Take your first step into an exciting world of fantasy adventure with the Pathfinder Roleplaying Game Beginner Box! Within you'll find simple rules for creating and customizing your own hero, as well as a robust system for running your character through challenging adventures and deadly battles against villainous monsters like goblins and dragons! Will you master weapons and magic to become a courageous fighter, a wise cleric, a witty rogue, or a brilliant wizard? All the details of your character are yours to control. The only limit it your imagination!
The Pathfinder Roleplaying Game Beginner Box is packed with everything you need to get started with the Pathfinder Roleplaying Game, an imaginative tabletop fantasy adventure game for 2-5 players. Tons of monsters, challenges, and advice give gamers the tools to create their own worlds and adventures, providing countless hours of gaming excitement. With streamlined rules and a focus on action-packed heroic adventure, this deluxe boxed set is the ideal introduction to the world of the Pathfinder Roleplaying Game, and the best starting point for a lifetime of pulse-pounding adventure!
The Pathfinder Roleplaying Game Beginner Box includes:
A 64-page Hero's Handbook, detailing character creation, spells, equipment, and general rules for playing the game
A 96-page Game Master's Guide packed with adventure, monsters, magic treasures, and advice on how to create and narrate tales all your own
A 16-page Transition Guide to bring your hero to the full Pathfinder Roleplaying Game!
A complete set of 7 polyhedral dice
More than 80 full-color pawns depicting diverse heroes and monsters
Four pregenerated character sheets to throw you right into the action
Four blank character sheets to record the abilities of your custom-made hero
A durable, resuable, double-sided Flip-Mat play surface that works with any kind of marker
Goblin Dog
Gray Ooze
Green Hag
Hell Hound (2)
Human Cleric (Female)
Human Cleric (Male)
Human Fighter (Female)
Human Fighter (Male)
Human Rogue (Female)
Human Rogue (Male)
Human Wizard (Female)
Human Wizard (Male)
Kyra (Iconic Cleric)
Manticore
Medusa
Merisiel (Iconic Rogue)
Mimic
Mummy
Ogre
Orc (2)
Orc Boss
Reefclaw
Salamander
Serpentfolk
Skeletal Champion
Skeleton (4)
Troglodyte (2)
Valeros (Iconic Fighter)
Venomous Snake
Water Elemental
Werewolf (2)
Will-O'-Wisp
Wolf (2)
Zombie (2)
For an explanation of how I use the five star review method, see my entry on So What's the Riddle Like Anyway?HERE.
The Pathfinder RPG Beginner Box uses simplified rules to introduce the game to new players. This is very important as the Pathfinder RPG Core Rulebook is somewhat…intimidating to people who have never played a Tabletop RPG before. So the objectives of the Beginner Box is to get people who with no RPG experience familiar with the concept, a firm grasp of the basic rules, and have fun doing it. A challenging task…let’s see what they have done with it!
First let’s look at what is included in the Beginner Box. It comes with a cover page to get people reading the right volumes whether they are a player or GM; a Hero's Handbook, covering character creation and the general rules; a Game Master's Guide with a ready to go dungeon, monsters, magic treasures, and advice on how to create your own dungeons and the basics of game mastering; a set of 7 polyhedral dice; a mass of cardboard pawns to mark both heroes and monsters; four pregenerated character sheets; four blank character sheets so you can make your own hero; a double-sided Flip-Mat with a dungeon on one side and blank with grid on the other; and finally a transition guide that explains how to transfer your character over to the full rules version of the game.
Outside of the books, the extras are really great. The cover page is the standard “Read Me First!” type pamphlet you find with any new piece of technology or complicated instructions these days. It points the would-be players in the right directions and gives them an idea of where to begin. A simple, helpful guide. The pre-generated character sheets and blank character sheets look great and are very easy to read. The only problem I can see with them is that they have—by necessity—been designed to work with the limited rules presented in the Beginner Box. This limits their usefulness once the players move on to the full rules.
