
Justin Franklin |

Sean K Reynolds wrote:Why not reprint them? Because they're 3.5 books with some rules material we'd like to remove or update to the Pathfinder RPG.OK that is a quite irrefutable reason, which raises another question:
There are a lot of Campaign Setting Volumes and Companion Volumes based on 3.5 - will you update all of them to match the Pathfinder rules?
If so I have to rethink my subscription policy, since I personally have no reason to spend money on a remake of i.e. "Into the Darklands" even if there is one or the other feat mentioned which was designed for 3.5.
I am pretty sure this is more for main campaign setting books. Not that I am saying that they won't at some point redo the Elves of Golarion book, but I don't think it is something that will be done for quite a while.

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There are a lot of Campaign Setting Volumes and Companion Volumes based on 3.5 - will you update all of them to match the Pathfinder rules?
If so I have to rethink my subscription policy, since I personally have no reason to spend money on a remake of i.e. "Into the Darklands" even if there is one or the other feat mentioned which was designed for 3.5.
As a general rule, no; we're not looking to reprint every one of our 3.5 books. The majority of our Campaign Setting books are relatively rules light, on purpose, since for a year or so we weren't sure WHAT direction our rules support was going to go in. What's more likely is that we'll expand upon topics now and then... or maybe, some day, compile a group of similar books into a hardcover reprint once they've sold out for the most part.
The Inner Sea Primer's sort of an unusual situation—it's a product we've never really produced before and the ones that used to do its job are sold out AND were for 3.5. Updating/creating a Player's Guide to Golarion was more or less a no-brainer.

Sean K Reynolds Contributor |

Sean K Reynolds wrote:Why not reprint them? Because they're 3.5 books with some rules material we'd like to remove or update to the Pathfinder RPG.OK that is a quite irrefutable reason, which raises another question:
There are a lot of Campaign Setting Volumes and Companion Volumes based on 3.5 - will you update all of them to match the Pathfinder rules?
If so I have to rethink my subscription policy, since I personally have no reason to spend money on a remake of i.e. "Into the Darklands" even if there is one or the other feat mentioned which was designed for 3.5.
To add to what James said: The ISP and the WG are probably going to be "evergreen" products for us... things that we'll reprint as they run out, just as we would the Core Rulebook, simply because they're very important to the Campaign Setting product line. That's because every person who plays in any adventure path, Paizo module, or home game nominally set in Golarion is a potential buyer of the ISP and WG.
Compare that to, say, Dark Markets: A Guide to Katapesh. Many campaigns set in our world well never go to Katapesh. That book has strong ties to the Legacy of Fire AP. Odds are we won't be reprinting LOF, and therefore we won't have much need to reprint Dark Markets, either (because the demand is low). There are over a dozen countries in our world that we haven't devoted a book to yet (either a 32- or 64-pager), and we'd much rather focus on describing these "untouched" areas than revisit an area we've described in depth, so if we go back to Katapesh I expect it won't be for a long time.
The ISP and the WG are an exception to the rule--we really need those "core" campaign setting books in print, just as we need the Core Rulebook and Bestiary in print at all times. So it's an unusual situation for all of us, and I'm sorry that you're unhappy with it.

Ganzir |

OK that answers all of my questions. Many thanks for the extensive support by the way, which especially in case of a critical comment (such as mine) is not something I have come to expect from other companies.This really is a credit to you.
Well as I stated above I am with Pathfinder from the very beginning and since the end of 2009 a direct customer of paizo (who lives in Europe). Therefor my shipping fees are not the smallest plus the occasional import taxes. So when I opened my last package and skipped through the pages I was a little disappointed that the really new content isn't overly excessive. Hope you understand my side of the story.
In any case I understand the need for a low prized product to allow a new customer a glimpse at Golarion.
Speaking of untouched regions ... Alkenstar and Numeria would be great, - but those are just my two pennies.
Keep up the good work.
Greetz
Ganzir

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OK that answers all of my questions. Many thanks for the extensive support by the way, which especially in case of a critical comment (such as mine) is not something I have come to expect from other companies.This really is a credit to you.
Well as I stated above I am with Pathfinder from the very beginning and since the end of 2009 a direct customer of paizo (who lives in Europe). Therefor my shipping fees are not the smallest plus the occasional import taxes. So when I opened my last package and skipped through the pages I was a little disappointed that the really new content isn't overly excessive. Hope you understand my side of the story.
In any case I understand the need for a low prized product to allow a new customer a glimpse at Golarion.
Speaking of untouched regions ... Alkenstar and Numeria would be great, - but those are just my two pennies.
Keep up the good work.
Greetz
Ganzir
I can understand your point, but for me this is perfect; you see, I always struggle with introducing players to new environments (practically at the beginning of every campaign, unless it's already a familiar area to everyone). What does this fighter guy from Cheliax know about Varisia? What about Brevoy or Nirmathas? How much more should the rogue know about Absalom? And so on. Usually I write up a short introductory/background document for each campaign, and give more information to each character based on their background and skills.
And it's not just Golarion; it has been the same with Mystara (Known World) and FR, too. However, if someone has already done the job for me, and I can just give this book to them saying "All you know is in there!", it's less work and stress for me. Especially now, as I'm probably about to start running Pathfinder for new players at my library; if all goes as planned, it'll be a new group every month or so, and this book will make it dramatically easier to accomplish. :)

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Erk, you mean finding a copy of the Campaign Setting this late wasn't part of the game? Oh, well! ;)
The Inner Sea Companion is awesome, though. ^_^ I'm staring a new game this weekend, and I and all of my players are newcomers to the system. It's absolutely perfect for us.

