Pathfinder Player Companion: Inner Sea Primer (PFRPG)

4.60/5 (based on 7 ratings)
Pathfinder Player Companion: Inner Sea Primer (PFRPG)
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Introduction to adventure!

The Inner Sea is the heart of the Pathfinder campaign setting. From devil-worshiping Cheliax to cosmopolitan Absalom, the savage and frozen Lands of the Linnorm Kings to the steaming jungles of the Mwangi Expanse, there’s a place for any character or adventure your imagination can come up with. Yet while a Game Master or player might know all the secrets of the setting, courtesy of the Pathfinder Campaign Setting World Guide: The Inner Sea, what does a character know about his or her world? With the Inner Sea Primer, Game Masters can quickly and easily introduce their players to the Pathfinder campaign setting, and experienced players can customize their characters with new, setting-specific tricks and traits.

    Inside this Pathfinder Player Companion, you’ll find:
  • Player-friendly overviews of every nation of the Inner Sea Region, telling characters what they need to know about their homelands—or those of their enemies.
  • New character traits for every country and region, helping to flesh out characters and tie their backgrounds and mechanics into the setting.
  • New archetypes for three Inner Sea sword fighting styles: the Aldori swordlord, the Qadiran dervish, and the Taldan rondelero duelist.
  • A complete overview of the major gods in the region, and what every resident should know about them.
  • Three new arcane schools: the item crafters of the Arcanamirium, Egorian’s infernal binders, and the stealthy illusionists of Osirion’s mages of the veil.
  • Overviews of the most common races of the region, from elves to half-orcs, as well as the most common human ethnicities.

Written by Colin McComb

Each bimonthly 32-page Pathfinder Companion contains several player-focused articles exploring the volume’s theme as well as short articles with innovative new rules for social, magic, religious, and combat-focused characters, as well as traits to better anchor the player to the campaign.

ISBN-13: 978-1-60125-277-7

Other Resources: This product is also available on the following platforms:

Hero Lab Online
Fantasy Grounds Virtual Tabletop
Archives of Nethys

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Perfect for New Players During Character Creation

5/5

It's hard to get into a new campaign setting once it's been around a while: the sheer amount of information can be overwhelming once one adds in all the "world lore" from dozens or hundreds of books over a period of years. The official Pathfinder campaign setting of Golarion is no different, but perhaps has the added difficulty that idle reading on various Wikis can lead to major spoilers for modules and adventure paths. For GMs, the best resource on Golarion is the Inner Sea World Guide--but that's a massive hardcover book that provides *too* much information for a casual newcomer. The obvious solution is something like the Inner Sea Primer. Clocking in at 32 full-colour pages, the purpose of this book is give a new Pathfinder player a concise overview of the various countries in the Inner Sea region of Golarion so they can give their character a background that is better tied to the setting.

The inside front cover is a map showing each country and its capital city. Obviously, fitting an entire (half-) world map on a single page means there isn't going to be a ton of detail, but it's still enough to give readers an idea of where countries are in relation to each other. The inside back cover is a reproduction of the cover (a very figurative representation of a memorable scene from Rise of the Runelords). The inside is divided into 5 sections (one long one and four very short ones).

Section 1 (22 pages) is titled "The Inner Sea." After a very brief introduction to Golarion, an historical timeline of Golarion is provided. The bulk of the section is a gazetteer of the countries of the Inner Sea, and each one receives a half-page write up. An introduction block for each country includes a drawing of its official flag, a brief one-line description (for example, Andoran is "Birthplace of Freedom" and Cheliax is "Diabolic Empire in Decline"), a general alignment, a listing of its capital, major races present there, major religions existing there, and common languages spoken there. There are then three to five paragraphs summarizing the country, and this must have been extremely challenging for the writers to figure out what to keep and what to leave--imagine summarizing the United States or Russia in a few paragraphs! I thought a pretty good job was done hitting the highlights, and a player skimming the pages to see where their character should be from would be able to get a rough sense of what each country is about. I especially appreciated that the write-ups don't reveal what, for most GMs, are "open secrets" about certain countries that players (and characters from those countries) perhaps shouldn't know. For each country, two regional traits are provided. The benefits provided are rather modest and many of them are of the fairly boring "you gain a +1 bonus on this skill and this skill is always a class skill for you" type, but there are a few that are more creative and, if nothing else, the traits do seem well-tied to the country in terms of flavour. The section concludes with a one-page overview of some other distinguishing features of the setting, such as the Darklands (Golarion's Underdark), the Worldwound, and some of the lands beyond the Inner Sea, the most prominent of which is Tian Xia.

