Pathfinder Society Scenario #5–02: The Wardstone Patrol (PFRPG) PDF

4.10/5 (based on 24 ratings)

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A Pathfinder Society Scenario for characters of 3rd to 7th level (Tier 3–7).

All-out war has erupted on the long-contested border between the crusader nation of Mendev and the demon-infested Worldwound. With the magical defenses that once held the demons at bay failing, defense of the region now falls to small patrols of mobile soldiers to resupply, reinforce, and communicate between the border's many fortresses and outposts. With so much at stake, the Pathfinder Society has enlisted many of its agents to assist in the war effort, both to protect its own interests and to prevent the onrushing tide of demonic attackers from plunging the entire Inner Sea region into chaos. On one such wardstone patrol, however, the party may find itself facing an enemy of an entirely different nature.

Written by Alex Greenshields.

This scenario is designed for play in Pathfinder Society Organized Play, but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the Pathfinder Roleplaying Game.

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4.10/5 (based on 24 ratings)

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no credible plot

2/5

Talk about confusing! go there! don't go there! no wonder the demons are winning at the worldwound with these silly sods in charge and handing out the orders! we'll all be speaking abyssal very shortly! however, the role-playing opportunities are excellent! this is a great chance to go out and tell the people you meet exactly what you think of them and the way they do things. you can also use your persuasion skills on your party members to try and sway them to your point of view. don't worry about the fallout, just play your character the way you want to. you'll have a blast!


Excellent. Perfect harmony of elements.

5/5

Scenario’s like this are the reason I play and gm table top games. If the game master and the players take time and care to invest the time and effort roleplay this scenario; it is epic. The combats are epic. The roleplay is excellent. The story is not strictly railroad, though it does appear that way to the players. What is beautiful about this scenario is that there exists divergent paths players will unknowingly walk down. It flows so well that most players won’t even know at which points the story takes a left or right. This was an excellent start to season five and set a great tone and pace.

Honestly this is one of my favorite scenarios I have gm’ed: It has roleplay. It has action. It has story. It has lore. It is just good.


Great Start to Season 5

5/5

I've only played this scenario, but I found it to be one of the best I've done in a while. Definitely a must play for your Silver Crusade characters.


Do Unto Others

5/5

This is a splendid scenario that, in the hands of a GM who appreciates his roleplay the way I do, will weave a storyline with the subtlety and the panache that has been missing from the potential of so many scenarios that have come and gone before it.

The combats are rough but manageable. Having played and ran this scenario, there was really only one combat that gave me a bit of pause! Prepare to stick to your morals (or lack thereof) in this one, that's all I gotta say.


Sometimes what needs the most help is so close you cannot see it

5/5

The GM's preparations and understanding of the scenario are extremely important. The skills, talents and disposition of the player characters exploring Mendev and the Worldwound will have a significant impact on what they experience. What the player brings to the table and how they choose to play their characters are also of consequence. Its easy to "win" this scenario, but if GM and players are not fully present its easy to be dissatisfied with that ending. This is one of those scenarios that may cause a player to rethink how their Pathfinder Society characters develop over time and interact with the world of Golarion.

Lastly, It's worth taking a look at your faction leader's "Faction Status Report - Year of the Demon" in the appropriate Faction Talk subforum.


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Quote:
On one such wardstone patrol, however, the party may find itself facing an enemy of an entirely different nature.

Dalsine returns! :)


2 people marked this as a favorite.
Pathfinder Adventure Path, Rulebook Subscriber
Jason S wrote:
Quote:
On one such wardstone patrol, however, the party may find itself facing an enemy of an entirely different nature.

Dalsine returns! :)

Oh, hell no!

Shadow Lodge

Just curious, how does it handle the major issue the faithful of Iomedae have with the PFS? I kind of doubt even the Mendev Crusaders needing almost any warm body they can get would somehow sweep the Thorncrown of Iomedae under the rug as far as the PFS is concerned.


