Anthropomorphic animal races have been a staple of fantasy gaming for decades, and Pathfinder Player Companion: Blood of the Beast presents all the tools you need to play members of some the Pathfinder Roleplaying Game's most iconic bestial races. Packed full of character options for members of all classes, as well as some that members of other races can adopt, Blood of the Beast is sure to spice up any campaign!
Inside this book, you'll find:
New class archetypes including the tengu jinx witch, the catfolk serendipity shaman, the grippli war painter, and the vanaran fortune-finder.
Exciting new feats to accentuate beast-blooded races' inherent abilities, such as ratfolk's swarming ability and kitsune's shapechanging trickery.
Dozens of new spells, alternate racial traits, and favored class bonuses to customize characters of all stripes.
This Pathfinder Player Companion is intended for use with the Pathfinder Roleplaying Game and the Pathfinder campaign setting, but can easily be incorporated into any fantasy world.
ISBN-13: 978-1-60125-901-1
Other Resources: This product is also available on the following platforms:
I'll preface this by saying that I'm not a huge fan of the beast races to start with. I like Catfolk, but overall I'm not particularly keen on the rest of these races.
This is by far the best Blood of the ____ books. Solid crunch from start to finish, with countless options. The Prowler at World's End, Fiend Keeper, Courser, Naga bloodlines, and Ancestor Eidolon really catch my attention, and everything else leaves me pleasantly surprised and intrigued.
There are a few hints to more lore-based information, and not as much as I would personally like, frankly. The feats also didn't particularly impress me, but I could be willing to look past this.
Overall, a very solid book that left me surprised by the quality content.
This book has a ton of incredible content, and is probably my new favorite Player's Companion. There are a few strong contenders, but it definitely wins when it comes to the "Blood of" books. I'll restrict myself to my favorite thing for each race, with much difficulty.
Inside cover is a super-handy map, showing where the various races are concentrated within the Inner Sea region.
Catfolk: Stalker at World's End archetype for Bloodrager. Get a non-caster spirit from Medium and eventually shapeshift into one of the big cats while raging (with Natural Spell, no less!). Don't worry, there are a few balancing factors to the shapeshifting.
Grippli: Fiend Keeper archetype for Medium is one of the snazziest archetypes available. Something of a spooky Paladin in flavor, they work to purify an evil spirit. Rather than simply walk the straight and narrow, though, they can let it try to gain influence over them in exchange for some very flexible powers. A strong option for anybody who wants to play a Paladin, but with a little more nuance and flexibility. Alignment is any non-evil, but they still keep to the bulk of the Paladin code.
Kitsune: My favorite is all the alternate racial options they get, but since that's only relevant to people who want to play a Kitsune, I'll mention Advanced Versatile Performance. The first Versatile Performance is super-useful, but they tend to die off a bit after that. This allows trading out those later-level additions for one of three options: expand an existing Versatile Performance by one skill (also nice because you don't have to pick a musical style just to get a skill you want), a weapon proficiency (or Weapon Focus) plus some minor perks for the more martially-inclined Bards, or a Masterpiece as if you'd taken a feat for it.
Nagaji: I like casters, and while the bloodlines this gets are nice, probably my favorite thing is the Naga Shape spells. It's rare to get polymorph spells that still allow casting, and these do just that.
Ratfolk: The archetype I've wanted for years, Swarm Monger for Druids. This one's pretty clever, giving you a familiar (cat, rat, spider, centipede, or crow) that you can temporarily turn into a swarm. It gets some temporary hitpoints, and will eventually wreck your enemies with save-or-nauseated. Eventually, you can turn into a swarm yourself as a Wild Shape option. Especially nice because unlike a lot of Druid archetypes, this one doesn't make you wait longer to get Wild Shape or delay its spells-copied progression at all. Favorite thing in the book, and the art for it is pretty cute, too.
Tengu: A tough call, but the Jinx Witch archetype can "eat" incoming spells, boosting their own powers and eventually tossing the spells back. You still have to make the save against whatever hit you, though, so it's a good idea to invest in that fortitude save.
