
| Tinkergoth | 
 
	
 
                
                
              
            
            Jinkin already have the movie gremlin likeness. Still im hoping for mogwai.
Man, it has been way too long since I've watched those movies. My first thought when I saw the word mogwai was to wonder how you'd fit a Scottish instrumental rock band into the bestiary... took me a good thirty seconds for my brain to catch up... although, that does give me some ideas for a game...
Anyway, super excited for this release. Looks like it's got a lot of stuff I've been waiting for. I love the idea of getting some more Psychopomps. In regards to the thoughts on how many more are needed or justified, I like to think of it in a similar manner to how things stand in the Iron Druid novels (a series that I highly recommend if you enjoy silly, fairly light hearted modern fantasy. One of my friends has described it as The Dresden Files without the grim-dark). Basically all of the gods, demons, and other supernatural creatures exist. Meaning there are multiple Choosers of the Slain, like the Morrigan for the Tuatha Dé Danann, the Valkyries for the Norse and, of course, the obligatory Grim Reaper. They're all aware of each other and in general stay out of each others way, but at times they may compete or even just come to an arrangement as to who gets to take certain souls. So the same thing could apply to Golarion. Not canon, I know, but it's how I make it all fit in my head.

| Tinkergoth | 
 
	
 
                
                
              
            
            Zaister wrote:Tooth fairy sounds a bit silly to me.Check out Hellboy 2.
A thousand times yes. I loved Guillermo del Toro's take on Hellboy, and particularly the fae in the second film.
The 2011 remake of Don't Be Afraid of the Dark by Matthew Robbins and Guillermo del Toro is also a pretty awesome example of evil tooth fairies... as well as making me wonder if del Toro has some major subconscious issues with certain childhood fables.

|  Oreofox | 
| 1 person marked this as a favorite. | 
 
	
 
                
                
              
            
            For the person wishing they could find the Kaiju template from an old Dragon magazine, it is in #289. Can't help ya with finding your copy, though.
I definitely look forward to some of this. Though Cthulu and other Lovecraft-esque monsters are wastes of space for me, and I never could understand the draw of such. Of course, I don't see the fun in playing an evil character or all those demons/devils/evil outsiders; nor the draw of the World of Darkness games, or horror films, etc. But this book is still a must, as I absolutely love monster books.
I just fear the "outer dragons" are tentacle-clad creatures ala Cthulu and friends. And that makes me a sad panda.

| Sincubus | 
 
	
 
                
                
              
            
            I wonder what the handsome fello with the club is ???
Probably Grendel, I don't think Fomorian Giants look that way as they are more magical and less boney, also its 100% sure that we get Grendel as he's mentioned and Fomorians aren't.
And YES, the tooth fairies are from Hellboy me think now that James said that! The best Tooth Faeries out there!

|  James Jacobs 
                
                
                  
                    Creative Director | 
 
	
 
                
                
              
            
            Aren't they magical in their real faerytales and Myths as well?
They do come from mythology, but they're not deformed giants. We could DO them, but they'd be different from the things D&D players are used to, and as a result I'd rather not stat them up and just let folks keep using the deformed giants of their choice without worrying we overwrote them. (This is, incidentally, the same reason we called the magus what we did, and not a warlock.)
If you're looking for deformed giants or mutant giants for Pathfinder, the best bet currently are ogrekin for low CR and ash giants for higher CR foes.

| Sincubus | 
 
	
 
                
                
              
            
            JJ is on record as not wanting the Ravid, as it has a tendency to create monsters more powerful than itself.
That's easy to overcome, as the "dungeonmaster" that creates the game has the power to deside which objects will be animated and which not. Also one could encounter a Ravid that creates objects more powerful than itself so players of higher levels than the ravid itself could battle it still, as the objects are the barrier to a kill that would be easy otherwise.
Also you could just raise the CR like they did on other D&D monsters.

| Sincubus | 
 
	
 
                
                
              
            
            Another option is too make a very much different and better creature with the same ABILITY (to animate objects in an aura, coming from the positive energy plane) as the Ravid. In that way the ability and homeplane stay the same the looks of the rather silly Ravid change.
I like the Ravids abilities and its origins, but the appearance I don't care about.

| Sincubus | 
 
	
 
                
                
              
            
            I would like Firbolgs and Formorians in Pathfinder, but if they never are gonna show up I wouldn't be disappointed like I would if things like Cherufe, Buggane, Mahaha, Batibat, Fossegrim, Abaia and Kamaitachi never see the light of day in pathfinder.
I agree tho that Fomorians are very different from Cave Giants, Wood Giants and Firbolgs could be... but Firbolgs are fey and if there would be firbolgs there would also be the wild hunt.

| nighttree | 
 
	
 
                
                
              
            
            Sincubus wrote:Aren't they magical in their real faerytales and Myths as well?They do come from mythology, but they're not deformed giants. We could DO them, but they'd be different from the things D&D players are used to, and as a result I'd rather not stat them up and just let folks keep using the deformed giants of their choice without worrying we overwrote them. (This is, incidentally, the same reason we called the magus what we did, and not a warlock.)
If you're looking for deformed giants or mutant giants for Pathfinder, the best bet currently are ogrekin for low CR and ash giants for higher CR foes.
I for one would love to see a classic (Irish) treatment....I think Fomorians would make an excellent addition to the First World and the ranks of Fey.

