adapted to the planet's weak gravity and thinner atmosphere. They are advised at the very beginning to get light armor or some other means to deal with the atmosphere. There are also a few places where the ability to jump higher, etc., is taken into account.
It seems to me that either the "monsters/NPCs are built different from PCs" rules are not as great as they were sold OR the developer didn´t use them correctly.
Of course, with them not being out yet and only coming up in octobers "Alien Archive", it´s hard to say if the version used in here was the "right/final" one...
I guess it's the case of people theorycrafting and being upset that the theorycraft doesn't work they way it did in PF. Without checking out how this works in practice, of course.
Is it possible to get the scenario tags added to the preview blurb for these? It would make it easier to post these or for players to look and decide what they want to play.
Recently, this scenario received an updated version. The email incorrectly matched the updates with another scenario we intend on updating in the near future. For clarity's sake, here's the compiled list of updates to this scenario.
Spoilers for #1-02: Fugitive on the Red Planet:
Page 5: Under the Pitfall for Diplomacy (Gather Information) updated the beginning of the text to read: "If the Diplomacy check failed by 5 or less..."
Page 11: Updated the Subtier 1-2 ysoki ambushers to include the correct EAC of 11.
Page 15: Updated the ranged attack bonus of the Subtier 1-2 miners to +3.
Page 16: Updated Subtier 1-2 Reynald Talbot's static arc pistol ranged attack bonus to +8 down from +10.
Page 16: Updated the ranged attack bonus of the Subtier 3-4 miners to +5.
Page 16: Updated Subtier 1-2 Reynald Talbot's thunderstrike pistol ranged attack bonus to +10 down from +15.