Pathfinder Player Companion: Inner Sea Primer (PFRPG)

****½ (based on 7 ratings)
Pathfinder Player Companion: Inner Sea Primer (PFRPG)
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Introduction to adventure!

The Inner Sea is the heart of the Pathfinder campaign setting. From devil-worshiping Cheliax to cosmopolitan Absalom, the savage and frozen Lands of the Linnorm Kings to the steaming jungles of the Mwangi Expanse, there’s a place for any character or adventure your imagination can come up with. Yet while a Game Master or player might know all the secrets of the setting, courtesy of the Pathfinder Campaign Setting World Guide: The Inner Sea, what does a character know about his or her world? With the Inner Sea Primer, Game Masters can quickly and easily introduce their players to the Pathfinder campaign setting, and experienced players can customize their characters with new, setting-specific tricks and traits.

    Inside this Pathfinder Player Companion, you’ll find:
  • Player-friendly overviews of every nation of the Inner Sea Region, telling characters what they need to know about their homelands—or those of their enemies.
  • New character traits for every country and region, helping to flesh out characters and tie their backgrounds and mechanics into the setting.
  • New archetypes for three Inner Sea sword fighting styles: the Aldori swordlord, the Qadiran dervish, and the Taldan rondelero duelist.
  • A complete overview of the major gods in the region, and what every resident should know about them.
  • Three new arcane schools: the item crafters of the Arcanamirium, Egorian’s infernal binders, and the stealthy illusionists of Osirion’s mages of the veil.
  • Overviews of the most common races of the region, from elves to half-orcs, as well as the most common human ethnicities.

Written by Colin McComb

Each bimonthly 32-page Pathfinder Companion contains several player-focused articles exploring the volume’s theme as well as short articles with innovative new rules for social, magic, religious, and combat-focused characters, as well as traits to better anchor the player to the campaign.

ISBN-13: 978-1-60125-277-7

Note: This product is part of the Pathfinder Player Companion Subscription.

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This product is non-mint. Refunds are not available for non-mint products. The standard version of this product can be found here.

Are there errors or omissions in this product information? Got corrections? Let us know at store@paizo.com.

PZO9414


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****½ (based on 7 ratings)

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Perfect for New Players During Character Creation

*****

It's hard to get into a new campaign setting once it's been around a while: the sheer amount of information can be overwhelming once one adds in all the "world lore" from dozens or hundreds of books over a period of years. The official Pathfinder campaign setting of Golarion is no different, but perhaps has the added difficulty that idle reading on various Wikis can lead to major spoilers for modules and adventure paths. For GMs, the best resource on Golarion is the Inner Sea World Guide--but that's a massive hardcover book that provides *too* much information for a casual newcomer. The obvious solution is something like the Inner Sea Primer. Clocking in at 32 full-colour pages, the purpose of this book is give a new Pathfinder player a concise overview of the various countries in the Inner Sea region of Golarion so they can give their character a background that is better tied to the setting.

The inside front cover is a map showing each country and its capital city. Obviously, fitting an entire (half-) world map on a single page means there isn't going to be a ton of detail, but it's still enough to give readers an idea of where countries are in relation to each other. The inside back cover is a reproduction of the cover (a very figurative representation of a memorable scene from Rise of the Runelords). The inside is divided into 5 sections (one long one and four very short ones).

Section 1 (22 pages) is titled "The Inner Sea." After a very brief introduction to Golarion, an historical timeline of Golarion is provided. The bulk of the section is a gazetteer of the countries of the Inner Sea, and each one receives a half-page write up. An introduction block for each country includes a drawing of its official flag, a brief one-line description (for example, Andoran is "Birthplace of Freedom" and Cheliax is "Diabolic Empire in Decline"), a general alignment, a listing of its capital, major races present there, major religions existing there, and common languages spoken there. There are then three to five paragraphs summarizing the country, and this must have been extremely challenging for the writers to figure out what to keep and what to leave--imagine summarizing the United States or Russia in a few paragraphs! I thought a pretty good job was done hitting the highlights, and a player skimming the pages to see where their character should be from would be able to get a rough sense of what each country is about. I especially appreciated that the write-ups don't reveal what, for most GMs, are "open secrets" about certain countries that players (and characters from those countries) perhaps shouldn't know. For each country, two regional traits are provided. The benefits provided are rather modest and many of them are of the fairly boring "you gain a +1 bonus on this skill and this skill is always a class skill for you" type, but there are a few that are more creative and, if nothing else, the traits do seem well-tied to the country in terms of flavour. The section concludes with a one-page overview of some other distinguishing features of the setting, such as the Darklands (Golarion's Underdark), the Worldwound, and some of the lands beyond the Inner Sea, the most prominent of which is Tian Xia.