Pathfinder Adventure, Adventure Path, Maps, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Battles Case Subscriber

Quite an interesting adventure.

At one point the party was split on which order to follow and it came down to a dice roll

Never has that happened to me before.

Spoiler:
Unfortunately one person went mad and had to be knocked out, but all the players and the NPC were returned alive. Shame we failed on the secondary mission though.


Played this scenario yesterday at PFS. The sidekick NPC was so unsympathetic, I voted to not bother risking our lives near the end. Turns out that our good deed early on was not only useless but triggered worse things happening later, so I came away feeling that our work had been pointless. Apparently you can finish this scenario very quickly just by making the easiest decisions: "Yep, that's a nice stone. We're going home now."

Grand Lodge

1 person marked this as a favorite.

Good story but GARBAGE editorial work. How exactly are the PCs supposed to know what their mission is, I mean for the FACTIONS? Yeah, its written for the GM on a side note but I can't give it to them.

If you are a Cheliax or a Sczarni or Silver Crusade faction member you'll never succeed in this mission, unless I actually TELL you what your mission is in front of everyone AT THE TABLE.

Who edited this? Was any thought process put into how this scenario is supposed to be run at a table in a store? Anyone? McFly?

Spoiler:
Cheliax mission is to keep this war going and find out the weaknesses and strengths of the Crusaders. How you're supposed to find out what your mission is, is beyond me.

Sczarni mission is to get contacts in the underworld of the Kingdom, how you are to find that out is again beyond me.

Unless I tell everyone what your secret missions are. And a gaming table at a store doesn't exactly spell out PRIVACY. That's why past scenarios had separate notes for certain factions. This scenario provides NONE.

FIRE THE EDITOR

Paizo Employee Developer

7 people marked this as a favorite.

Eric, allow me to direct you to the blog post made several weeks ago, shortly before the beginning of Season 5. In it, Mark and I linked to every one of the faction head letters, which now behave like large-scale faction missions. These letters live in the Faction Talk subforum, where players respond to and discuss the faction heads' announcements with some regularity. The forum community has also done an admirable job of linking others to these faction head letters, ensuring that we are as clear as possible about how faction missions will work in Season 5.

I have had the pleasure of meeting a large number of players at several conventions over the past several weeks, and I hear yet more from the many participants on the Pathfinder Society messageboards. Through these people I understand GMs are making a great effort to help explain the new process to players and fellow GMs who might not otherwise a) read email, b) read the Pathfinder Society blog, or c) frequent the forum. Some are even printing out the faction head letters to hand out to players in Season 5 scenarios so that everyone has a fair shot at understanding and accomplishing the missions.

That said, I don't condone your treatment of the hardworking editors who had little to nothing to do with the particular point you are complaining about. Disseminating information about how the new season's faction missions work is the job of Mike and me. The editors work tirelessly (often with considerable deadlines) to ensure that the final product you enjoy is as clear, readable, and typo-free as possible, and I think it's an understatement to say that they do an excellent job. If you have a complaint about how a Pathfinder Society-specific mechanic works, please address those to Mike or me.

These scenarios have been out for less than a month, and I'm sure there are ways that we can improve the presentation and execution of the faction missions. Perhaps that involves a sidebar or paragraph in the scenarios noting where a GM can find the faction head letters. I'm open to well-intentioned suggestions.

Shadow Lodge

Mr. Compton, I had the pleasure of attending a con with you this very weekend and at said convention, I ran 4 tables of 5-02. Of those tables, I never saw a Sczarni, I saw two Cheliax, and TONS of Silver Crusade. Not a single SC person had any issues completing their mission without hesitation. I didn't have to poke or prod them. While mustering was going on, I would talk with my players and explain the changes of season 5 and let them know which factions had special things to do in the scenario (as it has been detailed in several places already, I didn't feel this was out of line) and for the Cheliax, I wrote a letter from the Paracountess for them to have an intro to the season. I could see how a Sczarni could fail their mission even IF they knew what their faction's goal was, but not if they have one of the two almost required faction skills as a Sczarni. That said, I had a blast running this and my only complaint is that after running 5 tables of it, I don't think I should run it (I had run it in preparation of DragonCon).

