
|  Skeld | 
 
	
 
                
                
              
            
            What are the new magic Items in this book?
What is the new summoning feat at the end of the book?
What are the new alchemist discoveries?
-Skeld

|  Skeld | 
 
	
 
                
                
              
            
            1) What does Vile Leadership actually do?
or who cause the deaths of their followers."
2) What about damnation feats?
3) What is the dread vanguard and what does it do?
4) Anything for antipaladins?
See above.
5) If I was in Way of the Wicked, would I be PSYCHED about this book?
-Skeld

|  Skeld | 
 
	
 
                
                
              
            
            1) What are the names of the new spells, which classes get them at which level?
2) How many new eidolon evolutions are there, and what are they called?
3) What's something you thought was particularly cool/fun/neat?
-Skeld

|  Skeld | 
 
	
 
                
                
              
            
            The dread vanguard is described as "godless" in the product description above. Why would that be? You can't be a dread vanguard of a deity?
for the intricacies of divine spellcasting, but malevolent
energy still surrounds them. Whether alone or at the
head of a marauding host, these cruel warriors bring
suffering and death—but their presence also heralds the
coming of a greater evil.
They give up divine spellcaster for some more combaty abilities.
-Skeld

|  Skeld | 
 
	
 
                
                
              
            
            What can you tell us about the Sanguinary Summoner?
-Skeld

|  Skeld | 
 
	
 
                
                
              
            
            Good Skeld, what can you tell us about the Raging Cannibal archetype?
-Skeld

|  Skeld | 
 
	
 
                
                
              
            
            Thanks, Skeld, though that archetype sounds not quite as cool as I'd imagined by that description. Though I may well change my mind once I get my hands on the book.
Keep in mind that's my quick summary of a page of game mechanics information. You may thing it's better than what I've described once you get a look for yourself. :)
-Skeld

| Ed Reppert | 
 
	
 
                
                
              
            
            The dread vanguard is described as "godless" in the product description above. Why would that be? You can't be a dread vanguard of a deity?
In the common vernacular (at least in 21st century North America) "godless" means "he doesn't worship the god that I do," not necessarily that he worships no god at all. So he's either a member of one those heretical Christian sects, like Catholicism, or is a "godless" Allah worshipper (or, for Allah worshippers, a "godless" worshipper of some other version of the Supreme Diety), or is a Satanist. :-)

|  Skeld | 
 
	
 
                
                
              
            
            I hope against hopes that raging cannibal can combine with the gnawing gnasher goblin barbarian archetype.
It doesn't look like they're stackable because they replace some of the same abilities (namely trap sense and improved uncanny dodge).
-Skeld

| Tinkergoth | 
 
	
 
                
                
              
            
            Mechalibur wrote:Skeld wrote:Do you suddenly have the urge to punch puppies after reading it?I've downloaded my PDF if anyone has any questions...
-Skeld
Punching puppies? No.
Eating kittens? Possibly.
-Skeld
Come on man, be serious. Everyone knows that you don't EAT kittens, you HUFF them. It's the best way to get the soul out for that sweet sweet soul devouring high.

| nighttree | 
 
	
 
                
                
              
            
            nighttree wrote:Can we get more details on the Blood Summoner ?What do you want to know?
-Skeld
Well....would it be stackable with synthesist? And mechanically what do the new class abilities do ?
I'm playing an Andriod/Synthesist in Iron Gods, where the eidolon is "fluffed" as advanced nanites in his blood stream....just wondering if anything in here is worth delaying final choices on my build for ;)

|  Skeld | 
 
	
 
                
                
              
            
            Well....would it be stackable with synthesist? And mechanically what do the new class abilities do ?
Synthesist and Blood Summoner replace many of the same abilities (transposition, shield ally, greater shield ally, and many forms).
The Blood Summoner abilities in a nutshell are: 
Blood Offering - offer fresh blood to grant bonuses to a nearby fiend.
Blood Travel - Maker's Call allows the eidolon to transport through the blood of another creature.
Fiendish Calling - summon monster can function as lesser planar binding to call evil outsiders.  later upgrades to greater planar binding.
Blood Posession - eidolon can enter another's body and take control similar to marionette possession.
-Skeld

|  Skeld | 
 
	
 
                
                
              
            