Section 2 (2 pages) is "Combat: Sword Styles of the Inner Sea". This section introduces three new archetypes tied to the fighting styles of particular countries: there's the Aldori Swordlords of Brevoy (lightly armored duelists), the Dawnflower Dervishes of Qadira (whirling scimitar fighters), and the Rondelero Duelists of Taldor (buckler-and-falcata fighters). All three seem reasonable to me. I appreciated that the section contains a very clear explanation of what an archetype is and how it works to modify regular class features.

Section 3 (2 pages) is "Faith: Gods of the Inner Sea," featuring two to three sentence introductions to each of the "Core 20" deities of the setting. There's also very brief mentions of some other important religious figures, like Aroden, Razmir, the Empyreal Lords, etc. Again, it's hard to do much when there's so much information to present in so little space, but from a "okay, you're playing a cleric, which god are you going to worship?" perspective, it's enough to at least narrow down the choices.

Section 4 (2 pages) is "Magic: Arcane Schools of the Inner Sea." The section is interesting because it doesn't contain archetypes per se for wizards, but presents options that functionally do the same thing: modifying class features. Three magical schools are discussed (the Arcanamirium of Absalom, Egorian Academy in Cheliax, and the Mages of the Veil of Qadira) and a wizard PC who wants to be a graduate of one of the schools swaps out the powers of their arcane school (universal, conjuration, and illusion, respectively) for new powers. For example, the conjurors of Egorian Academy lose their normal acid dart and dimensional step powers and instead get a power to try to take control over other's summoned creatures and the ability to get an imp as a familiar. I really like the concept, as it nicely ties in flavour, background, and mechanics. It should be noted that there's no mention of the much more involved "Magical Academies" rules subset from Inner Sea Magic, however.

Section 5 (2 pages) is "Social: Races of the Inner Sea." Here we have one-paragraph summaries of how the various core races and human ethnicities are viewed in the Inner Sea. It's serviceable, but not exactly compelling.

The Inner Sea Primer is the sort of book easily overlooked by those who have been playing in Golarion for a long time, but it's the perfect thing to have on hand during character creation with new players. When you have to help one player pick out spells for their wizard, hand the guy running a fighter this book and tell him to decide where he's from. As a nice, concise overview of the setting, it's definitely worth the price.


Great introduction into the campaign setting

*****

This little book (36 pages, 30 of them actual content) is basically the Inner Sea World Guide in a very compressed, player friendly way. History is condensed to a single page, while all the 40 different countries get 20 pages altogether. Faiths, magic and races (including some human cultures) are dealt with in 2 pages each. I feel it's pretty the perfect amount of information to let a new player build the background for their character. On top of that this book contains 3 exclusive archetypes for both fighter and wizard. They read nice, at least - I'm tempted to try one or two.

Personally, I like the artwork. The cover is amazing, the map is useful, the 40 (!) flags are creative and the 4 character images are solid to good. I find Kyra's posture a bit weird and repeating the cover at the end seems off, but overall it's great art - as usual.

Back to the content though: If you enjoy reading long texts and are content with PDFs, Inner Sea World Guide is the better choice. For another 2$ you get roughly 10 times the content. But I feel most groups can profit from having at least one physical copy of the thinner book, especially when introducing new players.


Excellent quick intro to Golarion

*****

It has been awhile since I actually bought this, but another thread brought this product to mind again.

The Primer is an excellent starting point for any player who wants to join in the adventure in Golarion. It gives a nice 1/2 page snippet of each of the countries of the Inner Sea, along with some discussion of the religions and magic schools found around the area.

