Welcome, adventurer, to the Dragon’s Hoard. Within you will find an assortment of magic items lovingly crafted by over two dozen designers, including both budding and established writers. Perhaps not every dragon would have each of these items, but a good dragon should!
This PDF contains 60+ magic weapons, armor, and shields and properties!
This PDF is brought to you by the feat Craft Magic Arms and Armor.
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The first collection of magic items released by Flaming Crab Games clocks in at 17 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 13 pages of content, so let's take a look!
We begin this installment via 6 new magic armor special abilities: Featherlight armor duplicates featherfall and has reduced armor check penalty and increased maximum Dexterity bonus. Analogue to this, sea-faring armor provides water breathing and easier Swimming. While light resting armor allows the user to expend a move action to mitigate the armor's arcane spell failure for enhancement bonus rounds. I'm not a big fan of giant wrestling armor - it ignores the size modifier to CMD and CMB when fighting foes at least one size category larger: Considering the often horrible values for Dex, this is a bit inexpensive at +2. Salving armor can end bleed damage as a move action, which generally is appropriate, unless using bleed-heavy system modifications such as TPK Games' Laying Waste. Absolutely awesome and incredibly useful (and rendered via an artwork): Toy barding. It shrinks a mount to fine size...including info on food consumption. This one feels very magical and versatile and it solves many a "can't bring my mount into the dungeon"-issue. Two thumbs up!
A total of 10 different special magical armors are up next - and all of them sport their own, neat, pencil-drawn artworks - two thumbs up for the artistic extra mile here! Bastion Plates makes you count as larger and allow for a limited use bludgeoning-damage causing shock wave. Cacophonous armor is interesting -penalizing Stealth heavily, the armor can cause targets around the stopping point to become stunned for one round, deafened for 2d4 rounds. Fungal armor is slightly problematic - the armor has a cool defense mechanism. Targets grappled can become engulfed in fungal growths that deal Con damage. These growth may be picked off as a full-round action - but activation is odd: "If grappled, as a standard action..." is the first clause and the final sentence here says "the wearer can't willfully repress or activate this defense." - so which is it? Does it require a standard action? Or not? Or does this automatically happen in conjunction with the first grapple? Similarly, the secondary option, a cloud of spores "follows the wearer" - so, does it trail behind the wearer? Is it an aura or an emanation? The wording of this item needs a bit of clarification.
The gemini armor is interesting - as a move action 3/day, it creates a duplicate up to 30 ft. away, which receives one standard action, but can't perform SUs, SPs or cast spells. Damage caused to the double is transferred to the wearer. Interesting from a tactical perspective! Grasshopper armor helps when jumping - move action for +20...which seems a bit excessive. Jabberwock's Dream protects versus vorpal weapons and the wearer can fire ranged fire beams a limited amount of times per day. Solid! Lightning Guard Leather has 3 charges per day; beyond swift action bonuses when fighting defensively, the armor's charges can be used to grant a non-stacking haste-like attack when fighting defensively and finally, entering total defense as an immediate action is a nice trick. I really like this item, though the additional attack is more powerful than the other charge uses. There is also an anti-shapechanger armor and one that helps infiltrate the ranks of the lower planes. Finally, tehre is a shadowy armor that can duplicate mirror image.
Two shield properties allow a shield to provide sustenance or add shield bonus to touch AC. (Imho, shield bonuses should apply to touch AC in the first place, but that may just be me...suffice to say, I like this one - the massive +3 bonus is justified by making shield bash count as force damage, which is pretty strong!)
The book also sports 4 specific shields - the bombardier beetle shield not only helps versus acid, it also allows you to emit sprays of acid. There also is an animated tower shield that can be commanded to grant cover - and yes, it is an exception to the rule I can get behind. The Shield of the Dragon's Envoy is less interesting, with fire resistance and social skill bonuses + tongues, while the shield-type changing variable shield is once again unique and interesting.
