Pathfinder Campaign Setting: Lands of the Linnorm Kings (PFRPG)

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Pathfinder Campaign Setting: Lands of the Linnorm Kings (PFRPG)
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Land of Vikings!

In the savage north lies a realm where only those who slay mighty draconic linnorms are fit to rule. Where giants and trolls dwell just beyond the veneer of civilization, lying in wait to attack any who tread too far into the wild. Where the magical influence of the First World of the fey hides just beyond a thin layer of reality. Where barbarians, berserkers, and raiders constitute civilization, and the weak serve the strong. These are the fabled, savage, and noble Lands of the Linnorm Kings.

Lands of the Linnorm Kings presents a comprehensive overview of these mighty kingdoms, a realm of powerful viking kings, capricious fey, and savage beasts.

Inside this book, you will find:

  • A complete overview of the seven realms of the Linnorm Kingdoms, from the traditional raiders of Broken Bay to the sinister fey of Grungir Forest and the war-torn borderland of Hagreach, complete with histories, notes on current events and society, and a gazetteer of each region.
  • Detailed maps of seven of the most important cities of the Linnorm Kingdoms, from the streets of White Estrid’s Halgrim to the sprawl of Kalsgard, the region’s capital.
  • Numerous adventure sites and events where hopeful adventurers can prove their worth.
  • Rules for building reputation among the vikings of the land, using weregild to avoid blood feuds, and designing effigies and punishments capable of putting fear into the hearts of your enemies.
  • A bestiary of new monsters and NPCs from the land, such as the legendary linnorm Fafnheir and the fey animal template or iconic Ulfen raiders and berserker cannibals.

Lands of the Linnorm Kings is intended for use with the Pathfinder Roleplaying Game and the Pathfinder campaign setting, but can easily be used in any fantasy game setting.

Written by Matthew Goodall, Jonathan Keith, Colin McComb, and Rob McCreary

ISBN-13: 978-1-60125-365-1

Note: This product is part of the Pathfinder Lost Omens Subscription.

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Rape, Pillage, and Burn Your Way to Epic Level in LANDS OF THE LINNORM KINGS

5/5

This setting is perfect for the Dungeon Master who likes to slip in historical fact into his fantasy. For everyone else, who doesn't love Vikings? Check out my full review: Lands of the Linnorm Kings.


Linorm Kings and King of Linnorms

5/5

Nice book with a great viking style flavor, with some detail on cultures, varius towns, dangerous locations, special payment for death and maiming, and much more. There some fun mosters in here such as Fafneir, the Huldra, Fey animal template and Mountain trolls to name my favorites. If you like viking style settings then this is a book you will want to add to your collection.


Great book for Viking-style fantasy

5/5

The ‘Northern Thing’ has been around for a long, long time in fantasy and fantasy fiction, and Lands of the Linnorm Kings is Paizo’s stab at it. Like the rest of the Pathfinder Campaign Setting books, it is 64 full color pages long, with magnificent cover and inside back cover art, as well as a well done map inside the front cover that shows the location of every place mentioned in the book as well as a few more.
The first and biggest chapter, the Linnorm Kingdoms, is a brief yet information-packed guide to the nation proper. After a three page timeline, you get the various kingdoms. There are five of them, each with its own individual character like Hagreach’s border war with Irrisen and its witchery, trolls, and monsters, or the Ironbound Isles and their desire to reach out to the larger world. The kingdoms all get four pages of coverage, going into their rulers, local culture, and settlements. You also get sections covering the fey and monster-haunted Grungir Forest, complete with a city of talking beasts, and Icemark, home to reindeer-herding nomads.
Next is the Proving Grounds chapter, covering several adventurous locales and adventure ideas for the setting, ranging from the classic “Slay a Linnorm (Norse dragon) and become king” to exploring local dungeons and haunted areas like the rusalka-haunted Black Tarn and Kalva and its savage cannibals. Be warned, a few of the monsters are found in Pathfinder Bestiary 3, so you may want to get that to use this, though it’s not completely necessary.
Third is a chapter on how adventuring in the Linnorm Lands differs from other locales in the larger setting, and it is easily far and away the most unique part of the book. There are well-done rules covering the gaining and losing of reputation, something more valuable than gold among these people. There is a section covering effigies, basically a kind of ritual involving somewhat brutal sacrifices and preparation in exchange for putting very potent curses upon enemies. This is everything from the nithing-pole to the blood eagle to the wicker man. Next comes a section on weregild and ransom, and lastly are some well-chosen unique treasures for your players. The whole book is wonderful, a great source of ideas, but this is the best section from the ‘make it different but keep it simple to use’ viewpoint. I’ve used and read several Viking-based RPG sourcebooks over the years but few have used such basic yet utterly Norse-feeling ideas as this.
Lastly we get an extensive bestiary that includes both monstrous and human foes. You get the classic raider, cannibal berserkers, and monsters such as fey animals, the Scandinavian huldra, the truly horrid mindslaver mold, and Fafnheir. The latter especially is one of THE nastiest monsters ever to show up in a Pathfinder book.
In conclusion, this is far and away one of the best “Viking” books ever done in RPG form. The setting and feel of it is very Norse and it’s done in a way that’s easy to use. If you want something different in feel from the typical European fantasy setting that’s still somewhat familiar, or just want to see how to handle things like PCs developing reputations, get this book. It’s more than worth the money.