Flip-Mats are beautiful, time-saving, and great for getting the players to really understand and visualize the action. Having one built for the dungeon provided is a practical god-send. The blank other side is exactly what would be needed for a new GM starting out, so spot on there. A full set of good quality dice plus character and monster pawns to act as placement markers fills out the rest. The dice are an obvious addition, but the pawns are fantastic. Beautiful representations of every monster portrayed in the dungeon provided and the bestiary included in the Game Master's Guide. One extra is a goblin dog, which for some reason does not have stats anywhere. Could have been used for another goblin or orc or something instead. Obviously the stats were originally intended to be in, but something got changed in development. Not a big deal, really.
The Hero's Handbook is wonderful: beautiful art, an excellent solo-adventure to get a newbie understanding the basics of table-top roleplaying games, and simplified rules that explain how to make a character, how they work in game, and how to advance them all the way to 5th level. It begins with a step-by-step guide to filling out a blank character sheet on the inside front cover, a useful reference. After the intro and table of contents, a solo pick-your-path adventure is included to help a newcomer get what players actually do in a RPG session. After that is a sample of play written out so that the reader gets what is goes on with more than just one person playing.
This is a good way to introduce a new player to the game. I’ve seen the sample of play in virtually every RPG from the very beginning with my Tom Moldvay version of Basic D&D. But I like the way it was coupled with a pick-your-path adventure. A new player gets to experience what it is like to play and sees what a games session could be like before starting. A good, practical one-two punch.
The rules section is next and the rules are simplified and pared down so that a new player isn’t overwhelmed. It goes through the character creation process in a bit more detail, keyed entirely to the character sheet. This really helps streamline the process and keeps everything easy to access. Only three races (human, elf, & dwarf) and four classes (fighter, cleric, wizard, rogue) are available, but that’s good; keeping things pretty basic is what this whole product is about. The book guides a player through character creation and levelling up in a very easy to read and understand format. It allows for choice, but limits the number of choices so as not to confuse a new player. It also explains the basic consequences of each choice so that the player doesn’t have to worry about having made the “wrong” choice. It is a very good and easy way to learn.
The rest of the book covers basic adventuring rules and the basics of combat and spellcasting. It is succinct and to the point and there is a glossary of common terms on the inside of the back cover. A combat guide is placed on the back cover of the book, so it really is of great use throughout the game.
The Game Master's Guide has a sample dungeon to run a group through as a first game mastering experience that includes a GM’s version of the map on the inside front cover. It’s a neat little dungeon that includes all the standard tropes found in your average RPG: monsters, traps, treasure, and what used to be referred to as “tricks”: items that can be beneficial or baneful or nothing at all depending on how you interact with them. The dungeon is an ideal training ground both for GMs and players.
The next two sections cover basic methods of game mastering and building adventures respectively. It’s all easy to follow and understand, with sound advice that will really help bring someone new up to speed quickly. It ends with the basic framework for a sequel to the sample dungeon, giving the new GM the opportunity to build the adventure her own way given the tools already presented. It is a good way to get the creative juices flowing; it’s sort of like having training wheels on a bike then removing them.
The next section covers advice on building encounters within unique environments, from underground dungeons to urban settings. It’s followed by a section covering traps, with a good variety available as samples. Next up is a magic treasure section, with images by each of the limited selection of items available. I like this; it’s as if the authors gave recipes for building campaigns and adventures then provide the component ingredients for use. Mix carefully…
Completing the ingredient list we have a selection of low-level monsters follows with random encounter tables for each of the previously discusses environments and how to use them. This plus a setting—Sandpoint—completes the new info section of the book.
After that we get a number of reference pages at the back which are easy and quick to access for rules adjudication. My favorite of these reference pages are the list of conditions: from blinded to grabbed and all the way to unconscious, each of the common conditions found in this limited rule set—and most of those found in the game—are explained clearly and are accompanied by a picture of a goblin afflicted by it. Incredibly useful and cool to look at. The inside back cover has a number of common map symbols to use in making your own maps and the back cover itself has the most common conditions accompanied by a quick combat reference guide and an explanation of cover. All in all, a very useful reference book.
