Chapter 4 "Beyond the Doomsday Door" by Tito Leati
The hunt for the seven shards of the Shattered Star leads the heroes back to the western coast of Varisia, to the multifaith monastery known as Windsong Abbey. The next shard appears to be hidden somewhere within the dungeons below the abbey. But when the PCs arrive, they find the monastery in ruins and held by savage giants and twisted fey! An ancient terror has returned home, and now dwells within the levels beneath the monastery—a terror who hopes to open the dread doomsday door within!
This volume of Pathfinder Adventure Path continues the Shattered Star Adventure Path and includes:
“Beyond the Doomsday Door,” a Pathfinder RPG adventure for 10th-level characters, by Tito Leati.
Delve into the horrors of the Abyssal monstrosities known as qlippoth, by James Jacobs.
Learn about the faith of Groetus, God of the End Times, and the madness of his tortured clergy, by Sean K Reynolds.
The perils of being a junkie in Riddleport in the Pathfinder’s Journal, by Bill Ward.
Five new monsters, by James Jacobs, Sean K Reynolds, F. Wesley Schneider, and Jerome Virnich.
Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world’s oldest fantasy RPG.
ISBN–13: 978-1-60125-474-0
Beyond the Doomsday Door is sanctioned for use in Pathfinder Society Organized Play. The rules for running this Adventure Path and Chronicle sheet are available as a free download (512 KB zip/PDF).
Other Resources: This product is also available on the following platforms:
As a dungeon, Windsong Abbey proves to be fun and cool, and it has it all: exploration, traps, a wide array of baddies to fight, a fully developed history. However, it also has some very nice additions to it that send it over the top into more than just a solid crawl:
1) multiple ways to deal with several parts of the dungeon (many monsters can be interacted with in ways other than fighting, any number of alliances and relationship may be created)
2) the first part of the crawl is more dynamic than usual and allows PCs to get creative, resulting in either a long fight, constantly moving from area to area, or any number of subtler ways to deal with a large group of foes
3) The BBEG is a fleshed out character and the PCs get to learn about him before facing him, and they can even choose to try to set him back on the right path instead of killing him - that's a very nice breath of fresh air
4) the support article on the Qllipoth is not only very cool, it also features the stats of Yasamoth (CR 24), one of the most powerful Qlippoth in existance, and even better.... Yasamoth himself makes an appearance at the end of the adventure! exciting stuff.
5) boos fights are handled very well - no major boss is encounterd without a group of diverse goons helping it. I like this style
If every dungeon would be as good as this one, no one would have ever complained about crawling being boering and repetitive.
EDIT: forgot to mention why I knocked off a star. While this dungeon seems like a bunch of fun it could use a little trimming. Some rooms and encounters are a little redundant - for example there are two adjecant rooms, each with exactly the same monsters, both using exactly the same tactics... Why would the PCs need to go through two identical encounters? the second one only deminishes he first. Probably can be solved with ease by just removing some encounters, though.
Well I hope the sword is a unique item, maybe not an artifact or intellagent weapon, but something interesting non the less. Maybe it's a sword of sharpness for that tentacled horror.
Cool I love tentacle monsters! BTW I Really enjoy the covers of AP where monsters from the bestiary appear on, can't this be on every cover? I also really adored the Rokurokubi cover, my favorite cover for an AP by far!
I think Qlippoth Lord can be any powerful and unique Qlippoth with a CR of 21 or higher. The 21-25 range is certainly within the capabilities of a high level party to encounter without mythic rules.
Well I hope the sword is a unique item, maybe not an artifact or intellagent weapon, but something interesting non the less. Maybe it's a sword of sharpness for that tentacled horror.
It's not anything crazy special... the character in question is an NPC that you actually encountered in the very first scene of the AP, and she plays a bigger role in this part of the adventure. When we ordered art from her from Wayne, we asked for "a sword and an aklys" more or less. The fact that the sword looks cool is because Wayne's good at making things cool. As a result... this NPC does have a magic sword that's a bit more powerful and more expensive than an NPC of that level should have... but it's not a specific new magic item or intelligent weapon or anything like that.
Nice cover, though I can't help thinking of the rather nasty spell Evan's Spiked Tentacles of Forced Intrusion from Order of the Stick when I look at that tentacle monster in the background.
Nice cover, though I can't help thinking of the rather nasty spell Evan's Spiked Tentacles of Forced Intrusion from Order of the Stick when I look at that tentacle monster in the background.
I thought the same! I know THAT is something I don't want to face!
Care to give us any idea on what to expect from the article on groteus?
A lot more doom and gloom than normal, for one!
Well here's hoping for a teaser or something to wet the appetite, I have a Groteus cleric in PFS that I want to buff out some more with interesting material.
Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber
no, brilliant energy swords have their blades made of pure energy like a lightsaber, this looks more like a bastard sword version of Sting. (the dagger, not the band.)
Care to give us any idea on what to expect from the article on groteus?
A lot more doom and gloom than normal, for one!
Lol. This doesn't excite me, must the end always be so gloomy?
Hey, just because Groetus *thinks* he knows how it's going to end doesn't mean he's right! ;)
Was sold when I saw the summons list and some of the worshipping options, it really does make me that much more excited to play Akram and get him to divine scion.