Take your first step into an exciting world of fantasy adventure with the Pathfinder Roleplaying Game Beginner Box! Within you'll find simple rules for creating and customizing your own hero, as well as a robust system for running your character through challenging adventures and deadly battles against villainous monsters like goblins and dragons! Will you master weapons and magic to become a courageous fighter, a wise cleric, a witty rogue, or a brilliant wizard? All the details of your character are yours to control. The only limit it your imagination!
The Pathfinder Roleplaying Game Beginner Box is packed with everything you need to get started with the Pathfinder Roleplaying Game, an imaginative tabletop fantasy adventure game for 2-5 players. Tons of monsters, challenges, and advice give gamers the tools to create their own worlds and adventures, providing countless hours of gaming excitement. With streamlined rules and a focus on action-packed heroic adventure, this deluxe boxed set is the ideal introduction to the world of the Pathfinder Roleplaying Game, and the best starting point for a lifetime of pulse-pounding adventure!
The Pathfinder Roleplaying Game Beginner Box includes:
A 64-page Hero's Handbook, detailing character creation, spells, equipment, and general rules for playing the game
A 96-page Game Master's Guide packed with adventure, monsters, magic treasures, and advice on how to create and narrate tales all your own
A 16-page Transition Guide to bring your hero to the full Pathfinder Roleplaying Game!
A complete set of 7 polyhedral dice
More than 80 full-color pawns depicting diverse heroes and monsters
Four pregenerated character sheets to throw you right into the action
Four blank character sheets to record the abilities of your custom-made hero
A durable, resuable, double-sided Flip-Mat play surface that works with any kind of marker
Goblin Dog
Gray Ooze
Green Hag
Hell Hound (2)
Human Cleric (Female)
Human Cleric (Male)
Human Fighter (Female)
Human Fighter (Male)
Human Rogue (Female)
Human Rogue (Male)
Human Wizard (Female)
Human Wizard (Male)
Kyra (Iconic Cleric)
Manticore
Medusa
Merisiel (Iconic Rogue)
Mimic
Mummy
Ogre
Orc (2)
Orc Boss
Reefclaw
Salamander
Serpentfolk
Skeletal Champion
Skeleton (4)
Troglodyte (2)
Valeros (Iconic Fighter)
Venomous Snake
Water Elemental
Werewolf (2)
Will-O'-Wisp
Wolf (2)
Zombie (2)
The Pathfinder beginner box is everything I could have asked for as a new Pathfinder player. It broke down the basic mechanics beautifully and helped me understand character building better than the Core Rule Book did. It was very organized and the blank side of the dungeon map has come in handy big time. This box was the reason I sucessfully GM'd for the first time in every RPG I have played. This box is a must have for any new Pathfinder players.
As a starter box, this one does do what it needs to do to teach but not overwhelm newcomers to Pathfinder. Even has a short solo adventure that someone can play through on their own to see if it interests them.
But, there is some small bonus even for those that are old hands at RPG's. I for one love the cardboard pawns that are included. Really sturdy cardboard with bases for use on tabletops. I hope that Paizo puts out more of them, as I would be more inclined to use them than standard metal or plastic minis.
My only real problem with this product is that the glue was already coming undone on the game master's guide book. As soon as i cracked it open I could see that most of the pages would fall out after even casual use. For the price of this thing, I would think better glue could be used.
Other than that small complaint I would call this product a success.
Excellent introduction to Pathfinder and the OGL system.
I bought this set to introduce my 11 year old daughter to role playing games. This is a great re-rendering of the Red Box –the product that introduced me to RPGs.
In the footsteps of the Red Box, the Hero’s Handbook begins with a seven page “choose your own adventure” type solo adventure. Following this is an example of play and a brief explanation of the main components of the game. Next up is a step by step icon based section on character creation that is very well put together.
The equipment section is also worth mentioning. Here the box breaks from tradition -and because of that, is a major improvement. A single easy to read entry with a picture, stat block, cost, and description all in one place!? Heresy!
Likewise the Game Master’s Guide follows the same formula: Starting immediately with an adventure that slowly introduces new rules and concepts to the players -sprinkled with tips along the way. As you move to the back of the book, the game opens up more with additional options and customization.
As a complete product, the box starts you out with a guided hand and slowly builds additional components as you become more and more familiar with the system. What you end up with is a product that you can start playing almost immediately that teaches you the game as you play, but which also contains enough variety and complexity that you do not immediately need another product to get you further.