There are 3 fighter and 3 wizard archetypes that fit well into the backstory of the realm, and are well put together as well. The Aldori Swordlord is still one of my favorite fighter archetypes (mixes well with the newer Aldori Swordlord prestige class from Paths of Prestige).

Shortly after this book came out, I ended up buying extra copies so that I could give them as Christmas gifts to my gaming group who was going through Rise of the Runelords at the time.




You get what you pay for

****( )

It's hard not to echo what previous reviewers have stated, but maybe it's important for the publishers to get the general feeling of the praises and gripes about their products.

The book does a great job of introducing people to the Inner Sea. I have had some difficulty adventuring in the area and reading the fiction and not having a map in front of me to help me figure out, "Where the heck are we, anyway?" :) Further reading in the book also helps understand both of the aforementioned as the nations are detailed well-enough.

The lack of artwork was, like a previous poster said, kinda' glaring. For a $10.99 product I know we can't expect Rembrandt, but to use the inside back cover to repeat the front cover artwork is a little weak. How about a picture of the Starstone Cathedral or something equally as epic?

Still, I recommend the book to anyone who adventures in The Inner Sea. Very helpful.


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Sovereign Court RPG Superstar 2009 Top 32, 2010 Top 8

Very interesting. While I'm not keen (pun intended) on the Falcata, I do like the fighting style. I also like how it gives feat suggestions for non-fighter classes to pick up some stylistic tricks.

Dark Archive

I loved the fighting styles and magic schools. I really hope we get to see a lot more of both in the future.


As someone who loves the traits in Pathfinder I thought the cultural traits [2 per nation] were excellent - as was the fighting styles... loads of flavour and another superb addition to the Companion line.

BD

Silver Crusade

Pathfinder Adventure Path Subscriber

Thank you Paizo for having this one out 1 day before my presentation of the setting at a local RPG club. Made it all much easier. This book is a great primer on Golarion for new players. Handing it over to Colin "What, I wrote something for Planescape ?" McComb was a brilliant move, he sure knows how to paint a picture with words.

Contributor

Gorbacz wrote:
Thank you Paizo for having this one out 1 day before my presentation of the setting at a local RPG club. Made it all much easier. This book is a great primer on Golarion for new players. Handing it over to Colin "What, I wrote something for Planescape ?" McComb was a brilliant move, he sure knows how to paint a picture with words.

I swear I did not write this myself under a secret account.

(however, I should note that the check will be arriving shortly)

Silver Crusade

Pathfinder Adventure Path Subscriber
Colin McComb wrote:
Gorbacz wrote:
Thank you Paizo for having this one out 1 day before my presentation of the setting at a local RPG club. Made it all much easier. This book is a great primer on Golarion for new players. Handing it over to Colin "What, I wrote something for Planescape ?" McComb was a brilliant move, he sure knows how to paint a picture with words.

I swear I did not write this myself under a secret account.

(however, I should note that the check will be arriving shortly)

To be honest Colin, I was a slight bit afraid that given your freelance status it would be better to assign some hardcore Golarion person (eg JJ or Eric Monna) for the task.

Turns out you got the vibe perfectly. My only slight gripe is that the book mentions The Great Beyond several times, but doesn't really say much about it - a bit ironic, considering your formidable planar background.

Still, an excellent primer. Kudos !

Contributor

Freelance status means nothing to me! I should mention that I really do love Golarion. Reading through the campaign setting for the first time, I thought, "Holy crap, these guys have created almost exactly the world I always wanted to play in."

The only problem is that it's so richly imagined that I keep finding things that force me to re-evaluate my foundations, and so I'm always concerned that I'm missing a crucial piece.

This really is one of my favorite campaign worlds - EVER - and I'm honored that they asked me to handle this book.


WANT WANT WANT


Pathfinder Companion, Maps Subscriber; Pathfinder Roleplaying Game Superscriber
Colin McComb wrote:

Freelance status means nothing to me! I should mention that I really do love Golarion. Reading through the campaign setting for the first time, I thought, "Holy crap, these guys have created almost exactly the world I always wanted to play in."

