Pathfinder Module: The Dragon's Demand (PFRPG)

4.20/5 (based on 23 ratings)
Pathfinder Module: The Dragon's Demand (PFRPG)
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Founded by a famous dragonslayer, the small town of Belhaim has become a sleepy rural community just off the beaten path, a settlement where everyone knows everyone and strangers are the talk of the town. But when Belhaim’s peace and quiet is shattered by the sudden collapse of the last standing tower of its founder’s castle, things quickly bloom out of control. Why were there bodies of kobolds amid the rubble? What’s the sinister secret behind the strange sounds of flapping wings in the night? And what’s happened to local wizard Balthus Hunclay, who’s not answering knocks on his door? The collapsed tower had long been an eyesore to the cantankerous old man—could he have had something to do with its destruction? And what of the rumors of strange stirrings in nearby Dragonfen? Has Belhaim’s ancient draconic nemesis returned?

"The Dragon’s Demand" is a deluxe super-adventure for 1st-level characters, and includes 64 action-packed pages of adventure and new monsters, plus a beautiful double-sided, full-color poster map of the town of Belhaim and an important miniatures-scale battleground! Players can expect to reach 7th level by the time they complete this epic adventure—if they manage to survive the wrath of a dragon when his demands aren’t met!

Written by Mike Shel.
Cover Art by Lars Grant-West.

Pathfinder Modules are 64-page, high-quality, full-color, adventures using the Open Game License to work with both the Pathfinder Roleplaying Game and the standard 3.5 fantasy RPG rules set. This Pathfinder Module includes new monsters, treasure, a double-sided poster map, and a fully detailed bonus location that can be used as part of the adventure or in any other game!

ISBN-13: 978-1-60125-527-3

Bring your campaign to life!
The Dragon's Demand SoundPack from Syrinscape is a complete audio solution when playing The Dragon's Demand adventure.

The Dragon's Demand is sanctioned for use in Pathfinder Society Organized Play. Its Chronicle Sheet and additional rules for running this module are a free download (356 KB zip/PDF).

Other Resources: This product is also available on the following platforms:

Hero Lab Online
SoundSet on Syrinscape
Archives of Nethys

Note: This product is part of the Pathfinder Adventure Subscription.

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Are there errors or omissions in this product information? Got corrections? Let us know at store@paizo.com.

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Good start to a new format

4/5

Read my full review on Of Dice and Pen.

The Dragon’s Demand is a bold start to a new format for Pathfinder Modules. My criticisms of the NPCs aside, I do still think it is an excellent adventure. It has a great opening, a strong plot, and the dragon himself makes for an excellent and very challenging adversary. The adventure will provide many sessions of fun for a new party just starting out on the road to adventure.


New Format Brings New Excitment! A++++++++++

5/5

First lets talk about Paizo's new format for the module line. One word FANTASTIC! More Sandbox style play is intermixed with a more versatile adventure for the PCs. The Map of Belhaim is seriously the most gorgeous Map of a town I have seen. Perfect for giving those detailed accounts of where everything is for the PC's to explore. The book laid out the Town beautifully. I especially liked the Chart of how many people reside in a specific place and how the are indifferent or otherwise from the group...brilliant. Pair this with the fact Paizo put out the superb Gamemastery Card set as well as the Unbelievably cool CALLOUS JACK Paper Minis to compliment the set. Overall I am excited to be a Pathfinder Fan when this type of quality product is put out. Really solidifies my belief Im playing the right game at the right time.

Now the Module itself. I really like how they left room in there for me to fill in the blanks and build upon what they had. The story was simplistic yet giving that element of fresh intrigue for the characters to REALLY see some different things while still holding true to the classics. The Art inside was very well laid out and colorful. Almost had a hint of "Old School" feel to it.

Thank you PAIZO for really delivering a TRUE Module. Mixing Sandbox with the story is EXACTLY what has been missing from Modules and adventures in the past. It gives that flexibility for the GM to present the players a REAL world to live and play in!


A great move, the dragon compells you

5/5

This module is a joy to run and perfect to aim towards new players without much worry. Brilliant layout, great pacing and good locations with enough detail for a VERY easy DM.

It is late and words are failing me somewhat but I will say, the artwork is great (aside from the dragon itself which just looks off), the maps are well put together and manage to be very interactive with a lot of options on the roleplay side of things for the less aggressive party members.

If you are looking for a good starting module, a fun one off with an old style feel but with paizo signature detailing look no further than this, I can say without any shadow of a doubt this is the best first level module I have seen.

