In the savage north lies a realm where only those who slay mighty draconic linnorms are fit to rule. Where giants and trolls dwell just beyond the veneer of civilization, lying in wait to attack any who tread too far into the wild. Where the magical influence of the First World of the fey hides just beyond a thin layer of reality. Where barbarians, berserkers, and raiders constitute civilization, and the weak serve the strong. These are the fabled, savage, and noble Lands of the Linnorm Kings.
Lands of the Linnorm Kings presents a comprehensive overview of these mighty kingdoms, a realm of powerful viking kings, capricious fey, and savage beasts.
Inside this book, you will find:
A complete overview of the seven realms of the Linnorm Kingdoms, from the traditional raiders of Broken Bay to the sinister fey of Grungir Forest and the war-torn borderland of Hagreach, complete with histories, notes on current events and society, and a gazetteer of each region.
Detailed maps of seven of the most important cities of the Linnorm Kingdoms, from the streets of White Estrid’s Halgrim to the sprawl of Kalsgard, the region’s capital.
Numerous adventure sites and events where hopeful adventurers can prove their worth.
Rules for building reputation among the vikings of the land, using weregild to avoid blood feuds, and designing effigies and punishments capable of putting fear into the hearts of your enemies.
A bestiary of new monsters and NPCs from the land, such as the legendary linnorm Fafnheir and the fey animal template or iconic Ulfen raiders and berserker cannibals.
Lands of the Linnorm Kings is intended for use with the Pathfinder Roleplaying Game and the Pathfinder campaign setting, but can easily be used in any fantasy game setting.
Written by Matthew Goodall, Jonathan Keith, Colin McComb, and Rob McCreary
ISBN-13: 978-1-60125-365-1
Other Resources: This product is also available on the following platforms:
This setting is perfect for the Dungeon Master who likes to slip in historical fact into his fantasy. For everyone else, who doesn't love Vikings? Check out my full review: Lands of the Linnorm Kings.
Nice book with a great viking style flavor, with some detail on cultures, varius towns, dangerous locations, special payment for death and maiming, and much more. There some fun mosters in here such as Fafneir, the Huldra, Fey animal template and Mountain trolls to name my favorites. If you like viking style settings then this is a book you will want to add to your collection.
The ‘Northern Thing’ has been around for a long, long time in fantasy and fantasy fiction, and Lands of the Linnorm Kings is Paizo’s stab at it. Like the rest of the Pathfinder Campaign Setting books, it is 64 full color pages long, with magnificent cover and inside back cover art, as well as a well done map inside the front cover that shows the location of every place mentioned in the book as well as a few more.
The first and biggest chapter, the Linnorm Kingdoms, is a brief yet information-packed guide to the nation proper. After a three page timeline, you get the various kingdoms. There are five of them, each with its own individual character like Hagreach’s border war with Irrisen and its witchery, trolls, and monsters, or the Ironbound Isles and their desire to reach out to the larger world. The kingdoms all get four pages of coverage, going into their rulers, local culture, and settlements. You also get sections covering the fey and monster-haunted Grungir Forest, complete with a city of talking beasts, and Icemark, home to reindeer-herding nomads.
Next is the Proving Grounds chapter, covering several adventurous locales and adventure ideas for the setting, ranging from the classic “Slay a Linnorm (Norse dragon) and become king” to exploring local dungeons and haunted areas like the rusalka-haunted Black Tarn and Kalva and its savage cannibals. Be warned, a few of the monsters are found in Pathfinder Bestiary 3, so you may want to get that to use this, though it’s not completely necessary.
Third is a chapter on how adventuring in the Linnorm Lands differs from other locales in the larger setting, and it is easily far and away the most unique part of the book. There are well-done rules covering the gaining and losing of reputation, something more valuable than gold among these people. There is a section covering effigies, basically a kind of ritual involving somewhat brutal sacrifices and preparation in exchange for putting very potent curses upon enemies. This is everything from the nithing-pole to the blood eagle to the wicker man. Next comes a section on weregild and ransom, and lastly are some well-chosen unique treasures for your players. The whole book is wonderful, a great source of ideas, but this is the best section from the ‘make it different but keep it simple to use’ viewpoint. I’ve used and read several Viking-based RPG sourcebooks over the years but few have used such basic yet utterly Norse-feeling ideas as this.
Lastly we get an extensive bestiary that includes both monstrous and human foes. You get the classic raider, cannibal berserkers, and monsters such as fey animals, the Scandinavian huldra, the truly horrid mindslaver mold, and Fafnheir. The latter especially is one of THE nastiest monsters ever to show up in a Pathfinder book.
In conclusion, this is far and away one of the best “Viking” books ever done in RPG form. The setting and feel of it is very Norse and it’s done in a way that’s easy to use. If you want something different in feel from the typical European fantasy setting that’s still somewhat familiar, or just want to see how to handle things like PCs developing reputations, get this book. It’s more than worth the money.
I agree with the other reviewers. This is an excellent product. If you're interested in Vikings or in a campaign in Northern Golarion then his book is for you. It has little rules content so its usable for systems other than Pathfinder.