Vanara: What could make me pass up shiny new Advanced Weapon Training options and a Ranger that doesn't need to hate humans to be good? The Ancestor Eidolon! Summoners can now summon up one of their ancestors, which gets the default racial features of the Summoner's race, along with eventually getting a weak pseudo-class. I strongly recommend the Eidolon's first feat be Extra Traits for Heirloom Weapon, both for flavor and mechanics reasons. Combined with Kitsune, it's now possible to pretend to be your own class feature's familiar, or to get an unkillable body-double (provided you don't mind the fact that it's you looking like them).
This book is chock full of everything you could possibly want to play one of the races within it. From the map of where they are located in the inner sea, to fluffy flavor which makes it easy to get inside your potential character's head, to beautiful archetypes, bloodlines, and psychic disciplines.
Even the art is a step above other books in this line. It's extremely rare that a piece of art makes me actually want to play a character, but the illustration for the Warp Discipline Ratfolk Psychic made me want to play one, and I don't even like Ratfolk.
My only complaint is that the Change Size alternate racial trait for Vanara lets you shift into a smaller monkey-person, instead of a larger monkey-person. It's hard to pretend to be King Kong when you're the size of a Halfling.
-Catfolk- Other then a few feats this section is beyond disappointing.
-Grippli- Wasn't very impressed with this one as well.
+kitsune- This section was better, it had some very good alternate racial traits.
+Nagaji- This one had a sorcerer bllodline, bloodrager bloodline, and naga based polymorph spells.
+Ratfolk- The only one of worth was the psychic discipline.
-Tengu- Only a few racial feats.
+Vanara- This one gets some good alternate racial traits, meditation feats, unchained monk options, and unchained summoner eidolon subtype.
I think that 4 pages for each race could work if they are actually used for alternate racial traits, racial feats, favored class options, and race traits. This is especially true in the over use of archetype, multiple giant art pieces and most spells. Also if your going to give archetypes to casting classes that a race has a stat penalty in, change the casting stat to something the race can use. At least every race got some favored class options if but if they had more room they could have had given every race the same classes.
Good content, just not much of it. Further cut in half by content for races that are not PFS legal. Some of the races had multiple, huge (and gorgeous) artwork - not appropriate for a 32 page book when you are already desperately low on content. This would have been a 4 star product if it was say 48 pages, with the extra 16 dedicated to PFS races.
If you are looking for content on a Catfolk, for example, ask a friend who owns it, as they get 2 pages of archetypes (zero for core classes), and 2 pages of vigilante and weird feats. Thats it, 4 pages with some giant content-killing pics.
BTW, since it's obvious that singular nation gazeteers are a really slow way to cover the world of Golarion (don't stop though!)), I should say I am interested in "cultural/regional group" products which cover a cohesive unit (even if the parts may be antagonistic etc), f.e. People of Shu, People of Obari, etc. Illuminating the history of how these nations/peoples/races developed (e.g. Lung Wa Empire) is interesting context for me, and adds another level of potentially intersecting identities and meanings... Stuff Paizo has done in that line has been...
If Paizo ever did a "Races of the Dragon Empires" Campaign Setting Guide, I REALLY hope I'd get to work with Mark and Amanda on that. I absolutely LOVE all of the Tian Xia races, largely in part because with the sole exception of the tengu, they borrow from real-world mythology.
And you're right; if you want to see something like that happen, the best thing you can do is to A) support Inner Sea Races and B) support "Blood of" Player Companions. I do not think it was a coincidence that Inner Sea Faiths, a book that almost perfectly mirrors the layout for Inner Sea Gods, came out roughly a year after that critically-acclaimed product was released.
If you want more information on races, vote with your wallet.
The tengu is from real myth they even have a way for them to look like humans with big noses like some versions in the stories have. They just need a racial feat to give them wings.
Actually Tengu are japanese but there´s similar creatures in different cultures. Garuda belong to that group too.