Run it without exp however as while I wouldn't agree with many complaints leveled at this module I would say that the speed that you will be giving out EXP is just silly and detrimental to the pacing of the game.

Art: 10
Layout: 9
Plot: 7.5
Overall Enjoyment: 9
Simple, easy, but worth it.

(a quick edit, there are 6 "dungeons" in total, 2 of which are a manor and a cathedral with VERY small underground sections. I would suggest reading the module before judging it too dungeon heavy. My group ended up doing some interesting things and avoided an entire dungeon as it was)


A Book Full of Dungeons...

2/5

...and not much more. Dragon's Demand does have four pages on the town of Belhaim, and a creative mechanism about midway through to advance the story, but a grand total of six(!) dungeons represent the rest of this book. There is very little NPC development and very little time spent on a very basic plot.

It's unfortunate that Dragon's Demand is the first of the expanded module format. There is nothing Dragon's Demand contains that could not have been accomplished in the old, 32-page format. All it actually manages to do is stuff in a greater number of dungeons and stat-blocks. There are so many dungeons that their maps have to both line the inside covers and be placed in the interior.

I purchased Dragon's Demand because I was looking forward to a developed Belhaim with fleshed-out NPCs and a solid low-level storyline with twists and turns. I was eagerly awaiting a departure from the 32-page module line, in which the requisite maps and stat blocks left very little room for very much else. I was tantalized by the variety of quests and side-quests on Page 3, and the opening sentence of "Getting Started" on Page 5 was what really drew me in:

Dragon's Demand, Getting Started wrote:
A large part of the adventure is getting to know the people of Belhaim and exploring its hinterlands...

Six dungeons of room descriptions and stat blocks later, I now know how wrong that sentence is. In the end, this is all that Dragon's Demand is:

-Start PCs at Level 1.
-Grind for XP until Level 6-7.
-Hand out a heck of a lot of magic items, putting the PCs waaaaaay over their wealth-by-level. (Even a 54,000GP rod!).
-Fight a dragon.

That second step, the XP grind, is wholly unnecessary. So is the third, but treasure handouts don't take up many pages. It's as if Paizo has shackled itself to its own XP progression table, and Dragon's Demand is the result of feeling the need to cram all that XP into 64 pages, solely to reach an arbitrary level target. James Jacobs has previously confirmed this problem, though within the context of APs.

I wonder, if that arbitrary level target had been something lower, say level 5, if Dragon's Demand would not have turned out to be the definition of an XP grindfest. The question becomes, will Paizo make the same mistake again?

Will the now-quarterly Module line contain intriguing, ambitious 64-page adventures, or is it doomed to be filled with 64-page XP grinds?

-Matt


Terrific Module

5/5

The group that I play with does not have time for large intricate campaigns so this fits the bill perfectly. Great detail and npc bacground plus great but simple storyline. Also with the way it is written a gm could easily start several sidequests from the module. Terrific! Hope to see more from Mr. Shel.


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If the new module format better suits the passions and interests of the creators at Paizo, then I am for this change. That's the main (if not only) criterion for me, actually.

Bigger modules mean I can probably cannibalize from locations, ideas, and better inspiration. If the authors are having a blast then I'm more inclined to have a blast, too.


I have a question...

Is the idea of the dragon being the Big Bad not supposed to be apparent to the characters right off? I can understand putting "Dragon" in the title to increase sales, but I'm thinking it might be good to put out an alternative title out there so we can (as we so often do!) fool our players...

Paizo Employee Creative Director

1 person marked this as a favorite.
The Rot Grub wrote:

I have a question...

Is the idea of the dragon being the Big Bad not supposed to be apparent to the characters right off? I can understand putting "Dragon" in the title to increase sales, but I'm thinking it might be good to put out an alternative title out there so we can (as we so often do!) fool our players...

The idea that the dragon is the main goal of the adventure is not intended to be known by the characters at the start of the adventure, no. But if the players know that... that creates some fun anticipation, in the same way knowing some of the surprises and plot elements of a movie you learn from a movie's trailer can enhance your anticipation and enjoyment of the movie.

If you want to fool your players... just keep the adventure hidden behind the screen. And look into keeping them off the internet, I guess...

Dark Archive

Does the new 64 page format mean more art or is it all story/maps?


James Jacobs wrote:
...And look into keeping them off the internet, I guess...

Heh, that's THE major challenge as GM these days, I reckon. :D

Paizo Employee Chief Technical Officer

1 person marked this as a favorite.
Kevin Mack wrote:
Does the new 64 page format mean more art or is it all story/maps?