            Wait. There are only TWO spells? Lame.
Meh. To each their own. I think there are already too many spells. Each new spell adds to the overall power of the spellcasting classes, and martial-caster disparity is already something most people point to as a problem.
-Skeld

|  Skeld | 
 
	
 
                
                
              
            
            What's the expanded "Summon Evil Monster" ability and list look like?
The list includes about 60 creatures spread across 9 summoning levels and taken from all four bestiaries. It starts with fiendish dire rat and ends with thanadeamon.
-Skeld

| Alexander Augunas Contributor | 
 
	
 
                
                
              
            
            
Ah, so no new abilities like "Glows like a torch" or has DR bypassing attacks or a free feat (a la "Diehard"). I was kinda hoping for better, actually. I have a certain Slothful devotee of Jubilex I was hoping to use this with, and now I dunno.Thanks for the info!
Skeld said, "Summons as a standard action." If that's true and not a typo, that's VERY good. It is usually a full-round action to summon a monster. That's worth the Diehard or other extra benefit in and of itself. It might even be better, depending on who you ask.

| David knott 242 | 
 
	
 
                
                
              
            
            Barachiel Shina wrote:Wait. There are only TWO spells? Lame.Meh. To each their own. I think there are already too many spells. Each new spell adds to the overall power of the spellcasting classes, and martial-caster disparity is already something most people point to as a problem.
-Skeld
I would love to see how Paizo would be able to publish a product that actually removes spells from the game.
The closest I can see them to doing this would be by adding a hypothetical spell Q to the game and then saying, "If you add this spell to your game, you should remove spells X, Y, and Z as this spell makes all of them obsolete."

|  Skeld | 
 
	
 
                
                
              
            
            TwoWolves wrote:Skeld said, "Summons as a standard action." If that's true and not a typo, that's VERY good. It is usually a full-round action to summon a monster. That's worth the Diehard or other extra benefit in and of itself. It might even be better, depending on who you ask.
Ah, so no new abilities like "Glows like a torch" or has DR bypassing attacks or a free feat (a la "Diehard"). I was kinda hoping for better, actually. I have a certain Slothful devotee of Jubilex I was hoping to use this with, and now I dunno.Thanks for the info!
When summoning a creature from this list, your debased natureallows you to cast the spell as a standard action.
++++++++++
Skeld wrote:Barachiel Shina wrote:Wait. There are only TWO spells? Lame.Meh. To each their own. I think there are already too many spells. Each new spell adds to the overall power of the spellcasting classes, and martial-caster disparity is already something most people point to as a problem.
-Skeld
I would love to see how Paizo would be able to publish a product that actually removes spells from the game.
The closest I can see them to doing this would be by adding a hypothetical spell Q to the game and then saying, "If you add this spell to your game, you should remove spells X, Y, and Z as this spell makes all of them obsolete."
I didn't remotely say that spells should/could be removed from the game. I said that each new spell added to the game increases the power of the spellcasters.
-Skeld

| TwoWolves | 
 
	
 
                
                
              
            
            TwoWolves wrote:Skeld said, "Summons as a standard action." If that's true and not a typo, that's VERY good. It is usually a full-round action to summon a monster. That's worth the Diehard or other extra benefit in and of itself. It might even be better, depending on who you ask.
Ah, so no new abilities like "Glows like a torch" or has DR bypassing attacks or a free feat (a la "Diehard"). I was kinda hoping for better, actually. I have a certain Slothful devotee of Jubilex I was hoping to use this with, and now I dunno.Thanks for the info!
Oh I get it. There is a feat for Good casters that is similar. I agree, it is powerful, and probably better for DMNPCs than PCs. I was just hoping for, well, "more different". The other summoning-related feats (Starlight Summons, etc) let the creatures bypass certain types of DR and had some other benefit tossed in to boot, and this one just seems like raw power with no pizazz. Maybe the unique additions to the generic list accomplishes what I'm looking for. We'll see when I get my own copy!

| zergtitan | 
 
	
 
                
                
              
            
            Just add the beyond morality mythic ability, and now you can get all three feats as a summoner, Occultist Arcainist, or Conjurer to summon almost anything you want.
......Now I want to play one of those for Wrath of the Righteous.
 
	
 
     
     
    

 
       
	 
 
                
                 
	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
 