
GM Chyro |

She misfortunes Zolvato and starts chanting!

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Sorry. Board must have eaten my post. Ash is going to delay/ready an action until an opponent enters his line of sight. He is frightened by them shaking off his magic.

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Ha ha, I thought that is the other guy. :-)
Noke delays to see what the martial characters can do!

GM Chyro |

Okay, that would delay Noke until just after Brallenera, i reckon, as she's first martial to attack him.
Umberto?
---------------
Zoltavo

GM Chyro |

Umberto awaits, hearing the angry grunt of Brallenera somewhere in the dark.
Zoltavo continues attacking.
Slash: 1d20 + 11 ⇒ (1) + 11 = 12
Reroll slash: 1d20 + 11 ⇒ (13) + 11 = 24 2d8 + 2 ⇒ (8, 7) + 2 = 17
Slash 2: 1d20 + 6 ⇒ (19) + 6 = 25
Reroll slash 2: 1d20 + 6 ⇒ (5) + 6 = 11 2d8 + 2 ⇒ (6, 8) + 2 = 16
But the mojo still messes with his aim. Such fails.
=======================================
Drow ambush, round 7
Brallenera
Noke
Ash, Lucky, Shining Knight
Umberto
-------------
Zoltavo

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RAGE Hasted blessed PA: 1d20 + 12 + 2 + 1 + 1 - 2 ⇒ (10) + 12 + 2 + 1 + 1 - 2 = 24
RAGE PA Dmg: 1d10 + 5 + 2 + 4 ⇒ (7) + 5 + 2 + 4 = 18
RAGE Hasted blessed PA, Free attack: 1d20 + 12 + 2 + 1 + 1 - 2 ⇒ (1) + 12 + 2 + 1 + 1 - 2 = 15
RAGE PA Dmg: 1d10 + 5 + 2 + 4 ⇒ (1) + 5 + 2 + 4 = 12
RAGE Hasted blessed PA: 1d20 + 7 + 2 + 1 + 1 - 2 ⇒ (11) + 7 + 2 + 1 + 1 - 2 = 20
RAGE PA Dmg: 1d10 + 5 + 2 + 4 ⇒ (8) + 5 + 2 + 4 = 19
Brallenera is still frenzied. The attacks are powerful, but lack precision.

GM Chyro |

Attack #1 lands though, drawing blood.
Noke, Lucky, Shinjng Knight
Ash, Umberto (?)
---------
Zoltavo (-18)

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Noke continues to cackle to prolong the misfortune effect on Zolvato and then casts a snowball!
Snowball TOUCH attack, reckoning +1 damage / die, cover -4, melee -4: 1d20 + 7 - 4 - 4 ⇒ (17) + 7 - 4 - 4 = 165d6 + 5 ⇒ (6, 5, 6, 6, 3) + 5 = 31

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”The spirits are with you,” Luli says softly as he lays a hand on the Shining Knight’s shoulder. ”Trust them.”
Casting guidance on Shining Knight.

GM Chyro |

GM misread a detail, and Zoltavo will get much MUCH more hurt retconned. ^^'
Sorry.
Ahem.....
After much punishment from the team of pathfinder agents, Zoltavo is near collapse. As he was about to say something, Brallenera hacks him down with a solid hit of her axe.
Another prime example of dwarven hatred of drow winning the day.
Saves Noke a spellslot too.

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Awww, that wasn't so bad as a training fight before the real big baddies.
Brallenera is panting and catching her breath, but seems totally unharmed by the lenghty battle. She turns toward her magic using allies
Hope you still have a few tricks up your sleeves. I'm sure we haven't meet the last of our foes. Male drows are very rarely in position of command, they take orders from their women. Its their only redeeming quality.Not enough to keep one of these slavers, demon and devil worshippers alive. Heal yourselves before we continue, I have a magical wand I can use
RAGE rounds used 6/20, got a full CLW wand for anyone wounded

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”That was a sneaky ambush. We are lucky to all be standing. They shook off my magic really easily,” Ash muttered, shaken but his lack of success.

GM Chyro |

A strange set of botanical (?) tools holds three vials.
DC 20 Alchemy/Heal/KN. Nature to ID as an anti-fungal salve.