The only problem is that it's so richly imagined that I keep finding things that force me to re-evaluate my foundations, and so I'm always concerned that I'm missing a crucial piece.

This really is one of my favorite campaign worlds - EVER - and I'm honored that they asked me to handle this book.

And you did an excellent job consolidating the world down to 32 pages. This is the perfect book for any Golarion player. This book should become one of the must haves to play or run in Golarion.

Dark Archive

Me want! Where's my free copy, Colin? Or shall I smite you (again) with the 'Asmodean Curse of the Soiled Underwear', hmmm? ;)


I have just finished reading the Primer.

My initial beefing regarding the map aside: This book is great as an introduction for new players to Golarion. Its also very nice for more casual gamers, who do not want to go for the a full campaign setting (either because of the amount of text or the price).

Downside for me: There is nothing really new in there. I own the old CS, will get the new one as soon as its out - so all that really remains as "new/original content" from the Primer is some crunch (traits, alternate class features). Assuming that they won't also appear in the World Guide, of course.


I am reworking my old Dervish6 (Complete series version)/Fighter4 to full Pathfinder version. Yes, kinda asked my GM *grins*. Also, the goal is to use HeroLab (without too much need to go creative).

Is the new Dervish archtype that can be found in this book, something I could use to recreate my old favorite character? Ephasto (I so love him) does dual wield scimitars (as light weapons) and old theme was also mobility (the old Dervish dance). Any advice, if this Book + Dervish Archtype would be the way to go? Campaign is in homebrew setting, so that plays little role in this case.

...and is this book expected to be upgraded on HeroLab?

Thank you.

Contributor

Laerlorn,

I don't recall what the Complete Fighter's dervish has, but the archetype in ISP gives you:
* a reduced AC penalty when charging
* the ability to move through difficult terrain without a penalty
* a limited way to move and make multiple attacks in the same round
* a way to make an additional attack as part of a full attack, with penalties

Also, nothing in this archetype prevents you from using TWF.

So, if that fits your character, you should look into it.

I actually don't know if the HeroLab guys plan to include ALL Paizo content. You should ask them about it! I'll ask, too, but I won't have access to my work email until Monday, so....

Dark Archive

You guys are such teases with this product. There are some great places there...


Thank you Sean, the service and community support in these forums is just something ye could expect at year 2010!

The version I have been using is prestige class from Complete Warrior* (*I think) 3,5 version book from WotC. As you describe, the ISP version sounds much like it: lots of movement and lots of swift strikes. Splendid!

I was bit worried after the Paizo feat called Dervish Dance, where one had to use only single scimitar (at nice efficiency).

About HeroLab, I have spent some time on their forums and using the program. The forum support from HeroLab staff is also such strong that I bet I can find or receive the information I need soon enough.

Thank you once again.

Ps. It seems I now have to buy another of your books -.-


gang wrote:
WANT WANT WANT

GET GET GET

Seriously this is an excellent introduction to the Pathfinder game world for newcomers and has enough new content and crunch to keep those well travelled more than happy.

Can't recommend it enough

Contributor

Hyla Arborea wrote:
Downside for me: There is nothing really new in there. I own the old CS, will get the new one as soon as its out - so all that really remains as "new/original content" from the Primer is some crunch (traits, alternate class features).

Sounds like it would make a really good gift to a gamer who hasn't yet discovered Golarion.... :)


Sean K Reynolds wrote:


Sounds like it would make a really good gift to a gamer who hasn't yet discovered Golarion.... :)

Thats right!

Dark Archive

Pathfinder Rulebook Subscriber

Any chance we'll get a pdf version sometime soon?

Liberty's Edge

xn0o0cl3 wrote:
Any chance we'll get a pdf version sometime soon?

Have the PDF its pretty cool....ooohhh subscription!!! :O)

I believe it was due to have the PDF on the "street date" which is a little latter this month...

Sean

Scarab Sages

Pathfinder Battles Case Subscriber; Pathfinder Card Game, Companion, Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Charter Superscriber

Yes, nothing better than getting that PDF as a subscriber. I love that...

