
![]() |

Needs another pass or two of proofreading, but nonetheless it's damn good stuff.
Aw man, we had THREE proofreaders working on it! If you've spotted an error, email me over at makeyourgamelegendary@gmail.com and I'll send it along to Tim and we'll post up revisions as we have the opportunity.
Nonetheless, glad you enjoyed and I look forward to seeing a review!

![]() |

That's a slightly more complex question than you may realize. The short answer is that this product eventually will be available in print... but probably not with the current print-on-demand system that we have now. We're exploring some very interesting possibilities for things with product and printing. More to come once we've completed our investigations.

![]() |

*Looks at price*
Ouch! Yeah, OK, I can see it for this, I mean 100 page PDFs ain't cheap, but still... Ouch. I've been kind of getting worried about this with LG releases lately. True, Legendary Games is pretty much the most consistently high quality 3PP out there right now, but, honestly, things are just starting to feel like they're a bit too "quality" in the prices as well. It's not an unreasonable price for the consistently reliable quality, but it's not one I'd jump at the chance to buy.

Drock11 |
That's a slightly more complex question than you may realize. The short answer is that this product eventually will be available in print... but probably not with the current print-on-demand system that we have now. We're exploring some very interesting possibilities for things with product and printing. More to come once we've completed our investigations.
I will probably pick it up anyhow, even if it does seem pricy for a PDF like Kvantum has said. I was asking mostly because it's something my players would probably need as much as me in a potential future game with mythic rules and I find it's much easier to hand them a physical book for them to look through than to deal with a PDF on my tablet in a situation like that.

Neil Spicer RPG Superstar 2009, Contributor |

*Looks at price* Ouch! Yeah, OK, I can see it for this, I mean 100 page PDFs ain't cheap, but still... Ouch. I've been kind of getting worried about this with LG releases lately. True, Legendary Games is pretty much the most consistently high quality 3PP out there right now, but, honestly, things are just starting to feel like they're a bit too "quality" in the prices as well. It's not an unreasonable price for the consistently reliable quality, but it's not one I'd jump at the chance to buy.
We completely understand, Kvantum. And believe me, we look pretty hard at the prices we set on our products. We recognize it's a bit high at times and we do everything we can to keep it low. Even if the price point does have to be a little higher on something as elaborate as this one, we do everything we can to make sure there's value there, as well. Quality stuff has been our number one goal from the very beginning at Legendary Games. And we really mean that. Ultimately, if we can't hold it up next to official Pathfinder material from Paizo and have it be comparable, we know we've got to do more on our end to make it worth your while. And though we can't always keep our PDF prices as low as Paizo's, it's primarily because of the scale and resource limitations we have as a third-party publisher. Even so, we're striving to find the right mix on price and value so everyone feels they're getting their money's worth. And we closely monitor our sales figures and price points pretty frequently to determine if we're hitting that sweet spot the right way for everyone involved in making these products. Thanks for the feedback and I hope you enjoy it when and if you pick up a copy.
My two cents,
--Neil

![]() |

Hi all, we do hear you on prices. One solution if you would like to save a bit, is to purchase items directly from the Legendary Games webstore, with our 10 for 10 discount program. It's pretty simple:
If you are one of the first 10 people to buy one of our products, you get a 10% off coupon code to use on your next product.
You could, for instance, buy a copy of one of our Gothic Grimoires, which are still eligible for the discount, which cost only $2.49, and would allow you to save $2 on this product. True, you'd end up paying 49 cents more overall, but you'd also be getting a second product in the bargain. If there's something you've had your eye on, pick it up and get the coupon code. If you're curious which products are still eligible for the discount program, you can always email me at makeyourgamelegendary@gmail.com.

![]() |

As for the larger issue of size vs. price vs. quality...
Legendary Games' product size has grown quite a bit since our earliest releases. We do still make "standard"=size products, which are around 8000-9000 words and about 20ish pages for 4.99, like the recent Faerie Passions, but we've also made some shorter products, like our Gothic Grimoires (around 3500-4000 words) and products like this, which if I recall is somewhere around 44000 words and 100 pages. Shorter products will be cheaper. Longer products will cost more. And when you are 100% dedicated to making the best possible product with the best possible contributors, you can't do it on the cheap.
Price doesn't scale linearly with length, of course, and you'll see that even with this product - we could have released this product as several smaller products, but the total price tag would have been higher to get all of the parts individually, and there would have been overlap between what you got in each one. Five shorter products at 4.99 each would have added up to 24.95, for instance.
At first, this product was going to be grouped by class, then by letters of the alphabet, and then it was going to be two products - Core Arcane and Core Divine, but even with that you'd have about 150 spells that overlapped in both and that felt like too much redundancy even if we gave a discount on one if you bought the other. In the end, I just muscled through the rest of the spells and we decided to make it one book with EVERYTHING.
We think this provides the best value and the best usability, and we think the product came out great. I think it'll be an invaluable resource for GMs and players doing mythic.
As for being able to share Mythic Magic: Core Spells with your players without having to buy multiple copies... well, I'd love it if every end user would buy a copy of this product, but in the age of USB thumb drives and email file attachments and dropboxes and so on I have no illusions about the portability of an electronic product, should a person choose to share that product with the other players in their home game to use on their own devices.

