Pathfinder Roleplaying Game: Bestiary 4 (OGL)

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Pathfinder Roleplaying Game: Bestiary 4 (OGL)
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Untold Horrors!

Confront the creatures that go bump in the night! Bestiary 4 presents hundreds of new monsters for use in the Pathfinder Roleplaying Game. Within this tome of terrors you'll find pitiless psychopomps and blood-drinking nosferatu, insectile formians and faceless nightgaunts, and even unique mythological horrors like Spring- Heeled Jack and Grendel himself. Yet not every creature need be an enemy, as mighty empyreal lords, primeval outer dragons, and valorous swan maidens enlist you in their epic battles!

Pathfinder Roleplaying Game: Bestiary 4 is the fourth indispensable volume of monsters for use with the Pathfinder Roleplaying Game and serves as a companion to the Pathfinder Roleplaying Game Core Rulebook and Pathfinder Roleplaying Game Bestiary. This imaginative tabletop game builds upon more than 10 years of system development and an Open Playtest featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into the new millennium.

Pathfinder Roleplaying Game Bestiary 4 includes:

  • More than 300 different monsters
  • Creatures from classic horror literature and monster films, including the colour out of space, elder things, and kaiju
  • New player-friendly races like changelings, kitsune, and nagaji
  • Entities of mythic might, from despotic demon lords and alien elohim to terrifying Great Old Ones—including Cthulhu!
  • New creatures you can construct, like clockworks and juggernauts
  • New familiars, animal companions, and other allies
  • New templates to help you get more life out of classic monsters
  • Appendices to help you find the right monster, including lists by Challenge Rating, monster type, and habitat
  • Expanded universal monster rules to simplify combat
  • Challenges for every adventure and every level of play
  • ... and much, much more!

ISBN-13: 978-1-60125-575-4

Note: This product is part of the Pathfinder Rulebook Subscription.

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The Horror Takes Center Stage....

5/5

This edition of the Bestiary series brings all the worst nightmares, not found in a traditional fantasy setting alive! Despite the horror feel, they work in any genre you might be playing. By far my favorite of the Bestiary series! The sheer creativity of the Paizo team explodes in this awesome collection of crazy!


An RPG Resource Review

5/5

Herein is a fine and fascinating array of monsters, most with supernatural aspects and worthy of songs and legends... indeed it is suggested that to make the most of them you should be also using the Mythic Adventures rules. Fitting adversaries for those who fancy themselves as such legendary heroes, perhaps...

The Introduction is mainly explanation of how each monster entry is presented, complete with handy icons used to enable you to tell at a glance the creature type and the terrain and climate that it favours. These are supplemented by appendices that list them by CR, terrain and so on thus enabling you to populate a chosen area with ease. Other appendices deal with special abilities and other details, including a fascinating section on monster creation, another on monster advancement and one on monsters as player-characters.

The main bulk of the book is composed of an alphabetical listing of the monsters. Each comes with a colour illustration and stat block, with plenty of detail and description to enable you to work out suitable uses for it and how it will behave when encountered by the party.

Beginning with the abaia, an eel with a strong regard for the environment which acts as guardian to a body of water... and turns quite nasty if you do not respect the lake it inhabits (it doesn't mind people who take only what they need, it is those who abuse nature that upsets them), there follows a fascinating array of creatures.

The almiraj, for example, looks like a cross between a rabbit and a unicorn, but it's no fluffy bunny! If nothing else, anything slain by its horn is turned to stone so if the poor almiraj wants to eat whatever it has attacked (it's apparently a carnivore), it has to eat its prey alive.

One of the weirdest is the colour out of space. This is an eerie radient incorporeal ooze that leaches life out of its surroundings until it reaches maturity, at which time it departs into the interstellar depths from which it came. If that's not enough for you, the Great Old Ones are here, so if you wish to combat Cthulhu or Hastur or the like, now you can... if you dare. Most have cults associated with them, details of which are also given.

If it's monsters out of legend that you want, there are beings such as Grendel, if you prefer more mundane ones there are gremlins or even giraffes! Undead too, and an alchemist's error called a hungry flesh, a giant ooze. To cap it all, how about an immortal ichor, which is an intelligent mass of blood from a dead evil deity...

This is indeed a collection of monsters rich and strange, ones whose very being deserve a song or story, never mind those that will be written when heroes defeat them in battle!


