A Pathfinder Society Scenario designed for levels 1–5.
A veteran Pathfinder exploring the Fenwall Mountains of Varisia has begun sleepwalking, traveling through the dead of night in the same direction each time. The following mornings, however, he awakens injured and lost in the wilderness, never reaching the mysterious destination that drew him from his bed in the night. Something is calling Kalkamedes, something powerful, but unless he can make it safely to the source of his somnambulism, that power will remain a mystery. It falls to a team of Pathfinders to escort the sleepwalker to his destination and uncover the true nature of the strange phenomenon overtaking Kalkamedes's dreams.
Written by Michael Kortes.
This scenario is designed for play in Pathfinder Society Organized Play, but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the Pathfinder Roleplaying Game.
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It was obvious from first read through of this scenario that this was going to be a classic. A great background story with some elements that make you do a double take. A simple follow-the-leader plot wrapped inside something bigger - with consequences – that works so well. The outcome depends on roleplaying choices and the GM gets to join in the fun more than usual.
From a GMing point of view it’s not too challenging and you can concentrate on bringing it to life. Though there are a few places you could trip up, so it’s worth a scan of the GM thread.
Michael Kortes joins a growing list of my favorite authors. Don't hesitate to GM or play this scenario.
Instant Favorite
Jiggy
(RPG Superstar 2015 Top 32, RPG Superstar 2012 Top 32)
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I haven't had the good fortune of playing this yet, but I just ran it yesterday, so here's my GM perspective (spoilers below!):
There are basically two "halves" to this scenario: the escort, and the Black Edifice. The escort part is generally going to take longer, though.
Be prepared for hilarity during the escort. The PCs have to do as little harm to their quarry as possible while keeping him safe but also letting him lead the way. How do you get 5 PCs, a sleepwalker, an eidolon and a lion safely down a 70ft cliff into a ravine and back up the other side?
My players did well, with the only significant damage to the sleepwalker being in the bandit ambush. Speaking of which, I think we've all run (or at least played) plenty of scenarios where one of the encounters is just "Here, beat up some thugs". Usually, the thugs are laughable. But these guys? Welcome to the very first "random thug fight" that's actually dynamic, interesting, and potentially threatening. There are as many thugs as PCs, they have teamwork feats to match their tactics, and they have ways to take advantage of the terrain. It was one of the most satisfying combats I've ever run, putting some real fear into the players without truly being overly difficult. The balance is subtle and beautiful, in my opinion.
There's also a hilarious not-exactly-a-trap that lets you make the big tough guys collapse under the weight of their gear while the 8 STR gnome shoves the giant iron doors wide open. Nobody gets hurt or has to expend any resources, but it's just another fun little twist to watch the players try to figure out. Priceless!
And finally...
Spoiler:
...there's the glabrezu. Oh, the joy of plunking down a huge-sized demon and saying "Yes, that IS the correct mini." My group was just that close to setting him free to terrorize all of Varisia. >:D
All in all, this was a fantastic scenario with lots of opportunity for creativity, surprises, roleplaying, puzzles, and meaningfully engaging combat.
This is what I posted on our local meetup site for a review:
Both this scenario and game session easily made my top 3 in Pathfinder Society experiences. Steve McCann, despite having a cold and not feeling 100%, came prepared and energized. His style of liberal GMing focused on fun and allowed us all to roleplay and be creative. The other players all came prepared to have fun, and were all fantastic to play with. There were literally zero arguments or rules discussions at the table. I so rarely get to play and this was such an absolute treat… Truly a perfect storm of fun.
Just read through it! Can't wait to run it! This one actually seems more fun to run than to play.
Minor concern is there are a LOT of typos and rough bits. Easily managed, just a little distracting.
Finally, a question on the Chronicle Sheet:
Chronicle Sheet:
For Gift of Ghaele, would I be correct in assuming they gain access to their choice of spell from the sub-tier the player plays "Night March" as? As opposed to them choosing it when playing in either sub-tier at a later time? So one of those lines will be crossed out, yes?
Just read through it! Can't wait to run it! This one actually seems more fun to run than to play.
Minor concern is there are a LOT of typos and rough bits. Easily managed, just a little distracting.
Finally, a question on the Chronicle Sheet:
** spoiler omitted **
Sorry about that. We had a problem with the file getting corrupted and changes getting lost, so it was difficult to determine whether all the changes got in. We didn't want to delay it to do additional copyediting, though.
Sorry about that. We had a problem with the file getting corrupted and changes getting lost, so it was difficult to determine whether all the changes got in. We didn't want to delay it to do additional copyediting, though.
And I personally appreciate it, since I've been looking forward to this one, haha. There's nothing insurmountable, just distracting. That's all.
I agree with Sior and ZomB, I think this will be a blast to run. I typically prefer higher tier scenarios, but with this one I do not care. I am looking very forward to running this.
I do wish that there was some form of scenario completion element as there is in "The Dissappeared" and "Fortress of the Nail", for if you know who gets out.
I do wish that there was some form of scenario completion element as there is in "The Dissappeared" and "Fortress of the Nail", for if you know who gets out.
The penalties for letting that happen are on your Chronicle. As for wide-reaching effects of the scenario you mention, I don't think it's that much of an impact on the overall story-line. But good players will incorporate it into their roleplaying.
I wonder if in a future chronicle their will be an opportunity to reforge the Gamin, perhaps at the next subtier. I love the flavour of the Gamin and it would fit well in a redemption sort of story.
faction stuff:
I also really appreciate the telegraphing of the end of the shadow lodge in this module, that Sheila is explicitly both concerned for Kalkamedes and the also concerned that she been seen showing concern.
Read through this one today - it looks very good. I like it a lot. One thing, though, is a quibble about a conflict between the art and a description of an NPC.
Spoiler:
text: "Sulianna appears to be a beautiful, elven warrior-woman"
but the picture shows a woman with non-elf eyes (they have whites) and non-elf ears (no points).
Is this a good one for me and my 2 sons to join in on for gencon? They are 10 and 12 and we've got moderate experience.. been playing Pathfinder at home for almost a year, but never with others.
Also, should we bring level 1 characters? level 5 characters? Anyone know what the norm is for when this gets run at gencon?
WebHammer, you can bring any Pathfinder Society Organized Play legal character you have. If you do not have an Organized Play character there will be pre-generated characters for you to use until you have a chance to make one yourself. You can show up with a 1st level character built using the character generation rules found in the Guide to Organized Play (a free download here) and play using that.
This scenario is perfectly suitable for young players, and is a dynamite adventure that should be a good introduction to the world of Golarion and organized play.