Pathfinder Society Scenario #2-21: The Dalsine Affair (PFRPG) PDF

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A Pathfinder Society Scenario designed for 1st to 7th level characters (Tiers: 1-2, 3-4 and 6-7).

Your mission takes you to the Taldan capital city of Oppara where the intricate web of political intrigue and ages-old religious conflicts threaten the Pathfinder Society’s presence in the land. When Baron Jacquo Dalsine’s cousin is implicated in a recent attack on Society allies, the situation becomes even tighter for the Pathfinders, and at the end of the day some members of the Dalsine family may not get out unscathed.

Written by Alex Greenshields.

This scenario is designed for play in Pathfinder Society Organized Play, but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the Pathfinder Roleplaying Game.

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4.00/5 (based on 17 ratings)

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The Most Engaging Story Yet

5/5

I've read through this module in anticipation of running it today, and I have to say the quality of the story and the encounters has totally blown me away. I'm used to adding to/tweaking modules to make them more interesting for players, but there's nothing I need to do with this one.

The action is fast-paced and engaging, there's a smooth flow from action setpiece to action setpiece, and the bad guy is. . .well, the bad guy is practically a SUPERVILLAIN!

This is absolute top-quality stuff right here.


PFS Has Just Raised the Bar.

5/5

Just got home from having played The Dalsine Affair at Tier 6-7, and MAN was it an excellent module. It's got in-depth background that the players can care about, encounters with flavor and which can be tackled in more ways than straight combat, and the best climactic encounter of all of PFS so far.

I really do hope that Season 3's modules rise to the quality level introduced by The Dalsine Affair; this one is an example to be followed.

-Matt


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Paizo Employee Director of Brand Strategy

Announced!


Woohoo!

Sczarni

Alex Greenshields wrote:
Woohoo!

woo-hoo!

Contributor

Description updated!

Contributor

Now available!

Dark Archive

Holy crap in a hand basket!

Sczarni

Todd Morgan wrote:
Holy crap in a hand basket!

just finished prepping this for Saturday - all i can say is WOW!

Grand Lodge

Cpt_kirstov wrote:
Todd Morgan wrote:
Holy crap in a hand basket!
just finished prepping this for Saturday - all i can say is WOW!

I've put this is in the shopping cart for my next round of purchases but can anyone tell me what makes this a good module?

The intrigue bit sucked me in but is anyone prepared to do a review?


Another question: Is this the scenario that has the big shake up for Qadira?

Sczarni

Abbasax wrote:
Another question: Is this the scenario that has the big shake up for Qadira?

To answer the last two posts,

Qadira:

Spoiler:
Yup, there's a shake up in it, and not just for Qadira

What makes it good

Spoiler:
1) the writing is fantastic
2) the fluff is well incorporated (as I would expect from a pathfinderwiki admin)
3) almost every encounter has notes on how the PCs can use methods other than combat to pass the encounter
4) the last encounter visualizes as a picturesque movie scene
5)there are very good notes with how NPCs interact with each other
6) There is a mechanic to let the PCs know all of the adventure background fluff at the beginning so that they fully understand whats going on.

All in all, I think this reads as a very good scenario to give to a newbie GM to show them that the game isn't all about combat. I'll write up a full review after I run it on Saturday.


Holy cow, that module was awesome! Modules like these should be the new standard for PFS.

-Matt

Sovereign Court

I wasn't pleased with this module. Nothing I could do as a player to shape or change the big outcomes of this adventure in any way. The rest of the adventure was fun but the one cinematic scene left a sour taste in my mouth. Nothing like giving the Taldor's a slap in the face . . .

I honestly don't even care about the shadow lodge anymore. I was not motivated for this finial fight in the least. I mean when you think about it:

Spoiler:
Pathfinders in Taldor were cheating the government out of taxes, conspiring with cultist, and murder and in fighting between factions. How exactly are we the good guys again? Quite frankly I'd have an easier time arguing that shadow lodge were the good guys this adventure.

I felt very demotivated by this adventure. Big blow to my faction and nothing my character could do about it. I wonder how this would have played out if there were some haughty Qadira faction members at the table? It wouldn't take much mocking to spark some PvP.

Owner - House of Books and Games LLC

Guy Humual wrote:
I wasn't pleased with this module. Nothing I could do as a player to shape or change the big outcomes of this adventure in any way.

I haven't played this one, but if that's true, I find it very disappointing. I've played in modules like that before - one guy I know was a very big fan of that style of module - and there would be times where nothing I or any of the players could do would advance the plot. The only option was to wait until the next scripted event moved the story along. Yuck.

