There was an awful lot of insta-kill for 1st level characters. My android scholar character was hit twice for 15 points (of its 6 stamina and 9 hit points) without any way of being healed, save for the serums that the pregen Vesk had (which starting PCs are unlikely to have), rendering it virtually useless for most of the scenario.
Point 1) Traps should never be "undetectable" and automatically hit every member of the party without at least a saving throw. A ranged touch of +11 is going to hit pretty much everyone except on a 1 or 2.
Point 2) In the bar scene, having the BG automatically aim for the most vulnerable character (without having ever seen the PCs before) is a real stretch. For all the BG knew that "random android scholar" was unrelated to the people she was sent to look for. Even if she assumed that the strange new android was an opponent (not necessarily an enemy), why shoot the one LEAST likely to be able to hurt her or fight back over, say, one of the heavily armed Vesk soldiers?