A Push of the Fates.... Zakhara... You Jewel!

Game Master Insnare

The Free City of Muluk takes it name from the long, unbroken line ofrulers whose history predates the Enlightened Throne in Huzuz It isknown for its exquisite regal purple dyes produced from local indigo plants.Muluk lies along the shore of the Great Sea at the mouth of the River Al-Zalim. Like most of the Free Cities, Muluk is a fiercely independent martialstate, engaged in unrelenting, low-grade conflict with the savage hill tribes ofthe nearby Furrowed Mountains, the ravaging pirates from the Corsair Isles,and the hostile armies of Umara and Qadib, both neighboring Free Cities

MULUK


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Dark Archive

Where would I find that? What book is that in?


Al Qadim Arabian Adventures or The Land of Fate


Greetings! GM Insnare has generously allowed me to submit a character for this campaign. Thinking about a Faris or Desert Rider...

Following suit on stats...

5d6 ⇒ (3, 1, 1, 6, 4) = 15 13
5d6 ⇒ (3, 6, 3, 5, 6) = 23 17
5d6 ⇒ (1, 5, 5, 3, 4) = 18 14
5d6 ⇒ (4, 2, 5, 1, 4) = 16 13
5d6 ⇒ (3, 5, 3, 6, 3) = 20 14
5d6 ⇒ (6, 2, 3, 2, 5) = 18 14

Will continue to craft this over the weekend. Cheers!


If there's still a spot open I would love to play-

Al-Qadim is one of my faves-

I'd play a Ghul Lord if allowed

Other possibilities would be Assassin or a Farin.


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I mean if you wanted to be against the party, I guess you could. But on the real, if you want to roll up a character too, we could always use extra help. That is why I always liked 1e and 2e because it always felt like more the merrier was cool whereas 3e and above adjusting scenarios for more characters are always more difficult.


Ok, this is Nathanael- I'll make something a little less edgy than the Ghul Lord!

Stat: 5d6 ⇒ (6, 4, 1, 5, 4) = 20 15
Stat: 5d6 ⇒ (1, 2, 3, 3, 2) = 11 8
Stat: 5d6 ⇒ (5, 2, 2, 6, 2) = 17 13
Stat: 5d6 ⇒ (6, 2, 1, 3, 4) = 16 13
Stat: 5d6 ⇒ (2, 1, 2, 3, 4) = 12 9
Stat: 5d6 ⇒ (1, 5, 2, 4, 5) = 17 14

Lots of high rolls, but nothing super high. . .

I think this is heading towards a Dessert Rider Ranger- will flesh him out.

Age Roll: 100 + 5d6 ⇒ 100 + (3, 5, 4, 2, 2) = 116


What kind of dessert baclava?


Obvious- a good Turkish dish!

desert rider I mean!

Wealth Roll: 3d4 ⇒ (3, 3, 1) = 7 x10= 70 gold + broken down camel


Ok,

Uthman bin Assad, Elf Ranger (desert rider) is essentially complete- will fill out more background/story later, but I'm prepared/playable whenever it works to add him.


Did you check out the AL Qadim equipment list? Also, just so you know the next adventure will be on a ship for the most part.


Yes I did- I think he's set. All good, my camel will have to be stable or in the ship hold for a while lol.


I've tracked down the Arabian Adventures book and have settled on playing a Faris.

Starting Wealth: 5d4 ⇒ (3, 4, 1, 4, 4) = 16 *10 = 160
Station: 1d6 + 5 ⇒ (4) + 5 = 9

I assume all starting equipment is purchased at the Normal price.

Developing...


More numbers to roll:

HP: 1d10 ⇒ 101d10 ⇒ 4
Height: 2d10 ⇒ (3, 4) = 7
Weight: 6d10 ⇒ (9, 1, 6, 1, 6, 8) = 31
Age: 1d4 ⇒ 4


(Alias of Therenger)

Meet Zaheed Rahim, Warrior (Faris)
Needs cleanup in the profile but the crunch is nearly complete. Still need to pick a deity and fill in backstory but this character is more or less ready for the light of day. Thanks for the spot!


Oof, I forgot rolling for HP

hp: 1d10 ⇒ 8


Make sure you pick a deity from the Zakharan pantheon. For both of your characters, I can either have you meet the party at the mosque which is where they are now or in the souk or caravanaserei or bazaar.


