The Con was a great sucess, the party had a paladin with detect evil, a melee barbarian, and a melee rogue.......they handled it pretty easy.....as with everything they made their miss chance rolls, so it was pretty much over rather quickly, the barbarian was usiing a great sword and the paladin used smite evil. All in all they showed great teamwork so I was impressed and they seemed to enjoy it. Once again, thank you guys so much for all the advice, the mod went really smooth. Big Mook
Lol I was including all of you as far as experienced Gms go, I am looking forward to running this and seeing how they deal with this encounter. This will be my 6th gm running of organized play events but hopefully I will be able to get more involved down the line. Thanks for all of the advice it will make the scenario run much smoother. I'll check in and let you guys know how it went. By the way, I almost died in this encounter as well, but my half orc barbarian had the scent ability so that helped out tremendously, that and having a high fortitude save lol Later guys and gals and thanks Chris Blaylock aka Big Mook akd Mookie Cape Girardeau, Missouri
Thanks for all the helpful advice, the subforums really helped me figure this out. Now I hope the party I am running for has a cleric with daylight or cont flame memorized, lol, if not this may be a horrible encounter for them. Now I have another dilema I would like to ask more experienced GMs......This is being run at a convention where there are people coming from miles away, some a couple of hundred. There is a real chance that unless they have a cleric with these counter spells, or a barbarian with the scent ability, that I could very easily kill the entire party. WE are running all three modules at our convention, so I am wondering if it looks like there is going to be a TPK what would you guys do in that situation.
I'm getting ready to run this module this Saturday at Cape Comic Con and was wondering how this scenario would play out......with the loss of dex to ac and his sneak attack potentially three times a round, I was worried I would hve a tpk which would suck since we are running all three modules this weekend and the same char are signed up for each one. Basically what you guys are saying is if a cleric(which there is one signed up) has the daylight spell, it will essentially counteract the deeper darkness no matter how many times he drops it as long as he doesn't cover up what the daylight was cast on.
The next to last combat poses an interesting dilema. I don't want to give too much away in case someone hasn't played it yet, but there is an ability that is at will with the creature that makes him basically broken. This is because the result of the ability hampers the PC's horribly and some of these people are coming to the convention where i am running this game from a long way away. I could very easily do a total TPK. What would some of you more experienced GMs do, play it totally by the book, or fudge a little
hogarth wrote:
it's an interesting concept.....it definately would make the pcs have to use more of their brain trying to come up with more descriptive methods in each encounter......one good thing about playing a home game is you dont' have to be hindered by the book |