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Todd Morgan wrote:Holy crap in a hand basket!just finished prepping this for Saturday - all i can say is WOW!
I've put this is in the shopping cart for my next round of purchases but can anyone tell me what makes this a good module?
The intrigue bit sucked me in but is anyone prepared to do a review?

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Another question: Is this the scenario that has the big shake up for Qadira?
To answer the last two posts,
Qadira:
What makes it good
2) the fluff is well incorporated (as I would expect from a pathfinderwiki admin)
3) almost every encounter has notes on how the PCs can use methods other than combat to pass the encounter
4) the last encounter visualizes as a picturesque movie scene
5)there are very good notes with how NPCs interact with each other
6) There is a mechanic to let the PCs know all of the adventure background fluff at the beginning so that they fully understand whats going on.
All in all, I think this reads as a very good scenario to give to a newbie GM to show them that the game isn't all about combat. I'll write up a full review after I run it on Saturday.

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I wasn't pleased with this module. Nothing I could do as a player to shape or change the big outcomes of this adventure in any way. The rest of the adventure was fun but the one cinematic scene left a sour taste in my mouth. Nothing like giving the Taldor's a slap in the face . . .
I honestly don't even care about the shadow lodge anymore. I was not motivated for this finial fight in the least. I mean when you think about it:
I felt very demotivated by this adventure. Big blow to my faction and nothing my character could do about it. I wonder how this would have played out if there were some haughty Qadira faction members at the table? It wouldn't take much mocking to spark some PvP.

gbonehead Owner - House of Books and Games LLC |

I wasn't pleased with this module. Nothing I could do as a player to shape or change the big outcomes of this adventure in any way.
I haven't played this one, but if that's true, I find it very disappointing. I've played in modules like that before - one guy I know was a very big fan of that style of module - and there would be times where nothing I or any of the players could do would advance the plot. The only option was to wait until the next scripted event moved the story along. Yuck.

Kevin Andrew Murphy Contributor |

I wasn't pleased with this module. Nothing I could do as a player to shape or change the big outcomes of this adventure in any way. The rest of the adventure was fun but the one cinematic scene left a sour taste in my mouth. Nothing like giving the Taldor's a slap in the face . . .
I honestly don't even care about the shadow lodge anymore. I was not motivated for this finial fight in the least. I mean when you think about it:
** spoiler omitted **I felt very demotivated by this adventure. Big blow to my faction and nothing my character could do about it. I wonder how this would have played out if there were some haughty Qadira faction members at the table? It wouldn't take much mocking to spark some PvP.
I played this at Paizocon, with the game being run by the author. I played one of two Taldor faction characters, and the only actual Taldan.
We had a good time and accomplished our objectives even while freaking out and rolling our eyes in character. It was a good illustration of what happens when your Faction starts to conflict with the Pathfinder society and you start having to look at the lesser of two evils.
Of course, it all depends on how you play your Taldan. Mine was very cynical, world weary, pragmatic, but curious. Finding out unknown secrets about his own home town made up for a few things he'd rather never mention to the Grand Prince.

AdAstraGames |

I played this one with Guy - as another Taldan.
1) The combats were interesting at the tier we played in.
2) The final fight scene was excellent and well constructed.
3) I don't mind it if we're doing the "lesser of two weevils" scenario thing.
I was looking forward to playing this mod, both because I have a Taldan character, who is very Taldan in outlook, and was looking forward to interacting with more Taldan material, and because of the generally favorable reviews.
Our GM (Justin Sluder) gets mad props for making this fun. Seriously, good work, Justin.
I like that Pathfinder Society is trying different -types- of adventures. This, like Throaty Mermaid, was somewhat experimental. It needed a bit of structural analysis and some If-Then-Else analysis done on it to reach its full potential.

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Just played this at Origins over the week, and had a blast! Enjoyed the final fight - I've never been a fan of the whole 'gang up on the end-boss' in an PRG setting, but combine the tactics of the Magus with a GM who played the character correctly, and you have a Hollywood finish. IMHO, a well written work.

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Just played this one last night, the scenario was a lot of fun up until the last encounter. That's considered a fair Tier 1 fight? Our whole party was down to the floor before the GM obviously started pulling punches.
Played this at low tier also, and I agree... if you are a low level group, someone is going home in a body bag.

Scott Matthew |
Allow me to echo the previous posters in that (1) there was no way for our team to be in any way proactive to the plot. We were simply there to react to the scripted events. And (2) the final encounter is a tpk machine at Tier 1-2.
That said, the plot is excellent. It fits perfectly with the season metaplot (the Shadow Lodge had its reasons for doing what it did after all). The factions-within-factions is an excellent wrinkle that we should see more. I'll run this module, but only at the higher tiers.

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Ah... I'm going to run this, this weekend, but there seems to be a bug/error with how one of the characters in the story uses his power.
To avoid spoilers, I posted the question on the rules message board. If anyone could take a look and help me with an answer, I would be much obliged.
The question is posted here. (WARNING! SPOILERS AT THE LINK!)

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This thing left a bad taste in my mouth. Due to the party make up we had to run it at the 3-4 tier. We had a lvl 5, 2 lvl 4, 2 lvl 3 and a lvl 1. The gm did not pull a single punch. The lvl 1 dead on the floor, both lvl 4s dead on the floor with crits, first one was empowered for a total of a 16d6 +6, then a 2nd crit of 10d6.
I was like really? The DM did not pull a single punch, and killed a character a round.
All I can say is CONGRATS to a TOTAL PARTY KILLING.
This was a fun module to the end. Also will see the last of me playing anything pathfinder.