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Organized Play Member. 2 posts. 3 reviews. No lists. No wishlists. 13 Organized Play characters.



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waste of time

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every season, one scenario leaves me feeling as if I have been robbed of 4 hours of my life. this one is it for this season.

we had a group of characters with low or no discernible skills so we wasted a couple of hours, mucking about on disjointed interactions, collecting insufficient points for the next encounter, which we, therefore, failed miserably (6 vs. 48).

then, a final encounter (which we breezed through) with no logical connection with what went before rounded out a dismal evening.

if I could have selected zero stars, I would have. it has no redeeming qualities.


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no credible plot

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Talk about confusing! go there! don't go there! no wonder the demons are winning at the worldwound with these silly sods in charge and handing out the orders! we'll all be speaking abyssal very shortly! however, the role-playing opportunities are excellent! this is a great chance to go out and tell the people you meet exactly what you think of them and the way they do things. you can also use your persuasion skills on your party members to try and sway them to your point of view. don't worry about the fallout, just play your character the way you want to. you'll have a blast!


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unrealistic

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Tanglebriar must be the size of my back garden because realism went out the window in the first encounter. As for the first encounter, I love it when the conversation with the GM goes: can I move out the way? No, you can stand there and take the damage. Can I make a saving throw? No, you can stand there and take the damage, and now you're lying prone on the ground, too. And your magic sword flies out of your hand when you hit the ground, etc... There's nothing worse for a player when you get locked out of the action because you can't do anything. I know there are players out there who like to go into these scenarios as if they were SEAL team 6 going after abu-ben-kabooby in Ta-jerk-istan but there are also some of us who like to treat the game as if we were strolling the forest path of Mirkwood and we don't expect Asmodeus to pop out from behind a tree and make you an offer you can't refuse. I'm all for tough encounters but gimme a break! I might whip up 50 such encounters in the next few hours (that will kill 80% of players and leave the power gamers on an adrenaline high) and sell them to Paizo to plug into their season 5 scenarios... As for role-playing content, give this scenario a miss, you won't be disappointed.