Section 2 (2 pages) is "Combat: Sword Styles of the Inner Sea". This section introduces three new archetypes tied to the fighting styles of particular countries: there's the Aldori Swordlords of Brevoy (lightly armored duelists), the Dawnflower Dervishes of Qadira (whirling scimitar fighters), and the Rondelero Duelists of Taldor (buckler-and-falcata fighters). All three seem reasonable to me. I appreciated that the section contains a very clear explanation of what an archetype is and how it works to modify regular class features.

Section 3 (2 pages) is "Faith: Gods of the Inner Sea," featuring two to three sentence introductions to each of the "Core 20" deities of the setting. There's also very brief mentions of some other important religious figures, like Aroden, Razmir, the Empyreal Lords, etc. Again, it's hard to do much when there's so much information to present in so little space, but from a "okay, you're playing a cleric, which god are you going to worship?" perspective, it's enough to at least narrow down the choices.

Section 4 (2 pages) is "Magic: Arcane Schools of the Inner Sea." The section is interesting because it doesn't contain archetypes per se for wizards, but presents options that functionally do the same thing: modifying class features. Three magical schools are discussed (the Arcanamirium of Absalom, Egorian Academy in Cheliax, and the Mages of the Veil of Qadira) and a wizard PC who wants to be a graduate of one of the schools swaps out the powers of their arcane school (universal, conjuration, and illusion, respectively) for new powers. For example, the conjurors of Egorian Academy lose their normal acid dart and dimensional step powers and instead get a power to try to take control over other's summoned creatures and the ability to get an imp as a familiar. I really like the concept, as it nicely ties in flavour, background, and mechanics. It should be noted that there's no mention of the much more involved "Magical Academies" rules subset from Inner Sea Magic, however.

Section 5 (2 pages) is "Social: Races of the Inner Sea." Here we have one-paragraph summaries of how the various core races and human ethnicities are viewed in the Inner Sea. It's serviceable, but not exactly compelling.

The Inner Sea Primer is the sort of book easily overlooked by those who have been playing in Golarion for a long time, but it's the perfect thing to have on hand during character creation with new players. When you have to help one player pick out spells for their wizard, hand the guy running a fighter this book and tell him to decide where he's from. As a nice, concise overview of the setting, it's definitely worth the price.


Great introduction into the campaign setting

5/5

This little book (36 pages, 30 of them actual content) is basically the Inner Sea World Guide in a very compressed, player friendly way. History is condensed to a single page, while all the 40 different countries get 20 pages altogether. Faiths, magic and races (including some human cultures) are dealt with in 2 pages each. I feel it's pretty the perfect amount of information to let a new player build the background for their character. On top of that this book contains 3 exclusive archetypes for both fighter and wizard. They read nice, at least - I'm tempted to try one or two.

Personally, I like the artwork. The cover is amazing, the map is useful, the 40 (!) flags are creative and the 4 character images are solid to good. I find Kyra's posture a bit weird and repeating the cover at the end seems off, but overall it's great art - as usual.

Back to the content though: If you enjoy reading long texts and are content with PDFs, Inner Sea World Guide is the better choice. For another 2$ you get roughly 10 times the content. But I feel most groups can profit from having at least one physical copy of the thinner book, especially when introducing new players.


Excellent quick intro to Golarion

5/5

It has been awhile since I actually bought this, but another thread brought this product to mind again.

The Primer is an excellent starting point for any player who wants to join in the adventure in Golarion. It gives a nice 1/2 page snippet of each of the countries of the Inner Sea, along with some discussion of the religions and magic schools found around the area.

There are 3 fighter and 3 wizard archetypes that fit well into the backstory of the realm, and are well put together as well. The Aldori Swordlord is still one of my favorite fighter archetypes (mixes well with the newer Aldori Swordlord prestige class from Paths of Prestige).