Another thing people can do besides voting with their wallet is writing Product Reviews here, on amazon and on other sites. Obviously, vote well for what you like to see more and it´s also possible to describe what you like or not and why in the reviews.
I´m also really pleased hearing Alex Augunas is working on this book, together with Owen they bring forth great stuff.
Just double check for things like ascetic style please, we want that Society legal! :D
Just double check for things like ascetic style please, we want that Society legal! :D
My absolute favorite thing to do at the Philly Lodge is brag about the stuff I write that people in the room are playing with. :-)
As a result, I try REALLY hard to present Owen with cool ideas that A) present meaningful options for characters and B) help to improve class and build gameplay for concepts that are either difficult or flat-out impossible to pull off. That won't change for as long as Paizo keeps hiring me.
Hey, I'd be very excited for a kitsune vigilante archetype. I'm pretty interested regardless of what the exact content is- it's stuff good enough to get in on limited space.
Hey, I'd be very excited for a kitsune vigilante archetype. I'm pretty interested regardless of what the exact content is- it's stuff good enough to get in on limited space.
My first reaction to this is a "please don´t!".
Most racial archetypes weren´t exactly the most shiny stuff so far.
I have to say i could see a very, very slim chance for this one though.
Leaving everything marvel/dc-superhero-cape-esque aside and focussing on being a trickster, leading a double life and enhancing their natural abilities.
That already works with a normal kitsune vigilante though.
Or even the oracle OA archetype.
I have someone at my gaming table playing a Vanara Monk who would be very interested in those Ki Powers. Though I doubt he would say no to more Vanara stuff in general.
I'm also concerned about the 7 races in a book issue, not because of concerns about the authors' passion for the topics but because it doesn't leave a lot of room for material. Four pages per race doesn't seem like a lot. Still given the people working on this book, I remain cautiously optimistic.
I hope to see a decent amount of alternate racial traits and favored class bonuses for classes not currently covered for these races. I would particularly like to see some alternate racial traits for kitsune that replace the bonus to enchantment to a bonus to illusion or necromancy, since both seem thematic for kitsune. Besides, it's wrong that a gnome (with fell magic) should be better at possessing people than a kitsune!
Some kitsune feats that interact with possession spells could be neat, though I'd probably prefer it if anyone could take them and were just particular thematic for kitsune. Why no, I have no idea why you're accusing me of having wanted to play a possession-focused kitsune sorcerer ever since Occult Adventures came out...!
...though a kitsune sorcerer bloodline focused on possession could be very neat. Though I wouldn't object if a certain bloodrager bloodline from a certain third party Kitsune-focused book found its way into these pages...but I imagine Alex would probably prefer not to reprint material.
Anyways. Definitely interested and looking forward to this book. I wonder if one of the vanara ki powers allows you to extend your reach when using a bo staff, hanbo, or quarterstaff? Or summon a golden cloud functionally similar to a phantom steed? Or use shrink item, but only on weapons or a specific weapon? Probably not going to allow creating a simulacrum of yourself or get into the polymorph effects, though maybe an illusion effect that can make you look like various objects or creatures could be possible...
Definitely interested and looking forward to this book. I wonder if one of the vanara ki powers allows you to extend your reach when using a bo staff, hanbo, quarterstaff or kakkhara?
Definitely interested and looking forward to this book. I wonder if one of the vanara ki powers allows you to extend your reach when using a bo staff, hanbo, quarterstaff or kakkhara?
Added the bolded.
I was looking at already existing weapons, but a khakkhara could be an interesting new weapon...I imagine it would count as a holy symbol, at least.
Blood of the Beast?!?!? I keep looking for reasons to cancel my PC subscription and you guys just won't give me any! ARGH!
Sure, we might like more room for whatever races may be our faves, but just be grateful this is getting published at all! Me, I am not a kitsune/vanara fan--at all, but grateful for what grippli and catfolk love will be printed in this...
Khakkhara (forgot an h up there) is already a new monk weapon from weapon masters handbook, 1d8x3 7gp.
Hmm...oh, right, one of the sample weapons created using the weapon creation system, I skimmed over that. Not sure if that's considered a proper weapon or just an example, though...but it could certainly be used as one.
