Sign in to create or edit a product review. Pathfinder Battles—Legends of Golarion: King IrovettiWizKids/NECAList Price: Our Price: $7.00 Add to Cartbiggest disappointment so farValiance —Just got this one in on an order I had with several other minis and this one looks terrible. He has no mouth and rest of face is smushed looking. Honestly does no one quality check these minis before they are sent out? I bought specific minis that I really wanted but this one makes me not want to buy singles any more Pathfinder Tales: Pirate's HonorPaizo Inc.Print Edition Unavailable Add PDF/ePub $6.99 Non-Mint Unavailable SurprisingValiance —Was not expecting to like this one. I don't much care for pirate stories or adventures, or much nautical based fiction, so the fact that i loved this book is all the more surprising to me. I really liked the characters and the book kept me wanting to see what happened next. So, bravo for making me like a book outside my normal preferences. Pathfinder Tales: Queen of ThornsPaizo Inc.Print Edition Unavailable Add ePub/PDF $6.99 Non-Mint Unavailable Flipflopping First Person Perspective again! Really?Valiance —Picked this book up, flipped through one chapter ... OK, this is first person perspective of the noble. Flip through next chapter ... OK, this is first person perspective of the bodyguard. Put the book down and walked away. I refuse to waste any more time on a novel written like this, it is annoying and unnecessary. I suffered through the writing of the previous novels with these characters, but i just cannot do it any more. Pathfinder Roleplaying Game: NPC Codex (OGL)Paizo Inc.
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PerfectionValiance —Its been awhile since I was this excited about a Pathfinder book(sorry, just have not liked a lot of them lately), but this book is amazing. I had once thought about making a book pretty much like this if I ever had my own RPG company, but I am sure I would not have made anything this awesome. Good Job Paizo! Another great faction for this game. I really like the troll and devil. These games are really doubly awesome to me, since not only is it a good game but the minis are great too! And for someone like me that only relatively recently started collecting minis, getting these(which some have said are reprints?)is great for me since a lot of these minis are helping to fill the gaps in my mini collection ( which mostly just consists of Pathfinder Battles minis) I am really enjoying these Dungeon Command games. Best of all though is that my wife tried it, and likes it as well, which normally we dont like most of the same types of games. There are a couple of aspects of the game that I dont think were very well thought out, but overall a very enjoyable game. I actually originally got these for the minis, since a lot of them were minis that i did not have any of(especially the driders which i had none of before), and I did not expect to like the game much, but me and my wife enjoy the game a lot. I am really enjoying these Dungeon Command games. Best of all though is that my wife tried it, and likes it as well, which normally we dont like most of the same types of games. There are a couple of aspects of the game that I dont think were very well thought out, but overall a very enjoyable game. I actually originally got these for the minis, since a lot of them were minis that i did not have any of(especially the driders which i had none of before), and I did not expect to like the game much, but me and my wife enjoy the game a lot. Pathfinder Tales: City of the Fallen SkyPaizo Inc.Print Edition Unavailable Add PDF/ePub $6.99 Non-Mint Unavailable SuperbValiance —Absolutely loved it. Nothing bad to say about it,and will be looking more into this author. I am a bit iffy on this one. Most of the time after I read a regional guide for Golarion, I feel I have a pretty good grasp on the region as a whole. Not so with this one. As many have said, a lot of it reads like a textbook, and the lack of sufficient maps really hurts this one. Normally even several months after reading a PF regional guide I can look at the map(s) and think, "Oh yeah, thats where this or that is." Most of the bestiary section seems to me to be little more then space fillers, with not much interesting or worthwhile adding to the book or area. Most of those pages would have been much better suited to maps that could have focused more on the areas discussed. There are a few areas that stick out enough for me to want to give this 3 stars, but the poor planning on the maps draws me more toward 2 stars. I really did not think I would like this one when i started reading it. Some of it at first seemed a bit too "done before" or "been there, done that" kind of thing. There is a bit of that for sure, but some of the other aspects of the module were so awesome that i can overlook them. Really dont want to elaborate much more, since this could easily be ruined by spoilers, so will just say, Good Job! Title pretty much says it all. I have managed to get 3 of these, and all three have the same paint defect. Underneath the green head is smeared green paint underneath onto the body. Other then that its a good figure. Really impressed with this one. Not a bad thing to say about it. Well done. So many goodies in this book, and i did not want it to end. I absolutely love these minis. Got a case and was a bit worried i would not get at least one of everything, but i guess i should not have worried. I have a lot of favorites, but only one real dislike, i got 2 of the half orc barbarians and both of them had crappy paint jobs, and the paint on one was not the same as the paint on