The final book is the Transition Guide, a brief explanation on how to convert your game over to the full rules when you are ready to expand. It’s clear, simple, and a very good aid in expanding to the full rules. But what I really like about the book is the fact that there is a chapter dedicated to converting full rule adventure modules into Beginner Box rule adventures! This is a classy move; with the PRD available for free online, gamers could simply use the Beginner Box without buying anything else should they so choose. By giving advice on how to convert an adventure over, Paizo has made available all the myriad modules and scenarios available for Pathfinder for the Beginner Box as well. They use the free downloadable module Master of the Fallen Fortress as a conversion example and do a very good job of it.
On top of all this are the free to download resources available on Paizo’s website on the Beginner Box page, HERE. They include printable character sheets, both blank and of the pregenerated characters; a Player Pack with a fifth class (Barbarian), new options for the other four classes, new feats, and new equipment; a GM’s Kit with a new small adventure, a few new monsters and magic items, plus more advice on using published adventures; a Pathfinder Society Beginner Box Character Creation Guide, helping let players get involved in the PFS; and Bash Demos—short mini-adventures to get people involved quickly and can act as seeds for bigger adventures. The value of all this simply cannot be overstated.
Final Thoughts: As an introduction to the Pathfinder RPG, this is simply a brilliant product. The Beginner Box has everything needed to help brand new players learn the basics of the game and get a good idea of what tabletop role-playing is all about. With the support it’s been given on the Paizo website and the ability to easily convert all the many low-level adventures out there to this rule set, this is all that anyone needs for quite a lot of adventuring. Add in that the Flip-Mat, pawns, and reference materials will be of use to anyone who plays the game—even the Core Rulebook and beyond crowd—and this becomes an indispensable addition to every Pathfinder player who wants to introduce someone to the game. 5 out of 5 stars.
I’m all about economy and base a lot of my ratings off the bang I get for my buck. The Beginner’s box does offer quite a bit for the money but I was not “blown away” buy the value. First I will say what I liked about the box. One, it came with all the dice you could ever want including a percent dice that I had never seen before. We would just use a d20 and figure it out with that. Second. It comes with a full dungeon mat and on the reverse side there is a blank combat mat that can be drawn on with dry erase makers, this added some major points in my book. Finale good thing I can say about the box is that it comes with a plethora of paper minis, I love paper minis.
Now the things I didn’t like. First, all the nice paper minis that came with the game did not all come with accompanying rules. I felt like this was a direct marketing gimmick to sell the bestiary book. Second the abridged rule books that come with the box did not do a very good job of covering ALL the rules that were needed to complete the dungeon. I remember at least three instances of having to improvise because the rules did not cover that specific situation. Again I feel like this was a marketing ploy to convince customers to by the core rule book. Finale thing I didn’t like were the restrictions placed on character creation. Character creation is the heart and soul of the game and to limit the choices to a few races and classes was counterproductive in my opinion to enticing new players.
So am I’m glad I bought this box? I guess it was okay. There are far worse things to buy for 35 dollars. In hind sight maybe I should have just bought the pdf’s of the bestiary, a level 1 adventure and the core rule book, but that could have taken me a lot longer to get playing. This box is good at getting you playing quickly and wanting more. So even though it had its faults I still give the box 4 out 5 stars.
I love this box! When I opened it I saw all of these amazing books and maps and tokens, and I started to read the game master's book like two seconds after looking at everything. The books look absolutely gorgeous and everything about it is good. The only problem with it is (and paizo can't help it) that it's hard to find a gaming group because they think it's to nerdy, but whatever.
We purchased the Beginner Box at GenCon 2012, after our kids played the Pathfinder "Kid's Beginner Track" and had a grand old time. When we got home with it, my daughter (11 at the time) scurried up to her room with it and horded it for some time. Then one day she came downstairs, handed us pre-generated characters, and ran a game for us.