A total of 13 special weapon qualities can be found next - adaptive slaying increases the damage bonus gained to bypass the creature's DR - which is a pretty good idea for most fantasy games - steer clear in horror and similar scenarios, though. On a nitpicky side - the ability should specify that it does not apply to e.g. epic DR, whose main catch is that it's less than regular DR, but nigh unbypassable. Ashenstrike is very cool - when missing in melee, you can grant yourself a cumulative 10 % miss chance, capping at total concealment's 50%. Note that you may miss on purpose and that it does not grant the additional benefits of concealment/total concealment, though. Still, at +1 bonus, this is a bit underpriced, considering its potential activation upon a miss. There also is a rather overpowered one - blistering weapons add +1d6 fire damage per attack AND continue to inflict this damage for two rounds, +1 round per additional hit. While Heal (and magical healing) can be used to halt the damage, the ability fails to specify which type of Heal-check is required - I assume First Aid. Still, this allows for pretty easy ongoing damage that requires serious action-investment to stop - considering flaming burst is +2, this would work better at +3 instead of its underpriced +2. Dehydrating weapons can cause fatigue on a failed save and deal bonus damage versus pants - odd: "The effect remains active until another command is given." The weapon's fatigue-effect, as written, has no "command" to activate it - rules-language here could be clearer.
Nice: Str and Dex damage versus constructs on critical hits, which at least slightly reward criting these foes. The +1 bonus enchantment drifting is interesting -when criting, you can expend an AoO to gain a free 5-foot-step - tactical and smart! Goliath weapons allow a wielder to use a weapon of +1 size category sans penalties. I also *really* like the greased weapon -at command, the weapon becomes slippery and requires a Ref-save to avoid dropping it, second command to end the effect. Pretty cool for signature weapons and in the hands of the right character, hilarious. Hellwreathed weapons deal half fire/half untyped damage and, at +3, is aptly priced. Lethal weapons increase crit multiplier - something we sure did not need - x4 is already exceedingly nasty. Odd: The one usual use and justification I could see for it, namely synergy with weapon mastery, is locked out - but then again, x5 is already broken as hell. Don't believe me? Watch a PC get hit by a pick or scythe-crit and die in one hit. Reverberating is great for sunder specialists, converting the weapon damage dice of sunder attempts as damage. Starlight weapons allow for atk-rerolls and are lighter and virulent weapons allow for faster poisoning and increase the DC.
The final section of the pdf covers over 30 specific magic weapons: There e.g. are virulent hand crossbows that can turn into tattoos, blades that can be played as wind instruments (and hold poisons) or a blade that nets Eschew Materials and is automatically available as a proficient weapon for arcane casters. Somewhat problematic: A blade that lets you add +1 eidolon evolution to creatures summoned at the price of stabbing yourself for damage that cannot be negated. While it gets the min level to prevent abuse right, does the stabbing influence the spellcasting? Concentration required? I'd assume so, but I'm not sure. Zombie femurs that cause fear-based paralysis and poisoned spears are okay, though the paralysis seems a bit harsh, in spite of the low save. There is also a flail with a clarion attached that potentially sickens targets and may deal additional damage on crits. Temporary blinding tekko-kagi, flaming whips that let you transform into smoke - these are okay. The gemini sword, however, is interesting - the sword can split in two and grants Two-Weapon-Fighting while split - the effect lasts for two rounds, though the item fails to specify activation action - I assume "free" here. On the nitpicky side, the rules technically also would have needed to specify that the wielder needs a free hand to split the blade and that he can't hand the second blade to allies.
A greataxe with a non-suppressible merciful quality is intriguing as well. Darts that cause lycanthropy and swords intended to work below water are solid and ice-themed starknives are a cool idea. Arrows that stagger foes instead of dealing damage are pretty intriguing. There also is a scarf that can cause Con-damage and even result in decapitations (powerful, but pretty awesome). A smelly dagger is okay, if not too exciting: More intriguing: A blade that can be used as a composite shortbow and fire arrows. There also are lucerne hammers herein - one that can crit natural armor away and another one that is the bane of flying foes...but only while the wielder remains earthbound. Negative energy-grappling whips and impaling weaponry that basically works like a bleeding grab can be considered interesting. A powerful, defensive scizore and a dagger that is particularly potent against identified foes is nice. I'm not sold on the volcanic maul - as a standard action, the earth breaker can unleash a 15ft. 5d4 cone of fire to be added to a melee attack - no daily limits. At 13K, this does seem a bit too much. I'd rather advocate a scaling number of uses depending on the wielder's level. The spear that allows you to unleash bursts of wind at range feels more aptly priced there and has degrees of failure regarding the negation of its additional effects. Just fyi - there are more items than the ones I mentioned in the review.