Lots of fun new monsters!

4/5

Read my full review on Of Dice and Pen.

Bestiary 4 contains over 300 new monsters. All the monster types are represented, although some more than others. There are many of the standards found in every Bestiary—new dinosaurs, devils, dragons—but also many unusual and bizarre creatures. It has provided me with lots of new options to throw at my players, and that’s always a good thing.


5/5

The Bestiary 4 for the Pathfinder Roleplaying Game has been one of the more favorites of the Bestiary series for me and I'd like to take a moment to tell you why.

To start, the Bestiary 4 has added everything from new types of fey to additional golems as well as the more prominent and popular Kaiju, Great Old Ones, and Empyreal Lords. Paizo's inclusion of these creatures that've gone on to become pop culture legends in their own right is a direct result of the designer's dedication to getting their monsters right. The Bestiary 4 is an awesome sourcebook and stands right up there with the Bestiary 3 in terms of 'fantasy verisimilitude,' hardening gamers resolve against such villainous foes as Cthulhu himself.

Not every book is a perfect image of idolatry however and the Bestiary 4 is no exception. While it's true that this book is littered with new baddies for your players to chase and new races for their characters to face, it is also bogged down with what seems to be an over-saturation of multiple page monsters. This isn't necessarily a bad thing, but it does seem as if several of these creatures could've used a proverbial trimming before being posted.

If you don't mind a bit of length though and you want more vile beasts for your players to square off against then the Bestiary 4 is yet another wonderful book to add to your collection and one that comes Five-Star recommended by your Severed Ronin.

Robert Beasley
"The Severed Ronin"


You probably know if you need this

5/5

This is a good Bestiary. I'd personally put it up with Bestiary 3, with both having a good mix of classic, mythological, and completely new monsters.

There's a bit of a horror them and a bit of a mythic theme, but neither is overwhelming. If you're looking for a whole book of mythic monsters, this isn't it. If you're worried the whole book is mythic monsters, there aren't that many in practice.

For me, the evocative flavor on the high CR creatures pushes it over the top. The demon lords, empyreals, and great old ones really feel like epic creatures.

If you're sure you don't need any more monsters... don't buy this book. That said, I wasn't sure if I needed any more monsters and was definitely impressed by this.

Short Version: These are sweet monsters, but only you know whether you want more monsters.


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I wonder what the handsome fello with the club is ???


Threeshades wrote:
Jinkin already have the movie gremlin likeness. Still im hoping for mogwai.

Man, it has been way too long since I've watched those movies. My first thought when I saw the word mogwai was to wonder how you'd fit a Scottish instrumental rock band into the bestiary... took me a good thirty seconds for my brain to catch up... although, that does give me some ideas for a game...

Anyway, super excited for this release. Looks like it's got a lot of stuff I've been waiting for. I love the idea of getting some more Psychopomps. In regards to the thoughts on how many more are needed or justified, I like to think of it in a similar manner to how things stand in the Iron Druid novels (a series that I highly recommend if you enjoy silly, fairly light hearted modern fantasy. One of my friends has described it as The Dresden Files without the grim-dark). Basically all of the gods, demons, and other supernatural creatures exist. Meaning there are multiple Choosers of the Slain, like the Morrigan for the Tuatha Dé Danann, the Valkyries for the Norse and, of course, the obligatory Grim Reaper. They're all aware of each other and in general stay out of each others way, but at times they may compete or even just come to an arrangement as to who gets to take certain souls. So the same thing could apply to Golarion. Not canon, I know, but it's how I make it all fit in my head.


Paizo Charter Superscriber; Pathfinder Companion, Pathfinder Accessories Subscriber; Starfinder Charter Superscriber

Tooth fairy sounds a bit silly to me.

Paizo Employee Creative Director

1 person marked this as a favorite.
Zaister wrote:
Tooth fairy sounds a bit silly to me.

Check out Hellboy 2.


Pathfinder Adventure Path Subscriber
nighttree wrote:
I wonder what the handsome fello with the club is ???

Fomorian giant? I thought I read they'd be in here. He certainly has the fomorian mug.


James Jacobs wrote:
Check out Hellboy 2.

Yeeeeesssss!!!


James Jacobs wrote:
Zaister wrote:
Tooth fairy sounds a bit silly to me.
Check out Hellboy 2.

