Vigliv

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Solid book with some minor niggles

4/5

Overview
Like the two Lost Omens books before it I consider this to be a perfect sized expansion digest book for those who wish to get more out of the setting or direct their players to further information but don't want to overwhelm themselves or their players.
It won't provide the same sorts of deep dives that the Inner Sea series of 3 hardcovers do but it is a near essential book for those looking to run Golarion set games for the first time and who wish to really ramp up their players connection to the world.

Issues
Two main issues that keep this book from being a 5* for me

1. Index: it has one section called "gods of the inner sea" that covers all of the god entries and doesn't give a way to quickly search for gods by name. Made worse that the section isn't even alphabetical, it is two alphabetical lists. A minor pain but one that comes up when I have tried to search for something mid session.

2. Core Gods: Any god from the core rule book lacks the mechanical elements from the core rulebook, meaning that anyone trying to decide who they want to take has to look between both books. This includes integral information like edicts and anathema sadly.

Mechanics
The book contains a smattering of background(singular), extra feats, items, spells along side some new domains and a lot of god options.

All nice to have but not the real draw for this book and certainly not the primary focus.

Conclusion
I have always found Gods to be one of the hardest elements of world building to handle personally, even in my own homebrew settings I tend to steal heavily from products like this.

As I said in the overview, I consider each of the first three lost omens books (world guide, character guide and gods and magic) to be essential digests of a perfect length for GMs or players who are getting into Golarion lore and want to add that bit of extra spice to the pot.


A great move, the dragon compells you

5/5

This module is a joy to run and perfect to aim towards new players without much worry. Brilliant layout, great pacing and good locations with enough detail for a VERY easy DM.

It is late and words are failing me somewhat but I will say, the artwork is great (aside from the dragon itself which just looks off), the maps are well put together and manage to be very interactive with a lot of options on the roleplay side of things for the less aggressive party members.

If you are looking for a good starting module, a fun one off with an old style feel but with paizo signature detailing look no further than this, I can say without any shadow of a doubt this is the best first level module I have seen.

Run it without exp however as while I wouldn't agree with many complaints leveled at this module I would say that the speed that you will be giving out EXP is just silly and detrimental to the pacing of the game.

Art: 10
Layout: 9
Plot: 7.5
Overall Enjoyment: 9
Simple, easy, but worth it.

(a quick edit, there are 6 "dungeons" in total, 2 of which are a manor and a cathedral with VERY small underground sections. I would suggest reading the module before judging it too dungeon heavy. My group ended up doing some interesting things and avoided an entire dungeon as it was)