The Mosque works for me:

Background:
Hailing From a Bedouin clan of elf shepherds located in the desert between Muluk and Umara who sold wool to both cities, Uthman bin Assad served as a protector for his tribe until last month. While leading the herds north towards Muluk, a group of giants ambushed and eliminated the tribe. His family dead, Uthman has journeyed to the Mosque in Muluk to pray, and to seek a new path for himself as the lone survivor on his clan.


They are not in Muluk right now but in Qudra.


Ok, recalculating to start near current location:

Background updated:
Hailing From a Bedouin clan of elf shepherds located in the desert between Liham and Qudra who sold camels and horses to both cities, Uthman bin Assad served as a protector for his tribe until last month. While leading the herds nsouth towards Qudra, a group of giants ambushed and eliminated the tribe. His family dead, Uthman has journeyed to the Mosque in Qudra to pray, and to seek a new path for himself as the lone survivor on his clan.


You two feel free to jump in now at the secular mosque in Qudra.


Hi, my Al-Qadim 2e game is looking for a couple two-three 3rd level characters.

If you are interested feel free to make a character. The group will be arriving back to Muluk, a major port city, so Outlander characters are also welcome.


Might take me a bit to get up to speed and complete a character... haven't played AD&D since high school... but here goes:

Stats: 5d6 ⇒ (6, 3, 3, 6, 4) = 22 - 16
Stats: 5d6 ⇒ (5, 2, 2, 5, 3) = 17 - 13
Stats: 5d6 ⇒ (3, 3, 2, 6, 6) = 20 - 15
Stats: 5d6 ⇒ (4, 2, 3, 6, 2) = 17 - 13
Stats: 5d6 ⇒ (6, 3, 2, 4, 3) = 18 - 13
Stats: 5d6 ⇒ (3, 3, 4, 2, 5) = 17 - 12

Need any particular roles filled? :)


Hmm, so looking over the possibilities, maybe an elf who is a mage/thief with the sorcerer and merchant-rogue kits?

Publicly, she hides that she is a sorcerer, just pretending to be a normal out-for-profit merchant?

I think she is from Afyal, and worships Zann the Learned.

That's all I have so far, but will work on it again tonight/tomorrow. If anyone has any course-correcting advice, let me know. :)


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Currently we have a Ranger, a Shair and a Corsair. Some Rogue or Priest would be helpful.

They are in Muluk, so you can be there for a pilgrimage, visiting a cousin or something.


Going with the merchant-rogue kit then.

Starting Gold: 3d6 ⇒ (1, 2, 2) = 5 x10 = 50 gold

Do I get any additional gold for subsequent levels, or is there a standard amount for third level? I'm okay with 50 if need be, but thieves' picks are 30, so that would be limiting. :)

Hit Points: 3d6 ⇒ (6, 3, 4) = 13

Should have the character up soon, although when it is you should probably look it over and see if I made any glaring errors... as I mentioned, I haven't played 2e since high school, which was many years ago. :)


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<--Okay, here she is. Still need to finalize equipment, based on my earlier question, and also need to write the backstory.

Station: 1d4 + 3 ⇒ (3) + 3 = 6


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Starting gold, let's say triple normal... to say you were competent but haven't been overly successful.

The easiest way to get you into the mix would be you are a friend of Ayyan the woman in the purple chador that gave the PCs their last adventure. Yodfah's men knew of you and that is why you did not come with on this last adventure. You will meet the party when they meet up with Ayyan. I will give them XP for the last adventure and then you guys will continue on the next one.

Ayyan is in the employ of Fatima, the wife of a merchant from Afyal. He was cheated by Yodfah.


Sounds good. I'll read back so I understand the context and have a background up today.

Additional Gold: 6d6 ⇒ (5, 3, 3, 4, 4, 2) = 21 x10 =210 (total starting gold 260)


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Zairiah, feel free to jump in the discussion thread and will get you in the game now.


Hi everyone, my AD&D 2e Zakhara game is looking for 1-2 more players. The group has just docked their ship in the city of Qadib. They can really use a healer and any other type of help.

Stats are rolled but each one is 5d6 drop the two lowest.

