Lord Fyre RPG Superstar 2009 Top 32 |
Joana wrote:I resent Paizo's shorthand for "here's an NPC the party should like" being "Look! She's hot!" I would have loved it if the Helpful NPC in Skull and Shackles had been an ugly but kind half-orc or a crusty old dwarf. Why did it have to be a hot, "accessible" human female yet again?It's a shame you quit before the second book - there's a much hotter female character there, but that doesn't mean she's going to be more helpful!
But there it is true that the heroes are only going to want Isabella Locke for her body. ;P
DM_aka_Dudemeister |
Sadly, I've already quit this AP because I hated it so much, thanks largely to Sandara Quinn being shoved in our faces. As a high Cha female PC, I didn't feel like playing second fiddle in the shadow of an hot, higher-level NPC for the second AP in a row.
That definitely sounds more like a GM issue. Fishguts Kroop and Cut-Throat Grok are both friendly NPCs. Book 3 introduces
Have you brought up these issues with your GM? NPCs aren't supposed to take the spotlight off the PCs merely present them options.
(The similarities between Sandara Quin and Tessa Fairwind are too much though, I'll be changing Sandara to resemble the cleric of Besmara from Pirates of the Inner Sea).
Amaranthine Witch |
Joana wrote:
Sadly, I've already quit this AP because I hated it so much, thanks largely to Sandara Quinn being shoved in our faces. As a high Cha female PC, I didn't feel like playing second fiddle in the shadow of an hot, higher-level NPC for the second AP in a row.That definitely sounds more like a GM issue. Fishguts Kroop and Cut-Throat Grok are both friendly NPCs. Book 3 introduces ** spoiler omitted ** who is a handsome NPC who seeks to steal the heart of a female PC.
Have you brought up these issues with your GM? NPCs aren't supposed to take the spotlight off the PCs merely present them options.
(The similarities between Sandara Quin and Tessa Fairwind are too much though, I'll be changing Sandara to resemble the cleric of Besmara from Pirates of the Inner Sea).
I'd like to point out that he seeks to steal the heart of a PC.
I have an issue with the Pirate Lords of the Shackles part of the Scourges of the Shackles section. In Isles of the Shackles and any anterior mention Avimar Sorrinash is a werewolf, but in this article he is a wereshark... Why?
Zaister |
(The similarities between Sandara Quin and Tessa Fairwind are too much though, I'll be changing Sandara to resemble the cleric of Besmara from Pirates of the Inner Sea).
Good idea!
Matt Goodall Contributor, RPG Superstar 2010 |
Zaister |
Well the second question is fairly easy. Caulking a ship involves driving fibrous materials into the wedge-shaped seams between planks to make it watertight. Caulky was likely given her nickname because she had to carry around a pot of caulk (and probably got covered in it at some stage.)
Sounds good :)
Tom Qadim RPG Superstar 2010 Top 16, 2011 Top 32, 2012 Top 4 |
Neil Spicer Contributor, RPG Superstar 2009, RPG Superstar Judgernaut |
In Isles of the Shackles and any anterior mention Avimar Sorrinash is a werewolf, but in this article he is a wereshark... Why?
I asked the same question when I saw that. Rob told me it was just a typo that made it through editing. I suspect it's because Avimar is the Lord of Shark Island. Somewhere "werewolf" and "shark" got crossed up the author's brain. Sorrinash is definitely a werewolf, though. No worries in that regard.
Spiral_Ninja |
Amaranthine Witch wrote:In Isles of the Shackles and any anterior mention Avimar Sorrinash is a werewolf, but in this article he is a wereshark... Why?I asked the same question when I saw that. Rob told me it was just a typo that made it through editing. I suspect it's because Avimar is the Lord of Shark Island. Somewhere "werewolf" and "shark" got crossed up the author's brain. Sorrinash is definitely a werewolf, though. No worries in that regard.
Oh, I don't know, a wereshark might have been more interesting...
gbonehead Owner - House of Books and Games LLC |
Chris Lambertz |
#57 has yet to appear in my downloads. I thought it would have posted by now. Anyone not have access to it yet?
I've just checked your account and it looks like it was added on June 12. It looks like your list of downloads was sorted by "Last Downloaded Date." This would be why it didn't show up at the top your downloads. :)
Adam Daigle Director of Narrative |
What existed in the Bestiary was a sentence suggesting how a GM could create a variant to the shark statted in that book. By putting them in there we simply did the math and provided the full stat block for folks who don't have the time or inclination to do so themselves.
To be honest, animals are easy to stat up, but without fail, we always have people asking for animal stats. We hear things like, "Why don't you have stats for a squirrel?" Or, "Can we get stats for a llama?" And while we can't stat up the whole zoo, we figured for this Adventure Path, spending 300 words on the hammerhead and great white would be helpful for folks.
It's interesting that you bring this up, because just today Rob and I were talking about doing another spread of animals for an upcoming AP and the ones I was thinking about were things that could just be easily covered stat-wise by existing animals. So, after talking about it for a while and weighing the pros and cons, I decided to scrap the idea and do something else.
Tork Shaw |
Avimar Sorrinash is indeed a wereWOLF, not a wereshark. That's a mistake that slipped through editing.
But rest assured, there are some weresharks coming!
Ha! That explains why in my overview of Sorrinash was edited in such a way. I had also misinterpreted him as a wereshark and that paragraph originally read "Ollo loses only a few souls a year thanks to the acts of bloody underwater carnage and shows of subaquatic strength of their selachimorphious pirate lord." Curses, I love that work 'selachimorphious'.