the other, and both paint jobs were sloppy. Other than that, i do agree that the dragon is a lot smaller than i had expected, but still a really awesome dragon mini. I also somehow wound up with more multiples on the "rares" than i did on some of the commons and uncommons. I only got 1 giant spider for instance, but 3 medusas, 3 trolls and 2 vampires. Seems that the distribution was a bit off as others have said. As a starter box, this one does do what it needs to do to teach but not overwhelm newcomers to Pathfinder. Even has a short solo adventure that someone can play through on their own to see if it interests them. But, there is some small bonus even for those that are old hands at RPG's. I for one love the cardboard pawns that are included. Really sturdy cardboard with bases for use on tabletops. I hope that Paizo puts out more of them, as I would be more inclined to use them than standard metal or plastic minis. My only real problem with this product is that the glue was already coming undone on the game master's guide book. As soon as i cracked it open I could see that most of the pages would fall out after even casual use. For the price of this thing, I would think better glue could be used. Other than that small complaint I would call this product a success. So far this is the only Pathfinder Tales book i have really cared much for. It is written really great and i read through it really fast, since i could not put it down until i reached the end. Really nice depictions of all the planes that are visited in the course of the story, and it really brought the planes of Pathfinder into focus for me. I really did not want it to end, and i hope to someday see more stories of Salim. I really enjoyed this book. It really brought the Lands of the Linnorm Kings into sharper clarity for me. Previously i did not have much interest in this country, but now I am very interested in it. There are only two negatives i can say about this one. One is the same problem I had with Rule of Fear, the book about Ustalav. As in that book this one also has chapters for the individual areas, but then certain sites within the area are detailed in another chapter. This was annoying in Rule of Fear and still annoying in this book. It just makes for more flipping back and forth then should really be necessary. It would be so much better in both books just to have that information in the same chapter section. The only other negative i would say associated with this book, is that there was not a whole AP devoted to this area. Just a really brief stopover during the current(and to me, boring) AP. All in all, this book is well worth the price, and i hope that Paizo eventually sets an entire AP in this area. At first with this AP, I was not liking it, but I thought maybe I was just bitter about the disappointment that was Carrion Crown(see my review of the final adventure of CC to see why i was disappointed, if interested). So, i was trying to give this new AP a chance to grow on me, but this adventure totally shot all that down. I really wanted to stop reading this one and give up on this AP, and that is sad for me to say, because i used to enjoy pretty much everything Paizo released. The caravan rules for this are just annoying and unnecessary. It is already annoying enough that the rules for the caravan are not in the AP itself. It is very annoying to have to get a PDF just to see what is being referred to. But this adventure way overdoes it. I really dont see how any group would have fun with their characters abilities being superseded or even ignored in favor of caravan rolls. Reading this one I started to cringe every time Security rolls or Resolve checks were mentioned. Even the article on the Crown of the World was poorly presented. A lot of the rivers and lakes mentioned and other places mentioned were not even labeled on the map, so was a bit confusing some places as to where the place was that was being referred to. When I first heard of this AP i was very excited, and could not wait for it to come out. The first 3 adventures were amazing, but everything after that was a vast disappointment. To me this AP did not live up to what i felt it had the promise for. It could have been a great AP on par with Kingmaker, and it did start out that way, but did not finish as such. I feel that Paizo missed out on the chance to release some small tidbit about Aroden that we did not previously know. As the AP deals heavily with the Whispering Tyrant, it would have been a nice time to reveal at least what happened with the battle between Tar-Baphon and Aroden. It could have been a major milestone for Pathfinder, but sadly it fell far short. I am not saying that they should have revealed all the secrets of Aroden, but something small would have been nice. Really impressed with this one. As some have gone far in depth on the review, I will just say that i am pleased with the originality of this one and i highly recommend this adventure to any GM's. I really like the idea of making adventures that have maps fully fleshed out for the whole adventure, and this one not only gives us that, but a remarkable adventure on its own as well. Now, as much as i liked this one, i do have some small problems with it that caused me to drop from 5 to 4 stars ... To start with some of the room descriptions did not seem to match up with what i was seeing on the maps. Not sure if this was typos in the text or not, but was a bit confusing. My other problem was that among all the player handouts, and there were a lot, there was no map to hand out to players. Would make sense within the story line that many people of Rogthandor would have at some