Lands of the Linnorm Kings

4/5

I agree with the other reviewers. This is an excellent product. If you're interested in Vikings or in a campaign in Northern Golarion then his book is for you. It has little rules content so its usable for systems other than Pathfinder.


Everything I could have hoped for an more!

5/5

Yet another excellent book from Paizo. In it you have everything you could ever need to run a Viking (or ESV:Skyrim) themed game.

Inside cover has a close up picture, and unlike other Pathfinder setting books everything on the map is covered in the book.

Chapter 1: The Linnorm Kingdoms
Detail history of the Linnorm Kingdoms, followed by four page(Very familiar to those who have the Inner Sea World Guide) write ups of each of the regions. They are all very different despite their Norse influences. I particularly love the Fey of Grungir Forest the Varki human ethnicity the closet thing we get to a Half-Orc homeland in Averaka.

Chapter 2: The Proving Grounds
A variety of story seeds and location of interest to adventurers. The Lair of Fafnheir would make a great high level location while I love the icy fortress of Zar Kragnaral and it's beautiful Frost Giant ruler "The Deathless Jarl".

Chapter 3: Adventuring in the Linnorm Kingdoms
Four things here: Reputation, a system that is interesting. Effigies, which strike terror and curse to those who come near. Really cool, I could see a lot of Big Bads using them around their lairs, especially the Tree of Souls. Wiergild and Ransom, detailing the practice of raiding for captives and them selling them back. We finish off with a couple of magical artifacts.

Chapter 4: Linnorm Kingdoms Bestiary
I really like that they gave use NPCs like "Blackraven Scout" or "Longship Captain". Those will be really helpful to GMs. The real treat here is CR 24 Fafnheir, King of the Linnorms!


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Liberty's Edge

The Warrior's Prayer

Gods of war, I call you.
My sword is at my side.
I seek a life of honour, free of all false pride,
I will crack the whip with a bold and mighty hail.
Cover me with DEATH if I should ever fail.

Glory. Majesty. Unity.
Hail.
Hail.
HAIL.

http://www.youtube.com/watch?v=lb46TxwEaZw

.. Paizo is the best publishing company, ever. ;)


Dragon78 wrote:

Nevermind Fafnheir has Regeneration 20(cold iron)

I agree with you nighttree

Aslo if you want to know James Jacobs told me that the Adlets are CR 10 monstrous humaniods.

Adlets ??? I have not run into them yet....where are they mentioned ?


They are first mentioned on page 19 and there's an awesome illustration of one on page 21.


Heine Stick wrote:
They are first mentioned on page 19 and there's an awesome illustration of one on page 21.

Found them :) I had seen the picture, but assumed it was an irresen winter wolf or something like that.....

Why oh WHY is Infuse Effigy not listed as a Witch spell? ....it oozes witch :(

Contributor

1 person marked this as a favorite.
Gulo wrote:

The Warrior's Prayer

Gods of war, I call you.
My sword is at my side.
I seek a life of honour, free of all false pride,
I will crack the whip with a bold and mighty hail.
Cover me with DEATH if I should ever fail.