A thousand times yes. I loved Guillermo del Toro's take on Hellboy, and particularly the fae in the second film.

The 2011 remake of Don't Be Afraid of the Dark by Matthew Robbins and Guillermo del Toro is also a pretty awesome example of evil tooth fairies... as well as making me wonder if del Toro has some major subconscious issues with certain childhood fables.


Pathfinder Adventure Subscriber
Zaister wrote:
Tooth fairy sounds a bit silly to me.

The tooth fairy is actually a very, very clever bogeyman.

Grand Lodge

1 person marked this as a favorite.

For the person wishing they could find the Kaiju template from an old Dragon magazine, it is in #289. Can't help ya with finding your copy, though.

I definitely look forward to some of this. Though Cthulu and other Lovecraft-esque monsters are wastes of space for me, and I never could understand the draw of such. Of course, I don't see the fun in playing an evil character or all those demons/devils/evil outsiders; nor the draw of the World of Darkness games, or horror films, etc. But this book is still a must, as I absolutely love monster books.

I just fear the "outer dragons" are tentacle-clad creatures ala Cthulu and friends. And that makes me a sad panda.


nighttree wrote:
I wonder what the handsome fello with the club is ???

Probably Grendel, I don't think Fomorian Giants look that way as they are more magical and less boney, also its 100% sure that we get Grendel as he's mentioned and Fomorians aren't.

And YES, the tooth fairies are from Hellboy me think now that James said that! The best Tooth Faeries out there!

Paizo Employee Creative Director

Fomorian giants as they exist in D&D are closed content and not something we can use in Pathfinder.


Aren't they magical in their real faerytales and Myths as well?

Paizo Employee Creative Director

Sincubus wrote:
Aren't they magical in their real faerytales and Myths as well?

They do come from mythology, but they're not deformed giants. We could DO them, but they'd be different from the things D&D players are used to, and as a result I'd rather not stat them up and just let folks keep using the deformed giants of their choice without worrying we overwrote them. (This is, incidentally, the same reason we called the magus what we did, and not a warlock.)

If you're looking for deformed giants or mutant giants for Pathfinder, the best bet currently are ogrekin for low CR and ash giants for higher CR foes.


Pathfinder Adventure Path, Rulebook Subscriber

That is disappointing...the DnD formorians I always thought were rather lame when compared the actual versions from legend. Maybe at some point we could get them under their alternative name, Fomor.


I think that giant on the cover is deformed enough!

Are the Firbolgs in the same boat as the Fomorians btw? Cuz Firbolgs are also very different in D&D from their real mythology roots.


I am not holding my breath for the Ravid, Sincubus, but I would be happy to see it if it was in here.

So if the tooth faeries are like the ones from hellboy does that mean we get a swarm version?

Well Firbolgs and Fomorians are from myth so we can still get some incarnation of them one day.


JJ is on record as not wanting the Ravid, as it has a tendency to create monsters more powerful than itself.


Evil Midnight Lurker wrote:
JJ is on record as not wanting the Ravid, as it has a tendency to create monsters more powerful than itself.

That's easy to overcome, as the "dungeonmaster" that creates the game has the power to deside which objects will be animated and which not. Also one could encounter a Ravid that creates objects more powerful than itself so players of higher levels than the ravid itself could battle it still, as the objects are the barrier to a kill that would be easy otherwise.

Also you could just raise the CR like they did on other D&D monsters.


Alternatively, they could lower the caster level of the Animate Object. 20th Caster Level is a bit much.


Or they could just make the Ravid a higher CR.


Another option is too make a very much different and better creature with the same ABILITY (to animate objects in an aura, coming from the positive energy plane) as the Ravid. In that way the ability and homeplane stay the same the looks of the rather silly Ravid change.

I like the Ravids abilities and its origins, but the appearance I don't care about.


James Jacobs wrote:
Fomorian giants as they exist in D&D are closed content and not something we can use in Pathfinder.

I think the Cave Giant already covers it very well.

And most firbolgs I've seen so far are pretty close to Wood Giants.


James Jacobs wrote:
Zaister wrote:
Tooth fairy sounds a bit silly to me.
Check out Hellboy 2.

And there is also the Don't be Afraid of the Dark remake version. Which is my opinion is far more sadistic.