Drock11 |
I did end up picking this up. It's pricy, but having all the core spells having mythic options was worth it, even if I might very well regret it in the future if a physical book comes out, and I have to go without or buy it twice.
I do wonder in the future how this is going to interact with any future mythic rules Paizo puts out. What are the chances they use these spells as the default mythic core spells for any future releases of Pathfinder material? Otherwise I can see in the future either there being two different variants of many mythic spells or Pathfinder not creating any more of their own.
In the back of my mind a bit of myself is slightly wary that part of this could become obsolete in the near future if Paizo puts out there own mythic spells for more of the core rules. I do admit that at least a positive if that happens is that it would allow the people who buy this to pick and choose the best one of each spell.
As for being able to share Mythic Magic: Core Spells with your players without having to buy multiple copies... well, I'd love it if every end user would buy a copy of this product, but in the age of USB thumb drives and email file attachments and dropboxes and so on I have no illusions about the portability of an electronic product,...
I understand that. I can see situations where the portability of these rules electronically for certain playing groups would be easy. I also hope that everybody that reasonably wants the rules badly enough and can reasonably afford them buys them as I like to see people in this industry have success. The more money you and others get the more good products that can be made. On a personal level I'm often willing to pay a premium to support and maintain and industry I love. I realize that's not something everybody can do. For others there are just times when it's impractical to have everybody buy material when it can work almost as well for one person to have them.
I don't know if the open content part of these rules will be in an online database in the future like most of Pathfinder rules, but another big concern is the legality of sharing PDFs. A book I can hand over to somebody else for them to take with them and keep to look over at their leisure and don't have to worry about it. That way nobody has to do it on the spot in the middle of gaming time. At best with a PDF to do it legally, I would have to erase every copy I have except for the one on a tablet or other electronic device I own and let somebody else borrow the entire device temporarily.
Cutting and pasting the open parts is something that's possible for some, if more work, especially depending how it's all laid out. Printing the open parts out for in game use might be an option also although if I was willing to do that I wouldn't want to printed version in the first place. Plus, I will admit it, as much as I don't mind an electronic book and have nothing against them like some, there is just nothing like being able to hold a book in your hands and flip the pages.

![]() |

We completely understand, Kvantum. And believe me, we look pretty hard at the prices we set on our products. We recognize it's a bit high at times and we do everything we can to keep it low. Even if the price point does have to be a little higher on something as elaborate as this one, we do everything we can to make sure there's value there, as well. Quality stuff has been our number one goal from the very beginning at Legendary Games. And we really mean that. Ultimately, if we can't hold it up next to official Pathfinder material from Paizo and have it be comparable, we know we've got to do more on our end to make it worth your while. And though we can't always keep our PDF prices as low as Paizo's, it's primarily because of the scale and resource limitations we have as a third-party publisher. Even so, we're striving to find the right mix on price and value so everyone feels they're getting their money's worth. And we closely monitor our sales figures and price points pretty frequently to determine if we're hitting that sweet spot the right way for everyone involved in making these products. Thanks for the feedback and I hope you enjoy it when and if you pick up a copy.
My two cents,
--Neil
Neil, as I said, it's not an entirely unreasonable price, because of the consistently great quality of LG's products, just one that I feel is a bit on the high side. 14.99 makes this a no-brainer instant buy for me, 17.99 still puts it into that "I gotta pick this one up and soon" category, but 19.99 is when it hits "I need to think about this one for a while."
I know I'll end up loving it the same way I do anything LG produces, but it's not an instant pickup.

Neil Spicer RPG Superstar 2009, Contributor |

...it's not an entirely unreasonable price, because of the consistently great quality of LG's products, just one that I feel is a bit on the high side. 14.99 makes this a no-brainer instant buy for me, 17.99 still puts it into that "I gotta pick this one up and soon" category, but 19.99 is when it hits "I need to think about this one for a while."
I understand. And, in that case, do try and take advantage of the cost savings mechanisms Jason strives to provide at the LG website. The coupon code over there would allow you to knock the price down by $2 (from $19.99 to $17.99), assuming you found something else among our products you wanted to pick up. Additionally, from time to time, we do participate in special sales events at DTRPG or D20PFSRD. I'm not sure a recent release like Mythic Magic would be included in a sale this early, but if you're patient, the price may come down eventually. It all depends on how soon you want to pick it up. And, it's entirely up to you. I'm just trying to be helpful by looking for as many ways as possible to help you (and other buyers) stretch your dollars.

Valantrix1 |

Hey guys. One issue I found in the book. Under Arcane Sight: “Mythic arcane sight requires mythic permanency to be made permanent.” Umm… there is no mythic permanency in this volume or in Mythic Adventures. So far, that is the only oversight I’ve had an issue with. If I find anything else, I’ll let you know.