Looking for 3rd level characters. All of the classes and kits from Arabian Adventures are available. If you have any questions feel free to ask.


What classes/races do you have in the party already?


We have a human Sha'ir, human corsair, elf thief, elf ranger


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Hi, I will need a little more reading on Arabian nights and my AD&D2 are seriously rusted (my last 2e game was in 96 I think....) but I would be interested to play a Mystic Cleric.

And because I like singing and find oriental music fascinating, my first thoughts are to go for a character that recieve spells through singing.

I will do some more reading in the next days if that's fine and flesh out a proposal.

Characteristics:

5d6 ⇒ (1, 5, 2, 5, 6) = 1916
5d6 ⇒ (3, 1, 3, 6, 5) = 1814
5d6 ⇒ (4, 5, 6, 6, 3) = 2417
5d6 ⇒ (5, 5, 2, 5, 6) = 2316
5d6 ⇒ (5, 5, 4, 3, 5) = 2215
5d6 ⇒ (2, 5, 1, 6, 5) = 1916


I'm not terribly familiar with Zakhara does a psionicist fit?

I saw in the original recruitment that you would allow two non-natives, if those slots have not been filled it would be easier for me to develop a non-native character background.

I saw two numbers for exp on other character sheets, 7366 and 7513. I assume the variance is because of high ability score bonus and/or individual exp awards. As I'm likely to make a multi-class character what number should I use?

I see that you're using proficiencies. This is how you apply proficiencies to multiclass characters RAW. However, as I've discovered, people were viscerally opposed to that method. I want to bring this up before joining.

Dice:
5d6 ⇒ (2, 3, 6, 1, 6) = 18 15
5d6 ⇒ (5, 3, 1, 3, 5) = 17 13
5d6 ⇒ (6, 1, 3, 3, 6) = 19 15
5d6 ⇒ (4, 1, 6, 1, 5) = 17 15
5d6 ⇒ (4, 5, 6, 1, 3) = 19 15
5d6 ⇒ (5, 2, 2, 1, 5) = 15 12


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That interpretation of nonweapon proficiencies is totally wrong, as I've pointed out before. It violates the rule that multiclassed characters use the best progression of their two classes by trying to get both progressions (it would be like saying "You get to add your THAC0 modifier from both classes, so your attack rolls improve faster than anyone else!").

The revised 2nd edition Player's Handbook says on p. 61: "If the optional proficiency system is used, the character starts with the largest number of proficiency slots of the different classes. Thereafter, he gains new proficiency slots at the fastest of the given rates."

Fastest of the given rates. Not "fastest of all rates combined," not "all added together."

If you think that internet sources are important, then you could look here as well.

Another simple way to suss this out is just to look at pre-generated characters in modules. For example, the character Chividal in the DARK SUN adventure "Arcane Shadows." Chividal is a level 5/5 cleric/psionicist with a 17 Intelligence. If you use the "take the fastest advancement rate" rule, Chividal has 11 nonweapon proficiencies (4 starting + 7 Int + 1 from reaching 3rd level as a cleric). If you added both classes together, Chividal would have 16 proficiencies (4 cleric, 3 psionicist, +7 Int, +1 from 3rd level cleric, +1 from 3rd level psionicist). The character has 11 nonweapon proficiency slots used: harness subconscious (2 slots), heat protection, herbalism (2 slots), leatherworking, meditative focus, rejuvenation, sign language, somatic concealment, and water find. Clearly, multiclassed characters use the fastest rate of gaining nonweapon proficiencies, they do not add them all together for all classes.

Dual-classed characters are noted in Sage Advice #166: "Does a dual-classed character receive a new set of initial proficiencies when switching to a new class? This is up to the DM, but I suggest not. A character's initial proficiencies reflect what he has learned during his nonadventuring career. Switching to a new class does not bring about a fresh wave of knowledge. Also, since the rules allow a character to switch classes multiple times if he qualifies (see the PHB, page 45), you will begin to encounter game balance problems as characters gain multiple loads of initial proficiencies. Dual-classed characters do, however, have to learn a new way of doing things when embarking on a new class, and should be given at least one new weapon proficiency (and one nonweapon proficiency if the campaign uses them) when starting the new class. Otherwise, the character is quite likely to be miserably unprepared to pursue his new vocation."