I played through the adventure with my wife and daughter, and both were completely new to PnP RPGs. They were both able to handle two of the pre-generated PCs each and had no problem grasping the rules and concepts. I think this is a very good introduction to Pathfinder and Role-Playing Games in general.
My single complaint is the flip mat, as it is a combination of two previously released flip mats. I would have rather seen a completely new one introduced, which could have also been sold as a separate product with a note that it is a duplicate.
When it comes down to it for this product, the questions are; can it attract new players, and will they enjoy it?
Last night I ran the game for four members of the family boardgame/poker card game group (30-40's). Usually when I bring up the idea of D&D or roleplaying, they scoff at the idea. They tried Talisman once.
Last night, they oohed and aahed about the box. "That looks interesting." "Ok, but I don't want to read a bunch of stuff."
Boom, out of the box and we are running. Characters in hand, looking over the sheets, they seemed to really like the linking of the inner character sheet to the discussion paragraphs on the outer sides of the sheets. For once I was not telling them everything about the game and how to play it, they could read along easily and knew what all those numbers meant. Don't get me wrong, they still asked questions, but they were more informed questions and showed they were getting the system. Rather than some of the "What are we doing?" "What is this now?"
So we are in and running. I figure I might get them to do a few rooms, just to get the feeling for it. Nope, a few turns into half the dungeon, and then *they* are telling me that they want to go back to town to rest and get their daily spells back. Really? You understand they are daily spells? Yeah!
"How do we take out these goblins?" a wife asked her husband. After some discussion, they sneaked up on the goblin king and his cohorts. Oh it was great to see the strategy, even if they could have just talked with the goblins, seeing the mage just run in and cast his burning hands spell was a nice from a near 30 year old that never played a roleplaying game before. At 1am, well past our normal gaming time, they finally finished off the dragon (which rolled a few "1's") and couldn't stop discussing their heroic actions as we left my friend's home.
Great product, outstanding even. Success for at least four newbies. Now I'll see if I can get a few to join our other Pathfinder group.
Substantial books, a flip mat, pawns, pregens, dice....there is plenty of meat here to run a game for months! The tokens are durable and well-illustrated, and a good selection is included. The dice are typical solid-color polyhedrons -- plain but totally serviceable. Including a flit-mat was also a nice touch, adding more long-term value to the product.
But it is the rules that stand out -- they are a joy. Plenty of GMing advice, tons of explanation, a healthy amount of equipment; all in a clean new package. In fact, the superior organization, editing, and graphic design have me wishing I could use the Beginner Box for Pathfinder Society instead of the Core Rulebook!
I do have a few nit-picks:
* More than four blank character sheets should have been included.
* The price. Note that I'm not complaining about the value -- that is excellent. I just wonder if a $35 price point will discourage casual buyers. Perhaps trading the pawns for tokens (which don't require separate bases and could be printed on a single side) may have allowed the box to slip in under $30?
Overall, however, it's difficult to point to a better way to introduce someone to the hobby.
Many other sites (if they still have them in stock that is) have the Basic Box Sets at under $40 dollars. Doing a Google search netted me several results under 40 :)
Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber
The pawns for the orcs have changed to a picture that doesn't show the full body, but only torso and head – strange for a pawn.
Sara Marie
Customer Service Dire Care Bear Manager
1 person marked this as a favorite.
Robot Chris is fixing the issues Ezren the Orcs that are in the download. They do not affect the reprint version.
Also, there's a second printing of the Beginner Box! I'm not 100% sure when they will start hitting our distribution network, but customers looking for Beginner Boxes at their FLGS should start seeing them again.
Any word on if the reprints will be out in stores in time for Christmas? Would really like to get one to help the kids at my school be able to run their own scenarios. We have a large group and I'd like to get a box set to help the club out. Shipping to Canada is a little pricey so I'd like to get it from my local gaming store.
Any word on if the reprints will be out in stores in time for Christmas? Would really like to get one to help the kids at my school be able to run their own scenarios. We have a large group and I'd like to get a box set to help the club out. Shipping to Canada is a little pricey so I'd like to get it from my local gaming store.
I've sent them to Canadian Distributors, but I cannot speak to how long they take to get through customs, to their warehouse, and turned around and out to retail. However, they should be available soon.
Any word on if the reprints will be out in stores in time for Christmas? Would really like to get one to help the kids at my school be able to run their own scenarios. We have a large group and I'd like to get a box set to help the club out. Shipping to Canada is a little pricey so I'd like to get it from my local gaming store.
I've sent them to Canadian Distributors, but I cannot speak to how long they take to get through customs, to their warehouse, and turned around and out to retail. However, they should be available soon.