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Noke breathes heavily.
She touches her lizard familiar to see if he is alright.
Then she heals her wounds.
CLW : 10d8 + 10 ⇒ (7, 5, 8, 3, 2, 1, 2, 4, 6, 4) + 10 = 52

The Shining Knight |

The Shining Knight sips from some vials before proclaiming: "A difficult challenge overcome through teamwork! Well done, companions! Now, let us see what secrets yonder chamber contains . . ."
The Shining Knight moves carefully into Room B3.
Drinking 3 cure light wounds potions: 3d8 + 3 ⇒ (2, 3, 6) + 3 = 14

GM Chyro |

Yellow puffball fungi nearly a foot in diameter and chunks of orange and purple crystal glow faintly in the gloom of this round chamber. Strange plaster frescoes depicting acts of violence cover the walls, and in the center of the floor stands an altar made of petrified wood that supports a collection of decaying eyeballs laid in an offering bowl like a demented still-life.
As Shining Knight carefully advances into the room, he is observed by something...malicious.
Surprise bite: 1d20 + 8 ⇒ (13) + 8 = 21 Nom nom: 1d6 + 2 ⇒ (1) + 2 = 3
Grab?: 1d20 + 8 ⇒ (15) + 8 = 23
Both hit, it seems. Its stealth is rediculously high.
From the fungal vegetation, a hideous bloated creature, resembling a bloated infant made of plant material, lodges itself in Shining Knight's arm with its teeth.
Rest coming later.

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Hi GM, in a suprise round the plant only has standard action I believe and thus could only bite or grab I think.

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These critters and their special tricks!!! :-) Ahhhh!!

The Shining Knight |
2 people marked this as a favorite. |

It's possible I'm trying too hard to be a good PbP citizen and keep the adventure moving :) The Shining Knight isn't really designed as a front-line combatant. Y'all better come rescue me! But I'm having fun!

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1 person marked this as a favorite. |

Awww, maybe you should let me lead the way next time.. What's this on your arm?
Know to identify: 1d20 + 4 ⇒ (18) + 4 = 22 Nature or PLanes, same bonus, waiting for initiative

GM Chyro |

Noke is still radiating darkness, fyi.
At the end of its surprise round, it suckles on Shining Knight's arm, and an unpleasant burning sensation is in his arm.
Con dmg: 1d2 ⇒ 2
An exhausted elf hangs chained to the southern wall.
This freak of nature (literally) is called a mandrago. They spawn when plants/fungi are exposed/nurtured, with demonic essence.
Plant traits.
You can ask 1 question for info.
============================
Ash: 1d20 + 2 ⇒ (12) + 2 = 14
Brallenera: 1d20 + 1 ⇒ (5) + 1 = 6
Lucky: 1d20 + 7 ⇒ (12) + 7 = 19
Noke: 1d20 + 3 ⇒ (12) + 3 = 15
Shining Knight: 1d20 + 3 ⇒ (13) + 3 = 16
Umberto: 1d20 + 2 ⇒ (16) + 2 = 18
Ugly plant baby abomination: 1d20 + 4 ⇒ (20) + 4 = 24
I'm sorry, ugly plant baby rolled highest on init.
The desecrated shrine, round 1
The thing lets go of Shining Knight's arm, licking blood off its barky lips. It moves to west of Shining Knight near Lucky, opens its mouth, and lets out an ear piercing shriek.
All but Ashwell, roll a willsave DC 15, vs 1d4 ⇒ 4 rounds of nausea.
As the shriek fades, a demonic figure materializes within the shrine, behind the altar to the east. Noke sees eye candy.... a handsome young looking man with two batlike wings.
"Well well. This place is actually being intruded upon?
Ah, and a fair maiden yonder, as well.", he winks seductively at Noke.
"Young lady, for your safety sake, i propose you wait outside of the building and see if no other drow enter to ambush you. You have friends here who can take on any challenge, i dare assume."
Willsave DC 18 vs suggestion.
Suggestion: Let your squad of teammates handle/defeat him and the mandrago, and wait safely outside of the tower.
He then flies up towards the northwest.
Like the upper floors, ceiling is 15 ft up.
================================
Lucky, Umberto
Ash, Noke, Shining Knight (guys can post ahead)
Brallenera

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GM, I think we would have waited until the darkness is gone before continuing to explore as otherwise Umberto is too restricted.
kn nature on the plant: 1d20 + 7 ⇒ (7) + 7 = 14
kn planes on the guy with the wings: 1d20 + 7 ⇒ (3) + 7 = 10
Noke moves forward and concentrates on the guy with the wings!
Slumber hex DC 20 or asleep for six rounds.
—
Sorry GM. Saw you post in discussion GM on the will saves:
will save dc 15: 1d20 + 6 ⇒ (9) + 6 = 15
-
will save dc 18: 1d20 + 6 ⇒ (9) + 6 = 15
Reroll with lessons of Chaldira trait. will save dc 18: 1d20 + 6 ⇒ (20) + 6 = 26

GM Chyro |

You're one lucky witch. :P
Now to see if the others are equally lucky.