Dark Archive

Pathfinder Rulebook Subscriber
thenorthman wrote:

Have the PDF its pretty cool....ooohhh subscription!!! :O)

I believe it was due to have the PDF on the "street date" which is a little latter this month...

Sean

Shem wrote:
Yes, nothing better than getting that PDF as a subscriber. I love that...

Braggarts!!!

Scarab Sages

Pathfinder Battles Case Subscriber; Pathfinder Card Game, Companion, Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Charter Superscriber
xn0o0cl3 wrote:
thenorthman wrote:

Have the PDF its pretty cool....ooohhh subscription!!! :O)

I believe it was due to have the PDF on the "street date" which is a little latter this month...

Sean

Shem wrote:
Yes, nothing better than getting that PDF as a subscriber. I love that...
Braggarts!!!

Totally....


"PDF available approx. Dec 1"

BTW, Paizo should consider making this a $5 download. Or maybe printing up some free download coupons* for handing out to new Pathfinder society players. I bet the business you'd eventually get by driving people to the website would more than make up for the revenue (possibly) lost on PDFs of this particular file. Acquisition strategy FTW! :)

* With scratch off codes. And only give them out to first-time society players. The idea is to follow the "first one's free" model without diminishing the perceived value of the product.

Liberty's Edge

Shem wrote:
xn0o0cl3 wrote:
thenorthman wrote:

Have the PDF its pretty cool....ooohhh subscription!!! :O)

I believe it was due to have the PDF on the "street date" which is a little latter this month...

Sean

Shem wrote:
Yes, nothing better than getting that PDF as a subscriber. I love that...
Braggarts!!!
Totally....

;-)

Paizo Employee Creative Director

bugleyman wrote:

"PDF available approx. Dec 1"

BTW, Paizo should consider making this a $5 download. Or maybe printing up some free download coupons* for handing out to new Pathfinder society players. I bet the business you'd eventually get by driving people to the website would more than make up for the revenue (possibly) lost on PDFs of this particular file. Acquisition strategy FTW! :)

* With scratch off codes. And only give them out to first-time society players. The idea is to follow the "first one's free" model without diminishing the perceived value of the product.

The time to include scratch-off codes in a product is some point before that product goes to the printer. And in Paizo's case, since we've never done that before, some time WAY before a product goes to the printer. Printing up stand-alone coupons with scratch-off codes can be done after the product ships, but at this point it's too late to even consider that.

And even then we wouldn't, because PDF codes have a lot of problems with them. If we want folks to have easy access to a product, we prefer to price it super low or even give it away for free (as in the case of the Adventure Path Player's Guides.)

I don't believe there's any plans to do this with the Inner Sea Primer; it's already one of our lower-priced products after all. But I'm also not the one who makes the store decisions around these parts.


James Jacobs wrote:
bugleyman wrote:

"PDF available approx. Dec 1"

BTW, Paizo should consider making this a $5 download. Or maybe printing up some free download coupons* for handing out to new Pathfinder society players. I bet the business you'd eventually get by driving people to the website would more than make up for the revenue (possibly) lost on PDFs of this particular file. Acquisition strategy FTW! :)

* With scratch off codes. And only give them out to first-time society players. The idea is to follow the "first one's free" model without diminishing the perceived value of the product.

The time to include scratch-off codes in a product is some point before that product goes to the printer. And in Paizo's case, since we've never done that before, some time WAY before a product goes to the printer. Printing up stand-alone coupons with scratch-off codes can be done after the product ships, but at this point it's too late to even consider that.

And even then we wouldn't, because PDF codes have a lot of problems with them. If we want folks to have easy access to a product, we prefer to price it super low or even give it away for free (as in the case of the Adventure Path Player's Guides.)

I don't believe there's any plans to do this with the Inner Sea Primer; it's already one of our lower-priced products after all. But I'm also not the one who makes the store decisions around these parts.

Fair enough. But as for PDF scratch off codes (and the like) having problems, I'd argue that none of those problems matter in this case. You're not actually trying to limit people having free access to a particular file; you're only trying to give it away without decreasing it's perceived value.