Yet another excellent book from Paizo. In it you have everything you could ever need to run a Viking (or ESV:Skyrim) themed game.
Inside cover has a close up picture, and unlike other Pathfinder setting books everything on the map is covered in the book.
Chapter 1: The Linnorm Kingdoms
Detail history of the Linnorm Kingdoms, followed by four page(Very familiar to those who have the Inner Sea World Guide) write ups of each of the regions. They are all very different despite their Norse influences. I particularly love the Fey of Grungir Forest the Varki human ethnicity the closet thing we get to a Half-Orc homeland in Averaka.
Chapter 2: The Proving Grounds
A variety of story seeds and location of interest to adventurers. The Lair of Fafnheir would make a great high level location while I love the icy fortress of Zar Kragnaral and it's beautiful Frost Giant ruler "The Deathless Jarl".
Chapter 3: Adventuring in the Linnorm Kingdoms
Four things here: Reputation, a system that is interesting. Effigies, which strike terror and curse to those who come near. Really cool, I could see a lot of Big Bads using them around their lairs, especially the Tree of Souls. Wiergild and Ransom, detailing the practice of raiding for captives and them selling them back. We finish off with a couple of magical artifacts.
Chapter 4: Linnorm Kingdoms Bestiary
I really like that they gave use NPCs like "Blackraven Scout" or "Longship Captain". Those will be really helpful to GMs. The real treat here is CR 24 Fafnheir, King of the Linnorms!
Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber
Wolfgang Baur wrote:
Nope, no discussion of it at the banquet. But I can say that the Northlands book did very well at PaizoCon, once people saw it had rune magic and grudge magic etc.
From the listing, it seems that Lands of the Linnorm Kings will have better art and less pagecount. What I really want to know is, will there be a Linnorm-region adventure to go with this book?
The second part of Jade Regent is going through the Lands of the Linnorm Kings.
I can't wait for this one with several new monsters info on linnorms, fey, trolls and other creatures of this icy relm. A sample linnorm hunt sounds interesting especially since to become king they have to kill one of these guys. Hopefully there will info on Valkyries and Einheriar.
Tonight I'm running Curse of the Riven Sky. Or rather, I'm running a prequel, as I've got to give them the magic tome before they can start the adventure.
I was going to have them fight a linnorm, but then I thought better of it, because if they kill a linnorm then they've got the credentials to become a Linnorm King! So I decided on a white dragon instead. One served by a tribe of duergar and a flock of giant snowy owls!
Anyway, why am I polluting this thread with my adventure plans? Because I wish I had this book now!
Are there going to be archetypes or prestige classes in this book? Inquiring minds want to know!
Nope.
The new "crunch" in this book includes rules for reputation, rules for weregild, rules for effigies and totems designed to threaten enemies or mark territories, some new magic items, and several new monsters and Linnorm Kingdom "flavored" NPCs.
Are there going to be archetypes or prestige classes in this book? Inquiring minds want to know!
Nope.
The new "crunch" in this book includes rules for reputation, rules for weregild, rules for effigies and totems designed to threaten enemies or mark territories, some new magic items, and several new monsters and Linnorm Kingdom "flavored" NPCs.
One of the fondest memories in my current RotRL comapign, is the fear-inducing totem (crancked by mindless skeletons) featured in Siege of the Spider Eaters, which I used as an introductory adventure for the campaign.
Hope to see some more of the concept, it was great.
Will this book have any information on why the whole "kill a linnorm to become king" started, and if so, will it mention who the first king was, and when it happened?
Will this book have any information on why the whole "kill a linnorm to become king" started, and if so, will it mention who the first king was, and when it happened?
I expect that if you lived to come back from killing a linnorn you are so bad a$$ that no one could possibly hope to outfight you for the claim of king. A dude comes back from the wilds with a linnorn's head and says "I'm king!" I say "Okie dokie big bad dude sounds good to me."
>;-)
lol
and this is perhaps the single most awaited for setting I have ben wanting. Besides a real book for Osirion.
Are there going to be archetypes or prestige classes in this book? Inquiring minds want to know!
Nope.
The new "crunch" in this book includes rules for reputation, rules for weregild...
Hee hee!
In my game in the Linnorm Lands, the players ineptly lost the white dragon's treasure hoard down the mouth of a volcano and were feeling pretty lousy about it.
So I decided to torture them some more:
I had a representative of a Tien trading company award them a giant check for 500,000 gp at their hero's ceremony in Kalsgard. They were feeling pretty good and were doing all kinds of math while I droned on as King Sveinn--when all of a sudden the brother of the nobleman they had accidentally blown up with a fireball in the beginning of the adventure (which was why they were geased to go get the dragon in the first place) made a big ruckus and the King eventually awarded the money to the brother as weregild!
Although I'm sure the rules in this book will be slightly different.
I am excited for this, will there be any feats? I read that reputation will be featured in this. Is reputation not dealth with in another book as well? is this theme going to constatnly be reaccuring, do we not have rules in teh faction book? Or is this seperate information about reputation suited just for this area? just wondering.
cheers
Will this book have any information on why the whole "kill a linnorm to become king" started, and if so, will it mention who the first king was, and when it happened?
