Animal Ferocity: The ferocity prerequisite of animal ferocity seems to do what the feat does and more? How should it work?
Animal Ferocity lets you take a full attack while disabled, but all attacks are at a –5. You can’t take any other full-round actions aside from full attack (for instance you can’t charge or cast a spontaneous metamagic spell). This will be reflected in the next errata.
Oozemorph Shifter: How does the oozemorph’s fluidic body work? Can the oozemorph actually move at all in ooze form? Why does a supernatural ability still have an effect in an antimagic field?
Fluidic Body is essentially two effects in one. The first, which is a permanent part of your character once you become an oozemorph, is that your base form is now an ooze shape. Even if you lose fluidic body for some reason (antimagic field, violating your code of conduct, etc) your base form is still the amorphous oozelike form. The other half of the ability is a supernatural polymorph effect to transform into humanoid (and later bestial) forms.
Despite having an oozelike shape, an oozemorph’s base form is not an ooze, though it does also count as an ooze for the purposes of effects targeting creatures by type. The oozelike form doesn’t gain any abilities of the ooze creature type except as stated by the archetype itself. This form retains the base senses and land speed of the oozemorph’s original race, as well as racial abilities like dwarfs’ greed or gnomes’ obsession that don’t depend on shape, but it loses abilities dependent on form, including form-based speeds like strix’s flight (and most other racial speeds beyond land speed), racial natural attacks like catfolks’ claws, and other abilities like tieflings’ prehensile tail. However, if the oozemorph possesses a racial ability denied her in her oozelike form and transforms into a member of her own race with fluidic body, she gains the full benefits of that racial ability for that duration, even if it isn’t usually granted when using alter self (or the appropriate spell for a non-humanoid oozemorph). An oozemorph's compression, damage reduction, and morphic weaponry function in its oozelike form and any form it takes via fluidic body, though not in forms it takes via other polymorph effects.
These clarifications will be reflected in the next errata.
Shifter's Edge: Should Shifter's Edge be adding that much damage to all attacks?
No, Shifter's Edge's benefit should be the following "Whenever you use Weapon Finesse to make a melee attack with your claws or a natural attack augmented by your claws, and you use your Dexterity bonus on attack rolls and your Strength modifier on damage rolls, you also add half your shifter level to the damage."
Shifter Major Forms: The shifter major forms are supposed to tell me everything I need aside from the size adjustments, but a few things seem to be missing, such as the owl’s fly speed and some of the natural attacks. Does this mean I actually get more unlisted abilities, are they meant to be missing, or something else? What is my speed if there is no listed speed?
You still only get the listed abilities plus size-dependent effects (size bonuses and penalties and any natural armor). If the creature has no listed base land speed, use 30 feet as the base land speed. Here are the missing abilities:
Bat gains a bite attack (1d8 damage).
Bear gains two claw attacks (1d6 damage), a bite attack (1d8 damage), grab with its claws, and a 40 feet base speed.
Bull gains a 40 foot base speed.
Deinonychus’s bite deals 1d6 damage, its talons deal 1d8 damage, and its foreclaws deal 1d4 damage.
Frog’s bite attack deals 1d6 damage.
Monkey gains two claw attacks (1d6 damage) and a bite attack (1d6 damage).
Mouse gains a bite attack (1d4 damage).
Owl gains two talon attacks (1d6 damage) instead of claw attacks and a fly speed of 60 feet (average).
Snake gains a bite attack (2d6 damage).
Stag gains a gore (1d6 damage) and two hooves (1d4 damage).
Tiger gains two claws (2d4 damage) and a bite (2d6 damage).
Wolf gains a bite (1d8 damage).
Wolverine gains two claws (1d8 damage) and a bite (1d6 damage).
This will be reflected in the next errata.
Shifter Wild Shape: If my 4th level shifter shifts back to human form, can I really not shift into animal form at all for the rest ot the day?
You should be able to shift back and forth more easily. Remove "once per day" from the first sentence. Remove the 4th sentence from the shifter’s wild shape. Replace the second-to-last paragraph with “A shifter can use wild shape for a number of hours each day equal to her shifter level + her Wisdom modifier. It need not be consecutive but must be spent in 1 hour increments. For abilities that function based on ‘uses of wild shape,’ each hour of wild shape counts as a use.” This change will be reflected in the next errata.
Shifter Wild Shape: With the new version of wild shape, the shifter doesn’t get anything at level 6 and 18. Should it gain something at those levels?
Yes. At level 18, the shifter now gains both A Thousands Faces and Timeless Body, as the druid abilities of the same name. At level 20, add the following to the end of final aspect "and the shifter can use her major and minor forms at will." At level 6, the shifter gains the following new ability:
Shifter’s Fury (Ex): At level 6, a shifter gains the ability to make several ferocious attacks with the same natural weapon. Instead of attacking with all her natural weapons, the shifter can choose a single natural weapon and make a full attack with that natural weapon, gaining a second iterative attack at a –5 as if it was a manufactured weapon. When she does so, all her other natural attacks count as secondary attacks and don’t benefit from shifter’s claws. At 11th level, she gains a third iterative attack at a –10 and at 16th level, she gains a fourth iterative attack at –15.
This will be reflected in the next errata.
Oozemorph and Items: I know I don’t have any item slots as an ooze, but what about items that take 24 hours to attune? Can I just never use those items?
An oozemorph can carry items floating in its mass that are considered to be attuned. When it turns into a humanoid form via fluidic body, it can equip any number of those items (even armor, which usually takes time to don), leaving the rest on the ground in its space. If it turns into a animal via fluidic form, the items meld into the new form and grant some passive benefits, as normal for polymorph effects.