The Strange Aeons Adventure Path draws to a stunning conclusion! Arriving
in the alien metropolis of Carcosa, the adventurers must sever the links
that bind it to Golarion. In wandering the parasitic city, the characters
navigate frozen elder thing ruins, deal with accursed partygoers in a reflection of an
Azlanti city, and encounter a mute musician who can help them find their way through
the maddening and monster-infested streets. Can the heroes keep Carcosa from drawing
Thrushmoor into its amalgam of stolen cities or do they risk waking the unspeakable
nightmare that stirs in the depths of Lake Hali? They must do what it takes to break
these links—or Golarion is doomed to greet the King in Yellow.
"Black Stars Beckon," a Pathfinder adventure for 15th-level characters, by Jim Groves.
Advice and suggestions on how to expand your campaign beyond this Adventure
Path's conclusion, including a system to bring your Pathfinder character to a whole
other world, by James Jacobs.
An unsettling interrogation and a troubling revelation in the Pathfinder's Journal,
by Adam Daigle.
A bestiary containing a new Great Old One and other loathsome monsters, by Benjamin Bruck, Jim Groves, and James Jacobs.
ISBN-13: 978-1-60125-919-6
"Black Stars Beckon" is sanctioned for use in Pathfinder Society Organized Play. The rules for running this Adventure Path and Chronicle sheet are available as a free download (723 kb zip/PDF).
Other Resources: This product is also available on the following platforms:
GOOD:
The artwork is really beautiful and all battle-maps (but the last one) are inspiring, yet easy enough to draw.
The first city location ("ancient Azlant") is ripe with roleplaying opportunities but also has some very cool fights.
The second one (Elder Thing city) has a great "scientific horrific" feel and the third one (Paris) is very flavorful and has a very cool final battle.
The NPC section is solid. The illustrations for Valeros and Seoni as "Call of Cthulhu" characters are great. The "Shrike Worm" from the Bestiary is nice.
BAD:
The arrival in Carcosa is essentially one battle after the other with little reason. I have now read the "continuing the campaign" section for the fourth time and it still fails to excite me, mainly because it stays so vague. "The Watcher in the Bay" seems just like a big monster without any real motivation or connection to Shub-Niggurath. I also can´t imagine a CR 24 beast to remain idly in the Avalon bay for so long.
The "Spirit Essence" mechanic seems unnecessary or at least described too long, i´d rather have had some tips for good introductary CoC adventures for players new to it. I don´t like the "Larva of the Outer Gods" ecology theory. These criticisms are all very subjective of course.
UGLY:
The last fight (the boss battle of the entire campaign) feels unsatisfying, as the main opponents are never met before during the entire campain and they don´t really communicate with the PCs. It is comparable to the end of the "Carrion Crown" AP imo. Also, there is no tactics section for the boss, probably due to limited page count.
The damage of the main weapon of "Armel" (greataxe) is 7 points to low for each attack, as only the normal strenght bonus for strenght 40(+15) is given, but it needs to be 1-1/2 (+22).
All in all a good final chapter to the "Lovecraft campaign", even if the final showdown lacks charismatic villain personality.
While this is all incredibly off topic, the snow melted into slush by the evening, and then promptly froze into sheets of ice overnight. I slid right into work today. :)
As the sages of The Rolling Stones once said, "I can't get no... static traction... 'Cause I slide, and I slide, and I slide, and I slide!"
Could be worse. You could receive the shipping notice and wait for the pdf(s) to show up >.> that's the state I am in.
Assuming that you are talking about the shipping notice and not the auth notice, that is something that you should bring up over on the Customer Service board.
One element I enjoyed was seeing the "Roaring 20's" versions of a couple of Pathfinder characters in the continuing the campaign section, which includes ways of transitioning to a Call of Cthulhu campaign.
One element I enjoyed was seeing the "Roaring 20's" versions of a couple of Pathfinder characters in the continuing the campaign section, which includes ways of transitioning to a Call of Cthulhu campaign.
Whoa, really!?
That's awesome!
I assume that has something to do with whatever became of Paris?
I assume that has something to do with whatever became of Paris?
Spoiler:
No, they go to Paris as-is. What MMCJawa was referring to is a way to essentially transform the Pathfinder PCs on Golarion into Call of Cthulhu PCs on Earth. It's part of the Continuing the Campaign section.
Yay! I really hope people enjoy that Continuing the Campaign article... it was a fun one to write, if only because I got to tinker with a system other than Pathfinder for once! AND: gangster Valeros and flapper Seoni are adorable.
Yay! I really hope people enjoy that Continuing the Campaign article... it was a fun one to write, if only because I got to tinker with a system other than Pathfinder for once! AND: gangster Valeros and flapper Seoni are adorable.
Yay! I really hope people enjoy that Continuing the Campaign article... it was a fun one to write, if only because I got to tinker with a system other than Pathfinder for once! AND: gangster Valeros and flapper Seoni are adorable.
And I thought I was excited before. This just ramped up my enthusiasm ten-fold! Too bad my blind self can't see those images.
Soo...is this AP more about Hastur, or Xhamen-Dor?
Does Hastur make an appearance here? In Carcosa?
The answer to your first question: yes.
Second Question:
No. Keep in mind that Hastur is CR 29 - his appearance would result in a TPK. Instead the PCs duke it out with his servants, including his avatar the Pallid Mask. The final fight against Lowls is also very much like a rematch against Xhamen-Dor, only this time he has assistance.
Maybe this will clarify things a bit. It's confirmed that Hastur is working towards upgrading from a Great Old One (as statted in Bestiary 4) into a full-blown Outer God, on par with Yog-Sothoth and Nyarlathotep. To gather the power necessary for his apotheosis, he absorbs cities such as Thrushmoor, and also uses his pet weaponized fungus god-thing Xhamen-Dor. Lowls is the campaign's true primary villain though. Through his various plots, he...
-Primed Thrushmoor for absorption into Carcosa via activating the monoliths.
-Got himself spiritually infested by Xhamen-Dor.
-Brought enough outsiders to Neruzavin so that Xhamen-Dor became active again.
-Returned the essence of Xhamen-Dor to Carcosa so that it could quickly regenerate, instead of the long and tedious prospect it was facing back on Golarion.
-Serves as the final link between Hastur/Carcosa and Thrushmoor.
Yay! I really hope people enjoy that Continuing the Campaign article... it was a fun one to write, if only because I got to tinker with a system other than Pathfinder for once! AND: gangster Valeros and flapper Seoni are adorable.
That was one of the most unexpected and most welcome parts of the book. Awesome job! Also, speaking of continuing the campaign, there is actually another monster featured there who may be familiar for those who have played Wake of the Watcher...
Soo...is this AP more about Hastur, or Xhamen-Dor?
Does Hastur make an appearance here? In Carcosa?
The answer to your first question: yes.
** spoiler omitted **
** spoiler omitted **
Spoiler:
- Thrushmoor gets sucked into Carcosa
- The Briarstone Witch returns to Golarion
- Shub-Niggurath permanently manifests her Watcher in the Bay avatar into the waters where Thrushmoor once was.
I don't think there is anything about confronting the King in Yellow directly, but there is a bit about Hauster's cult in further adventures, which could lead to a direct encounter with the Great Old One. There is also a section on what happens if Hauster ascents to become an Outer God.