| Pagan priest | 
 
	
 
                
                
              
            
            Sincubus wrote:Aren't they magical in their real faerytales and Myths as well?They do come from mythology, but they're not deformed giants. We could DO them, but they'd be different from the things D&D players are used to, and as a result I'd rather not stat them up and just let folks keep using the deformed giants of their choice without worrying we overwrote them. (This is, incidentally, the same reason we called the magus what we did, and not a warlock.)
If you're looking for deformed giants or mutant giants for Pathfinder, the best bet currently are ogrekin for low CR and ash giants for higher CR foes.
Mmm, not to nit-pick, but in the Celtic myths, they ARE deformed giants. Oops, I guess that I am nit-picking...
However, in the sense that the write up in D&D is closed and you'd have to totally reinvent them I suppose that it would be of questionable value to put forth all that effort.

| Pagan priest | 
 
	
 
                
                
              
            
            James Jacobs wrote:I for one would love to see a classic (Irish) treatment....I think Fomorians would make an excellent addition to the First World and the ranks of Fey.Sincubus wrote:Aren't they magical in their real faerytales and Myths as well?They do come from mythology, but they're not deformed giants. We could DO them, but they'd be different from the things D&D players are used to, and as a result I'd rather not stat them up and just let folks keep using the deformed giants of their choice without worrying we overwrote them. (This is, incidentally, the same reason we called the magus what we did, and not a warlock.)
If you're looking for deformed giants or mutant giants for Pathfinder, the best bet currently are ogrekin for low CR and ash giants for higher CR foes.
Perhaps something like a storm giant with a few more druid-like abilities?

| Matrix Dragon | 
 
	
 
                
                
              
            
            In the AP where the star spawn of Cthulu is found there is a blurb about Great Cthulu that says that he would be as powerful to a star spawn as a star spawn is to a normal person. That would put his CR at 400..... I would love to see that stat block! (Assuming a CR 1 character)
Not exactly. Generally every 2 points a CR goes up by it implies a doubling in power unless I am mistaken. So, around CR 40.
Of course, this was before they settled on the power scale of the mythic rules.

|  James Jacobs 
                
                
                  
                    Creative Director | 
 
	
 
                
                
              
            
            In the AP where the star spawn of Cthulu is found there is a blurb about Great Cthulu that says that he would be as powerful to a star spawn as a star spawn is to a normal person. That would put his CR at 400..... I would love to see that stat block! (Assuming a CR 1 character)
That was written before Mythic Adventures was anything more than a distant future possibility.
Cthulhu is CR 30. The maximum CR we can really do in the game, pretty much.

|  Mikaze | 
 
	
 
                
                
              
            
            That reminds me: I've GOT to buy that Advanced Bestiary. Saw a friend's once and every page makes me go "oooh, I want to put one of those on <monster X>"
Templates: YAY!
Great Old Ones: Hm... gonna see how they turn out.
More Bestiaries: YAAAAAY!
It really is an awesome book to have on hand.

|  Mikaze | 
 
	
 
                
                
              
            
            I can't help but wonder if there's going to be some Distant Worlds-appropriate(though not specific) aliens and robots to play with here. Inner Sea Bestiary and Distant WOrlds itself really leaves one hungering for more. :)
More complex oozes?
Plant/Aberration/Ooze/non-traditional-based player races?

| Odraude | 
| 1 person marked this as a favorite. | 
 
	
 
                
                
              
            
            James Jacobs wrote:Sincubus wrote:Aren't they magical in their real faerytales and Myths as well?They do come from mythology, but they're not deformed giants. We could DO them, but they'd be different from the things D&D players are used to, and as a result I'd rather not stat them up and just let folks keep using the deformed giants of their choice without worrying we overwrote them. (This is, incidentally, the same reason we called the magus what we did, and not a warlock.)
If you're looking for deformed giants or mutant giants for Pathfinder, the best bet currently are ogrekin for low CR and ash giants for higher CR foes.
Mmm, not to nit-pick, but in the Celtic myths, they ARE deformed giants. Oops, I guess that I am nit-picking...
However, in the sense that the write up in D&D is closed and you'd have to totally reinvent them I suppose that it would be of questionable value to put forth all that effort.
That's not completely true. Elatha and Bres were both considered to be beautiful. And some weren't ugly, they just had animal heads.
I had this post about how to do fomorians justice while keeping to the myths and not infringing on WotC's IP. I made them a bit more akin to nature-spirit titans that are sea marauders. Had the Elathan Fomorian as the highest CR and beautiful with some druid spells, had the Gabor-chind Fomorian as the more rank-and-file fomorians with the goat heads, and an unnamed fomorian that was based on Balor and his ability to poison people with his eye.
Also, if Paizo used this idea, I'd have absolutely no issues with that :)

| Dragon78 | 
 
	
 
                
                
              
            
            An Ooze based player race would be too powerful unless you make them vulnerable to crits and maybe mind-affecting effects as well.
I would like to see a plant based player race that can be effected by mind-affecting effects.
I think sky metal creatures in general would be interesting.
I agree Mikaze, Distant Worlds does leave one hungry for more.
 
	
 
     
     
    
 
       
	 
       
	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
 