Conclusion:
Editing and formatting are good, though not perfect - I noticed some minor typos and , considering the amount of different people involved in the creation of this pdf, a bit more streamlining of rules-language would have been nice - there are quite a few deviations from the standard, though most can be ignored and are cosmetic in nature. Layout adheres to Flaming Crab Games' 2-column full-color standard and the pdf sports a huge amount of beautiful line-drawn renditions of the specific items herein - impressive from an art-perspective! The pdf comes fully bookmarked for your convenience.
Ths pdf is the work of a lot of authors: James Abendroth, Morgan Boehringer, Isaiah Burt, Kelce Casey, Byron Clark, Alexander W. Corrin, Chuck DiTusa, Robert Feather, J Gray, Phil Greeley, Ivan Havel, Sam Hing, JJ Jordan, Douglas “White Templar” Mawhinney, Jacob McCoy, David S. McCrae, Brian Minhinnick, Angel “A.R.M.R” Miranda, Sean McGowan, Dave Owens, Michael Riter, Matt Roth, Thiago Shinken, Jeffrey Swank, Anthony Torretti, Chris “Ne’er Do Well Games” Walter, Christopher Wasko. Folks, let's get right to it - overall, you did a great job. While not all items herein are perfect or brilliant, there are quite a few gems herein that warrant getting this collection of magic items. My final verdict will hence clock in at 4 stars.
Endzeitgeist out.
GMs and Players will really dig these items and abilities!
Disclosure: This review is truthful and non-biased. Even though I received a comp copy of the PDF.
This tome of custom magic arms/armor/shields and related special properties comprises approximately 13 pages of crunch and 60+ individual entries. For the asking price of $4.99 ... and the quality level of the goods presented ... I consider this to a fair price valuation for what you get in return.
My 2 Pathfinder groups were able to do discuss, analyze and playtest (minor, nothing comprehensive) the contents of this PDF in approximately 4 gaming sessions over 2 weeks. Our final aggregate verdict was a rating of around 4.25 stars, rounded down to 4 stars. For those interested, one of the best aspects of this PDF was the font formatting, layout and coloration. It was a real treat for the eyes to see how all these magic items and properties were displayed and separated. Even without the supplied bookmarks, it was an extremely easy PDF to navigate. The content per page ratio is perfect. Not too jam-packed, yet not loaded with any dead space.
The 60+ entries were authored by a wide variety of new and established PF 3PP crunch writers. Sometimes such a project can result in an all-over-the-place game balance mess - but not in this Dragon's Hoard. The editors did a terrific job at making sure the crunch numbers and design parameters were in-synch and balanced. Some math checks by my players on reverse-engineering item costs showed to be a fairly impressive bell curve of game balance ... with very few overpowered or underpowered entries (and the ones that were didn't warrant any notable hue-&-cries).
We considered these items & properties to be strong in creative design and successful in filling niches not filled by existing Paizo books. Our biggest complaint was perhaps a skew towards more higher-level, expensive items. Since most Pathfinder games (in our experiences) top out around 12th level, many of these expensive (yet awesome) items are unlikely to see any table play.
I've allowed and integrated approximately 38 of the 60+ items and properties into my current campaign. That's a high percentage for a 3PP treasure book - and evidence of this PDF's inherent overall quality. Of particular popularity to our group were the actual arms/armor/shield special abilities. More so than the specific custom items. In fact, I was hoping for more special abilities and less custom items. But that's a minor nitpick. We also didn't have any issues with the low amount or lack of fluff descriptions for the custom items. We found the sentence or two of flavor writing that each item got was spot-on and sufficient ... especially since we tend to customize that stuff ourselves to fit the proprietary flavor of our own unique campaign parameters.
The artwork of each custom magic item was notable. While not huge or in color, it pulled the descriptive text of the item together quite nicely. In summation, I realize I may be writing-up a rather dry and technical overview of the book. But let it be known, I found the entries (especially the more easily-accessible cheaper items) to be inspiring and easily-integratable into pre-existing campaigns. While most treasure books I have list a ton of items that will never, ever get used, I can see a good majority of these getting some solid table play and player-generated "gimme that!" talk. I'm definitely looking forward to the next 2 PDFs in this series - that being Rings/Rods/Staves and Wondrous Items.
2 special notes:
1) I was given a reviewer copy for free. This did not influence my review.
2) I'm also a publisher, I look at this as though it were something in front of me to print and scored it based on that perspective.