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Sorry, I have just woken up.

Llaelian, If you want to get you magic through singing, I don't have a problem with that so like a singing dervish from the Al Qadim book.

@ Delmoth, the party is in Qadib which is one of the most northerly cities of Zakhara, creating an Outlander would be fine. I am a bit rusty on Psionics in 2e. 7366 xp sounds about right, although I am close to awarding xp again.

On a side note, I played 2e as a 12 or 13 year old and my friends and I hardly understood what we were doing.


It is a lot of fun.


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I've done a lot of reading and I was thinking of playing a human nomad minstrel going from city to encampment collecting stories and songs.
He would still be a mystic with loose ties to Bala of the Tidings.
His family long ago escaped the City of Mahhaba and joined the House of Hanif where they have maintained their faith in Bala.
Unhappy with the troubles brewing in the tribe between the two sons of the
Sheikh, he has left the tribe and made his way to the north, on the guise of furthering his knowledge. But he is looking for a place where his remaining family (he has two daughters and a son and some grand-children) could settle and be safe.
The character would be middle age (about 55).

Would the sketch of background work with the story you have in mind? I can make any changes necessary.


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I had the idea of recreating an old character of mine I really loved a gnome illusionst/cleric. After reading a bit a paladin came to mind if I rolled the stats for it. I think I have the stats for either. I'll put something together and let you know if you'll have me.

5d6: 5d6 ⇒ (3, 4, 1, 4, 2) = 14 11
5d6: 5d6 ⇒ (4, 2, 6, 5, 6) = 23 17
5d6: 5d6 ⇒ (2, 6, 6, 3, 3) = 20 15
5d6: 5d6 ⇒ (4, 5, 3, 3, 3) = 18 12
5d6: 5d6 ⇒ (3, 6, 4, 5, 4) = 22 15
5d6: 5d6 ⇒ (5, 5, 1, 5, 2) = 18 15


@Llaelian... As far as I can tell it seems it could work. Maybe your character is trying to decide whether to settle his family in either Qadib or Muluk and are currently in Qadib. You could be a Great Uncle of one of the other characters, if she does not have a problem with that either her mother or father might be your second cousin or something.

@trawets, either option seems fine to me.


Open to a "great uncle" with a relationship to Zairiah's family, but she is from Afyal, and her family is of the polyandrous merchant families where the trading companies are managed by women (her goal in life is to get enough money to establish her own trading company/family), so if you do want to be related, just make sure you work that into your background.... maybe related to one of traders that married into her mother's company/family?


Good idea. I will read about Afyal and change my background accordingly. Is your family only elven or has your mother also married humans?


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I was thinking more about the other player Fadilah(mostly because her family is in this city).


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Yeah, Fadilah's about to go visit her parents since we just arrived back in Qadib. This is a fine time to introduce another relative.


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(Please feel free to go with Fadiliah, but in answer to your question, if you go with Afyal, I'm sure she marries whoever she finds that is a master trader.) :)


Fadilah al-Qadib wrote:
Yeah, Fadilah's about to go visit her parents since we just arrived back in Qadib. This is a fine time to introduce another relative.

Thanks, I have now created an alias for Issam ibn Walid

I still need to figure out his HP, his station, add in some personality and a little more background on his children. I will also need to finish his equipment and choose his spells.

Two questions:
1) What do I use for starting gold ?
2) From what I've seen, the other players have around 7600 XP. If I start with this amount, Issam should be 4th level but I have only created him as a 3rd level. Do you use different XP tables like in AD&D2 rules or do all the PC have the same level?


I just saw that HPs and station were rolled. Here are my rolls:

HP roll: 3d8 ⇒ (8, 1, 8) = 17

station roll: 2d4 ⇒ (4, 1) = 5


If at that amount of XP your character would be fourth level then make him fourth. My main goal was to have a base idea of what level you would be.

@Trawets, you are more than welcome to continue making a character. The beauty of 2e is that a 5 or 6 or even 7 person party is still fun and not overwhelming to Dm.


Dang, I would love to join for this, but it has been such a long time since I played AD&D... Not even sure I remember the mechanics of it. I think my favorite character back then was... A Druid? :D


Hey, same... but they seem to be patient with me not remembering how to do things, so you could probably jump in and look up the rules when you need to as well.

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