Glory. Majesty. Unity.
Hail.
Hail.
HAIL.

http://www.youtube.com/watch?v=lb46TxwEaZw

.. Paizo is the best publishing company, ever. ;)

Not surprisingly, this served as inspiration for a character or three of mine. :D

Silver Crusade

Really have been trying to wait for my shipment to arrive, but I just have to ask:

Did that positive half-orc/orc island culture/community mentioned by James Jacobs earlier on the boards make it into the book?


Pathfinder Adventure Path, Rulebook Subscriber
Mikaze wrote:

Really have been trying to wait for my shipment to arrive, but I just have to ask:

Did that positive half-orc/orc island culture/community mentioned by James Jacobs earlier on the boards make it into the book?

Yes. One of the islands, Flityreach, under White Estrid's control has a town called Averaka where those progressive half-orcs live.

Paizo Employee Creative Director

Mikaze wrote:

Really have been trying to wait for my shipment to arrive, but I just have to ask:

Did that positive half-orc/orc island culture/community mentioned by James Jacobs earlier on the boards make it into the book?

Yup; It's in the kingdom of the Ironbound Isles. The community itself is called Averaka. There's even a picture of a half-orc barbarian woman dressed as a viking!

EDIT: Scooped by a water elemental ninja!

Silver Crusade

Thanks, both of ya! Really wanting this book to arrive ASAP now. :)

is so happys right now

Dark Archive

I'm really impressed with how inclusive the area is. Dwarves, Gnomes and Half-Orcs all have a decent sized footprint in the area, and northern 'snowcaster' Elves also make an appearance.

Even in my 'all Ulfen are Dwarves' variation on the setting, I'll keep the Varki as a human group, because that fits them better, I think (just replacing their Ulfen blood with Kellid blood).

I like the format. Tons of adventure hooks near the end, which really give a good focus on how to use the area.

Liberty's Edge

Pathfinder Battles Case Subscriber; Pathfinder Companion, Maps, Pawns Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber

Anyone else notice that Fafnheir's DR is listed as Cold Iron and Epic?

I don't recall seeing a definition of 'Epic' DR for Pathfinder yet. Wonder is this was an oversight, meant to refer back to the v3.5 'Epic' rules, or indicative of forthcoming Epic rules for Pathfinder.


Epic weapons are at least a +6 ehancement bonus, and they have used it before for the Tarrasgue and Solar Angel.


I am somewhat disappointed by the book. I don't use the Pathfinder setting, but since the blurb speaks about Vikings, and that it can be used also for other fantasy settings...well, there is not much Viking here. One thing for all: where are runes and runic magic?
I was comparing this product with GURPS Vikings, the AD&D 2e Viking sourcebook; well, even without going too deep into historical research like the two previous tomes, the old GAZ7 Northern Reaches for Classic D&D is much more faithful to the Norse lore and mythology. Oh well, perhaps I was expecting too much :(

Liberty's Edge

I rather enjoyed the book but then I use the Pathfinder setting kinda. The art was fantastic as usual. I liked the wereguild rules.

Mike


I just got done reading through this and I have a few things to say. First off, great job, I love this and it is inspiring me greatly, I love the book but I do have one concern. In the adventuring section you mentioned Crag Linnorm twice for stats in the Bestiary and Bestiary 3. I am hoping you meant Cairn Linnorm for Bestiary 3 and not Crag Linnorm as that is in the first Bestiary. I'm already sold on Bestiary 3 so the mention on what Linnorms are going to be statted up just gave me more to look forward to. Sorry if this is a disappointment but there is nothing new for players in here, for that sort of thing you want Open Design's Northlands, I was a patron on that book and I fully agree with Mr. Baur that it dovetails quite nicely with this book. You might also want Pathfinder AP #50 which ties in with his real well. But I love this book.


I am enjoying this book as well. I haven't dived in and given it an in-depth read through ... yet (but I will) - but nonetheless I am very happy with this book.

As a previous poster said, I am more anxious than ever (if that's possible) for an AP within this region (and of course touching upon Irrisen and the Realms of the Mammoth Lords).

Maybe the AP that starts in January 2013 will be the one? (If not, then I'm hoping and praying it's the AP that starts in July 2013). :)

~Dean


Pathfinder Adventure, Adventure Path, Lost Omens Subscriber

Does the picture of the rusalka (but no stats in the back) mean she'll be in Bestiary 3?