Well then, give the Tooth Fairy the looks of the Hellboy version and the behavior of the Don't be afraid of the Dark Remake version :P


2 people marked this as a favorite.

I would prefer the hellboy II version for tooth faeries but would like stats for the fey from Don't Be Afraid of the Dark remake.

Fomorians are nothing like cave giants in myth and the firbolgs are fey that look like giants(well giant scotts or irish).


I would like Firbolgs and Formorians in Pathfinder, but if they never are gonna show up I wouldn't be disappointed like I would if things like Cherufe, Buggane, Mahaha, Batibat, Fossegrim, Abaia and Kamaitachi never see the light of day in pathfinder.

I agree tho that Fomorians are very different from Cave Giants, Wood Giants and Firbolgs could be... but Firbolgs are fey and if there would be firbolgs there would also be the wild hunt.


1 person marked this as a favorite.

Just had a crazy thought.

Cthulhu vs Tarrasque: Battle for Golarion.

*Queue Godzilla Theme music.*


2 people marked this as a favorite.
Pathfinder Adventure Path, Companion, Lost Omens, Rulebook, Starfinder Adventure Path Subscriber
Fallen_Mage wrote:

Just had a crazy thought.

Cthulhu vs Tarrasque: Battle for Golarion.

*Queue Godzilla Theme music.*

"No matter who wins, we lose!"


1 person marked this as a favorite.

It would be like Godzilla vs Hedorah(smog monster).


James Jacobs wrote:
Fomorian giants as they exist in D&D are closed content and not something we can use in Pathfinder.

Rats! I so like those twisted horrors.


2 people marked this as a favorite.

I still want to see Fomorians and Firbolgs in some incarnation as long as they are fey and/or giants.


Dragon78 wrote:
It would be like Godzilla vs Hedorah(smog monster).

Yes, yes it would. I can even see Hedorah's roar fitting perfectly for Cthulhu.


I thought that the Pan in Pan's Labyrinth was scary. This was done by Del Toro too wasn't it?


Shalafi2412 wrote:
I thought that the Pan in Pan's Labyrinth was scary. This was done by Del Toro too wasn't it?

Yes it was. His films often have good creatures.


I would like to see the strange creature from Pan's Labrynth with it's eyes in the palm of it's hands stated up.


I am truly looking forward to this. I really enjoy the bestiary books with the fantastic illustrations and backgrounds.

I'm also glad I proof read this before I posted because I can't tell you what auto correct changed bestiary into.


So many things I want see in this book.

So many surprises I am sure I will actually find.


2 people marked this as a favorite.

I actually don't mind having non-deformed Fomorians. I'd prefer just having them in the game.


James Jacobs wrote:
Sincubus wrote:
Aren't they magical in their real faerytales and Myths as well?

They do come from mythology, but they're not deformed giants. We could DO them, but they'd be different from the things D&D players are used to, and as a result I'd rather not stat them up and just let folks keep using the deformed giants of their choice without worrying we overwrote them. (This is, incidentally, the same reason we called the magus what we did, and not a warlock.)

If you're looking for deformed giants or mutant giants for Pathfinder, the best bet currently are ogrekin for low CR and ash giants for higher CR foes.

I for one would love to see a classic (Irish) treatment....I think Fomorians would make an excellent addition to the First World and the ranks of Fey.


James Jacobs wrote:
Sincubus wrote:
Aren't they magical in their real faerytales and Myths as well?

They do come from mythology, but they're not deformed giants. We could DO them, but they'd be different from the things D&D players are used to, and as a result I'd rather not stat them up and just let folks keep using the deformed giants of their choice without worrying we overwrote them. (This is, incidentally, the same reason we called the magus what we did, and not a warlock.)

If you're looking for deformed giants or mutant giants for Pathfinder, the best bet currently are ogrekin for low CR and ash giants for higher CR foes.

Mmm, not to nit-pick, but in the Celtic myths, they ARE deformed giants. Oops, I guess that I am nit-picking...

However, in the sense that the write up in D&D is closed and you'd have to totally reinvent them I suppose that it would be of questionable value to put forth all that effort.


nighttree wrote:
James Jacobs wrote:
Sincubus wrote:
Aren't they magical in their real faerytales and Myths as well?