Long story short, I LOVE season five, I feel that the changes make the Society as a whole more cohesive and make the factions' goals more of a bonus and less of the requirement they felt like before. I also appreciate the secondary PA boons available. Bravo to you and Mike for the changes.

Liberty's Edge

John Compton wrote:
I'm sure there are ways that we can improve the presentation and execution of the faction missions. Perhaps that involves a sidebar or paragraph in the scenarios noting where a GM can find the faction head letters. I'm open to well-intentioned suggestions.

It would be useful to have an official PDF of the faction letters, maybe two to a page, that could be printed and handed out at the start of a session. Some players are oblivious to the blog and forums, so this would help increase awareness of what their faction is aiming to do, especially in the first part of the season while this change to faction missions is sinking in.

When I ran 'the Glass River Rescue' last weekend I made my own handouts in LibreOffice, but unless I'm mistaken, this isn't 'open content' that I can post online for other GMs. In the session I ran, less than half of the players had seen and read the relevant faction letter before the game session. I think some are still coming to the session expecting to get a slip of paper from their faction leader.

I think the new way that faction objectives work is much more interesting and elegant than the old way, and look forward to seeing more over the coming months.

Sovereign Court Owner - Enchanted Grounds, President/Owner - Enchanted Grounds

Paz wrote:
It would be useful to have an official PDF of the faction letters, maybe two to a page, that could be printed and handed out at the start of a session. Some players are oblivious to the blog and forums, so this would help increase awareness of what their faction is aiming to do, especially in the first part of the season while this change to faction missions is sinking in.

Go here. The document titled "Season 5 Faction Missions" is exactly what you're looking for.

Grand Lodge

Drogon wrote:
Paz wrote:
It would be useful to have an official PDF of the faction letters, maybe two to a page, that could be printed and handed out at the start of a session. Some players are oblivious to the blog and forums, so this would help increase awareness of what their faction is aiming to do, especially in the first part of the season while this change to faction missions is sinking in.
Go here. The document titled "Season 5 Faction Missions" is exactly what you're looking for.

TY Drogon.

In regards to John's question. A good way would be to make available a PDF version of what the goals for S5 are for each faction, so that the GM can hit print and lend them out to his players, at the beginning of a session. If I can print it and take it with me, I won't hear complaints of, 'What the heck am I supposed to do?'

And a note in the beginning of all the scenarios telling us that there is a change and that such a document exists would put most of us in a drivers seat again, as to how to prepare our players for S5.

Expectations of GMs reading blogs are unrealistic when most of us are unaware of their existence. Most GMs pick up a scenario and print it and have no knowledge where the faction missions or faction 'prime directives' might be located or even knowledge of their existence.

So, now I'm informed, however this is not an issue until the next GM has the same response because he picks up a new scenario and has no clue as to where to look.

Paizo Employee Developer

1 person marked this as a favorite.
Eric Saxon wrote:
Expectations of GMs reading blogs are unrealistic when most of us are unaware of their existence. Most GMs pick up a scenario and print it and have no knowledge where the faction missions or faction 'prime directives' might be located or even knowledge of their existence.

It is the assumption of the campaign (and a reasonable one, as far as I'm concerned) that GMs and players are all familiar with the contents of the current Guide to Pathfinder Society Organized Play. Whenever this document is updated, everyone who has the PDF in his or her downloads receives an email notification that the document has changed. This email is considered a transactional email by Paizo's email system and cannot be turned off like marketing emails (including the original email notification that faction mission posts had gone live on the messageboards) can be in a user's privacy settings. As such, only a player who has never played Pathfinder Society before, or who has started so recently as to not have had the chance to download the guide for himself (such as earlier in a weekend-long convention) can reasonably use the excuse that he didn't know about the current rules of the campaign, nor the season's faction goals.