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Will vs DC 15: 1d20 + 8 ⇒ (19) + 8 = 27
Knowledge (planes): 1d20 + 9 ⇒ (12) + 9 = 21
"Goodness, that's an ugly sound," Luli remarks, shaking his head."But feel the ground under your feet, how it supports you and gives you a place to stand. The spirits of the stones bless us!" Again holy light bursts out and emboldens the halfling's allies.
Concentration vs DC 17: 1d20 + 11 ⇒ (8) + 11 = 19
Casting bless defensively.

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Wil save DC 15: 1d20 + 5 ⇒ (11) + 5 = 16
Immunities of the creature. If I must roll again for the horny one Know Planes: 1d20 + 4 ⇒ (9) + 4 = 13
Brallenera keeps an eye on the plant-like thing, and another one on the horny foe.
Awww, please tell me you are devils.

Madame Karma |

Will vs DC 15: 1d20 + 2 ⇒ (13) + 2 = 15
Karma bares her teeth and bites at the strange plant creature she smells next to her. Bolstered by her rider's magic, her jaws snap!
Bite, Bless: 1d20 + 6 + 1 ⇒ (17) + 6 + 1 = 24
Miss chance, 1 = Miss: 1d2 ⇒ 2
Bite damage: 1d6 + 3 ⇒ (1) + 3 = 4
Trip, Bless: 1d20 + 5 + 1 ⇒ (20) + 5 + 1 = 26
I'm not certain if Karma can use Bodyguard to Aid her allies' defense when she can't see, but rolls are included in case she can.
Bodyguard, Bless vs AC 10: 1d20 + 6 + 1 ⇒ (11) + 6 + 1 = 18 Success
Bodyguard, Bless vs AC 10: 1d20 + 6 + 1 ⇒ (12) + 6 + 1 = 19 Success

GM Chyro |

With the prospect of Umberto's schedule of posting, i'll have him delay to last in order to speed things up, as the guy is flying.
You'd know this is a plant creature, its immunity traits associated therewith.
I'll go with resistances: Weak cold and acid resistance, moderate electricity resistance.
Mandrago, a plant creature.
Plant traits/immunities.
Lucky bolsters the group's resistance, and Karma bites and trips it.
Noke tosses a slumber hex at the winged charmer, after resisting his sweet words.
Will winged guy: 1d20 + 8 ⇒ (18) + 8 = 26, he is unaffected, however.
Brallenera is currently unable to see him, due to a wall between the two. Should you move into somewhere in view, you see eye candy, but don't know what he is.
Ash, Shining Knight
Brallenera, Umberto (will pending)

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Ash takes a 30’ movement back into the room. He uses a magic missile against the closest enemy he spots.
Damage 3d4 + 3 ⇒ (1, 2, 1) + 3 = 7
Would someone move me back into the room, please?

The Shining Knight |

The Shining Knight barely manages to keep his lunch in his stomach. He staggers towards the strange plant monster.
Attack roll (w/ bless, flanking, power attack: 1d20 + 10 ⇒ (9) + 10 = 19
Damage: 1d8 + 10 ⇒ (1) + 10 = 11
Will Save: 1d20 + 6 ⇒ (7) + 6 = 13

The Shining Knight |

I'm having a weird posting effect--when I previewed the post above, it kept shifting the result of my Will save from 15 to 13 and back and forth--which is really annoying, because one result is a success and one's a failure! Please disregard the attack roll above and let's assume the Shining Knight is nauseated.

GM Chyro |

Ash, hearing combat has begun anew, re-enters the room and sees something near Lucky and Karma. Pointing his hand at whatever it is, magic missiles fly like a cruise missile into it, invoking gutteral screams.
Poor Shining Knight is feeling particularly unwell, as he tries keeping his lunch down.
Brallenera, Umberto (will pending)

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Awww, gimme some space to get in.
Brallenera nearly pushes Lucky Lulli away, to try her axe on these new foes, starting with the one currently munching Shiny's arm. But she doesn't want to harm the man if she miss, so the blonde barbarian favor precision over power, for once
Not sure if our Haste spell is still active. No power attack this round
Blessed attack: 1d20 + 12 + 1 ⇒ (2) + 12 + 1 = 15
dmg: 1d10 + 5 ⇒ (1) + 5 = 6

GM Chyro |

Being near the doorway's stone wall, makes for Brallenera's swing to slide off stone, making some nifty sparks as it does.
Umberto (will pending)

GM Chyro |

If you guys want, you can post actions ahead, though if it involves moving, please use an arrow. Thanks.

