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![]() Torbyne wrote:
Actually, She only won 3rd place at the science fair. ![]()
![]() ProductionPlatform3 wrote:
I think it would be completely do-able. There is no reason why an anthropomorphic ooze, a leggier bug and a darn dirty ape can't be race add-ons for Starfinder. I wish I could be a part of that brainstorming session. Good Luck. ![]()
![]() Seisho wrote:
Considering they have an electric pistol, it makes sense to have pistol flavors in all the base damage types. ![]()
![]() Alph Everflow, an aasimar grifter mesmerist who disdains actual work. Born as the 2nd son of a tradesman family, he knew his fate was to work at, but not run the family business. He fled his family and turned to the temples of Caliistria where he was trained as a spy. Using his angelic face and hypnotic eyes, he can con people away from their secrets and their treasure. Waking up in the asylum he is bothered about flashes of memory of his participation in a bizarre ritual that makes him sick to think about it. He carries a picture locket of a small child that he does not know that provoke a sense of loss and guilt when he looks at it. "Beware, beware. His flashing eyes, his floating hair." ![]()
![]() I'm not reading the ability the same way you guys are. I don't see anything saying that there must be a 2nd opponent in order to trigger the healing. From Nethys: Quote: The mesmerist protects the subject against an attack and redirects the harm to someone else. This looks to be a two stage defect. First it reduces damage, then it causes damage to another through an illusory attack. There is no mechanical reason why reducing the damage is dependent on having a target for the secondary effect. If the entire damage was prevented and the mechanic was stated that the first attacker was deceived into thinking the 2nd enemy was the target therefore no damage was done, I'd agree. The 1st attacker doesn't need a save so it's not even like the first attacker thought he only grazed the PC, doing reduced damage. As far as the 1st attacker goes, he gave a good hit. The damage is prevented through some fashion and then a illusion is generated on the 2nd enemy where he thinks the 1 enemy hit him instead. Overall, the two mechanics are independent. I submitted this question for rules clarification, in case I'm incorrect. ![]()
![]() Hayato Ken wrote: The concerns about overspecialized party roles aka pilot, hacker, etc where the rest of the party can´t do anything are real concerns and a very serious thing to adress. Trying not to be too spoilerish but volume 6 of Iron gods puts players inside a computer - which is what netrunning is. I can foresee netrunning being an ability of a magic type class which allows all players to jack in, or it could be reduced to a rogue-like ability as simple as a disable device roll. Aside from various fictions, there is no reason to have protracted netrunning experiences. We don't have prolonged lock picking after all. As far as piloting, we already have rules for naval combats i.e. skull and shackles that can be modified. We may see Weapon Proficiency Turbo Laser that may be a martial weapon proficiency. ![]()
![]() I'm GMing FoC and when the PCs encounter their first robot, they wanted to know if there was any markings. The AP doesn't list anything significant so I decided to put a label on it saying it was made by the Weyland Corporation from the Alien Franchise on the spur of the moment. Given the next few books, this is going to play out hilariously. Anyone else throw out an unimportant detail they had a good payoff? ![]()
![]() I'm not going a PVP route, just going to a bit reckless and "smite" things all in the name of "justice". It's more of a roleplay hook. he's a sweet and innocent looking assimar that looks and detects as lawful good but he's really a wanton source of destruction. It's about as harmful PVP wise as a reckless barbarian with more RP potential. ![]()
![]() RainyDayNinja wrote: With a decent Bluff skill, you might be able to fool allies into thinking that birthmark holy symbol causes you much grief and regret. Can't really spare the trait but at lvl 1 my bluff is +15 for people to believe things which are believable/want to belive. So to save the money or a tattoo (which is costly at lvl 1), I'll say my holy symbol is hidden in design of another holy symbol. Iomadae has a sword and sun motif, it wouldn't be too difficult to turn the sun into a spider shape for Rovagug. And if anyone questions the not perfect sun shape, BLUFF. ![]()
![]() Claxon wrote:
Which is precisely why I am worried. Would a holy symbol tattoo work, hidden under clothes or maybe displaying another symbol while the real one is a small charm or trinket I wear or attached to my weapon? ![]()
![]() I want to make an inquisitor that looks like he's working for the good guys but he isn't. The alignment thing got me started on this but I'm coming up with a problem when it comes to holy symbols. Is this going to give me away or is there another option. Right now I'm just planning on not picking spells with DF but some of those spells would be handy. ![]()
![]() Neo2151 wrote:
I've toyed with the following idea. That trait, Magical lineage I think, that allows you to take one spell and apply meta magic at 1 lvl lower. At lvl 1 take metamagic toppling so you can auto prone someone. Other metamagics for status effects would be fun too. ![]()
![]() sunbeam wrote:
One solution is to take reach for the bite a couple of times. You already get reach once for 10' so for 1 evolution point each you could be attacking at 20 feet away for two points, more useful then simply 10 more feet of movement since you can attack them but they can't attack you. Add in the enlarge person nand constrict and you are golden. ![]()
![]() I have an alchemist at Lvl 3. We are doing Skull and Shackles and so far we have been doing mostly RP (just got to Bonewrack isle) but what combat we did have I did well. Alchemist also gets good Skill points so I could do some face work/ skill monkey. I focused on a survivable bomber. I'm a half-elf and took the bramble brewer archetype that reduced the stat bump from the mutagen but increases the natural armor. That plus the shield mutagen and reduce person gave me a 27 AC at lvl 2. My main concern is not damaging my party members with bombs but other than that it's been great. |