If you divide the number of pieces of art in a product by the number of pages, you get the average art-per-page count. That number should actually increase slightly with the higher page count. So, in general, expect fractionally more than double the art when compared to the old format.

(The reason for this is that doubling the page count actually gives us more than twice as many "content" pages, because we don't need to double things like the title page, OGL, ads, or the like.)


Enlight_Bystand wrote:
John Doe 207 357 wrote:
I would like to see how this module stand up since a dragon would normally be a major threat and would be a difficult task for starting 1st level players to handle.
They'll be 6-7th level by the end, which would make a CR 9-10 Dragon a good end encounter

The weakest adult dragon in the Bestiary is CR10. So are we expecting the weakest of adult dragons to be the menace in this module?


John Doe 207 357 wrote:
Enlight_Bystand wrote:
John Doe 207 357 wrote:
I would like to see how this module stand up since a dragon would normally be a major threat and would be a difficult task for starting 1st level players to handle.
They'll be 6-7th level by the end, which would make a CR 9-10 Dragon a good end encounter
The weakest adult dragon in the Bestiary is CR10. So are we expecting the weakest of adult dragons to be the menace in this module?

Does it have to be an adult?

Paizo Employee Creative Director

I'm not ready to reveal much more about the adventure, but the dragon the PCs will be facing in the adventure is NOT a pushover.

Further... the adventure is DESIGNED to be one that builds your PCs up to face a dragon. There's more ways to do that than just XP.


Hmm..Maybe there's a dragonslaying sword or something. That trope of running off on a quest first to get the special magic weapon to slay the 'unkillable' beast is one that's not terribly easy to model in D&D, in my experience.

Dark Archive

BPorter wrote:

At first blush, I was a bit put off by the announced change. However, taking a step back, most of my favorite modules (regardless of publisher) were a series of modules that provided a longer story arc (Curse of Immortality, Slavelords, etc.), so I think the potential is very high for the modules to take on the traits of module-series that I like so much.

While those are great, your leaving out that in addition to slavelords, they also put out adventures that were NOT a series of modules. Things you can drop into spots if necessary.

Longer adventures might be great. It remains to be seen. I would have liked to see a bit of both myself. Longer ones to get started, but I also liked the shorter ones I can drop into campaigns- a couple that were useful to a city Ptolus style game, another few that you can build up before sending folks out to slumbering Tsar, Or modules like the one with the fey and the carnival that went bloody, Carnival of Tears, that you can drop into a game as your party as traveling from A to B, in a little town along the way.

Its what I really miss about Dungeon magazine.

So the 64 page modules is a bit of a mixed bag.


carmachu wrote:
BPorter wrote:

At first blush, I was a bit put off by the announced change. However, taking a step back, most of my favorite modules (regardless of publisher) were a series of modules that provided a longer story arc (Curse of Immortality, Slavelords, etc.), so I think the potential is very high for the modules to take on the traits of module-series that I like so much.

While those are great, your leaving out that in addition to slavelords, they also put out adventures that were NOT a series of modules. Things you can drop into spots if necessary.

Longer adventures might be great. It remains to be seen. I would have liked to see a bit of both myself. Longer ones to get started, but I also liked the shorter ones I can drop into campaigns- a couple that were useful to a city Ptolus style game, another few that you can build up before sending folks out to slumbering Tsar, Or modules like the one with the fey and the carnival that went bloody, Carnival of Tears, that you can drop into a game as your party as traveling from A to B, in a little town along the way.

Its what I really miss about Dungeon magazine.

So the 64 page modules is a bit of a mixed bag.

I've actually noticed that the PFS Scenarios do a good job of having adventures that fill in the gaps. Plus they are scaleable which is nice. I see them replacing the Adventure Modules at being, well, modules. Check them out. They tend to be good even if you aren't in PFS.

The Exchange

Odraude wrote:
carmachu wrote:
BPorter wrote:

At first blush, I was a bit put off by the announced change. However, taking a step back, most of my favorite modules (regardless of publisher) were a series of modules that provided a longer story arc (Curse of Immortality, Slavelords, etc.), so I think the potential is very high for the modules to take on the traits of module-series that I like so much.

While those are great, your leaving out that in addition to slavelords, they also put out adventures that were NOT a series of modules. Things you can drop into spots if necessary.

