
Mr. Hebeme |

I’d be interested in an Arabian Knights themed game! But to give you fair warning I have not played 2nd edition in over 20 years and do not have access to any of the books (I’ll see if I can find a cheap pdf somewhere). If you are willing to guide/help with the build process I’d love to play.
Let’s roll some dice:
5d6: 5d6 ⇒ (6, 3, 2, 6, 5) = 22 =17
5d6: 5d6 ⇒ (1, 2, 3, 4, 2) = 12 =9
5d6: 5d6 ⇒ (5, 1, 1, 6, 6) = 19 =17
5d6: 5d6 ⇒ (2, 5, 5, 1, 6) = 19 =16
5d6: 5d6 ⇒ (4, 6, 5, 5, 5) = 25 =16
5d6: 5d6 ⇒ (4, 5, 4, 3, 1) = 17 =13
Yep those are keepers.
Also, what does your party need class wise?
Regardless, good luck with your recruitment!

Fadilah al-Qadib |

We're a pretty casual group in the midst of a big caravan journey, though we just got shortcut to a corsair encampment and there's about to be a big throwdown!
I'm playing a sha'ir, a kind of genie-themed magic-user. Nura (above) is a corsair, a nautical-themed fighter. We also have a cleric. We could probably use some kind of thief, because our beggar had to leave!

thejeff |
So let's see what we get:
5d6 - 1 - 2 ⇒ (6, 4, 1, 6, 2) - 1 - 2 = 16
5d6 - 1 - 1 ⇒ (6, 1, 6, 2, 1) - 1 - 1 = 14
5d6 - 1 - 2 ⇒ (1, 5, 5, 6, 2) - 1 - 2 = 16
5d6 - 2 - 3 ⇒ (2, 4, 5, 3, 5) - 2 - 3 = 14
5d6 - 1 - 1 ⇒ (6, 1, 1, 3, 3) - 1 - 1 = 12
5d6 - 1 - 2 ⇒ (2, 1, 5, 3, 3) - 1 - 2 = 11
Since all the bases seem to be covered, I'm thinking multiclass to backup a couple of them. An Elemental Mage/Matrud, probably half-elf, possibly gnome.
I'll try to work up stats and background tonight.
For level it's convenient to have an xp number to work with in AD&D, since xp needed can vary widely. For multiclass especially, but there's wide split - thieves are usually about a level ahead in particular.

Maleek |

This is Mr. Hebeme's submission, Wahleed the Barber, all the information is in the alias. I still need to buy equipment and determine hit points.
Which leads to my next question; are you rolling or taking average hit points (or some other method)? I am assuming max hit points at first level.
Any feedback or advice would be welcome.

Mr. Hebeme |

As usual once I think I have settled on an idea a million others pop into my mind. Thinking about changing to dual classed. Changing his strength to 17 and starting as a fighter (not sure which kit) and dual classing to thief. So I would begin as a fighter 2, thief (barber) 1. After looking at the amount of damage a razor does (1d2) the better strength and weapon specialization will make it bearable to use in combat. I realize he would not benefit from Weapon specialization until he reached 3rd level but I’m fine with that.
Also I’m thinking on taking the animal training non weapon proficiency and starting with a small monkey. Thoughts?
EDIT: Also, I am not sure how non weapon proficiencies are handled with dual class characters. Would I not get any new ones at the thief 1st level and be able to use ones earned as a fighter or would I earn new ones as a thief and not be able to use the ones taken as a fighter until 3rd level.

Mr. Hebeme |

Fadilah is correct. Here is a link https://advanced-dungeons-dragons-2nd-edition.fandom.com/wiki/Multi-Class_a nd_Dual-Class_Characters explaining dual class. It is seldom used because you must be human and have pretty good stats (I’ve only done it once before).

Mr. Hebeme |

I can make a Mamluk work. I will need to make some changes but it leads to another question are half orcs allowed ( I’d go f/t). The half orc racial bonus to strength would allow me to roll for exceptional strength.... I can’t remember the last time I got to do that!!
Thanks for your patience and answering my questions.

GMEDWIN |

The person in overall charge of the guards is Akila Abd al-Amin (hfF/mk/8), a small, wiry woman whose pride in her unit, The Faithful, is evident. Under her command is a company of mamluks (three 10-mamluk platoons, each with a 4th-level sergeant). The PCs have been assigned to coordinate their duties with the third platoon under the command of Nudar Abd al-Amin (hefF/mk/4). Nudar is well liked and easygoing.
You would have been working in Qudra, which is where you should be going back to. Nudar is with you.
Now I am confused, are you multiclassing or dual classing. It seems like you are multiclassing now.

![]() |

Hi there! =)
Are you still needing a character?
Since the best things to do are to hurt and to heal, and since I think someone said that half-orcs are allowed, I'd like to submit a half-orc Fighter/Cleric.
(Apologies but most of my 2E knowledge has been overwritten with Baldur's Gate data. On the plus side this website seems to have preserved much of the original rules.)
5d6 ⇒ (5, 4, 4, 1, 5) = 19 14
5d6 ⇒ (6, 4, 6, 6, 4) = 26 18
5d6 ⇒ (2, 4, 4, 2, 2) = 14 10
5d6 ⇒ (4, 1, 3, 2, 3) = 13 10
5d6 ⇒ (6, 1, 4, 3, 4) = 18 14
5d6 ⇒ (1, 5, 5, 5, 5) = 21 15
1st lvl hp: 1d10 ⇒ 9
1st lvl hp: 1d8 ⇒ 4
starting money: 5d4 ⇒ (2, 4, 2, 4, 2) = 14

![]() |

Initially I was going to avoid kits, as my recollection was that most were either not worth it, or just lame.
But on re-reading them, I have an intriguing idea taking shape.
Gladiator/Prophet.
Born into the fighting cages, as befits a half-breed from an un-willing union, he fought his way up the ranks, slowly gaining respect, until one night, at the height of his popularity, he was enraptured by a vision, and shouted it aloud.
Unnerved by his behavior, but unwilling to let so profitable an item go, he was held, until the event was repeated several times, with the foreseen events always coming to pass.
As the cages of the other combatants became untenable, he was given his freedom, just to be rid of the tongue-talker, so business could return to normal.
Unused to the outside world, he journeys now following the direction that his visions point him to, wondering if he will find death...or salvation.

![]() |

*whew*
Okay, with that out, now for the questions on details.
It says that multiclass fighters don't get weapon specializations, but it says that the Gladiator gets a free one. I've thought of a way where we could still fold the main benefit into the pie without stepping on any toes.
I take the Specialization in Cestus.
Which will actually decrease my damage from just swinging around with a footman's flail. (Mostly. I'm not one for dwelling too deeply, but stepping down from a d6+1 to a d4 has to count for something.)
Also, the image of this big, hulking brute walking peaceably amidst the swinging swords, flying arrows, and gnashing polearms and just fricking PUNCHING people to death tickles me a might. =)