They could be testing the waters, like Distant Shores, to see how much people might be interested in said unexplored places.
Pfft! Stay at home, cooperate, report!
Inner Sea basements, backyards and outbacks are so cleaned out they are sterile by now. Venture out, cooperate and report! Especially to TienXia and Casmaron!
I'm just glad changelings aren't a part of this one...
Why? Don´t wanna see your personal hobbyhorse in the mix with 6 other races or other reasons? :D
Something more for changelings would be cool too though.
What brings me to the question, why is there no male only thing like changelings? I think that would be very cool too. Naturaly, it would have to be a bit different, from cloning themselves like worms or something to being forced to mate with the females of other species, only being able to have sons. Probably being outcasts too, because we all know how humans, elves and others tend to be. Perhaps they are cursed or have other sinister reasons.
She's done several things for us already, just none of it has come out yet. And I have every reason to think she'll be doing many more things for us in the months to come. :)
She's done several things for us already, just none of it has come out yet. And I have every reason to think she'll be doing many more things for us in the months to come. :)
Considering the bad experience with Blood/Elements, and this being even more diluted (pages per race), I'm EXTREMELY skeptical. But I'll keep an ear out for reviews after the fact. Definitely not a blind preorder though.
I just hope to finally get some catfolk artwork that looks like B3's for once.
My own bias aside, thats unlikely considering that Catfolk are cursed with "Artists do them differently all every time" to the point they gave up and made it canon that they have really variable appearances.
I'm really looking forward to finally getting some real information on the kitsune from this book. Right now all we know is that they kind of exist and have an odd connection to both the spirits and humans. There are so many unanswered questions.
We know nothing about where they came from, why they can only turn very specifically into humans and nothing else, why Daikitsu is so different from her race, or how kitsune even find one another when so many of them are pretending to be human. Plus, the subject of half-kitsune has never been addressed even though they almost certainly exist. Kitsune are shapeshifters after all: in Tian Xia half-kitsune they should probably be more common than half-elves and half-orcs, lol.
I just hope that Alex finds some way to balance our need for information with the need for more character options. I'm still holding my breath for some of the non-enchantment kitsune themed powers from various legends such as foxfire, life drain, and possession ;)
Somehow I doubt possession wouldn't be enchantment. Foxfire would like be evocation based, and life drain necromancy. Maybe like the Dhampir ability(feat?).
Somehow I doubt possession wouldn't be enchantment. Foxfire would like be evocation based, and life drain necromancy. Maybe like the Dhampir ability(feat?).
I believe that the new possession spells from Occult Adventures are actually necromancy like magic jar. Kitsune are just currently no better at using those spells than anyone else ;)
Possession being necromancy instead of enchantment is hugely important because pretty much nothing is immune except constructs unless protected by the appropriate Protection from X spell. Great for plants, undead, and oozes.
I don't see why not. It happened in at least one Japanese legend, and in Pathfinder terms shapeshifting makes it possible.
Well... Heroes of the Wild introduced alternate fey racial traits for non-fey races, and Blood of Shadow similarly added Shadowborn & Darkborn alternate racial traits. If Mr. Stephens is gauging interest, I too would like something similar to add a little kitsune into the core races.
Pathfinder Lost Omens, Starfinder Roleplaying Game Subscriber
Ambrosia Slaad wrote:
Matrix Dragon wrote:
Caleb D'natin wrote:
Would a half kitusne be ppossible?
I don't see why not. It happened in at least one Japanese legend, and in Pathfinder terms shapeshifting makes it possible.
Well... Heroes of the Wild introduced alternate fey racial traits for non-fey races, and Blood of Shadow similarly added Shadowborn & Darkborn alternate racial traits. If Mr. Stephens is gauging interest, I too would like something similar to add a little kitsune into the core races.
True thought at the same time something like this would work best because technically in the original legends the child of a human and a kitsune was just a normal human but with greater spiritual powers then a normal human. No shapeshifting, no fox form or appearance.