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WOW! I liked the first issue, but LOVED the second. So much personality, an it's so cool to see the growing group start to merge and gel.
The art is really starting to give a real feel for the surrounding, and I'm enjoying the overall mood and atmosphere presented!
Great job, all! After Skullkickers, I had great faith in Jim Zub, but Andrew Huerta has stepped up to the plate and swung for the fences!
Where is the poster side of the battlemat originally from?

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No one talking about this excellent book on release day?
C'mon, people. I need some talkback. :)
I really loved the additional game content that James Jacobs put up in the back. It's really inspired me to use the greater Sandpoint area for my troupe of beginner Pathfinder players when we start up our Beginner Box campaign beginning in early November.
Something about Junk Beach and this new Shank's Wood write up appeals to my sense and feel of place. The art in this issue perfectly complimented the descriptions.

Steve Geddes |

No one talking about this excellent book on release day?
C'mon, people. I need some talkback. :)
I would love to be able to join in. Sadly, I dont think my copies have made their way out the Paizo warehouse door yet - let alone crossed the Pacific. :(
I'm studiously avoiding the online preview so I dont spoil things for myself.
I really loved the additional game content that James Jacobs put up in the back. It's really inspired me to use the greater Sandpoint area for my troupe of beginner Pathfinder players when we start up our Beginner Box campaign beginning in early November.
Something about Junk Beach and this new Shank's Wood write up appeals to my sense and feel of place. The art in this issue perfectly complimented the descriptions.
It looks like the amount of content is going to vary slightly (how many pages of gaming material are in issue 2?) but irrespective, provided it is mostly new material, this alone is worth the price of admission to me.

Ninja in the Rye |

The art in these books is ... not pleasant to look at.
I was really interested in seeing the Pathfinder Iconics in a comic format and the story so far is solid enough with potential to be something good, but I think I'm going to have to remove this from my pull list.
It's like this comic used Charisma as its dump stat.

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The art in these books is ... not pleasant to look at.
I was really interested in seeing the Pathfinder Iconics in a comic format and the story so far is solid enough with potential to be something good, but I think I'm going to have to remove this from my pull list.
It's like this comic used Charisma as its dump stat.
Goes to show you how subjective it is. I LOVE the art as it reminds me of old Slaine issues. The feel of the woods perfectly captured James Jacobs' description of it from the Shank's Wood backup feature, and the faces are remarkably expressive and characterful.

Ninja in the Rye |
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I can almost see why the artist was chosen for this, this style probably does seem like a good fit for deformed woods and monsters like goblins and bugbears, but, for me, it's a big problem when it's extended to the main characters as well. It actually lessens the impact of seeing a horde of deranged goblins when the humans/elf/dwarf basically look like slightly deformed monsters themselves. It's hitting a sort of uncanny valley for me where the iconics are too close to recognizable, but falling short enough that it's setting off a "something is wrong" alarm in my brain.

Steve Geddes |

I can almost see why the artist was chosen for this, this style probably does seem like a good fit for deformed woods and monsters like goblins and bugbears, but, for me, it's a big problem when it's extended to the main characters as well. It actually lessens the impact of seeing a horde of deranged goblins when the humans/elf/dwarf basically look like slightly deformed monsters themselves.
That's a fair point.

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I can almost see why the artist was chosen for this, this style probably does seem like a good fit for deformed woods and monsters like goblins and bugbears, but, for me, it's a big problem when it's extended to the main characters as well. It actually lessens the impact of seeing a horde of deranged goblins when the humans/elf/dwarf basically look like slightly deformed monsters themselves. It's hitting a sort of uncanny valley for me where the iconics are too close to recognizable, but falling short enough that it's setting off a "something is wrong" alarm in my brain.
Oh I can definitely see your point, and I knew going in after the previews that the art would be love it/hate it. For whatever reason it works well in my head. :)

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I love the story and with the extras in the back these comics are definitely worth it, but I have to agree that the art is very jarring. I think NitR nailed my main problem with the art. It pulls me out of the story when one character can change from "human fighter" to "lump of flesh" to "lump of flesh with teeth" to "human fighter plus scars" between each frame. I'm hoping I get used to it because I really do like the story so far.

watchmanx |

yeah i gotta say the art is a deal breaker for me..i just flat out dont like it..i think the storys fine and the back up material is excellent..but the back up art in the supplemental is soo much better. i find myself looking at that art and then looking at the main books art and theres no comparision

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I don't mind the art style, I've read other comics where it was used in its ok. But it could be better, because it doesn't follow the style (which is very anime) that pathfinder has already established. it just doesn't LOOK like Pathfinder. And the fighter's armor keeps changing in different scenes. look at the shoulders.
I like the story, I don't like it that I don't know what spells are going off (the arcane text vs. the Giant in the playground method I've grown accustomed too)
the extras and map are cool additions. kudos.
I'm low on the satisfied scale, but with a different (anime or something cleaner) art style, I would be high on the hecka pleased scale. :)

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Balodek wrote:I love Skullkickers and I think the difference is that I don't have a preconceived notion of how the characters should look, so the art fits.how can you not have a preconcieved notion...the iconics are all over the place in the books...Core rules, adventure paths, etc...
He's speaking of Skullkickers not the Iconics.

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Chernobyl wrote:He's speaking of Skullkickers not the Iconics.Balodek wrote:I love Skullkickers and I think the difference is that I don't have a preconceived notion of how the characters should look, so the art fits.how can you not have a preconcieved notion...the iconics are all over the place in the books...Core rules, adventure paths, etc...
Right.