Longer adventures might be great. It remains to be seen. I would have liked to see a bit of both myself. Longer ones to get started, but I also liked the shorter ones I can drop into campaigns- a couple that were useful to a city Ptolus style game, another few that you can build up before sending folks out to slumbering Tsar, Or modules like the one with the fey and the carnival that went bloody, Carnival of Tears, that you can drop into a game as your party as traveling from A to B, in a little town along the way.

Its what I really miss about Dungeon magazine.

So the 64 page modules is a bit of a mixed bag.

I've actually noticed that the PFS Scenarios do a good job of having adventures that fill in the gaps. Plus they are scaleable which is nice. I see them replacing the Adventure Modules at being, well, modules. Check them out. They tend to be good even if you aren't in PFS.

Exactly that. PFS is even easier to drop into a campaign than the modules were, because it's so small. With the new format, modules could become better adventures because they wouldn't be quite as starved for space.

Dark Archive

1 person marked this as a favorite.
Odraude wrote:

I've actually noticed that the PFS Scenarios do a good job of having adventures that fill in the gaps. Plus they are scaleable which is nice. I see them replacing the Adventure Modules at being, well, modules. Check them out. They tend to be good even if you aren't in PFS.

Unfortunately, they don't sell them in print form. Which makes them useless to me. I'm not a PDF person. I like dead tree form. I've got every module they put out, but unless they start publishing PFS scenarios in other then PDF, wont do me any good.

The Exchange

carmachu wrote:
Odraude wrote:

I've actually noticed that the PFS Scenarios do a good job of having adventures that fill in the gaps. Plus they are scaleable which is nice. I see them replacing the Adventure Modules at being, well, modules. Check them out. They tend to be good even if you aren't in PFS.

Unfortunately, they don't sell them in print form. Which makes them useless to me. I'm not a PDF person. I like dead tree form. I've got every module they put out, but unless they start publishing PFS scenarios in other then PDF, wont do me any good.

PDF + print in full color and put in a nice binder = buying print product.

Dark Archive

Lord Snow wrote:


PDF + print in full color and put in a nice binder = buying print product.

No its not. No matter how many times you or others say it, its not the same thing. I have tons of PDF's from my subscription time with piazo that sit unused. No interest in printing my own stuff.


Well, that sounds like a problem no one can really help with.

As for me, I'll take printing it over buying the hard cover any day. Because I'm a broke mother and it really is the same thing except for new book smell. Which is a luxury.

The Exchange

carmachu wrote:
Lord Snow wrote:


PDF + print in full color and put in a nice binder = buying print product.

No its not. No matter how many times you or others say it, its not the same thing. I have tons of PDF's from my subscription time with piazo that sit unused. No interest in printing my own stuff.

I can see why you'd PREFER a print copy rather than printing a PDF yourself, but I'm saying if you prefer shorter modules, your best option now is to do just that, with PFS scenarios. If you'd rather switch to bigger modules than print out the smaller ones... good for you! the longer modules look awesome :D


Is the cover image ever going to be updated?


Shalafi2412 wrote:
Is the cover image ever going to be updated?

It will be eventually. ;)

Dark Archive

Odraude wrote:

Well, that sounds like a problem no one can really help with.

As for me, I'll take printing it over buying the hard cover any day. Because I'm a broke mother and it really is the same thing except for new book smell. Which is a luxury.

Its not really a problem per say. Its preference really. I understand I'm not the target audience anymore really- even though I had multiple subscriptions from the beginning till last july when I cancelled tem. I have tons of PDF's that really don't get used, somewhere in the neighbood of over 200 from the subscriptions.....and downloaded maybe 6. I really have no use for PDF, nor printing.

Its ok, I have most of the dungeon magazines to draw from plus paizo's and other modules.

Contributor

1 person marked this as a favorite.
Shalafi2412 wrote:
Is the cover image ever going to be updated?

The cover is by Lars Grant-West and it is brilliant.

Sovereign Court

As far as use for PFS ... will the longer format change the payout for playing through a module from 3XP/4PP to a higher level?

I've been running modules for our local PFS Lodge over the last 2 months and have managed to have the modules be complete over an 8.5-10.5 hour window. The longer format will most likely axe these newer modules from consideration as it will require more than a single day commitment.

Liberty's Edge

carmachu wrote:
Odraude wrote:

Well, that sounds like a problem no one can really help with.

As for me, I'll take printing it over buying the hard cover any day. Because I'm a broke mother and it really is the same thing except for new book smell. Which is a luxury.