Many, many companies have trouble fully wrapping their minds around the economics of digital goods. In this respect, Paizo is better than most. In my fairly well-informed opinion, however, a product like this can be an amazing way to acquire new customers if properly leveraged. Then again, as far as you know I'm just some random guy on a messageboard. :-)

RPG Superstar 2010 Top 16, 2011 Top 32, 2012 Top 4

Is it really available now? When will this ship to subscribers? My Subscription page says it's not shipping until late December.


Pathfinder Companion, Maps Subscriber; Pathfinder Roleplaying Game Superscriber
Tom Qadim wrote:
Is it really available now? When will this ship to subscribers? My Subscription page says it's not shipping until late December.

If you have it set to ship with an AP it won't ship until December as there wasn't an AP released in November.

RPG Superstar 2010 Top 16, 2011 Top 32, 2012 Top 4

Justin Franklin wrote:
Tom Qadim wrote:
Is it really available now? When will this ship to subscribers? My Subscription page says it's not shipping until late December.
If you have it set to ship with an AP it won't ship until December as there wasn't an AP released in November.

Hmmm. I'm set to "not hold anything".

Dark Archive

Tom Qadim wrote:
Justin Franklin wrote:
Tom Qadim wrote:
Is it really available now? When will this ship to subscribers? My Subscription page says it's not shipping until late December.
If you have it set to ship with an AP it won't ship until December as there wasn't an AP released in November.
Hmmm. I'm set to "not hold anything".

Then you should contact customer service then. If you have it set to not hold for anything and your subscription has not been sent yet. Then something screwy has likely happened.

RPG Superstar 2010 Top 16, 2011 Top 32, 2012 Top 4

Dark_Mistress wrote:
Tom Qadim wrote:
Justin Franklin wrote:
Tom Qadim wrote:
Is it really available now? When will this ship to subscribers? My Subscription page says it's not shipping until late December.
If you have it set to ship with an AP it won't ship until December as there wasn't an AP released in November.
Hmmm. I'm set to "not hold anything".
Then you should contact customer service then. If you have it set to not hold for anything and your subscription has not been sent yet. Then something screwy has likely happened.

Nevermind. Dummy me. It was sitting in my Sidecart on the My Account page. I just ordered it.


Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

Well even if I am the only one, this is one (in fact the first product) of the Pathfinder-Series I do not like very much. The new things are really few. There is a lot what has been printed many times over. The Gazetteer contained most of it, the CS-Hardcover also, not to mention that a revised Hardcover will be released some time soon. Not to mention that all or at least most of the gods got a detailed view in gods and magic and an even more detailed on at the end-section of some adventure-path adventures.

Nations quite the same story.

As you can see from my subscriptions I am quite an Pathfinder aficionado, but this product fails to strike my fancy.

Granted it is a good introduction for newcomers, but that's about it.

My group really plays for some time now and knows the world of Golarion, if it was meant as a newcomer overview it is really late.

Contributor

Ganzir wrote:
My group really plays for some time now and knows the world of Golarion, if it was meant as a newcomer overview it is really late.

Or, given that we have tens of thousands of new customers buying our core rulebooks and starting to look at our campaign setting line, and the gazetteer and the Campaign Setting books are both sold out, it's exactly the sort of thing we should be publishing right now—a short, low price point book to get people started on Golarion.

(I understand the purpose of this product doesn't really align with what your group needs right now, just as the Pathfinder Intro Game next year isn't something you'd need for your group. But perhaps it's something you can give to someone else to get them interested in the world, just as you'd give someone a copy of the Intro Game to get them interested in the game?)

Silver Crusade

Pathfinder Adventure Path Subscriber
Sean K Reynolds wrote:
Pathfinder Intro Game next year

Oh, PF Intro Game is scheduled for 2011 ? Yay.


Pathfinder Companion, Maps Subscriber; Pathfinder Roleplaying Game Superscriber
Sean K Reynolds wrote:
Ganzir wrote:
My group really plays for some time now and knows the world of Golarion, if it was meant as a newcomer overview it is really late.
Or, given that we have tens of thousands of new customers buying our core rulebooks and starting to look at our campaign setting line, and the gazetteer and the Campaign Setting books are both sold out, it's exactly the sort of thing we should be publishing right now—a short, low price point book to get people started on Golarion.

