This scenario is a wonderful sequel to #6 Black Waters. Playing/running that classic scenario is not required but it does help to provide context and continuity. There is a ton of RP potential in this one, and truth be told I have not completely utilized it in full yet and I've ran it twice already. The combats are fun, potentially deadly, and completely avoidable--there is something to be said about getting through an entire scenario without ever having to unsheath your sword.
The mood and the setting of the scenario is top notch, and really goes to show just how varied and well-developed Absalom truly is. In the Inner Sea, adventure can come right from your back door, and School of Spirits is rife with spooky atmosphere!
Get this scenario if you want to know what it is to tackle Season 7 in all of it's wonderful variety, and mix some horror and intrigue into your PFS experience.
This is a splendid scenario that, in the hands of a GM who appreciates his roleplay the way I do, will weave a storyline with the subtlety and the panache that has been missing from the potential of so many scenarios that have come and gone before it.
The combats are rough but manageable. Having played and ran this scenario, there was really only one combat that gave me a bit of pause! Prepare to stick to your morals (or lack thereof) in this one, that's all I gotta say.
Prepare some face cards, gather your diplomancers, and prepare for one of the richest roleplay experiences since The Blakros Matrimony! I've ran this twice at the time of this writing, and I must say that I am impressed. Having the opportunity to get into the character of so many NPCs, it's certainly a challenge that I would not casually heap upon a novice GM.
BE WARNED: THIS SCENARIO TAKES SIGNIFICANT PREP TIME! I had a printout of the scenario, and a highlighter, and several hours to read, internalize, and think about all the possible things my characters would say. Do this, and the scenario will provide the maximum amount of enjoyment for your players.
I find this a wonderful module to run for Pathfinder Society. How does one get good at something? Repetition, repetition, and then more repetition. I find the difficulty, amount of combats, and lack of story to all be positives. If you want your PFS players to be hard-bitten grizzled veterans ready to tackle the higher tiers later on in their careers, RUN THIS MODULE.
Simply put, I love this Module. Not only is it great fun to run, it's great fun to play, and a perfect way to introduce Pathfinder to new players. If you haven't played it yet, you are truly doing yourself a disservice!
Never before have I gamed so hard as I did in this scenario. This was six hours of deadly traps, deadly combat, and intense gameplay. We lost our awesome Half-Elf Bardess to one of the traps, when we decided to play up. Had we not pulled together in the last combined combat, we would have all suffered a serious TPK. Never before has the line between life and death for our characters been tip-toed so closely, and we loved every minute of it. Bring your best characters, and be ready for a wild ride.
If you have a group of thespians who really like to get into the spirit of their characters, this scenario is for you.
If you are sick and tired of all the mindless dungeon crawling from other scenarios, this scenario is definitely for you.
If your players have ever been discouraged that roleplay doesn't pay in a Pathfinder Scenario... get this scenario immediately!
It PAYS to roleplay in this scenario. It PAYS to have characters who are not just mindless killers, or one-trick ponies. Keep all of this in mind, and you will have the time of your life with this product.
Also, due to the sandbox-nature of this scenario, it is quite possible to run over the typical 4-hour time slot usually allotted to such a session. Be warned!