Neil Spicer RPG Superstar 2009, Contributor |

If this book is popular enough, will it become available in print ?
Jason answered this question earlier in the thread, somewhere upstream...
That's a slightly more complex question than you may realize. The short answer is that this product eventually will be available in print... but probably not with the current print-on-demand system that we have now. We're exploring some very interesting possibilities for things with product and printing. More to come once we've completed our investigations.

Valantrix1 |

I have a question: how does Mythic alter self primarily differ from the non-mythic version? I'm a fan of transmutation spells; if and/or when I get this they'll be among the first I check out.
You can change your shape additional times equal to your mythic tier, and you can cast it on other creatures. For 2 uses of mythic power, the augmented version lasts 1 hour/level.

![]() |

Hey guys. One issue I found in the book. Under Arcane Sight: “Mythic arcane sight requires mythic permanency to be made permanent.” Umm… there is no mythic permanency in this volume or in Mythic Adventures. So far, that is the only oversight I’ve had an issue with. If I find anything else, I’ll let you know.
Well I'll be darned. I double-checked and you are absolutely right. Turns out it should've been 419 spells, not 418. :)
I'll add the missing mythic permanency and get the fixed file posted up soon. Thanks for letting me know.

Valantrix1 |

Valantrix1 wrote:Hey guys. One issue I found in the book. Under Arcane Sight: “Mythic arcane sight requires mythic permanency to be made permanent.” Umm… there is no mythic permanency in this volume or in Mythic Adventures. So far, that is the only oversight I’ve had an issue with. If I find anything else, I’ll let you know.Well I'll be darned. I double-checked and you are absolutely right. Turns out it should've been 419 spells, not 418. :)
I'll add the missing mythic permanency and get the fixed file posted up soon. Thanks for letting me know.
No problem! I'm glad to help. Other than a stray word here or there, this was the only oversight of any significance.

Eric Hinkle |

Eric Hinkle wrote:I have a question: how does Mythic alter self primarily differ from the non-mythic version? I'm a fan of transmutation spells; if and/or when I get this they'll be among the first I check out.You can change your shape additional times equal to your mythic tier, and you can cast it on other creatures. For 2 uses of mythic power, the augmented version lasts 1 hour/level.
Thanks! I really do like both those ideas. Especially the duration increase; I long thought on putting together some sort of 'Improved Alter Self' that would have a duration in hours instead of minutes.

![]() |

I've sent in the revisions to Tim, so hopefully he'll be able to pop those together once he buttons up his current product, but for those of you who just can't wait for it, BEHOLD: mythic permanency.

![]() |

Mythic Magic: Core Spells has been updated to include the missing mythic permanency spell and to fix a handful of spots with unclear wording. It's up for re-download everywhere, and if you've already bought it you should have received an email (if it missed the cutoff for approvals at Paizo on Friday, you might have to wait until Monday to re-download it here).
More mythic goodness to come soon!

![]() |

Man, really want this, since we're using a hybrid combination of the Mythic system and the D20 epic system for our 'epic level' campaign. ..but $19 for a PDF?...ERG....
Hi King,
The price for this is pretty similar to that for the Pathfinder Companion, which currently retail for $8.99 for the PDF version (some of the older ones are priced lower), and which are 32 pages (including OGL/credits/ads/etc) and have about 18,000 words of content. Mythic Magic: Core Spells is 100 pages (including OGL/credits/ads/etc) and about 45,000 words. On page count, it's about 3x the size of a Companion; on word count, it's about 2.5x the size.
Three companions in PDF form would cost $26.97, and 2.5 companions would cost $22.47, so either way Mythic Magic: Core Spells is cheaper than the comparable PDF volume from Paizo.
Paizo hardbacks, of course, are impossible to beat on price. $9.99 for PDF between 250 and 560 pages. Nobody in the 3PP world is coming anywhere within a mile of that, but if you compare Legendary Games prices to the alternative, I think you'll find it's not as crazy as it might seem.
Plus, if you want value, I think you'd be hard-pressed to find better. Give it a try. Also... watch this space and you might be very pleased in the next 24 hours...

Rachel F. Ventura |

MYTHanksgiving Black Friday sale!
All Mythic books now 33% off until Monday. Plus get Mythic Books in print!
Use Coupon Code BlackFriday2013 during checkout on our site at http://www.makeyourgamelegendary.com/

pluvia33 |

Yeah, since I'm playing a Magus in a Mythic game right now, I had to pick this up when it went on sale. But it makes me a little sad that a lot of the spells that I really want to get Mythic versions of are from the APG: Ball Lightning, Firefall, Sirocco.... Is a follow-up book (or two or three) in development for the spells in the rest of the hardcover books?

![]() |

For reasons strange and confounding, we have had a devil of a time trying to get the file to work properly with CreateSpace. I've had layout guys tear down the file and build it back up again and it's still not working. I'll poke them again and see if they've tried a new tack, but thus far we are still print-less!