The Good: Every specific piece has line art, the layout is top notch, and the cover is gorgeous. Several items stand out and pricing seems pretty legit on everything. My opinion on the items is mixed but that is to be expected in multi authored work. I will call out a few as superb like the bombardier beetle shield, the variable shield, the toy barding, the clarion flail, and the Gemini shirt sword were some of my favourites.
The Bad: I see no reason for a dragon to keep a lot of this stuff and I'm going to call out a complete lack of fluff. If you're going to name this The Dragon's hoard give me a short intro story or a 1 page introduction of any sort discussing why a dragon keeps weapons and armor for medium creatures. It's a nit pick but inject some fun... give me some foreplay before getting to business. I'm also rather confused by the choice to cite the authors on some work and not on others, it's a little distracting but irrelevant to the score.
The Ugly: To be blunt anyone who hangs on the Superstar forums is going to see some tropes from the past couple years sneak in. Windstriker style blade check (no less then 5 from the past couple years), assassin's crossbow of killing, blood blade for the blood god, they are all here. Mind you they have been done well but it doesn't change that they seem like rehashes of things I have seen before. I do see a problem with the darts that turn you into a lycanthrope being a balance issue, and one item clocks in at over 130k which is pretty much pointless as the wealth by level to achieve this is pretty much at the end of most games. On the other end of the scale we have few options for the lower levels where a lot of games live.
Overall Mostly those are nit picks and this is a very fine supplement falls between 3.5-4 stars so 4 stars. Nice work all round, I'd print it.
Disclosure: I received a review copy of this product.
The Dragon's Hoard: Magic Arms & Armor is an excellent product from Flaming Crab games that delivers the eponymous goods. In the book there are numerous great new armors and weapons that are inventive and exciting. This product is packed with all kinds of excellent items, most of which you will want in your games or for your character. There is a focus on the heroic, and letting characters do great things by dint of magic items design. This all works well within the scope of the rules, and I am eager to introduce them in my next Pathfinder game.
The art is quite excellent, and helps to cement these items as solid contributions to the wide field of magic weapons and armor. The use of space is great, layout is fantastic, and editing seem top notch. The only improvement will be when the other books are released, and we get a cohesive compilation of even more fantastic items to bring the product together. I'm excited to see more of this line, of the authors, and from Flaming Crab games!
Yep! We're continuing our tradition of free copies to the first ten folks that request a copy in the product discussion (here)! So that means there are 8 more copies to hand out.
As always and especially for a project like this one with dozens of writers, feedback via email (flamingcrabgames@gmail.com), discussing below, PM, or in the form of a review is appreciated!
We hope you love it! We've got two more PDFs planned featuring rings, rods, staves, and wondrous items.
I'd certainly be interested in a free copy. Plus, like I've done with other PF 3PPs, I'll promise a Paizo/RPGNow review within 8 weeks (at the latest) of receiving and playtesting the module.
Hello, everyone! I'm one of the co-editors of The Dragon's Horde: Magic Arms and Armor. As such, I thought I'd share a few of my favorite items/properties from the book.
I want to note that each item in this book has its own image, giving them all a unique flavor.
Toy Barding by Jeff Swank: A property that can only be applied to barding armor. It allows you to shrink your mount (but not anything it carries beyond the barding itself) to tiny size. A perfect solution for taking your mount into those tight dungeons.
Fungal Armor by Jeff Swank: An armor made of mushrooms that infests enemies with fungal growths and releases clouds of spores. Disgusting AND delightful!
Grasshopper Armor by Sam Hing: Made from thousands of grasshopper carapaces. It gives you a nice boost to your jumps.
Lunarward Armor by Matt Roth: I've always loved the beauty of studded leather. In this armor, each stud looks like a star in the sky. The armor also protects against lycanthropes. Very flavorful for wolf country.
Shadow Mirror Armor by Angel "A.R.M.R. Miranda": Another studded leather armor, this one reflects shadows to create mirror images of the user.
Bountiful by David S. McCrae: A shield property that has no defensive or offensive purposes. Instead, it grows food for you. I love utilitarian items and properties!
Bombardier Beetle Shield by Jeff Swank: A shield shaped like a beetle that sprays acid on the enemy. I personally think the wings should flutter when you use the ability.
Variable Shield by James Abendroth: Need a buckler? This is a buckler! Need a tower shield? This is a tower shield! Variability is the name of the game.
Drifting by JJ Jordan: A simple weapon property. Confirm a critical and get limited movement after. I imagine the weapon pulling the user along.