Shortly after this book came out, I ended up buying extra copies so that I could give them as Christmas gifts to my gaming group who was going through Rise of the Runelords at the time.




You get what you pay for

4/5

It's hard not to echo what previous reviewers have stated, but maybe it's important for the publishers to get the general feeling of the praises and gripes about their products.

The book does a great job of introducing people to the Inner Sea. I have had some difficulty adventuring in the area and reading the fiction and not having a map in front of me to help me figure out, "Where the heck are we, anyway?" :) Further reading in the book also helps understand both of the aforementioned as the nations are detailed well-enough.

The lack of artwork was, like a previous poster said, kinda' glaring. For a $10.99 product I know we can't expect Rembrandt, but to use the inside back cover to repeat the front cover artwork is a little weak. How about a picture of the Starstone Cathedral or something equally as epic?

Still, I recommend the book to anyone who adventures in The Inner Sea. Very helpful.


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Perfect - I want to start a Golarion game in January, and this will help tell the players everything they need to know before I can get my hands on a World Guide this February... :)

Contributor

LoreKeeper wrote:
Thanks Mr Reynolds :) - the new traits make me excited, but I hope that there's enough space to actually squeeze in new information about the many regions.

Again, this isn't the place to introduce *new* setting information on these regions, that's what the new campaign setting hardback is for (all countries get 4 pages). 20 pages in the main section of the Inner Sea Primer means each country is getting a column; it's a short summary of the country, not a place to insert new tidbits--unless it's something really big, in which case it would appear in the campaign setting, too.

For example, if the new campaign setting said that Queen Abrogail has been assassinated (she hasn't) and the new ruler is a lost twin brother of hers (also not true), and he's a paladin of Iomedae and the whole country has switched to worshiping Iomedae (they aren't), the Inner Sea Primer would say "thought until recently a country ruled by a noble house in league with Hell, they've all become happy crusaders for goodness."

But it wouldn't make sense to introduce new setting info in the Primer and not have it in the new campaign setting.


Excited about this, will be my first book in my campaign setting subscription!

Sovereign Court

Hobbun wrote:
Excited about this, will be my first book in my campaign setting subscription!

Bless,

I'm sorry to be the bearer of bad news but it won't.

This is part of the companion line (for players). You will be getting Misfit Monsters Redeemed from your sub.

As a superscriber I can only recommend that you sign up for the companion line as well, and the modules, and the tales, and the APS...

To be honest the sub. is may be more of a taster for this. If it's as good/essential as it might be I'll need five.


Ah yes, of course. I was thinking of the Map Folio for the Inner Sea, which comes out in November. You are right my first one in my Campaign Subscription is Misfit Monsters. :)

And yes, I have certainly thought about doing the Companion line as well, will most likely do so. But most likely not the rest you named. I am playing, not DMing, so no use for the AP's. What are Tales and APS?

Paizo Employee Chief Technical Officer

Hobbun wrote:
And yes, I have certainly thought about doing the Companion line as well, will most likely do so. But most likely not the rest you named. I am playing, not DMing, so no use for the AP's. What are Tales and APS?

Pathfinder Tales is the fiction line, and he was using "APS" to refer to the Adventure Path line.

Sovereign Court

Hobbun wrote:

Ah yes, of course. I was thinking of the Map Folio for the Inner Sea, which comes out in November. You are right my first one in my Campaign Subscription is Misfit Monsters. :)

And yes, I have certainly thought about doing the Companion line as well, will most likely do so. But most likely not the rest you named. I am playing, not DMing, so no use for the AP's. What are Tales and APS?

That's cool.

Yep, like Vic said, I meant to write APs (for Adventure Paths), rather than APS. Sorry for the confusion.


Oh, not a problem. I think I was so used to see Adventure Paths abbreviated as AP, I thought maybe the abbreviation referred to something else.

And as you can see, I ended up getting the subscription for the Companion line. lol


Pathfinder Roleplaying Game Charter Superscriber

Welcome aboard Hobbun!

I just had a double-take, I thought this was also delayed like the main book, but it looks like it isn't! Yea!


Thanks!

On a slightly different note, for those who attended GenCon, didn’t Erik say something along the lines of a “Goblins of Golarion” coming down the road? I could have sworn he said something about it in one of the seminars.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Hobbun wrote:

Thanks!