Not that I have an urgent need for them, Tales of the Margreve has them. But she's one of my favorite mythological creatures.


If you read the section the art is in it says that the Rusalka is the Beastairy 3 along with the four new linnorms(Tor, Cairn, Fyord, Tiaga) and the Adlet(CR 10 Monstrous humaniod Wolf man).


Dragon78 wrote:
If you read the section the art is in it says that the Rusalka is the Beastairy 3 along with the four new linnorms(Tor, Cairn, Fyord, Tiaga) and the Adlet(CR 10 Monstrous humaniod Wolf man).

My copy says Crag, Fjord, Taiga and Tor linnorms for Bestiary 3. Personally I hope they meant Cairn but put in Crag as a typo. I also vainly hope there will be rules for making pcs out of the adlets like they did for the grippli and the tengu.

Paizo Employee Creative Director

FenrysStar wrote:
Dragon78 wrote:
If you read the section the art is in it says that the Rusalka is the Beastairy 3 along with the four new linnorms(Tor, Cairn, Fyord, Tiaga) and the Adlet(CR 10 Monstrous humaniod Wolf man).
My copy says Crag, Fjord, Taiga and Tor linnorms for Bestiary 3. Personally I hope they meant Cairn but put in Crag as a typo. I also vainly hope there will be rules for making pcs out of the adlets like they did for the grippli and the tengu.

Oops... we did indeed mean Cairn instead of Crag linnorms.

No rules for PC adlets, though. They're not intended to be PCs; they are CR 10 humanoids with many racial HD, similar to how giants work (although they're not actually giants, of course).


I thought the Adlets were monstrous humaniods not humaniods?

I do like the names for the linnorms especially Tarn, Tor, and Cairn.


Dragon78 wrote:
If you read the section the art is in it says that the Rusalka is the Beastairy 3 along with the four new linnorms(Tor, Cairn, Fyord, Tiaga) and the Adlet(CR 10 Monstrous humaniod Wolf man).

And don't forget Norns ;)


This book is very helpful allowing me to easily port the moonshae islands to golarion. I love when fantasy is informed by history

Sovereign Court

One of the special powers of the mindslaver mold is Avoidance, it allow a reflex save but what is the saves DC?

Avoidance (Ex) When a mindslaver mold is infesting living or undead creature, it can make a Reflex save as an immediate action to completely avoid an attack that would normally have hit it. This attack instead harms the infested creature—the mold effectively slithers out of the way of the incoming attack so that the blow strikes the creature it controls. The mindslaver mold must choose to attempt avoidance after the attack roll is resolved but before damage is rolled.

Paizo Employee Creative Director

Dragon78 wrote:

I thought the Adlets were monstrous humaniods not humaniods?

I do like the names for the linnorms especially Tarn, Tor, and Cairn.

Adlets are humanoids.

Paizo Employee Creative Director

1 person marked this as a favorite.
Cylerist wrote:

One of the special powers of the mindslaver mold is Avoidance, it allow a reflex save but what is the saves DC?

Avoidance (Ex) When a mindslaver mold is infesting living or undead creature, it can make a Reflex save as an immediate action to completely avoid an attack that would normally have hit it. This attack instead harms the infested creature—the mold effectively slithers out of the way of the incoming attack so that the blow strikes the creature it controls. The mindslaver mold must choose to attempt avoidance after the attack roll is resolved but before damage is rolled.

The DC of the Reflex save is equal to the attack roll of the attack that would have normally hit.

Basically, the mindslaver mold gets to sub the result of a Reflex save in as its AC for that one attack.


Got my copy yesterday. Good book, still reading it though so I'm not writing complete review.

The first thing I did when I opened it, was read Fafnheir's stats. OMG! Fafnheir is one tough cookie!

Hopefully, I'll get some time to read more this evening. Enjoying it so far.


Dragon78 wrote:


Nevermind Fafnheir has Regeneration 20(cold iron)

I agree with you nighttree

Aslo if you want to know James Jacobs told me that the Adlets are CR 10 monstrous humaniods.

Adlets ??? I have not run into them yet....where are they mentioned ?

nighttree wrote:
Heine Stick wrote:
They are first mentioned on page 19 and there's an awesome illustration of one on page 21.

Found them :) I had seen the picture, but assumed it was an irresen winter wolf or something like that.....