Bejeweled Blade by Alexander W. Corrin: A shortsword that can be used as a masterword wind instrument. It does not, however, summon the Green Ranger's zord. Instead, there's poison.
Club of Despair by Jeff Swank: A club carved from the femur of a zombie that cause fear. Wield the power of the walking dead!
Sanguine Scarf by Phil Greeley: Score a critical, wrap the scarf around someone's neck, tug, and pop! Off with his head. I'm seeing a Tarantino movie scene in my mind.
Shooting Star Blade by Angel "A.R.M.R. Miranda: A shortsword that hides a deadly surprise - a single arrow it can launch at a target.
Trident of the Deep by Isaiah Burt: A trident that can summon a tentacle to grapple an opponent. Aquaman tested, Aquaman approved.
And, while these are some of my favorites, there's a lot of amazing stuff in this book. 60+ properties and items for $4.99 is a good price.
My items will have to wait for a future volume of wondrous items, so the more people buy a copy of this, the sooner the future ones will get funded, and you can see my work!
Yeah, the art turned out really well. Give Allen my thanks! Even though only had one item in this one, really pleased with the result.
I'll be sure to give Allen your thanks!
Snorter wrote:
Good to see this in the store, at last!
My items will have to wait for a future volume of wondrous items, so the more people buy a copy of this, the sooner the future ones will get funded, and you can see my work!
Yep, gonna have to wait until the 2nd or 3rd PDF before we get to your items. Those should come along alot faster than this 1st PDF now that I have the layout figured out and the illustrations are 99% complete!
Yep, gonna have to wait until the 2nd or 3rd PDF before we get to your items. Those should come along a lot faster than this 1st PDF now that I have the layout figured out and the illustrations are 99% complete!
I didn't know every item was going to be illustrated; that means I'm doubly interested. I had a strong visual impression of some of the items above, and think they give an artist a lot of cues to work with.
Did anyone else get their free copy? I think I got lost in the shuffle somewhere. I didn't see it in my downloads at least. I've checked a couple of times a week and haven't seen it yet. No biggie, just curious.
Did anyone else get their free copy? I think I got lost in the shuffle somewhere. I didn't see it in my downloads at least. I've checked a couple of times a week and haven't seen it yet. No biggie, just curious.
You should have just gotten an email notification that this has been added to your My Downloads page. :)
I requested one over 3 weeks ago, too. I don't see it in my downloads either. I just figured that Flaming Crab gave out all their free copies and I was too late.
If there's still free copies left, I *always* deliver on my promised reviews whenever I get comped on copies. Since I actually playtest the product, the review will get written approximately 2-3 weeks after delivery. Usually 2 weeks is the norm.
Well, it looks like it is in my Downloads now! Lol. Perhaps I'm going crazy?
Regardless, I'll get crackin' on playtesting this release, starting tomorrow night. It looks very cool and will breathe a breath of fresh air into both my group's magic item options. I've been a big fan of Flaming Crab Games goods as of late - More Forgotten Feats, Winged Cavalry and Demon Shaman are all getting enthusiastically used by my players.
Did anyone else get their free copy? I think I got lost in the shuffle somewhere. I didn't see it in my downloads at least. I've checked a couple of times a week and haven't seen it yet. No biggie, just curious.
You should have just gotten an email notification that this has been added to your My Downloads page. :)
Thank you so much for getting those sent out, Chris!
And a very big thank you to GM_Solspiral for the review!
Did anyone else get their free copy? I think I got lost in the shuffle somewhere. I didn't see it in my downloads at least. I've checked a couple of times a week and haven't seen it yet. No biggie, just curious.
You should have just gotten an email notification that this has been added to your My Downloads page. :)
Thank you so much for getting those sent out, Chris!
And a very big thank you to GM_Solspiral for the review!
On behalf of Flaming Crab Games, thank you! The team worked hard on this one. We're currently in the final edits of Rings, Rods & Staves. It'll be a smaller book but, I hope, still one you'll enjoy.
Reviewed first on endzeitgeist.com, then submitted to Nerdtrek and GMS magazine and posted here, on OBS, d20pfsrd.com's shop and tabletoplibrary.com. Also: Great review, Crai!!
Reviewed first on endzeitgeist.com, then submitted to Nerdtrek and GMS magazine and posted here, on OBS, d20pfsrd.com's shop and tabletoplibrary.com. Also: Great review, Crai!!
Thank you again for taking the time for the review! Insightful as ever!