On a slightly different note, for those who attended GenCon, didn’t Erik say something along the lines of a “Goblins of Golarion” coming down the road? I could have sworn he said something about it in one of the seminars.

Yep Goblins of Golarion is coming in the Player's Companion for GenCon next year.


Awesome!

Not really complaining, I just wish Paizo would have switched the release dates of Goblins and Orcs of Golarion, because we are doing a monster campaign and I am playing a Hobgoblin.

Maybe my DM will let me switch out my bloodline for the Goblin bloodline. At least I assume there will be one in the goblins book as there was for orcs.

Paizo Employee Chief Technical Officer

The product image and description has been updated to match the finished product.


Vic Wertz wrote:
The product image and description has been updated to match the finished product.

That cover certainly brings back good memories.

Dark Archive

Pathfinder Roleplaying Game Superscriber
Vic Wertz wrote:
The product image and description has been updated to match the finished product.

Very cool.


Pathfinder Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
Heaven's Agent wrote:
Vic Wertz wrote:
The product image and description has been updated to match the finished product.
That cover certainly brings back good memories.

I was about to type the exact same thing, word for word before I saw your post. Great minds.. :-)


Sorry, nosey, but what memories are you two referring to?

And the cover looks great, look forward to the book coming in the mail!


Hobbun wrote:

Sorry, nosey, but what memories are you two referring to?

And the cover looks great, look forward to the book coming in the mail!

RotRL spoiler

Spoiler:
It's Thistletop Keep from Burnt Offerings. A fairly memorable (IMO) group of goblins and their longshanks companions inside.

Pathfinder Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
Hobbun wrote:

Sorry, nosey, but what memories are you two referring to?

And the cover looks great, look forward to the book coming in the mail!

That would be a RotRL AP spoiler. Not really a big one but just to be safe...

:
That is a picture of PCs make their assault on the goblin stronghold of Thisletop. A very memorable section of my favorite adventure, Burnt Offerings.

Oh, ok. Probably an AP I will never play, due to the price, and for the fact I don't see my DM using APs.

Thanks. :)


Is the archetype for the Aldori Swordlords going to be for fighter or rogue? I ask because I'm about to start running Kingmaker.

Paizo Employee Creative Director

Troubled_child wrote:
Is the archetype for the Aldori Swordlords going to be for fighter or rogue? I ask because I'm about to start running Kingmaker.

It's a fighter archetype.


Thank you.

Silver Crusade

Pathfinder Adventure Path Subscriber

Written by Colin McComb, YAY !

Dark Archive

Pathfinder Roleplaying Game Charter Superscriber
James Jacobs wrote:
Troubled_child wrote:
Is the archetype for the Aldori Swordlords going to be for fighter or rogue? I ask because I'm about to start running Kingmaker.
It's a fighter archetype.

Any clues as to how it's different than just running a Weapon Master archetype Fighter using an Aldori Dueling Sword?

Contributor

Rob developed that section, but I'm pretty sure it allows you to do some tricks that you couldn't do with a standard fighter or weapon master (i.e., it's easy to customize the archetype's abilities if you know exactly what weapon they're using, rather than generic benefits for an unknown weapon).


Vic Wertz wrote:
The product image and description has been updated to match the finished product.

most excellent


Vic Wertz wrote:
The product image and description has been updated to match the finished product.

I loved that I immediately recognized that location.

Silver Crusade

Pathfinder Adventure Path Subscriber

Question: when are you guys expecting to ship it ? Please tell me it's going to happen this or next week ...


+1 with those hopes...

Paizo Employee Chief Technical Officer

Black Dow wrote:
+1 with those hopes...

We share your hopes.

I hope you also share your hopes with the twin gods of trucking and customs.

Contributor

Vic Wertz wrote:
I hope you also share your hopes with the twin gods of trucking and customs.

They are fickle deities. Should I prepare a sacrifice?

Dark Archive

Liz Courts wrote:
Vic Wertz wrote:
I hope you also share your hopes with the twin gods of trucking and customs.
They are fickle deities. Should I prepare a sacrifice?