Why oh WHY is Infuse Effigy not listed as a Witch spell? ....it oozes witch :(

Darn, and I was hoping we could get a non-evil and hopefully PC-playable race of wolfmen. Still, the adlet look amazingly cool, and thank you Paizo for including them and the magnificent art of one.

And I agree on Infuse Effigy; I'm making it a Witch spell myself.

Lastly, with the Varki: are they supposed to be more like the Inuit/Eskimo, or the Finns?

Paizo Employee Creative Director

Eric Hinkle wrote:
Lastly, with the Varki: are they supposed to be more like the Inuit/Eskimo, or the Finns?

Finns.

Our Inuit analog ethnicity is detailed in Pathfinder #51; they're called the Erutaki.


Pathfinder Adventure Subscriber
James Jacobs wrote:
Eric Hinkle wrote:
Lastly, with the Varki: are they supposed to be more like the Inuit/Eskimo, or the Finns?
Finns.

Kiitos


James Jacobs wrote:
Eric Hinkle wrote:
Lastly, with the Varki: are they supposed to be more like the Inuit/Eskimo, or the Finns?

Finns.

Our Inuit analog ethnicity is detailed in Pathfinder #51; they're called the Erutaki.

Thanks for clearing that up. Hm, what with the long-awaited news on the Ulfen and Tians, as well as the all-new Varki and Erutaki, you're introducing a lot of new races and cultures with this AP and its support material.


@Eric Hinkle I think we may need to look at Adlet in Bestiary 3 and then go to Fursona from Skortched Urf and rebuild a PC friendly version.


1 person marked this as a favorite.

So, there I was in the caf at work, before my shift, drinking a coffee, reading Lands of the Linnorm Kings, and there on page 11 was my first spit take in quite a while.

There is a nymph druid by the name of Imavajana. My players have a lot of fun messing up the names of NPC's, but this one is too easy. Did the writer even say it out loud before writing it, or was this a joke somebody wanted to slip in to canon?

Paizo Employee Creative Director

ghettowedge wrote:

So, there I was in the caf at work, before my shift, drinking a coffee, reading Lands of the Linnorm Kings, and there on page 11 was my first spit take in quite a while.

There is a nymph druid by the name of Imavajana. My players have a lot of fun messing up the names of NPC's, but this one is too easy. Did the writer even say it out loud before writing it, or was this a joke somebody wanted to slip in to canon?

It slipped by editing/development. My recommendation is to change the name is to use the character in game.


James Jacobs wrote:
It slipped by editing/development. My recommendation is to change the name is to use the character in game.

I'm pretty sure I'll figure out something, I was just wondering what the writer was thinking when this one got pushed through.

Scarab Sages

I'm looking for more info on the settlement of Jol. Can I find it in this book?
Reebo


Pathfinder Adventure Subscriber

There's a bit about Jol (including a map) in there.

Owner - House of Books and Games LLC

1 person marked this as a favorite.
ghettowedge wrote:

So, there I was in the caf at work, before my shift, drinking a coffee, reading Lands of the Linnorm Kings, and there on page 11 was my first spit take in quite a while.

There is a nymph druid by the name of Imavajana. My players have a lot of fun messing up the names of NPC's, but this one is too easy. Did the writer even say it out loud before writing it, or was this a joke somebody wanted to slip in to canon?

She's the cousin of Hyu Zhuang from City of Strangers. And the whole theme goes along with the covers of Before They Were Giants and Hunt the Space-Witch! (both by the same artist, I'll point out).


ghettowedge wrote:

So, there I was in the caf at work, before my shift, drinking a coffee, reading Lands of the Linnorm Kings, and there on page 11 was my first spit take in quite a while.

There is a nymph druid by the name of Imavajana. My players have a lot of fun messing up the names of NPC's, but this one is too easy. Did the writer even say it out loud before writing it, or was this a joke somebody wanted to slip in to canon?

Quote:
say it out loud

Ee-ma-va-ya-na.

I'm not getting it.

The Exchange

Eric Hinkle wrote:
Darn, and I was hoping we could get a non-evil and hopefully PC-playable race of wolfmen.

Agreed. We get Catfolk in the Dragon Empire, this would have been a perfect place to hide a Wolfman species. Maybe Baba Yaga cooked some up for us?