I am excited for this, will there be any feats? I read that reputation will be featured in this. Is reputation not dealth with in another book as well? is this theme going to constatnly be reaccuring, do we not have rules in teh faction book? Or is this seperate information about reputation suited just for this area? just wondering.
cheers
Nope. The new "rules crunch" in the book is pretty much limited to:
Rules for building your reputation in the Lands of the Linnorm Kings
Rules for weregild
A few new magic items
Rules for effigies and other grisly execution type methods (like the blood eagle or the wicker man)
Several sample NPC stat blocks and new monsters
Will this book have any information on why the whole "kill a linnorm to become king" started, and if so, will it mention who the first king was, and when it happened?
Are there going to be archetypes or prestige classes in this book? Inquiring minds want to know!
Nope.
The new "crunch" in this book includes rules for reputation, rules for weregild, rules for effigies and totems designed to threaten enemies or mark territories, some new magic items, and several new monsters and Linnorm Kingdom "flavored" NPCs.
...and the Berserker's Cry feat, updated from the original Campaign setting to Pathfinder rules and PFS legal, right?! Please!?
Pathfinder LO Special Edition, Maps, Pathfinder Accessories, PF Special Edition, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
I'm in love with you Paizo. I never thought you could be this awesome.
Och samma på engelska: I doubt non-Scandinavian posters would think it's fun if we keep posting in Swedish or Norwegian (even if we translate it to english). ;)
Even though my paternal grandmother and her family immigrated to the U.S. from Sweden, I'm afraid my extent of grasping the language ends at "Börk börk börk..."
Will there be any more info on the Norn's in here ?
Yup; not a lot, but they get some more details.
How is my character going to become a Norn....when I don't have anything but the occasional snip-it to go off of ;)
Becoming a norn is going to require some similar GM approvals for if, say, you wanted a character to become something like a planetar or a marilith. AKA: Norns are really powerful.
Becoming a norn is going to require some similar GM approvals for if, say, you wanted a character to become something like a planetar or a marilith. AKA: Norns are really powerful.
Ah....so the listing as a faction is more along the lines of building enough prestige that they choose to intervene in your life.....not so much a potential for characters :(
My Ulfen (changeling) Witch with the Portent Patron ability is going to be REALLY pissed off ;)
Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber
nighttree wrote:
So come on folks....let's hear some spoilers for those of us who have to wait till next week ;)
Well, there is a cool pic of White Estrid on her throne with her pet linnorm behind her. I haven't read much yet, but the more I read of White Estrid the more I like her as a PC ally for a campaign set in the Lands of the Linnorm Kings.
The image of the rusalka on page 13 is too sexy for my shirt (or, apparently, any other clothes for that matter). The bizarre-looking Ice Troll Hunter on page 17 is pretty good despite how ugly it is. Page 21 has a cool pic of an adlet.
The Varki are a new human ethnic group of seminomadic hunters and fishermen located in the Icemark. They are a mix of Tian, Varisian, and Erutaki (the native humans of the Crown of the World) ancestors. They are dark haired and well-weathered by the elements. There are also a few neat pics of linnorms and other monsters and NPCs.
Fafnheir is CR 24. New monsters and generic NPCs/enemies include Berserker Cannibal, Blackraven Scout, Fey Animal Template (with sample Fey Wolverine), Huldra (fox-tailed fey women with hollow backs like a hollow log - their tails can make you uglier if they hit you with them), Longboat Captain, Mindslaver Mold, Mountain Troll, and the Ulfen Raider.
As advertised there are rules for reputation, effigies, and weregild, but I haven't read them yet. Three new magic items are also detailed: Banner of the Ancient Kings, Harp of Storms, and Rixbrand.
There are no new deities detailed as far as I can see. As far as I am aware, the only new deities Paizo plans on releasing at this time are the new ones from Tian Xia that will be appearing the upcoming Dragon Empires Gazetteer.
The image of the rusalka on page 13 is too sexy for my shirt (or, apparently, any other clothes for that matter).
I can agree that maybe it could have looked a tad scarier, but considering it's a "womanlike creature luring men to drown in rivers and lakes" monster, I'd have found it more sexualising if she'd actually worn some flimsy piece of cloth (like the 3rd edition dryad), than what it looks like now.
Damn you Paizo, you mention a cool mysterious race, the norns, and then say, "Bestairy 3 has more info sucka!" Such a tease! Also, anyone else imagine mario and his munshroom kingdom buddies driving around in go-karts in Sojourner's Rest?
*ahem*
Anywho, I quite enjoying this book. I'm glad to see the fey animal template and in general more love for the fey.
There are all sorts of fun tidbitts to explore in this book.
Ulfen children sacrificed to the "first world" for aid.
99 Revanant kings.
JOYGASM.....
I was a little peeved that I have to wait for MM3 release to see stats for so many of the beings/monsters mentioned :(
But I'm still enjoying this book a lot ;)