Sacrifice always works... may I boldly suggest sacrificing the extensive collection of ladies' underwear Wes owns? Some of those glittery and gauzy things must be worth a fortune...


Asgetrion wrote:
Sacrifice always works... may I boldly suggest sacrificing the extensive collection of ladies' underwear Wes owns? Some of those glittery and gauzy things must be worth a fortune...

Unfortunately, the items in question are no longer in new condition, greatly reducing their resale value...


bugleyman wrote:
Asgetrion wrote:
Sacrifice always works... may I boldly suggest sacrificing the extensive collection of ladies' underwear Wes owns? Some of those glittery and gauzy things must be worth a fortune...
Unfortunately, the items in question are no longer in new condition, greatly reducing their resale value...

It matters not - sheer numbers of these trinkets and the blood, sweat and tears endured to procure them will appease the gods!

Prepare the offering!!


Received notice yesterday this has been shipped!


Just took a quick look at my .pdf of the book. First thought: I don't like the new map at all. Its all candy-coloured! And the new northern border does not show any more detail of the lands in the north as was hinted at. Its just greenish instead of white and sports a conveniently straight east-to west mountain range. Also: No scale bar.


Hyla Arborea wrote:
Just took a quick look at my .pdf of the book. First thought: I don't like the new map at all. Its all candy-coloured! And the new northern border does not show any more detail of the lands in the north as was hinted at. Its just greenish instead of white and sports a conveniently straight east-to west mountain range. Also: No scale bar.

My hard-copy is inbound, but as a non-subscriber, I lack early PDF access. :( I'll be picking up the PDF ASAP, though.

One question: Is the map separate, like the old Gazetteer? If not, does anyone know if major changes have been made?


bugleyman wrote:


One question: Is the map separate, like the old Gazetteer? If not, does anyone know if major changes have been made?

Judging from the .pdf the map is not separate, but on the inside of the front cover.


Hyla Arborea wrote:
bugleyman wrote:


One question: Is the map separate, like the old Gazetteer? If not, does anyone know if major changes have been made?
Judging from the .pdf the map is not separate, but on the inside of the front cover.

KHHHAAAANNNN!!!! :P

Can any Paizo folks chime in on the viability of continuing to use the Gaz map in conjunction with the Player's Guide?

Thanks!


Mmmm interesting - I'm a Companion Subscriber but no early pdf love as yet? Are the wheels turning or have I missed out somehow???

Contributor

bugleyman wrote:
Can any Paizo folks chime in on the viability of continuing to use the Gaz map in conjunction with the Player's Guide?

Both maps are essentially the same...?


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
bugleyman wrote:
Hyla Arborea wrote:
bugleyman wrote:


One question: Is the map separate, like the old Gazetteer? If not, does anyone know if major changes have been made?
Judging from the .pdf the map is not separate, but on the inside of the front cover.

KHHHAAAANNNN!!!! :P

Can any Paizo folks chime in on the viability of continuing to use the Gaz map in conjunction with the Player's Guide?

Thanks!

The only major change I can see is there are fewer cities on the map (mostly just the capitals) and the ice shelf has receded in the north a bit.

Paizo Employee Creative Director

The maps are indeed essentially the same. The map on the inside cover of the Inner Sea Primer intentionally does NOT have lots of tags; it only lists the names of the nations and the capital cities. Putting all of those tags on the map would have made it way too cluttered.

This IS the version of the map that'll be printed in the upcoming "World Guide: The Inner Sea" as well as the same map that will be in the Inner Sea Map Folio... although those versions will be much larger (the poster map in the World Guide will be 8 times as big, while the one in the Map Folio will be 32 times as big), and as such will have PLENTY of room to put all of the smaller tags on.

Now, as for the business at the upper edge of the map... that's a tiny bit of an error; the map image should have been cropped a lot closer to the top edge of the map, so that the mountains and all that run right up along the upper edge. What's beyond that point is "unknown," but it's certainly NOT just a strip of green featureless land.

As for "candy colored," is that mostly as a result of the dotted red lines that show the national boundaries? If so, those borders are probably not going to be appearing on the poster maps themselves.