+1. I've seen several posts from people who have just discovered Golarion since they picked up the Pathfinder rules and are asking where they can find more information about the world, for them or for their players. Until now, the only immediate answer has been to look for used book sales or buy an expensive and (partially-)mechanically-outdated PDF. The old newcomers got the Gazetteer and the Campaign Setting; the new newcomers get the Inner Sea Primer and the World Guide. I think Paizo has been pretty aboveboard in promoting the new books as replacements/revisions of the old ones.


Agree that this product is ideal for introducing new players to Golarion for the first time [whcih is pretty fortuitous for my new KM campaign with 2 newbies to Pathfinder] but I still maintain [as I mentioned above] that its got plenty for those familiar with the roads and regions of the Inner Sea...

The traits listed are all excellent [granted I love the trait system] and the Fighter archtypes provide flavour aplenty...


Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Sean K Reynolds wrote:
Or, given that we have tens of thousands of new customers buying our core rulebooks and starting to look at our campaign setting line, and the gazetteer and the Campaign Setting books are both sold out, it's exactly the sort of thing we should be publishing right now—a short, low price point book to get people started on Golarion.

Be that as it may. Why are those books sold out and if they are, why not reprint them. If for some reason a reprint is not possible or more costly than a new product so be it.

However, this product might make a lot of sense for those people who are new to Golarion, it makes little to no sense for people for people, who are familiar with Golarion.

Therefor I hope that the "Pathfinder Intro Game" is published as a standalone product, and not within one of the 5 Series (RPG/CS/CP/M).

My point is just, that I got a reprint of a lot of things I already know with just a few new points. Hence if the agenda of making new introduction products continues instead of reprinting old ones, I will time and again get products, which I basically already own and that is not why I became a subscriber. Or you could mark products as newcomer products an make an option to exclude such products from the subscription.

The Exchange

Pathfinder Starfinder Society Subscriber

I wait for a store that will get this Pathfinder Companion and get the Dwarves of Golarion at the same time, because I own nearly the product line in the exception of the Second Darkness.


Pathfinder Companion, Maps Subscriber; Pathfinder Roleplaying Game Superscriber
Ganzir wrote:
Sean K Reynolds wrote:
Or, given that we have tens of thousands of new customers buying our core rulebooks and starting to look at our campaign setting line, and the gazetteer and the Campaign Setting books are both sold out, it's exactly the sort of thing we should be publishing right now—a short, low price point book to get people started on Golarion.

Be that as it may. Why are those books sold out and if they are, why not reprint them. If for some reason a reprint is not possible or more costly than a new product so be it.

However, this product might make a lot of sense for those people who are new to Golarion, it makes little to no sense for people for people, who are familiar with Golarion.

Therefor I hope that the "Pathfinder Intro Game" is published as a standalone product, and not within one of the 5 Series (RPG/CS/CP/M).

My point is just, that I got a reprint of a lot of things I already know with just a few new points. Hence if the agenda of making new introduction products continues instead of reprinting old ones, I will time and again get products, which I basically already own and that is not why I became a subscriber. Or you could mark products as newcomer products an make an option to exclude such products from the subscription.

Because it is really cost prohibitive to reprint a book. The more copies of a book you print the less per book it costs and conversely the fewer copies you print the more it costs per book. On top of that this is the first book that introduces the world in a player friendly way without some of the spoilers we have seen in the GM centric books.

Scarab Sages

Pathfinder Battles Case Subscriber; Pathfinder Card Game, Companion, Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Charter Superscriber

And it makes no sense to reprint the Gazetteer. It was basically replaced by the Campaign Setting book which is going to be replaced by the new World Guide. I believe they do plan to reprint the World Guide when they need to but this time it made sense to update it(I am so glad) because it came out before the Pathfinder rules. The World Guide is the new Pathfinderized version of the Campaign Setting.

There was a lot of talk a few months ago about reprint the Campaign Setting book the way it is or update it for Pathfinder. The overwhelming response was update it. (At least my overwhelming response).