They do come from mythology, but they're not deformed giants. We could DO them, but they'd be different from the things D&D players are used to, and as a result I'd rather not stat them up and just let folks keep using the deformed giants of their choice without worrying we overwrote them. (This is, incidentally, the same reason we called the magus what we did, and not a warlock.)

If you're looking for deformed giants or mutant giants for Pathfinder, the best bet currently are ogrekin for low CR and ash giants for higher CR foes.

I for one would love to see a classic (Irish) treatment....I think Fomorians would make an excellent addition to the First World and the ranks of Fey.

Perhaps something like a storm giant with a few more druid-like abilities?


In the AP where the star spawn of Cthulu is found there is a blurb about Great Cthulu that says that he would be as powerful to a star spawn as a star spawn is to a normal person. That would put his CR at 400..... I would love to see that stat block! (Assuming a CR 1 character)


Matthulu wrote:
In the AP where the star spawn of Cthulu is found there is a blurb about Great Cthulu that says that he would be as powerful to a star spawn as a star spawn is to a normal person. That would put his CR at 400..... I would love to see that stat block! (Assuming a CR 1 character)

Not exactly. Generally every 2 points a CR goes up by it implies a doubling in power unless I am mistaken. So, around CR 40.

Of course, this was before they settled on the power scale of the mythic rules.

Paizo Employee Creative Director

Matthulu wrote:
In the AP where the star spawn of Cthulu is found there is a blurb about Great Cthulu that says that he would be as powerful to a star spawn as a star spawn is to a normal person. That would put his CR at 400..... I would love to see that stat block! (Assuming a CR 1 character)

That was written before Mythic Adventures was anything more than a distant future possibility.

Cthulhu is CR 30. The maximum CR we can really do in the game, pretty much.

Contributor

Are there any other CR 30s? Or is Great Cthulhu in a class of his own?

Silver Crusade

TerrorTigr wrote:

That reminds me: I've GOT to buy that Advanced Bestiary. Saw a friend's once and every page makes me go "oooh, I want to put one of those on <monster X>"

Templates: YAY!
Great Old Ones: Hm... gonna see how they turn out.
More Bestiaries: YAAAAAY!

It really is an awesome book to have on hand.

Silver Crusade

I can't help but wonder if there's going to be some Distant Worlds-appropriate(though not specific) aliens and robots to play with here. Inner Sea Bestiary and Distant WOrlds itself really leaves one hungering for more. :)

More complex oozes?

Plant/Aberration/Ooze/non-traditional-based player races?


2 people marked this as a favorite.
Pathfinder Adventure Subscriber

Starmetal-based oozes, perhaps?


1 person marked this as a favorite.
Pagan priest wrote:
James Jacobs wrote:
Sincubus wrote:
Aren't they magical in their real faerytales and Myths as well?

They do come from mythology, but they're not deformed giants. We could DO them, but they'd be different from the things D&D players are used to, and as a result I'd rather not stat them up and just let folks keep using the deformed giants of their choice without worrying we overwrote them. (This is, incidentally, the same reason we called the magus what we did, and not a warlock.)

If you're looking for deformed giants or mutant giants for Pathfinder, the best bet currently are ogrekin for low CR and ash giants for higher CR foes.

Mmm, not to nit-pick, but in the Celtic myths, they ARE deformed giants. Oops, I guess that I am nit-picking...

However, in the sense that the write up in D&D is closed and you'd have to totally reinvent them I suppose that it would be of questionable value to put forth all that effort.

That's not completely true. Elatha and Bres were both considered to be beautiful. And some weren't ugly, they just had animal heads.

I had this post about how to do fomorians justice while keeping to the myths and not infringing on WotC's IP. I made them a bit more akin to nature-spirit titans that are sea marauders. Had the Elathan Fomorian as the highest CR and beautiful with some druid spells, had the Gabor-chind Fomorian as the more rank-and-file fomorians with the goat heads, and an unnamed fomorian that was based on Balor and his ability to poison people with his eye.

Also, if Paizo used this idea, I'd have absolutely no issues with that :)


An Ooze based player race would be too powerful unless you make them vulnerable to crits and maybe mind-affecting effects as well.

I would like to see a plant based player race that can be effected by mind-affecting effects.

I think sky metal creatures in general would be interesting.

I agree Mikaze, Distant Worlds does leave one hungry for more.

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