And as for a scale bar, yeah, it's unfortunate that got left off of the map, but at the same point the map isn't intended to be the GM's go-to resource for measuring distances. THAT map is the one in the upcoming World Guide, or the map folio, both of which WILL have scale bars. The map in the Inner Sea Primer has basically ONE job—to show players the shape of the world and where all the nations that take up the bulk of this book are located.

Until those products are out in a few months, you can still use the previous maps for scale issues or other stuff; and in fact, you can still use those maps even AFTER those products are out.


James Jacobs wrote:

As for "candy colored," is that mostly as a result of the dotted red lines that show the national boundaries?

A combination of the thick red borders, the orange deserts and the light green and tinted-with-yellow grasslands. Also the hill regions have a much warmer (i. e. "redder") brown than before (most evident in Varisia / Storval Plateau). Last but not least the oceans are almost baby-blue.

If I compare the old and new maps directly the color scheme of the old map looks a lot more "grown up".

But all is not lost - I can still bring the old map to the table!

EDIT:

My wife likes the new map better. Its a matter of taste I guess.

Paizo Employee Chief Technical Officer

Black Dow wrote:
Mmmm interesting - I'm a Companion Subscriber but no early pdf love as yet? Are the wheels turning or have I missed out somehow???

You have your subscriptions set to hold for shipment with the Adventure Path, and the next AP volume probably won't ship until mid-December. If you'd like them to ship separately after all, just drop a note to customer service.


James Jacobs wrote:

The maps are indeed essentially the same. The map on the inside cover of the Inner Sea Primer intentionally does NOT have lots of tags; it only lists the names of the nations and the capital cities. Putting all of those tags on the map would have made it way too cluttered.

This IS the version of the map that'll be printed in the upcoming "World Guide: The Inner Sea" as well as the same map that will be in the Inner Sea Map Folio... although those versions will be much larger (the poster map in the World Guide will be 8 times as big, while the one in the Map Folio will be 32 times as big), and as such will have PLENTY of room to put all of the smaller tags on.

Now, as for the business at the upper edge of the map... that's a tiny bit of an error; the map image should have been cropped a lot closer to the top edge of the map, so that the mountains and all that run right up along the upper edge. What's beyond that point is "unknown," but it's certainly NOT just a strip of green featureless land.

As for "candy colored," is that mostly as a result of the dotted red lines that show the national boundaries? If so, those borders are probably not going to be appearing on the poster maps themselves.

And as for a scale bar, yeah, it's unfortunate that got left off of the map, but at the same point the map isn't intended to be the GM's go-to resource for measuring distances. THAT map is the one in the upcoming World Guide, or the map folio, both of which WILL have scale bars. The map in the Inner Sea Primer has basically ONE job—to show players the shape of the world and where all the nations that take up the bulk of this book are located.

Until those products are out in a few months, you can still use the previous maps for scale issues or other stuff; and in fact, you can still use those maps even AFTER those products are out.

Excellent...just what I needed to know.

...And rest assured, I will be buying the shiny new hardback when it comes out. :)

Paizo Employee Creative Director

Hyla Arborea wrote:
James Jacobs wrote:

As for "candy colored," is that mostly as a result of the dotted red lines that show the national boundaries?

A combination of the thick red borders, the orange deserts and the light green and tinted-with-yellow grasslands. Also the hill regions have a much warmer (i. e. "redder") brown than before (most evident in Varisia / Storval Plateau). Last but not least the oceans are almost baby-blue.

If I compare the old and new maps directly the color scheme of the old map looks a lot more "grown up".

But all is not lost - I can still bring the old map to the table!

EDIT:

My wife likes the new map better. Its a matter of taste I guess.

All art is a matter of taste. For the record, I agree with your wife; the more vibrant colors are a large improvement over the previous map. The old maps look less "grown up" to me than they do "washed out."


Pathfinder Roleplaying Game Charter Superscriber

Great product! Exactly what it should be.


Vic Wertz wrote:
Black Dow wrote:
Mmmm interesting - I'm a Companion Subscriber but no early pdf love as yet? Are the wheels turning or have I missed out somehow???
You have your subscriptions set to hold for shipment with the Adventure Path, and the next AP volume probably won't ship until mid-December. If you'd like them to ship separately after all, just drop a note to customer service.

Ahhh... curse my thrifty Scot's nature! Cheers Vic - will do as I'd like this as a one off

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