Dodeca Weather (PFRPG) PDF

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Dodeca Weather helps restore the noble d12 to a position of respectability and importance by making it the randomizer that determines your campaign's weather from day to day.

This printer-friendly, 20-page PDF presents a plethora of tables that help GMs determine daily weather by taking into account season, climate, altitude, and terrain. Dodeca Weather consolidates and expands weather rules in one location. It also includes a reproducible weather worksheet to help organize weather in weekly blocks.

And you get it all for less than $1.00.

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Concise, easy to use, cool weather generator for less than a buck

5/5

This pdf is 20 pages long, 1 page front cover, 1 page ToC and editorial and 1 page SRD, leaving 17 pages of content, so let's check this out!

Dodeca Weather has, as the introduction explains, two essential goals - one is to provide a more detailed and logical weather system to create an immersive and consistent depiction of weather that takes more elements into account. The second is the rehabilitation of the d12, which finally gets something to do! In the spirit of giving the poor d12 something to do, novices are introduced how to e.g. roll a 1d24, but that just only as a sidenote of this review.

The pdf essentially provides you with a logical, detailed weather generator, but how? It starts by providing a table of base temperatures by season with 12 different columns, also factoring cloudiness and weather events into account. If you want to, you can roll cloudiness and weather events. It should be noted that cold winds and e.g. humidity are also taken into account.

Secondly, we determine the climate and modify the base temperature by the general climatic region. After that, we take a look at the altitude modifiers and the general terrain. Once we have determined that, we take a look at the weather events - they are covered in extensive tables as well and cover blizzards, cold snaps, downpours, duststorms, sleet etc. - just about every events is covered with durations, wind speeds and precipitation-information if applicable.
These weather-effects are elaborated and collected with their hampering of skills and similar capabilities, collecting all this information in a concise manner. Of course, weather tends to have consequences and flash floods, heat and cold dangers, sunburns and similar effects are also covered by this pdf.

Even better, we also get a comprehensive wind speed-table that provides all of the effects in a comprehensive manner. And then, there are the strange weather phenomena: Want to rain slimy goo or frogs on PCs? Covered. Blue Moons and Hunter's Moons? Covered. Cursed and blessed rainbows? YES!

Predicting the weather via skills is also covered and the pdf closes with a logical, easy to read weather worksheet and an example on how to fill the sheet out.

Conclusion:
Editing and formatting are top-notch, I didn't notice a single glitch. Layout adheres to a horizontal standard to make room for all the tables and text generally adheres to a one-column standard. The pdf comes with extensive bookmarks and artwork is b/w and stock. So, do we need a pdf to generate weather? I say: Why not! I pride myself in creating a logical fantasy world in my home game, one that is internally consistent and this pdf does a lot to make that much more varied and easier. This is one of those little pdfs that could easily be overlooked, which would seriously be a pity, for the pdf is stellar: It's logical and Mark L. Chance's writing is easy to understand, structured and fun. Plus, this pdf makes the whole endeavor of creating weather forecasts simple and yet varied. A great pdf, professionally presented and cool - essentially a "So what's the weather like, anyway?"-book of the highest caliber - for less the a buck! I really hope we'll see a second pdf with magical weather. My final verdict? Nothing to complain about, great utility and one of the tools DMs are likely to absolutely adore - 5 stars + endzeitgeist seal of approval.

Endzeitgeist out.



At long last!

Dodeca Weather helps restore the noble d12 to a position of respectability and importance by making it the randomizer that determines your campaign's weather from day to day.

This printer-friendly, 20-page PDF presents a plethora of tables that help GMs determine daily weather by taking into account season, climate, altitude, and terrain. Dodeca Weather consolidates and expands weather rules in one location. It also includes a reproducible weather worksheet to help organize weather in weekly blocks.

And you get it all for less than $1.00.


Adventure Path Charter Subscriber; Pathfinder Starfinder Adventure Path Subscriber

As one of the playtesters for this supplement, I have to say that it's pretty much the final book you'll need for weather in your Pathfinder game.

This takes the weather information in the Core Rulebook, expands on it, and reorganizes everything into a very easy-to-use (and fun to read) layout, allowing you to generate the weather for your game ahead of time and easily note its effects.


Pathfinder Roleplaying Game Charter Superscriber

Sold!


Alzrius: Have I told you lately how much I love you? :)


I like your weather system better than the one I have been using. Thanks for the time and trouble involved. It's systems like this that make a sandbox game easier to run.


Elorebaen: Thanks! If you get time, let me know what you think about the PDF.

R_Chance: Glad I could help. :)


Review coming Monday! Good to see a new Spes Magna pdf! :)


Adventure Path Charter Subscriber; Pathfinder Starfinder Adventure Path Subscriber
Spes Magna Mark wrote:
Alzrius: Have I told you lately how much I love you? :)

Shh, people will start to talk! :p


Endzeitgeist wrote:
Review coming Monday! Good to see a new Spes Magna pdf! :)

Thanks, Endzeitgeist! I hope to have another out by the end of next week.


Rreviewed here and sent to GMS magazine - sorry for the delay - real life got in the way. Couldn't post the review on DTRPG due to their damn restrictions of "only reviews by people who bought at our platform".

*ähem* AWESOME JOB, Mark! Two thumbs up, love this one!


I just got this, and I was a bit disappointed that all the temperatures are only in Fahrenheit. To make it useful to me, I'll have to convert things to Celsius myself.

Other than that, it looks interesting and I plan to test it in my pbem campaign.


Thanks, Endzeitgeist!

Rotolutundro wrote:
I just got this, and I was a bit disappointed that all the temperatures are only in Fahrenheit.

I am working on a metric conversion version of the PDF. Once it's done, I'll update the file, and you should receive it for free. I'm pushing to get it done by the end of this month.

I'd have done it to begin with, but this project was already months overdue. Mea culpa.


Spes Magna Mark wrote:


Rotolutundro wrote:
I just got this, and I was a bit disappointed that all the temperatures are only in Fahrenheit.

I am working on a metric conversion version of the PDF. Once it's done, I'll update the file, and you should receive it for free. I'm pushing to get it done by the end of this month.

I'd have done it to begin with, but this project was already months overdue. Mea culpa.

That sounds great. Thanks for the quick reply!


A question about applying the Desert temperature change. I wish to do it for an Arctic wasteland (essentially Antarctica) but it doesn't really make sense to me to make it warmer. Should I do -10F instead for it instead of the +10F? Thanks.


I'm finally sitting down to work on metric conversions for Dodeca Weather, and only a year late. If this were a Kickstarter project, I'd be ahead of the curve. :)


Good to hear. I get a lot of usage out of this with my Caribbean Kingmaker game.


Dodeca Weather has been updated to include Dodeca Weather Metric. If you've already purchased this PDF via DriveThruRPG or Paizo.com, I'm pretty sure you should get an e-mail about the update automatically. :)


Paizo.com notified me that the updated file is ready for download. :)

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