Harsk

mcbraggart's page

Organized Play Member. 28 posts. 1 review. No lists. No wishlists. 8 Organized Play characters.


RSS

Silver Crusade

1 person marked this as a favorite.
Lord Mhoram wrote:
mcbraggart wrote:


A lovable amoeba type creature?

I played one of those in a Champions game for a couple year. Stretchy mini-brick.

I wouldn't mind something like that for Starfinder.

Back in the 80's, TSR released a space RPG called Starfrontiers which had a race the dralasite, an amoeba type creature. I've been thinking of homebrewing one but if they made one I may have to buy this. I don't normally go in for 3PP but I would for this.

Silver Crusade

Owen KC Stephens wrote:
GM Ultra Plus wrote:
Two of those races don't sound familiar.

Nope!

GM Ultra Plus wrote:
Mechanoi sounds like a sentient droid race

Yep!

GM Ultra Plus wrote:
Deoxyian... DNA... Shapeshifters? Sentient viruses?
Close!

A lovable amoeba type creature?

Silver Crusade

1 person marked this as a favorite.
Torbyne wrote:
pulseoptional wrote:
Torbyne wrote:
pulseoptional wrote:
What would we do for the crew from the Borderlands games? I'm assuming most of the Sirens would be some flavor of Solarion, but I'm at a loss otherwise.
Roland - Mechanic/Mercenary, that one jumped right out at me.
Probably the safest bet for Axton too, and potentially Gage.

Gauge could also go Icon, wasnt she a winner of a planetary science faire?

Actually, She only won 3rd place at the science fair.

Silver Crusade

ProductionPlatform3 wrote:
mcbraggart wrote:
I'm going to mod in the old TSR Star Frontiers races. I love the Dralasites and my group is older so they will get the references.
That's actually a product our creative team is discussing - but more "homage" than strict conversion.

I think it would be completely do-able. There is no reason why an anthropomorphic ooze, a leggier bug and a darn dirty ape can't be race add-ons for Starfinder.

I wish I could be a part of that brainstorming session.

Good Luck.

Silver Crusade

4 people marked this as a favorite.

I'm going to mod in the old TSR Star Frontiers races. I love the Dralasites and my group is older so they will get the references.

Silver Crusade

Seisho wrote:

I go with Fardragons Theory

Small flamethrowers for everyone, you never know when you run in oversized cockroaches

and heavy military flamethrowers in case you got to clear out a bunker or something

Considering they have an electric pistol, it makes sense to have pistol flavors in all the base damage types.

Silver Crusade

Fromper wrote:


But what would a non-weapon focused mesmerist do in combat against mindless foes?...

Since a mesmerist is a 3/4 BAB, stick a crossbow in their hand.

BTW: Some illusions work against mindless foes, I believe they are figments and glamers. Later on Shadow magic is available too.

Silver Crusade

I plan to run the mesmerist. The get good Will Save and touch treatment lets them help their allies overcome mental status effects.

That, plus the mesmerist trick to mask misery, you can trick your way to helping the party get back on track.

Silver Crusade

Alph Everflow, an aasimar grifter mesmerist who disdains actual work. Born as the 2nd son of a tradesman family, he knew his fate was to work at, but not run the family business.

He fled his family and turned to the temples of Caliistria where he was trained as a spy. Using his angelic face and hypnotic eyes, he can con people away from their secrets and their treasure.

Waking up in the asylum he is bothered about flashes of memory of his participation in a bizarre ritual that makes him sick to think about it.

He carries a picture locket of a small child that he does not know that provoke a sense of loss and guilt when he looks at it.

"Beware, beware. His flashing eyes, his floating hair."

Silver Crusade

I'm not reading the ability the same way you guys are. I don't see anything saying that there must be a 2nd opponent in order to trigger the healing.

From Nethys:

Quote:
The mesmerist protects the subject against an attack and redirects the harm to someone else.

This looks to be a two stage defect. First it reduces damage, then it causes damage to another through an illusory attack.

There is no mechanical reason why reducing the damage is dependent on having a target for the secondary effect. If the entire damage was prevented and the mechanic was stated that the first attacker was deceived into thinking the 2nd enemy was the target therefore no damage was done, I'd agree. The 1st attacker doesn't need a save so it's not even like the first attacker thought he only grazed the PC, doing reduced damage.

As far as the 1st attacker goes, he gave a good hit. The damage is prevented through some fashion and then a illusion is generated on the 2nd enemy where he thinks the 1 enemy hit him instead.

Overall, the two mechanics are independent. I submitted this question for rules clarification, in case I'm incorrect.

Silver Crusade

At early levels this seems like a great anti-heal where you can prevent damage instead of healing it.

As I understand it, your prevent damage from creature 1 to do damage to creature 2. My question is, do you need a 2nd enemy to do the healing portion?

Silver Crusade

1 person marked this as a favorite.

If this adventure is for Lvl 15 characters, what level will characters reach by the end of the AP?

Silver Crusade

1 person marked this as a favorite.
Hayato Ken wrote:
The concerns about overspecialized party roles aka pilot, hacker, etc where the rest of the party can´t do anything are real concerns and a very serious thing to adress.