Contributor

Guy Humual wrote:

I wasn't pleased with this module. Nothing I could do as a player to shape or change the big outcomes of this adventure in any way. The rest of the adventure was fun but the one cinematic scene left a sour taste in my mouth. Nothing like giving the Taldor's a slap in the face . . .

I honestly don't even care about the shadow lodge anymore. I was not motivated for this finial fight in the least. I mean when you think about it:
** spoiler omitted **

I felt very demotivated by this adventure. Big blow to my faction and nothing my character could do about it. I wonder how this would have played out if there were some haughty Qadira faction members at the table? It wouldn't take much mocking to spark some PvP.

I played this at Paizocon, with the game being run by the author. I played one of two Taldor faction characters, and the only actual Taldan.

We had a good time and accomplished our objectives even while freaking out and rolling our eyes in character. It was a good illustration of what happens when your Faction starts to conflict with the Pathfinder society and you start having to look at the lesser of two evils.

Of course, it all depends on how you play your Taldan. Mine was very cynical, world weary, pragmatic, but curious. Finding out unknown secrets about his own home town made up for a few things he'd rather never mention to the Grand Prince.

Silver Crusade

I just played this last Saturday night. All I got to say is 'WOW' this was one of the best modules I played in. The last scene was intense and my dwarven fighter almost bit the dust lol. A great scenario all around


I played this one with Guy - as another Taldan.

1) The combats were interesting at the tier we played in.
2) The final fight scene was excellent and well constructed.
3) I don't mind it if we're doing the "lesser of two weevils" scenario thing.

However...:
The PCs have NO WAY OF INFLUENCING the major event of the module. None. They are spectators to it. No matter what they do, they are fated to show up JUST in time to watch it and be unable to do anything about it.

I was looking forward to playing this mod, both because I have a Taldan character, who is very Taldan in outlook, and was looking forward to interacting with more Taldan material, and because of the generally favorable reviews.

Our GM (Justin Sluder) gets mad props for making this fun. Seriously, good work, Justin.

I like that Pathfinder Society is trying different -types- of adventures. This, like Throaty Mermaid, was somewhat experimental. It needed a bit of structural analysis and some If-Then-Else analysis done on it to reach its full potential.

Liberty's Edge

Just played this at Origins over the week, and had a blast! Enjoyed the final fight - I've never been a fan of the whole 'gang up on the end-boss' in an PRG setting, but combine the tactics of the Magus with a GM who played the character correctly, and you have a Hollywood finish. IMHO, a well written work.

Grand Lodge

Just played this one last night, the scenario was a lot of fun up until the last encounter. That's considered a fair Tier 1 fight? Our whole party was down to the floor before the GM obviously started pulling punches.

Scarab Sages

Flynn Forgewind wrote:
Just played this one last night, the scenario was a lot of fun up until the last encounter. That's considered a fair Tier 1 fight? Our whole party was down to the floor before the GM obviously started pulling punches.

Played this at low tier also, and I agree... if you are a low level group, someone is going home in a body bag.


I thought it was overpowered for low levels. If you knock out Tiers 1-2, I think it's still tough, but manageable.

Grand Lodge

Pathfinder Adventure Path, Rulebook Subscriber

Quick question, are season 2 modules PFRPG, or were they still 3.5?


Galnörag wrote:
Quick question, are season 2 modules PFRPG, or were they still 3.5?

Only season 0 scenarios are 3.5. All the others are PFRPG.

Grand Lodge

Pathfinder Adventure Path, Rulebook Subscriber

ty


Allow me to echo the previous posters in that (1) there was no way for our team to be in any way proactive to the plot. We were simply there to react to the scripted events. And (2) the final encounter is a tpk machine at Tier 1-2.

That said, the plot is excellent. It fits perfectly with the season metaplot (the Shadow Lodge had its reasons for doing what it did after all). The factions-within-factions is an excellent wrinkle that we should see more. I'll run this module, but only at the higher tiers.

Lantern Lodge

Ah... I'm going to run this, this weekend, but there seems to be a bug/error with how one of the characters in the story uses his power.

To avoid spoilers, I posted the question on the rules message board. If anyone could take a look and help me with an answer, I would be much obliged.

The question is posted here. (WARNING! SPOILERS AT THE LINK!)

Dark Archive

This thing left a bad taste in my mouth. Due to the party make up we had to run it at the 3-4 tier. We had a lvl 5, 2 lvl 4, 2 lvl 3 and a lvl 1. The gm did not pull a single punch. The lvl 1 dead on the floor, both lvl 4s dead on the floor with crits, first one was empowered for a total of a 16d6 +6, then a 2nd crit of 10d6.

I was like really? The DM did not pull a single punch, and killed a character a round.

All I can say is CONGRATS to a TOTAL PARTY KILLING.

This was a fun module to the end. Also will see the last of me playing anything pathfinder.

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