Its not really a problem per say. Its preference really. I understand I'm not the target audience anymore really- even though I had multiple subscriptions from the beginning till last july when I cancelled tem. I have tons of PDF's that really don't get used, somewhere in the neighbood of over 200 from the subscriptions.....and downloaded maybe 6. I really have no use for PDF, nor printing.

Its ok, I have most of the dungeon magazines to draw from plus paizo's and other modules.

Kinko's could take the files and print them in book quality for you. Just a thought.


The trouble with the PF scenarios is that it's lots of different files - given the copy protection, my printer isnt terribly enthused about working with them.

Personally, I'd love to be able to buy a season in a single file, even if it were just all the PDFs sequentially with some kind of generic cover. I suspect the market for that is close to single figures though. :(


Mike Shel wrote:
Shalafi2412 wrote:
Is the cover image ever going to be updated?
The cover is by Lars Grant-West and it is brilliant.

Nice to know but even better to see.


Steve Geddes wrote:
Personally, I'd love to be able to buy a season in a single file, even if it were just all the PDFs sequentially with some kind of generic cover. I suspect the market for that is close to single figures though. :(

Pretty sure you can, sir! Go to the link below!

http://paizo.com/products/btpy8wts?Pathfinder-Society-Scenario-Season-3-PDF -Bundle

Except there should be no space between PDF-Bundle


Isnt that a zip file of lots of individual scenarios? What I mean is I'd like to have one continuous PDF file.

Webstore Gninja Minion

Steve Geddes wrote:
Isnt that a zip file of lots of individual scenarios? What I mean is I'd like to have one continuous PDF file.

It is a ZIP file of the individual scenarios, not a continuous PDF file. Having it broken into individual scenarios allows us to update each one individually (if needed).

Paizo Employee Chief Technical Officer

Heine Stick wrote:
Shalafi2412 wrote:
Is the cover image ever going to be updated?
It will be eventually. ;)

Here's how it works:

We send stuff to the printer. Within a couple of weeks, the printer generates a proof. We then approve the proof—and this is the first point where things are considered final. Finally, about once a month, we go through and update images for all of the stuff that has been finalized since the last time we updated images.

We just sent this product to the printer, so the other steps should all be happening in the coming weeks.


Liz Courts wrote:
Steve Geddes wrote:
Isnt that a zip file of lots of individual scenarios? What I mean is I'd like to have one continuous PDF file.
It is a ZIP file of the individual scenarios, not a continuous PDF file. Having it broken into individual scenarios allows us to update each one individually (if needed).

Thanks, Liz. I figured there'd be lots of good reasons. I'll just have to hope my printer goes through a quiet period..


Pathfinder Adventure Path, Rulebook, Starfinder Roleplaying Game Subscriber
the Haunted Jester wrote:
Any chance of a Pathfinder Battles Encounter pack to accompany this set?

That would be INCREDIBLY awesome ... feasible ... don't know ... but AWESOME ... heck yeah!

~Dean


Does the module begin from a town or already on the road? Looking forward to run this and want to get players backgrounds ideas.

RPG Superstar Season 9 Top 16

But the whole point of the module line is to have LESS content than Adventure Paths.

The bigger they are, the harder they are to integrate into your campaign.


2 people marked this as a favorite.

I'd say the modules, even with this latest increase in page count, are still not even close to the adventure paths in terms of content. 64 pages vs. 500+ pages.

While I certainly agree that bigger modules prove more difficult to insert into existing campaigns, one of THE biggest complaints I saw for many modules prior to this increase in page count was that some of them were too short to do the subject matter justice.

So now we have 3 tiers when it comes to Pathfinder modules: Pathfinder Society scenarios, Pathfinder Modules, and the Pathfinder Adventure Paths. So there's something for everyone here, I think.


1 person marked this as a favorite.

You mean like we had 3 tiers before? Scenarios, modules and APs?

The modules are just longer now. They were always bigger than scenarios.


thejeff wrote:

You mean like we had 3 tiers before? Scenarios, modules and APs?

The modules are just longer now. They were always bigger than scenarios.

Hehe fair enough. The difference between Pathfinder Society scenarios and the new modules and what they each offer is much clearer now, though, and that was the point I tried (and failed) to make. Pathfinder Society scenarios are one-shots that are easily inserted into existing campaigns, the Pathfinder Modules are now small campaigns in their own right, and the Pathfinder Adventure Paths are career-spanning campaigns.

Sovereign Court

I think the new format is good, and I can't wait for them.


I'm hoping that the battlemaps in the PDF will be better for use with a VTT.

Paizo Employee Creative Director

Ratbane wrote:
Does the module begin from a town or already on the road? Looking forward to run this and want to get players backgrounds ideas.