Thanks,
cos
Add some extra time on the account of everybody involved in the entire operation being turbo polite to each other. Unless the Maple Syrup People compensate for that by working night shifts, that is. ;-)
I picked up the Beginners Set for my niece this Christmas...she got it on Friday after Christmas...the Sunday after she got it she was ready to run the adventure with her father(my brother) and my sister(who never played RPGs before) for players. Apparently she did a great job of it.
Now she has some experience with her dad running a 1st ed game for her...but as a first time GM she did a great job and is already designing her next adventure.
My brother has mentioned I could probably get her the Corerule Book for next Christmas...
So does that sound about right? A year of playing w/ the Beginners box will prepare you for the main game? Any opinions?
I picked up the Beginners Set for my niece this Christmas...she got it on Friday after Christmas...the Sunday after she got it she was ready to run the adventure with her father(my brother) and my sister(who never played RPGs before) for players. Apparently she did a great job of it.
Now she has some experience with her dad running a 1st ed game for her...but as a first time GM she did a great job and is already designing her next adventure.
My brother has mentioned I could probably get her the Corerule Book for next Christmas...
So does that sound about right? A year of playing w/ the Beginners box will prepare you for the main game? Any opinions?
Just seen this. I'd imagine that if your niece is still interested in gaming after a year she will be more than ready for the core rule book. Of course her age might be a factor but I remember back in the 80's gong from basic D&D to AD&D in a matter of weeks.
I love the Beginners Box but it really needs a follow up to continue the adventure. A Sandpoint box, with a Guide to Sandpoint booklet and a continuation of the Perils of the Lost Coast adventure booklet (levels 2-5), would be an instant buy for me. A sheet of pawns of townfolk and a couple more of monsters would be really handy too.
How old is she? If you're concerned about the Core Rulebook being too big a leap, make sure to check out the upcoming Strategy Guide. (Alas, its expected release has been pushed back... *sniff*) It goes together with the Core Rulebook.
I teach middle schoolers and my experience with them is that they want to get to the next thing FAST! =D If she is that age or older, I think it can't hurt and that her enthusiasm will push her to take on the material.
What exactly is in Transition Book - new book in 2nd printing of Beginner Box? What the diffrence between this (16 pages) and free pdf Beginner Box Transition (26 pages)?
What exactly is in Transition Book - new book in 2nd printing of Beginner Box? What the diffrence between this (16 pages) and free pdf Beginner Box Transition (26 pages)?
The free PDF is the exact same book that's provided in printed form in the 2nd printing of the Beginner Box. They both have 16 pages + 4 cover pages.
The transition guide covers some new rules (such as AoOs, grapples, Base Attack Bonus, taking 10/20), and taking the characters from the Beginner Box up to level 6.
Are the pawns in this set any different from the pawns in the NPC Codex set? I'm looking for some more good generic 'player character' pawns, and currently have all the Pawn box sets, so will getting this give me anything which I don't already have?
@heretic and The Rot Grub: Just saw your responses...and it seems like she will meed more than year to be ready for the Core Rule book. A 'Advanced' Beginners box set could be needed here.
I'm considering buying the PDF version but I'm not 100% clear on exactly what that contains, I presume it doesn't have the dice, is there anything else not in PDF?
Also I can't see anything that mentions what I can do with ie. can I print it off and if so is there a maximum number of copies and can I send copies to ereaders like my kindle.
Thanks for the time and sorry if this is duplicating a previous post
The PDF includes all the books, character sheets, the Flip-Mat, and the pawn sheets. (No dice and no token stands, obviously.) As with all Paizo PDFs, you can print them for personal use and view them on whatever compatible devices you like.
Pathfinder Adventure, Adventure Path, Lost Omens, Maps, PF Special Edition, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game Subscriber
Yes, all of those shipped out. If you still don't have yours, check the following:
1. Ensure that you actually completed the "checkout" process to redeem your code by clicking on the "Submit your Order" button. You should see the order in your order history on your account as a pending order. If you don't, it may not have been fully submitted
2. Ensure that the card you put on file for the shipping charge is valid, and that your billing address matches exactly with what is on file for your card (paizo's address verification system is very picky; for example it will reject an address with "St." if your bank has it written down as "Street"). If your card was tried but rejected, you should have gotten an email about it, check your junk mail. Your order history may also state that a payment was attempted, I'm not sure on that though.
3. Contact customer service, either by posting on the Customer Service messageboard, by emailing them customer.service@paizo.com, or by calling them during business hours 425-250-0800.