Trying not to be too spoilerish but volume 6 of Iron gods puts players inside a computer - which is what netrunning is. I can foresee netrunning being an ability of a magic type class which allows all players to jack in, or it could be reduced to a rogue-like ability as simple as a disable device roll.

Aside from various fictions, there is no reason to have protracted netrunning experiences. We don't have prolonged lock picking after all.

As far as piloting, we already have rules for naval combats i.e. skull and shackles that can be modified. We may see Weapon Proficiency Turbo Laser that may be a martial weapon proficiency.

Silver Crusade

I'm GMing FoC and when the PCs encounter their first robot, they wanted to know if there was any markings. The AP doesn't list anything significant so I decided to put a label on it saying it was made by the Weyland Corporation from the Alien Franchise on the spur of the moment. Given the next few books, this is going to play out hilariously.

Anyone else throw out an unimportant detail they had a good payoff?

Silver Crusade

I ordered a brick of "Legends of Golarion" boosters when I meant to order a brick of "Lost Coast".

Is it possible to switch them out?

Michael Vohs

Silver Crusade

I made one for PFS that cheats and uses the heirloom trait to get a reach weapon. I have a 13 dex and I am going for whirlwind attack using the long arms extract. It's a slow build but should have good payoffs.

BTW: 4 lvls investigator and 2 fighter to get the feats as soon as possible.

Silver Crusade

I'm not going a PVP route, just going to a bit reckless and "smite" things all in the name of "justice". It's more of a roleplay hook.

he's a sweet and innocent looking assimar that looks and detects as lawful good but he's really a wanton source of destruction. It's about as harmful PVP wise as a reckless barbarian with more RP potential.

Silver Crusade

RainyDayNinja wrote:
With a decent Bluff skill, you might be able to fool allies into thinking that birthmark holy symbol causes you much grief and regret.

Can't really spare the trait but at lvl 1 my bluff is +15 for people to believe things which are believable/want to belive.

So to save the money or a tattoo (which is costly at lvl 1), I'll say my holy symbol is hidden in design of another holy symbol.

Iomadae has a sword and sun motif, it wouldn't be too difficult to turn the sun into a spider shape for Rovagug. And if anyone questions the not perfect sun shape, BLUFF.

Silver Crusade

Claxon wrote:

Upon seeing your holy symbol it is likely anyone would be able to identify what god you worship with a know(religion) check of less than or equal to DC 10 (which anyone can make unless they have an int penalty).

It would probably give you away to your party pretty quickly.

Which is precisely why I am worried. Would a holy symbol tattoo work, hidden under clothes or maybe displaying another symbol while the real one is a small charm or trinket I wear or attached to my weapon?

Silver Crusade

I want to make an inquisitor that looks like he's working for the good guys but he isn't.

The alignment thing got me started on this but I'm coming up with a problem when it comes to holy symbols. Is this going to give me away or is there another option. Right now I'm just planning on not picking spells with DF but some of those spells would be handy.

Silver Crusade

Neo2151 wrote:

I mean, yeah, it works on incorporeal creatures, but c'mon...

Even at it's most powerful, we're talking about 5d4+5 damage at level 9.

How has this spell survived sooo long when it's so terrible?

I've toyed with the following idea. That trait, Magical lineage I think, that allows you to take one spell and apply meta magic at 1 lvl lower.

At lvl 1 take metamagic toppling so you can auto prone someone. Other metamagics for status effects would be fun too.

Silver Crusade

Don't forget you need a source of food for large cities so you may want farms in the hollow part.

Silver Crusade

sunbeam wrote:

Cool shape. I like it the best myself.

It's been a while since I've looked at this, but one thing that bugged me was the only way I could increase the base speed was by adding legs.

I want a straight serpent, no stumpy little legs hanging off my eidolon (even if I pay for them with evolution points).

Don't know if the little things bug you like they do me, but talk with your dm about the appearance.

But you are right most people seem to favor the quadruped form, then the biped form is a little less popular.

Also I have no idea how high you can get the CMB for doing maneuvers. Since the eidolon can't take class levels you lose a few of the multi classing tricks that PC's that go this route take.

One solution is to take reach for the bite a couple of times. You already get reach once for 10' so for 1 evolution point each you could be attacking at 20 feet away for two points, more useful then simply 10 more feet of movement since you can attack them but they can't attack you.

Add in the enlarge person nand constrict and you are golden.

Silver Crusade

Considering a horn can be used for gore, I'd say gore and bite are separate.

Silver Crusade

I'm checking near hourly to see if the PDFs are available for me.

Silver Crusade

My impression is the current Mummy's Mask should have a fair amount of clockwork baddies as the Cryptbreaker Alchemist was recommended in the player's guide and has bombs that deal with constructs.

Silver Crusade

Pyro Gnome with quicken SLA Burning Hands and produce flame would be useful.

Silver Crusade

I have an alchemist at Lvl 3. We are doing Skull and Shackles and so far we have been doing mostly RP (just got to Bonewrack isle) but what combat we did have I did well. Alchemist also gets good Skill points so I could do some face work/ skill monkey. I focused on a survivable bomber. I'm a half-elf and took the bramble brewer archetype that reduced the stat bump from the mutagen but increases the natural armor. That plus the shield mutagen and reduce person gave me a 27 AC at lvl 2.

My main concern is not damaging my party members with bombs but other than that it's been great.