GM Chyro |

Botting to keep things going.
Will Umberto: 1d20 + 9 ⇒ (8) + 9 = 17, Umberto steadies himself against the shrieking of the plant creature. He moves slightly south and casts guidance on himself.
===============================
The desecrated shrine, round 2
The winged charmer snaps his fingers as he chants celestial, and vanishes before your very eyes.
The plant baby bites and swings punches at Karma.
Bite from prone: 1d20 + 8 - 4 ⇒ (4) + 8 - 4 = 8 Dmg + grab: 1d6 + 2 ⇒ (2) + 2 = 4
Slam from prone: 1d20 + 8 - 4 ⇒ (12) + 8 - 4 = 16 Dmg + poison: 1d4 + 2 ⇒ (4) + 2 = 6
Slam from prone: 1d20 + 8 - 4 ⇒ (18) + 8 - 4 = 22 Dmg + poison: 1d4 + 2 ⇒ (3) + 2 = 5 Hit.
Karma gets to make a fort save DC 15. If Karma doesn't pass, 4 rounds of confusion.
01-25 Acts normally
26-50 Does nothing but babble incoherently
51-75 Deals 1d8 points of damage + Str modifier to self with item in hand
76-100 Attacks nearest creature (for this purpose, a familiar counts as part of the subject’s self)
Lucky
Ash, Noke, (can both post ahead)
Shining Knight (nausea 3 rounds)
Brallenera, Umberto

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GM, Noke has 'see invisibility' in effect so she can see the winged man I hope.
Noke 5 ft steps and concentrates on the guy with the wings again!
Using 'accursed hex' feat to try to Slumber hex him again with a DC 20 Will save or asleep for six rounds.

GM Chyro |

Well in this case, vanish does not mean invisible.
Ash: 1d20 + 11 ⇒ (5) + 11 = 16
Brallenera: 1d20 + 8 ⇒ (7) + 8 = 15
Lucky: 1d20 + 1 ⇒ (4) + 1 = 5
Noke: 1d20 + 8 ⇒ (9) + 8 = 17
Shining Knight: 1d20 + 5 ⇒ (14) + 5 = 19
Umberto: 1d20 + 5 ⇒ (6) + 5 = 11
Combat penalty not included. No passes.

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Noke casts HASTE on the group!
Thanks, alternative action.

GM Chyro |

More arcane missiles hit the plant baby, but it still lives.
Lucky (Karma save pending)
Brallenera, Umberto
Shining knight (nausea 3 turns)

Madame Karma |

Fortitude vs DC 15: 1d20 + 7 ⇒ (9) + 7 = 16
Karma growls and bites again at the odd-smelling creature in the dark.
Bite, Bless: 1d20 + 6 + 1 ⇒ (11) + 6 + 1 = 18
Miss chance, 1 = Miss: 1d2 ⇒ 1
Bite damage: 1d6 + 3 ⇒ (6) + 3 = 9
But her teeth catch only air.

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”Noke! Karma can’t see unless you move away!” Luli calls to his companion. ”Can you get rid of the darkness, or at least move away? She can’t dodge what she can’t see!” Carefully the halfling guides his mount backward in the dark.
Moving back 5 ft, but since Karma can’t see she can’t take a 5 ft step to do so without provoking from the plant creature.

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Hasted PA: 1d20 + 12 + 1 - 2 ⇒ (15) + 12 + 1 - 2 = 26
dmg: 1d10 + 5 + 4 ⇒ (4) + 5 + 4 = 13
Hasted PA free attack: 1d20 + 12 + 1 - 2 ⇒ (14) + 12 + 1 - 2 = 25
dmg: 1d10 + 5 + 4 ⇒ (1) + 5 + 4 = 10
Hasted PA: 1d20 + 7 + 1 - 2 ⇒ (8) + 7 + 1 - 2 = 14
dmg: 1d10 + 5 + 4 ⇒ (8) + 5 + 4 = 17
Brallenera hacks the plant creature, hoping to bring it down before turning to the real foe

GM Chyro |

Brallenera cuts the ugly thing down into bits, as Lucky moves away.
Things fall silent, save for the breathing of the agents.
Guys, you have 1 round of prepping. We're still in current combat initiative.

The Shining Knight |

The Shining Knight backs up into the other room.