point made maps of the known areas. Would be nice to have such a map to hand out to players, with all secret areas not marked on said map. When i first heard of this, i was excited, and waited quite a while to get a copy, and sadly it turned out to be not worth the wait. I really like the Adventures Map from Gaming Paper, and i really love the idea of them putting out full maps to go along with adventures, so i really really wanted to like this one ... but the adventures are just plain bad. The first one i think from my point of view has to do with the main boss. To avoid spoilers i wont name the main boss, but i just dont find that type of creature interesting. Now i know I could easily replace it with any other creature with very little change in the adventure, but the adventure itself was a bit boring. The second and third adventures both had one annoying problem ... the rooms on the map are not numbered, they just correspond with the map location numbers and not the actual adventure room numbers, so that makes for a lot of annoying page flipping when they refer to one room number, then you have to find that room number to see what map location it is and then flip back to the map page to see which it was. That said, the second adventure would be unplayable in most groups as is. Most groups i have played or GM'd would not be obedient arena fighters and the adventure just does not account for that. The third adventure would be ok, if not for the descriptions... quoted directly from source, and no spoilers "southernmost ten-foot-stretch of the east wall of the easternmost north-side" ... Too much talk like that, which could easily be solved by having it placed as an icon on the map. Also this adventure has a main boss that is way overpowered for the adventure and it never explains why. If the PC's are the level they are supposed to be, they stand no chance against a creature of that CR. More than double the PC's level is a bit much to tackle. The last adventure was just not interesting to me. It eludes to a new campaign setting, and not knowing what they are referring to a lot of the time is a bit annoying. Overall not a very well put together book. Some good ideas buried in there, but the layout of the book makes it somewhat annoying to look for such. Namely, my main problem with the book is the first person story introduction to each site that takes up valuable page space that could be better used for actual descriptions of the maps provided. And the maps themselves are somewhat lacking in and of themselves as well. Most of the sites were not of much interest to me, but the clockwork tower was really interesting and pretty much the only one that was descriptive enough to get a clear picture of the site. The only other site i liked was Kavit M Tor's Emporium, which had enough good ideas to warrant spending time to flesh it out more, and unlike others i have noticed, i had no liking or disliking of the pun used in the title of the store. I think it was subtle enough to be acceptable. Some of the other sites have some small parts here and there that are worth plucking out and using for other sites, but overall they were either not descriptive enough or just plain uninteresting. Just finished reading this issue, and wow, i am amazed. Never really looked at Dungeon much before, but recently have started to collect them, just for ideas. I would suggest anyone into fantasy RPG's grab this issue. I dont ever pay attention to the Polyhedron side, so this review is only for the Dungeon side. This issue is full of little ideas to throw at players. The first adventure, The Elfwhisper, i actually did not care for, but all the other parts are pure gold imo. The short adventure Totentanz is really easy to include into any ongoing campaign and takes a rather odd look at undead. After that, the even shorter adventure, Prey for Tyrinth, is only a few short pages long, but can easily fit into any adventure as well. The super adventure, Tears for Twilight Hollow is a long adventure, that in all i would not use altogether personally, but there are so many parts to it that each individual part can easily be put into other adventures. Two constructs in this adventure are a must read too ... The digging machine and the construct beholder! Pure genius IMO. When i first got this book i thought " All right! lets see what combat oriented prestige classes they put in!" Searching, Searching, Um, ok no prestige classes ... and a whole lot of spells ... Ultimate Combat? Not sure why soo much was put in the spells section, especially after just releasing Ultimate Magic and Inner Sea Magic, i thought more effort in the Combat area would be called for ... enough with the spells already! This one is almost as much of a let down as Ultimate Magic was. For books that have the word Ultimate in the title they both fall far flat. The only reason i gave this 2 stars instead of 1 is the section on called shots. I am a fan of called shots in general and i think they did a good job on that score. Not sure why anyone would think that changing first person perspective would be a good idea for a novel, but this author does it again. And this time its not just two characters that change first person but three, for triple the annoyance. Its really a poor choice for a novel, and it does not help that the characters are flat and uninteresting. Love Every thing about this product. Lots of fun and multiple uses. Just convinced the company i work for to carry these, since for some strange reason we never carried them before, and we tend to carry most Paizo products. Very worth the price imo.
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