You start in situ, having just arrived at the town of Belhaim.

Silver Crusade

James Jacobs wrote:
Ratbane wrote:
Does the module begin from a town or already on the road? Looking forward to run this and want to get players backgrounds ideas.
You start in situ, having just arrived at the town of Belhaim.

In Situ? I thought this was in Taldor!

Paizo Employee Creative Director

uriel222 wrote:
James Jacobs wrote:
Ratbane wrote:
Does the module begin from a town or already on the road? Looking forward to run this and want to get players backgrounds ideas.
You start in situ, having just arrived at the town of Belhaim.
In Situ? I thought this was in Taldor!

Ha.

RPG Superstar Season 9 Top 16

I'm also worried that this module will "wussify" dragons. Of course, there's more than one way to defeat a foe than fight them, but if that's how the dragon is defeated...

Contributor, RPG Superstar 2010 Top 4

Cyrad wrote:
I'm also worried that this module will "wussify" dragons. Of course, there's more than one way to defeat a foe than fight them, but if that's how the dragon is defeated...

I would count on the author Mike Shel to deliver a satisfying conclusion.

Sovereign Court

I'm still not clear how the module will link in to PFS play. If it will take 1st level PCs to 6th-7th by the end, will PFS PCs be looking at the same kind of raise in level? Or will the modules be treated like the APs, where only part of the module will be sanctioned for PFS play?

Contributor

3 people marked this as a favorite.
Jim Groves wrote:
Cyrad wrote:
I'm also worried that this module will "wussify" dragons. Of course, there's more than one way to defeat a foe than fight them, but if that's how the dragon is defeated...

I would count on the author Mike Shel to deliver a satisfying conclusion.

The dragon, an aficionado of Taldan high culture, agrees to cease his depredations if the party can get him season tickets to the Oppara Opera House.

However, getting those tickets is an incredible challenge.

Wussified, indeed.

Paizo Employee Creative Director

2 people marked this as a favorite.
Cyrad wrote:
I'm also worried that this module will "wussify" dragons. Of course, there's more than one way to defeat a foe than fight them, but if that's how the dragon is defeated...

If you bring a 20th level character into the adventure, the dragon will be a chump, yes.

If you play the adventure as written, for a starting group of 1st level characters, the dragon will not feel like a pushover. Trust me.


1 person marked this as a favorite.
Mike Shel wrote:
Jim Groves wrote:
Cyrad wrote:
I'm also worried that this module will "wussify" dragons. Of course, there's more than one way to defeat a foe than fight them, but if that's how the dragon is defeated...

I would count on the author Mike Shel to deliver a satisfying conclusion.

The dragon, an aficionado of Taldan high culture, agrees to cease his depredations if the party can get him season tickets to the Oppara Opera House.

However, getting those tickets is an incredible challenge.

Wussified, indeed.

And then the difficult task of convincing the opera house manager to allow a dragon to attend, and figuring out the logistics of getting a grown dragon good seating.

It's a challenge unlike any you've faced before. :P


Mechalibur wrote:
Mike Shel wrote:
Jim Groves wrote:
Cyrad wrote:
I'm also worried that this module will "wussify" dragons. Of course, there's more than one way to defeat a foe than fight them, but if that's how the dragon is defeated...

I would count on the author Mike Shel to deliver a satisfying conclusion.

The dragon, an aficionado of Taldan high culture, agrees to cease his depredations if the party can get him season tickets to the Oppara Opera House.

However, getting those tickets is an incredible challenge.

Wussified, indeed.

And then the difficult task of convincing the opera house manager to allow a dragon to attend, and figuring out the logistics of getting a grown dragon good seating.

It's a challenge unlike any you've faced before. :P

I've got say, that would be an awesome adventure.

Contributor

Mechalibur wrote:
Mike Shel wrote:
Jim Groves wrote:
Cyrad wrote:
I'm also worried that this module will "wussify" dragons. Of course, there's more than one way to defeat a foe than fight them, but if that's how the dragon is defeated...

I would count on the author Mike Shel to deliver a satisfying conclusion.

The dragon, an aficionado of Taldan high culture, agrees to cease his depredations if the party can get him season tickets to the Oppara Opera House.

However, getting those tickets is an incredible challenge.

Wussified, indeed.

And then the difficult task of convincing the opera house manager to allow a dragon to attend, and figuring out the logistics of getting a grown dragon good seating.

Having a breath weapon means never having to worry about seating issues.

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