Using the Beginner Box, she was able to learn core rules and prepare a campaign with no assistance. She was able to argue (and win) with her Dad, regarding combat technicalities. We had a fantastic time, and she's run several scenarios for us from the box and the online resources that go with it.
Lots of other reviews here talk about all the contents of the box -- which are definitely more than worth the cost of the box. What I love about it is how brilliantly accessible Paizo made GMing for people who've never done it before - including 11 year olds.
Want to get your feet wet in Tabletop RPGs? This is the creek to start in.
You will not get more bang for your buck in ANY box set I have seen before or since this product. Just give em your money and wait by the mailbox with a smile on your face. Your in for a treat!
I'm looking forward to this. I always loves getting sets like this. I have a bunch of the D&D boxes, Hero Quest, Dungeon Quest, Warhammer Quest... they are all fun!
Now, to have a Pathfinder version, will be a blast and a half.
I'm curious about the pawns too. Anything is better than the tokens that WotC has decided to implement in their game. I hate being mr. skeptical negative pants, but I hope they don't "change" the classes (ala D&D Essentials.)
I've removed some hostile posts and their responses. Please keep it civil—the issue concerning international customers, customs, and shipping costs has been pointed out to the appropriate people.
Let's be realistic. Whichever route they go (i.e. whether it is or is not part of the subscription), some people will complain, some will applaud (and most will remain silent). So they lose (and win) either way. The best they can do, I guess, is try not to make lots of people unhappy.
But, it's happened to me, it will likely be happening to some overseas customers in October, and I'm sure it's happening to other people every month - but overall I think they do their darndest to listen to people and do what's best overall for both their business and the customers.
In other words, while I may disagree (sometimes vehemently) with individual decisions that Paizo staff have made, taken as a whole I think they've done an outstanding job.
It's coming out too late for this year's Paizo & Gen Cons, but it would be awesome to offer one or two games using just the Beginner's Box set - focused on younger people and just using those rules.
I'd like to make a suggestion regarding the dice included in this set (and I fully understand that it may be too late for this). I think it would be very helpful if the dice are all different colors, as opposed to a "complete set" that all match. I have found that for beginning players, it is often difficult for them to pick up which dice are which, especially at first. Being able to say, "The d8 is the blue one," or, "Roll the orange d20 and add your attack bonus," is a big help for someone in their first few sessions.
Nice suggestions. I purposely have a white d20 in my dice box which I can pick out easy from the rest of my colored polyhedrals. I would not be surprised if the dice are specifically made for the set, designed by Q Workshop (like their Adventure Path sets).
What's cool with this box is that even if you're not a beginner, you can get some use out of it.
I know I'll be buying it for the Flip-Mat, dice, pawns and extra sheets. Maybe I'll give the books to some cousins of mine... Or I could be greedy and keep it all...
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Riaghan, Adventuring Priest wrote:
Nice suggestions. I purposely have a white d20 in my dice box which I can pick out easy from the rest of my colored polyhedrals. I would not be surprised if the dice are specifically made for the set, designed by Q Workshop (like their Adventure Path sets).
I sure do hope not, I can't stand Q Workshop dice, there is a general ban on those dice at my tables and they make me go blind!
Pathfinder Battles Case Subscriber; Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber
Let us hope it is not these Pawns, because that Orange one is EVIL!!!!!
Unfortunately, I can think of no one I know who I could give a 'beginner's' box to.
I'm sure your local school/library would like a copy.
Or Toys for Tots or another charity of your choice. Then it's a tax writeoff.
Thanks for the ideas guys. I don't need the tax writeoff this year (every month but January is under combat-zone tax exclusion) but I think I can send a couple that way with my hazardous duty pay. :)
Question, if you can answer it, will it be more like Holmes which lead players to AD&D by design? or more like BECMI and stand alone as a game in itself, a more simplified Pathfinder, taking characters to high levels with more releases?
Question, if you can answer it, will it be more like Holmes which lead players to AD&D by design? or more like BECMI and stand alone as a game in itself, a more simplified Pathfinder, taking characters to high levels with more releases?