Contributor

Ganzir wrote:
Be that as it may. Why are those books sold out and if they are, why not reprint them. If for some reason a reprint is not possible or more costly than a new product so be it.

Why are those books sold out? Because we print a reasonable number of our books, and eventually that number is sold.

Why not reprint them? Because they're 3.5 books with some rules material we'd like to remove or update to the Pathfinder RPG. And because the new campaign setting is going to be bigger, with more information on each country (and other things) than the current campaign setting has.

The Exchange

Pathfinder Adventure Path, Maps, Pawns Subscriber

I said this under the Companion Line Topics but I'll just say it here, this product is awesome. It has an up to date feel and its tweeks are just in the right places. You would be surprised how many players know little or nothing about Golarion. This is the first time I can hand them something that speaks strongly about the setting and allows them to sink their teeth into it. I feel a lot of thought went into the presentation of this material. This is one of the few Pathfinder Companion Products that apply to all players as a whole.


I think at this phase of the game, with Pathfinder going strong, its easy to forget that it was really a child of chaos whose parents did a phenomenal job keeping it alive to adulthood.

Paizo wanted to put out a Gazetteer to get people interested in the world. They didn't get it out as soon as they had liked, so it dovetailed with the Campaign Setting book, which kind of had to be their "big thing" at Gen Con the year it came out, and all of that was stuff that had to be kicked into high gear because they didn't know if they were going to stay 3.5 or if 4E would have let them do the same kind of things they wanted it to.

So while the Gazetteer and the Campaign Setting guide were both fine books, they both were put together during times of great change and confusion. Its a miracle that they are both the high quality that they are (well, its not a miracle, its a testament to how hard the Paizo guys work and how creative they are), but it also makes sense that new products that have a chance to be created with some hindsight and better handle of the overall direction of the brand will be coming out.

Sovereign Court

I really wish I could get the pdf for this before my paper copy is sent out with the rest of my subscriptions in late December.

We're starting a new campaign on Wednesday and my players would really benefit.


GeraintElberion wrote:

I really wish I could get the pdf for this before my paper copy is sent out with the rest of my subscriptions in late December.

We're starting a new campaign on Wednesday and my players would really benefit.

It was for that very reason that I got mine sent out earlier than the rest of my subs also... bummer is that with the terrible weather here in Scotland we're putting character creation on hold for the foreseeable :(

Was it the overall crunch and flavour of the Inner Sea Intro or anything in particular you were hoping to benefit from?


Black Dow wrote:
It was for that very reason that I got mine sent out earlier than the rest of my subs also... bummer is that with the terrible weather here in Scotland we're putting character creation on hold for the foreseeable :(

Though the weather down here in Bristol is nowhere near as bad as in Scotland I'm holding off on starting Kingmaker till after this product ships from amazon.co.uk on Dec 7th. I really wish Paizo had a European partner I could get the same subscription deals from.

Sovereign Court

Black Dow wrote:
GeraintElberion wrote:

I really wish I could get the pdf for this before my paper copy is sent out with the rest of my subscriptions in late December.

We're starting a new campaign on Wednesday and my players would really benefit.

It was for that very reason that I got mine sent out earlier than the rest of my subs also... bummer is that with the terrible weather here in Scotland we're putting character creation on hold for the foreseeable :(

Was it the overall crunch and flavour of the Inner Sea Intro or anything in particular you were hoping to benefit from?

Most of my players aren't interested in reading setting books, I want something small that will grab their attention and help them create characters tied to the setting.

The AP Players' Guides do a good job of that but I don't always run APs.


I just went on to amazon to check it was still on course for the 7th but both this and bestiary 2 have slipped a week till the 14th :(


Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Sean K Reynolds wrote:
Why not reprint them? Because they're 3.5 books with some rules material we'd like to remove or update to the Pathfinder RPG.

OK that is a quite irrefutable reason, which raises another question:

There are a lot of Campaign Setting Volumes and Companion Volumes based on 3.5 - will you update all of them to match the Pathfinder rules?

If so I have to rethink my subscription policy, since I personally have no reason to spend money on a remake of i.e. "Into the Darklands" even if there is one or the other feat mentioned which was designed for 3.5.

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