Ice Titan wrote:
ghettowedge wrote:

So, there I was in the caf at work, before my shift, drinking a coffee, reading Lands of the Linnorm Kings, and there on page 11 was my first spit take in quite a while.

There is a nymph druid by the name of Imavajana. My players have a lot of fun messing up the names of NPC's, but this one is too easy. Did the writer even say it out loud before writing it, or was this a joke somebody wanted to slip in to canon?

Quote:
say it out loud

Ee-ma-va-ya-na.

I'm not getting it.

try em-a-va....


TheLoneCleric wrote:
Eric Hinkle wrote:
Darn, and I was hoping we could get a non-evil and hopefully PC-playable race of wolfmen.
Agreed. We get Catfolk in the Dragon Empire, this would have been a perfect place to hide a Wolfman species. Maybe Baba Yaga cooked some up for us?

There are wolf-folk (who I believe are in the North of Avistan and the Crown of the World). They're in Bestiary 3 - the Adlet. But they are CR 10, so they are inappropriate for PCs.

The Exchange

And in this setting book as well as a NPC. That was kinda Eric and my's point.

The Exchange

On a different note, I REALLY like the various different Kings. Very different and interesting personalities and I could see them in war counsel with each other/against each other. Great fodder for the PC's looking to make a name for themselves. (Before the great Linnorm hunt that is. ;) )


ghettowedge wrote:
There is a nymph druid by the name of Imavajana.

Oh, come on now. Really?

This is the second time we've seen something like this happen. What's up?


TheLoneCleric wrote:
Eric Hinkle wrote:
Darn, and I was hoping we could get a non-evil and hopefully PC-playable race of wolfmen.
Agreed. We get Catfolk in the Dragon Empire, this would have been a perfect place to hide a Wolfman species. Maybe Baba Yaga cooked some up for us?

Maybe we could stick them in Iobaria, or somewhere else in those vast expanses between Avistan, Iobaria, and whatever-you-call the lands surrounding the Keleshite Empire? Virtually nothing has been said about the place; we can find or place just about anything there.


I want to second TheLoneCleric on the well-done personalities of the kings. I also really like the idea of White Estrid giving land to half-orcs and allowing them to settle there and work/fight for her. If you want non-maniacally evil orcs and half-orcs, now you have a good homeland for them!

The Exchange

Oh, that was another good point. Estrid's Orcs makes a nice sounding name for a company eh? I did like how the people really didn't care WHERE you came from as long as you could pull your own weight. Sure, some of the kingdoms had issues with outsiders, but hey if you're willing to bring the fight to Baba Yaga and her Daughters. Welcome!

Dark Archive

TheLoneCleric wrote:
Eric Hinkle wrote:
Darn, and I was hoping we could get a non-evil and hopefully PC-playable race of wolfmen.
Agreed. We get Catfolk in the Dragon Empire, this would have been a perfect place to hide a Wolfman species. Maybe Baba Yaga cooked some up for us?

Maybe there use to be wolfpeople until Baba Yaga cooked them up. :)

Paizo Employee Creative Director

Arnwyn wrote:
ghettowedge wrote:
There is a nymph druid by the name of Imavajana.

Oh, come on now. Really?

This is the second time we've seen something like this happen. What's up?

I spoke a little on this in another thread, but I guess I'll say a bit more here.

1) The actual pronunciation of this name, as with the "J" in words like "jarl" or in names like "Imrijka" (or iconic inquisitor) are not pronounced with a hard "J" sound, but with a softer "y" sound. Pronounced correctly, that name sounds like this: "ih-MAH-vah-YAH-nah", more or less. THAT SAID... I absolutely should have caught the fact that if you sound it out like it could look like it sounds if it were an American English word... I would have noticed and would have corrected the name. (In the interests of full disclosure, I'm the one who came up with the name for this character. My head was deep in the fact that most of the "J" sounds in names in the Linnorm Kingdoms are pronounced with soft "Y" sounds, and so I just messed up in not accounting for what the name could have been mis-pronounced as. And as the "perpetrator" of this name upon the public, I can confirm and guarantee that it was NOT intended to be an immature and stupid pun... even though that's how it looks.)

2) If we've only had 2 names like this slip through development and editing... I'd say that's actually pretty good, considering the sheer amount of names we come up with every month for our products.

Anyway, sorry it got into print and caused the problem in the first place

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