Dark_Mistress |
Kajehase wrote:So... no squirrels? :(SEE! ;)
Do you not fear the wrath of Foamy?
gbonehead Owner - House of Books and Games LLC |
To be honest, animals are easy to stat up, but without fail, we always have people asking for animal stats. We hear things like, "Why don't you have stats for a squirrel?" Or, "Can we get stats for a llama?" And while we can't stat up the whole zoo, we figured for this Adventure Path, spending 300 words on the hammerhead and great white would be helpful for folks.
Well, "easy" and "takes zero time" are really not the same at all. When I'm smack in the middle of running a game, and someone does something like "I tempt a squirrel and then use wild empathy on it" and then have to scramble to look for stats for something close to a squirrel ("hmmm .. which is closer, a weasel or a rat?") it certainly stalls the game.
Frankly, I don't see a need for stats for every animal either, but it something like a table with "squirrel: use rat (See Familiars in Bestiary) with +8 racial modified to Acrobatics" would be handy.
Heck, it was a pain finding rat just now, I didn't realize the small animals were hidden under "Familiar".
Adam Daigle Director of Narrative |
Adam Daigle wrote:To be honest, animals are easy to stat up, but without fail, we always have people asking for animal stats. We hear things like, "Why don't you have stats for a squirrel?" Or, "Can we get stats for a llama?" And while we can't stat up the whole zoo, we figured for this Adventure Path, spending 300 words on the hammerhead and great white would be helpful for folks.Well, "easy" and "takes zero time" are really not the same at all. When I'm smack in the middle of running a game, and someone does something like "I tempt a squirrel and then use wild empathy on it" and then have to scramble to look for stats for something close to a squirrel ("hmmm .. which is closer, a weasel or a rat?") it certainly stalls the game.
I actually agree, especially in cases where the advanced template is applied to things since that affects ability scores, which in turn affect other values such as saves and skills. Just because something is easy to do in prep, doesn't mean that it's efficient in the middle of a game. :)
Sincubus |
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Why people always have to be so obsessed by beautiful people/characters?
No wonder all beautiful people are spoiled and rotten from the inside...
Its about the inside, and stop making monsters from beautiful people by treating them as special and gods.
Next AP, some less attractive very kind woman should be there instead of a prinsess.
Adam Daigle Director of Narrative |
DM_aka_Dudemeister |
Sincubus wrote:Why people always have to be so obsessed by beautiful people/characters?That's a much larger societal issue not covered in this installment of the Pathfinder Adventure Path.
;)
See Pathfinder Adventure Path Issue # 113: Beauty Pageant of Doom!
Timothy Hanson |
Why people always have to be so obsessed by beautiful people/characters?
No wonder all beautiful people are spoiled and rotten from the inside...
Its about the inside, and stop making monsters from beautiful people by treating them as special and gods.
Next AP, some less attractive very kind woman should be there instead of a prinsess.
The First Adventure has Cut-Throat Grok and Rosie Cusswell, the second AP has Lady Angasta. Kroop is more then happy to help the PCs and he is not very attractive at all.
Also it is a lot harder to convey inner beauty then outer beauty. On top of that, outer beauty is not exclusive of inner beauty, so for example Sandra Quinn could well possess both in the campaign.
Most importantly beauty is subjective. It would be difficult to find inner beauty amongst a bunch of pirates. They are all a bunch of murderous thieves after all.
Ice Titan |
Why people always have to be so obsessed by beautiful people/characters?
No wonder all beautiful people are spoiled and rotten from the inside...
Its about the inside, and stop making monsters from beautiful people by treating them as special and gods.
Next AP, some less attractive very kind woman should be there instead of a prinsess.
It's all up to the GM how he wants to portray everyone in his game, so sometimes "inner beauty" gets lost when the party starts off on the wrong foot or the DM is negligent and just glances at art before running. Not a lot you can do. It subconsciously suggests that the character is a good person if they're attractive and don't look like they're evil-- quite literally, they must be good-looking.
wyrd warrior |
My PCs couldnt give two hoots about Sandara, as it turns out. Even with her being shoved in their faces, they just wanted more Grok, Fishguts, and even Owlbear.
I experienced this exact same scenario with my players - they are more interested in Grok, Fishguts, Rosie, and, strangely enough, Barefoot Sam Toppins. I don't think it was they don't like Sandara, rather they don't need anything from her. They're so focused on preparing for the mutiny that they can ignore her because of the very attribute that makes her a valuable NPC - they don't have to earn her loyalty.
Matt Goodall Contributor, RPG Superstar 2010 |
WampaX |
Found some errata:
On page 72 the Shackles Random Weather descriptions provide modifiers that don't mesh with the Stormbound Hazards table (d20 modifier but the table uses d100).
I'm assuming multiplying the mods by 5 gets the appropriate result?
The chart's results come from a d% roll + storm severity modifier - ship's pilot's Profession (Sailor) check. That equation is laid out in the section right before the table. The larger the storm, the more difficult it is for the ship's pilot to mitigate the risk of sailing in the storm.
Ashe Ravenheart |
Ogrork the Mighty wrote:The chart's results come from a d% roll + storm severity modifier - ship's pilot's Profession (Sailor) check. That equation is laid out in the section right before the table. The larger the storm, the more difficult it is for the ship's pilot to mitigate the risk of sailing in the storm.Found some errata:
On page 72 the Shackles Random Weather descriptions provide modifiers that don't mesh with the Stormbound Hazards table (d20 modifier but the table uses d100).
I'm assuming multiplying the mods by 5 gets the appropriate result?
That modifier comes from the Eye of Abendego Weather Modifiers table. The modifier listed in the Weather descriptions should be applied to the Storm Hazards roll, but the modifier is listed as a d20 and the roll is a d%. So what should the modifier be?