What extraterrestrial dangers lurk just around the corners in this maze of high-tech passageways? This Pathfinder Map Pack provides stunningly crafted 5" × 8" map tiles that can be positioned to form a variety of modular, customizable spaceship corridors, or combined with tiles from Pathfinder Map Pack: Starship Chambers to create an enormous starship interior. Inside, you’ll find 18 richly crafted map tiles, including:
Escape Pod
Maintenance Alcove
Sliding Doors
Suspension Tubes
Outer Airlock
Containment Anteroom
Disposal Hatch
Utility Corridor
Emergency Access
Game Masters shouldn’t waste their time sketching maps every time adventurers confront the otherworldly. With Pathfinder Map Pack: Starship Corridors, you’ll be ready whenever strangers come visiting from beyond!
ISBN-13: 978-1-60125-690-4
Other Resources: This product is also available on the following platforms:
I have to admit that there is truth in advertising when it comes to the Starship Corridors map pack. All 18 tiles contain corridors (in a "dirty/old grey steel" aesthetic) with a variety of configurations--straight lines, four-way junctions, elbow bends, etc. A few of the tiles have something different: one is lined with (what I think are) spacesuits, another couple have computers or ladders going upwards, and one has an exterior door adjacent to a forest scene. Although there's nothing wrong with the set per se (and it makes a good companion for the Starship Chambers pack), using this set isn't really going to be any better than just drawing some roughly parallel lines on a blank grid. True, the tiles are more attractive, but setting them up in exactly the right configuration (and keeping them from sliding around) is probably more time-consuming than it's worth. (at least, that's been my experience the couple of times I've used them.) I'd label them as "fine, but inessential."
GOOD:
This pack contains enough tiles to create a variety of spaceship corridors:
-2 straight (8 long, 2 broad)
-2 straight (2 long, 5 broad)
-2 t-intersectons (8 long, 4 broad in the middle)
-2 cross sections (8 long, 5 broad in the middle)
-2 straight with alcove & hatch/ladder & computer console (8 long with 2 half squares in the middle)
-2 straight with alcove & hatch/ladder & computer console (2 long, 5 broad)
-2 corners (5 long, 4 broad), one open to the left, one to the right.
-1 sliding doors (8 long, 2 broad)
-1 sliding doors (2 long, 5 broad)
-1 suspension tubes corridor (8 long, 2 broad) with 12 tubes.
-1 airlock (5 long, 2 broad before opening into a 3 long and 4 broad vegetation outside)
There are 4 tiles (alcoves & hatch), which enable you to build lower and upper decks and make a multi-level space station/starship with this.
BAD:
A lot of this set (about two-thirds actually) consists of black space.
There are no windows. The outside vegetation behind the airlock limits the usability. the sliding doors are all open.
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For anyone who just can't wait for October, or who want to supplement their starship/tech dungeon maps, Christopher West has done some great tech-themed stuff as well. In addition to the maps and card sets you see, the back of his Numenera maps include 1"-scale lab complexes.
If you mean the Flip-Mat: Tech Dungeon, I would guess, based on the sample images, not very well at all. Both sides of the Tech Dungeon flip-mat look to me like they portray more or less complete flip-mat sized ships all the way to their outer walls, so expanding them would seem difficult to me.