In general, if someone is unaware of the current faction goals, I suggest GMs urge those players to check their privacy settings on Paizo.com to allow emails regarding the Pathfinder Society campaign, as we now use these emails to disseminate just such information, as well as bonus Chronicle sheets and so forth. We rarely send out such emails without also posting the contents of the emails on the Paizo Blog, which folks can follow manually throughout the week, or with any number of news aggregators using the blog's RSS feed.

At this point, I feel (and I believe John and Mike agree with me on this) that the creation of another PDF stating what we've already put in the Core Assumption via the Guide to Pathfinder Society Organized Play, in the email inboxes of tens of thousands of campaign participants, and on the Paizo Blog, would do little to inform those who missed the many places we've already presented this information.

Sovereign Court

I played Glass River this weekend and NO ONE AT THE TABLE knew anything about the faction missions. If the GM did, he didn't say anything about it.

I just tried looking for the Taldor faction info and I can't find squat for season 5 other than "Assist Lady Gloriana Morilla in gathering forces to march to Mendev" and some silly story about a kid and a stick for a sword. No where do I see "Dear agent, bla bla bla, please do/get/find/kill bla bla bla, thank you".

Sovereign Court

I completely forgot why I came to this thread.

Spoiler:
If the PCs earn 2 empathy points and DON'T want to look for the soldiers, how does that proceed?

Scarab Sages

DonKeebals wrote:
I completely forgot why I came to this thread. If the PCs earn 2 empathy points and DON'T want to look for the soldiers, how does that proceed?

I'd like to know that too! Almost a year and no response? I'm running this tomorrow, so I hope it doesn't come up.

Sovereign Court

Pathfinder Starfinder Adventure Path Subscriber

You deal with it how you would normally deal with the PCs not wanting to take the hook - you give them one last shot, imply it's a bad idea, and then cut to the end of the mod. They don't get any rewards for that encounter.

Silver Crusade

Horselord wrote:
DonKeebals wrote:
I completely forgot why I came to this thread. If the PCs earn 2 empathy points and DON'T want to look for the soldiers, how does that proceed?
I'd like to know that too! Almost a year and no response? I'm running this tomorrow, so I hope it doesn't come up.

You do what the scenario clearly says to do:

Wardstone Patrol:
If they fail to earn 2 empathy points OR decide not to rescue the soldiers, you run D2.

Just played through this on Sunday. Our GM was woefully unprepared, which was a shame, since the ex-Sczarni Exchange character at the table couldn't possibly succeed at his faction mission with the GM paying no regard to Sir Ilivan, and in fact without that the scenario doesn't even work at all - which is the GM's fault, not the writer's. I read through the module after and I'm going to run it myself in the near future so I can at least see if it works when done properly.

Scarab Sages

Pathfinder Lost Omens Subscriber
Renegade Paladin wrote:
Just played through this on Sunday. Our GM was woefully unprepared, which was a shame, since the ex-Sczarni Exchange character at the table couldn't possibly succeed at his faction mission with the GM paying no regard to Sir Ilivan, and in fact without that the scenario doesn't even work at all - which is the GM's fault, not the writer's. I read through the module after and I'm going to run it myself in the near future so I can at least see if it works when done properly.

The scenario suffers a lot when run by an unprepared GM, sadly; it's one of its weaknesses.

Silver Crusade

DM Beckett wrote:
Just curious, how does it handle the major issue the faithful of Iomedae have with the PFS? I kind of doubt even the Mendev Crusaders needing almost any warm body they can get would somehow sweep the Thorncrown of Iomedae under the rug as far as the PFS is concerned.

It doesn't handle it at all; in fact your post here was the first I'd heard of it. And my -1 is a paladin of Iomedae.

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