Pathfinder Society Scenario #3-06: Song of the Sea Witch (PFRPG) PDF

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A Pathfinder Society Scenario designed for Levels 3–7.

When an unlucky historian in Absalom uncovers an infernal book from distant Tian Xia, he unwittingly unleashes a terrible evil into the city—the legions of devils imprisoned within its dusty pages. Only the book's holy counterpart can end the threat, and the Pathfinder Society has been called in to assist. Can the PCs locate and retrieve the key to ending the diabolical invasion of the City at the Center of the World, or will Absalom be drowned in the sea of destruction wrought by the Infernal Incantation?

Written by Thurston Hillman.

This scenario is designed for play in Pathfinder Society Organized Play, but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the Pathfinder Roleplaying Game.

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***( )( ) (based on 15 ratings)

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Had a blast!

*****

Great adventure with a great story behind it.


Great scenario for a party who likes everything

****( )

Ran this for the first time last night - Tier 6-7 (playing up with APL 5.5) , a weird group with 3 rogues, an alchemist with sneak attack, and a paladin. They loved it, 1 PC death, a second one (the paladin) saved by a healing potion at the last possible second, and several times when no one knew if they would make it out alive.

Scenario starts with a bang - the first encounter was a tough one, resulting in the one death despite having a tank optimized for the foe. Second encounter could be weak if you just throw them at the party, but with some subtlety could be cool as well. (I didn't manage this, as the party's 3 rogues spotted them coming a mile away.)

Puzzles and roleplaying opportunities round this module out nicely.

One criticism is that the end foe's tactics are just too time-consuming, especially for the last encounter when you've already had a puzzle and some roleplaying to eat up your slot time. I had to behave differently to avoid the scenario running out of time. If you have 5 hours this is less of an issue, but in 3.5-4 it's not realistic time-wise. Luckily, your PCs probably won't make the listed tactic easy anyway, so you're on your own.

My suggestion: play this at Tier 6-7, though. Tier 3-4 foes are not as good of a match for PCs, and the Tier 6-7 fights can be epic. Also, don't skip the optional encounter - it was another great one, and gave me the "paladin 1 round from death" result.

Players enjoyed themselves, some memorable moments, and we created one new Osirion faction member as the dead rogue became one of Pharaoh's Risen Guards.

Highly recommend it - just don't try to rush it, and don't run it without some prep time or you'll miss out on the cool moments.


Disappointing and worth skipping

**( )( )( )

This module is mostly an exercise in frustration for both players and DM's. The second encounter in the module is just too easy. We were playing up, and even that wasn't a problem for us in the slightest. The other two encounters are just annoying with the first being potentially lethal while being annoying. The first one makes sense, however, just that with the wrong party mix, it can take way too long. The last monster doesn't really fit in at all, and the encounter is just not well thought out, nor is the monster.


Viewpoint: GM

**( )( )( )

Ugh. The scenario works and makes sense, so it doesn't get a one star. First encounter can be amusing, the rest are a cakewalk. Tactics on the boss are bafflingly poor (and difficult for him to manage), second encounter especially is a bad joke that folds like a wet paper towel. Best to avoid if better scenarios are available.


Glee-filled Awesomeness

*****

The pace of this adventure is what makes it gold. The mix of role-play, combat, puzzle solving, and investigative put together is awesome.

The fights are challenging...all of them, with one having some true grit and fear that puckered my tables cheers of victory.

The only thing I wish that was better about this is I wish my players would of investigated the why more then the how in this story.

If you are reading this, there are layers of discovery in this adventure that make it good, great, and then awesome.

Buy it now, and run it for your players. I can't wait to go through it, and I just ran it for a table of 7's.


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Dark Archive

So does this mean the witch is a siren or mermaid?

Paizo Employee Franchise Manager

Dark_Mistress wrote:
So does this mean the witch is a siren or mermaid?

Dunno...


Oh Mark you tease...


Does this scenario tie in to the metaplot for this season?

The Exchange RPG Superstar 2010 Top 16

Grandfather, I see a little "sigil of the open road" symbol in the upper-left corner. If the GenCon Special is any indication, the adventures tied to the Ruby Phoenix tournament have the red bird symbol in the corner.

Liberty's Edge

Paizo Charter Superscriber; Pathfinder Companion Subscriber; Starfinder Charter Superscriber
Chris Mortika wrote:
Grandfather, I see a little "sigil of the open road" symbol in the upper-left corner. If the GenCon Special is any indication, the adventures tied to the Ruby Phoenix tournament have the red bird symbol in the corner.

The Pic is only a place holder.

The Exchange RPG Superstar 2010 Top 16

>>SMEK<<

That's the sound of me hitting my forehead with a ruler.


Just to clarify a bit...

From the manuscript I submitted, this adventure does not directly tie in with the season 3 metaplot. Obviously it does deal with Tian Xia (per the description), and I'm sure if Mark wanted to, he could jigger it in editing to fit in without too many issues. :)


I'm sure this is a great scenario, however it always bothers me when low level PCs are brough in to "save the world" or even to save a city as significant as Absalom. I'd prefer if low level characters save villages or small cities, cities like Absalom deserve the attention of high level PCs, the best.

First of all, it makes no sense because heroes would be available to save Absalom, whether they're part of the PFS or not.

Second, what if they fail? The city is overrun by demons? Absalom is the backdrop to many PFS scenarios, so unless you have other heroes save the city (which should have happenned in the first place) that outcome is impossible.

In "Silent Tide", we saved the city as well. However, as GM I overlooked it because the undead were so weak, they'd probably only beat up some senior citizens. So you're not saving the city as much as saving a few people imo.

Anyway, please don't take my feedback the wrong way, I'm sure this is a great scenario, I just wish the city we were saving was something smaller and more remote than Absalom.

Paizo Employee Franchise Manager

Absalom is the headquarters of the Pathfinder Society and the centerpiece of the Pathfinder Society Organized Play campaign, and will thus play stage to Pathfinder Society scenarios for PCs of all levels. Don't interpret the scenario's blurb as them saving the city from an end of the world situation, however. Sure, there are consequences for failure, but nothing that higher level NPCs couldn't clean up if the PCs fail. Sales text needs to sound exciting, so forgive us if we play up the PCs' impact on the world when trying to get people hyped about playing this or other adventures at conventions and game days ;-)

Liberty's Edge

1 person marked this as a favorite.
Paizo Charter Superscriber; Pathfinder Companion Subscriber; Starfinder Charter Superscriber
Mark Moreland wrote:
Absalom is the headquarters of the Pathfinder Society and the centerpiece of the Pathfinder Society Organized Play campaign, and will thus play stage to Pathfinder Society scenarios for PCs of all levels. Don't interpret the scenario's blurb as them saving the city from an end of the world situation, however. Sure, there are consequences for failure, but nothing that higher level NPCs couldn't clean up if the PCs fail. Sales text needs to sound exciting, so forgive us if we play up the PCs' impact on the world when trying to get people hyped about playing this or other adventures at conventions and game days ;-)

Save the City they said... Destroy the incoming legion of Devils they said... I'd rather be fishing... ;)

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Adventure Path Charter Subscriber

Ohhhhhhhhh! What is that in the cover! Please tell!

Paizo Employee Franchise Manager

It's a surprise for all the poor, unfortunate souls who stumble upon it.


Adventure Path Charter Subscriber

Well whatever it is I wish I had thought of it! :)

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