I think the answer to your question is in the product description.
Question, if you can answer it, will it be more like Holmes which lead players to AD&D by design? or more like BECMI and stand alone as a game in itself, a more simplified Pathfinder, taking characters to high levels with more releases?
I think the answer to your question is in the product description.
Jason Bulmahn
Lead Designer
Guessing this part:
"This exciting boxed set contains everything a new gamer needs to get started with the Pathfinder Roleplaying Game, the smash hit RPG system that has taken tabletop gaming by storm. From dice to game pawns to simply stated rules, this box is the ideal entry point to the world of Pathfinder."
So more like Holmes then it seems. Neat.
Though you could go both ways if you wanted to....just a thought...
Pathfinder Battles Case Subscriber; Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber
Jason Bulmahn wrote:
As far as where can you get a print or poster of it, I am looking into that.
Obviously you are going to have to make a release poster out of this..;)
That Said... Wayne Reynolds right?
Only way to get Prints is at Cons he does not sell them online, He will see Originals on Request.
Not sure when he will be back in the States again.
Pathfinder Battles Case Subscriber; Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber
Cpt_kirstov wrote:
If nothing else he's at Gencon
That is good, Don't think he was last year, at least I never found his Booth. I have not seen him since GenCon 09
Pathfinder Battles Case Subscriber; Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber
Lisa Stevens wrote:
Wayne has already sold this cover to Jason. Which is why he is being coy with his "I should know" comments. :)
-Lisa
I guessed that already, Does not mean that you can't buy "other" original art.. ;)
Wayne has already sold this cover to Jason. Which is why he is being coy with his "I should know" comments. :)
-Lisa
I guessed that already, Does not mean that you can't buy "other" original art.. ;)
Sure, you can buy other original artwork from Wayne. It just won't be Pathfinder artwork since we are now buying all of the Pathfinder artwork that Wayne does for us and we are framing it and using it to decorate our offices. Those blank white walls have to go!
Pathfinder Battles Case Subscriber; Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber
Lisa Stevens wrote:
Sure, you can buy other original artwork from Wayne. It just won't be Pathfinder artwork since we are now buying all of the Pathfinder artwork that Wayne does for us and we are framing it and using it to decorate our offices. Those blank white walls have to go!
-Lisa
What?... NOOOOO!!!!!!!!!!! *Cries*
Edit:
Please tell me this is just for Wayne and not all your Artists?...
Sure, you can buy other original artwork from Wayne. It just won't be Pathfinder artwork since we are now buying all of the Pathfinder artwork that Wayne does for us and we are framing it and using it to decorate our offices. Those blank white walls have to go!
-Lisa
Damn! I actually was hoping to check the prices of them while I was there, and spend my whole gencon budget if it was enough.... oh well
Sure, you can buy other original artwork from Wayne. It just won't be Pathfinder artwork since we are now buying all of the Pathfinder artwork that Wayne does for us and we are framing it and using it to decorate our offices. Those blank white walls have to go!
-Lisa
What?... NOOOOO!!!!!!!!!!! *Cries*
Edit:
Please tell me this is just for Wayne and not all your Artists?...
Is the box art original? If so where can we obtain it beyond said box, it appears to be a stunner.
It is original and it is quite stunning.
I should know...
As far as where can you get a print or poster of it, I am looking into that.
Jason Bulmahn
Lead Designer
Guy who spends too much money on original art
Paizo Publishing
I know what you mean.
(Guy who owns original of cinder worm from PF #10)
But my favorite part of it is that I was able to buy Wayne Reynolds a beer at Origins a couple years ago. One of the nicest guys I've ever met.
Edit:
Lisa Stevens wrote:
Sure, you can buy other original artwork from Wayne. It just won't be Pathfinder artwork since we are now buying all of the Pathfinder artwork that Wayne does for us and we are framing it and using it to decorate our offices. Those blank white walls have to go!
-Lisa
Aw, man!
All of it? That makes me darn glad I got one while I still could!