LoreKeeper |

Question regarding Aldori swordlord (archetype):
Disarming Strike (Ex): At 5th level, when an Aldori swordlord successfully disarms an opponent using an Aldori dueling sword, the swordlord also deals normal damage to the target, but without the normal Strength bonus to damage. This ability replaces weapon training 1.
An Aldori dueling sword does not have the "disarm" weapon property. How is this reconciled with this archetype ability?

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Question regarding Aldori swordlord (archetype):
Inner Sea Primer, page 25 wrote:Disarming Strike (Ex): At 5th level, when an Aldori swordlord successfully disarms an opponent using an Aldori dueling sword, the swordlord also deals normal damage to the target, but without the normal Strength bonus to damage. This ability replaces weapon training 1.An Aldori dueling sword does not have the "disarm" weapon property. How is this reconciled with this archetype ability?
You can disarm using any weapon, having a disarm property merely gives you +2 CMB.

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Question regarding Dawnflower Dervish (archetype):
Inner Sea Primer, page 25 wrote:
While dervishes can be clerics, paladins or rangers, zealous fighters join their ranks as well.
The problem being that all of the dervish abilities replace armor training, and rangers don't get armor training. I assume this means that while those other races can be dervishes, they don't actually get any cool archetype powers... you just call them a dervish and be done with it.
I ask because I have a ranger in my game that wants to be one and he's hung up on the quoted text I included above.

Sean K Reynolds Contributor |

"Dawnflower dervish" is a fighter archetype. Archetypes don't apply to multiple classes, so that's just how to build a dervish of Sarenrae with a fighter.
You can build a similar archetype for other classes, swapping other class abilities for those presented in that archetype. The point of that Combat article was to show three example Golarion-specific martial styles for fighters (and we wouldn't have the space to fully describe archetypes for other classes).

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Just a few questions arose during reading:
1) Aldori dueling sword stats? Why no stat block?
2) Each of the fighter archetyes refers to a feat from the Inner Sea World Guide which isn't published. Are those feats listed somewhere already?
Both the sword and the feats were in the old campaign setting book and will be reprinted in the new edition.

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Thomas LeBlanc wrote:Both the sword and the feats were in the old campaign setting book and will be reprinted in the new edition.Just a few questions arose during reading:
1) Aldori dueling sword stats? Why no stat block?
2) Each of the fighter archetyes refers to a feat from the Inner Sea World Guide which isn't published. Are those feats listed somewhere already?
And the Aldori dueling sword is also statted in Adventurer's Armory too, but you'll also need the Adventurer's Armory errata for the first printing of it.

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"Dawnflower dervish" is a fighter archetype. Archetypes don't apply to multiple classes, so that's just how to build a dervish of Sarenrae with a fighter.
You can build a similar archetype for other classes, swapping other class abilities for those presented in that archetype. The point of that Combat article was to show three example Golarion-specific martial styles for fighters (and we wouldn't have the space to fully describe archetypes for other classes).
That's pretty much what I figured, but the blurb about clerics, paladins and rangers had one of my players all confused. Thanks.

James Sutter Contributor |

So far, this is really a little beaut. But is it just me, or has the listing of Major Religions by population under each country gone to a simple alphabetical listing? Am I missing something? Why was that done?
For the gods in both the primer and the new Inner Sea hardcover, we went with alphabetical rather than by population for the gods. The thinking was that, while it might be obvious that, say, Abadar is more popular in a given region than Urgathoa, often the most prominent gods will have pretty comparable congregations, and we don't want to skew people's perceptions due to the order we list them in. And besides, religion is one of those things that can change from day to day, so without an annual census, even *we* wouldn't know who's more popular in a given country. Better to just list the major faiths and leave it at that (though you'll notice that we always put the named gods before the philosophies, etc.).

Mairkurion {tm} |

Mairkurion {tm} wrote:So far, this is really a little beaut. But is it just me, or has the listing of Major Religions by population under each country gone to a simple alphabetical listing? Am I missing something? Why was that done?For the gods in both the primer and the new Inner Sea hardcover, we went with alphabetical rather than by population for the gods. The thinking was that, while it might be obvious that, say, Abadar is more popular in a given region than Urgathoa, often the most prominent gods will have pretty comparable congregations, and we don't want to skew people's perceptions due to the order we list them in. And besides, religion is one of those things that can change from day to day, so without an annual census, even *we* wouldn't know who's more popular in a given country. Better to just list the major faiths and leave it at that (though you'll notice that we always put the named gods before the philosophies, etc.).
I'm sorry to hear that. I think that, with the exception of major historical transitions, religious populations remain relatively stable in traditional societies over long periods of time. The "census thinking" seems to me more indicative of contemporary realities. I found the old way of listing very helpful. Sure it's only suggestive and would require some interpretation on the GM's part, but I think that's preferable to no guidance at all. And the suggestiveness of it also does away with the worry about exact numbers.

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Apologies on the thread necromancy but how does it work with the new Inner Sea World guide? Is the fluff mostly repeated in that and all I'll likely be paying for is a traits guide and a few Archtypes?
What should you know as a player in the setting? That's the big thing that's in this book that is NOT in the ISWG, besides the archetypes and traits. None of those are repeated.

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I cast Raise Thread:
In preparation for the RotRL HC, I'm getting my players prepared mentally and physically. Does this guide make any mention of
either in text description or on the map?

LoreKeeper |

I bought this PDF due to the reference to it from Regional Demon Slayer as found here http://www.d20pfsrd.com/traits/regional-traits/demon-slayer
Imagine my disappointment to find these words, when searched on, produce zero results.
Epic Fail
"Demon Slayer" is the generic form of the trait "Treerazer’s Bane" (page 10 in Inner Sea Primer). Same trait.

Erik von Oseff |

Which is why I use Archives of Nethys.
Having the Society legal options identified is also handy.