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Luli tries to gently shake Karma awake. "Did that come from those statues?" he asks Ashwell. "If we activated it, perhaps we can also de-activate it."
Move action to stand (since his mount fell asleep underneath him, I'm assuming he'd effectively be prone at the start of his turn) and Standard action to try to wake Karma.

GM Chyro |

Noke wakes up from Umberto shaking her, as does the dog from Lucky's own shaking. The Shining Knight, aka Siegfried, was wise to adopt a defensive stance, as there was a strange sound coming from a dark corner of a nearby room.
Then it becomes evident what made the noise, as something akin to a walking flytrap shows itself in the opening.
This rare species of plant is called Basidiron.
1 question of specific info for every 5 you beat the DC.
Ash: 1d20 + 2 ⇒ (17) + 2 = 19
Brallenera: 1d20 + 1 ⇒ (15) + 1 = 16
Lucky: 1d20 + 7 ⇒ (9) + 7 = 16
Noke: 1d20 + 3 ⇒ (14) + 3 = 17
Siegfried: 1d20 + 3 ⇒ (2) + 3 = 5
Umberto: 1d20 + 2 ⇒ (7) + 2 = 9
Cyan: 1d20 + 1 ⇒ (3) + 1 = 4
Green: 1d20 + 1 ⇒ (5) + 1 = 6
Strange flora, round 1
Ash, Brallenera, Lucky, Noke
Umberto
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Green
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Siegfried
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Cyan

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Know Nature: 1d20 + 4 ⇒ (6) + 4 = 10
Awww, what's that? It doesn't matter what is it! You know what they say when an oversized plant tries to attack me? "An Axe-ident is bound to happpen."
Joyously, and perhaps a little bit too much fearlessly, Brallenera gets in the melee, her axe striking, sending bits of bark, leaves and sap flying
Axe to plant: 1d20 + 12 ⇒ (14) + 12 = 26
Dmg: 1d10 + 5 ⇒ (6) + 5 = 11

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Noke wakes up and is a little confused.
"Ehhh ... so this is the feeling my targets usually have?!" she says and yawns.
Noke looks at the green being and tries to return the favor.
Slumber hex, DC 19 Will save or asleep for six rounds. Sleep / mind affecting effect.
knowledge to identify - please see my profile for adequate knowledge as I do not know what this is: 1d20 ⇒ 20

GM Chyro |

It's a plant..... ;D
Noke, 2 questions are yours.
Brallenera leaves the plant in the doorway, hacking into it from the side. Noke sees the creature from behind the legs of her comrades, and tries a slumber hex on it. The plant does not seem to be bothered by the attempt, and stands as stable as it appeared to be prior.
Ash, Lucky
Umberto (can post ahead)
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Green
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Siegfried
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Cyan (-11)

GM Chyro |

Ash, a CL check DC 18 please, to get that spell off.

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"It is a plant!! Damn! Should have thought about that before I acted!"
GM: DR and Resistances please.

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Umberto circles to his left across from Ballerena and smashes the plant with his mace.
mace, +1 from haste added. : 1d20 + 10 ⇒ (1) + 10 = 11
damage: 1d8 + 6 ⇒ (3) + 6 = 9
We're off to a great start, folks.

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@GM: Awww, I forgot to substract/ add Power attack: attack should be 23 (26-3) and damage 17 (11+6). Is it too late to add it for this round?

GM Chyro |

@ Brallenera, no problem.
Basidirond's are as vulnerable to conventional weapons as the average person is.
It is immune to cold dmg.

Madame Karma |

Karma rights herself, shaking her head vigorously as if trying to dry herself after a cold swim. As her halfling companion clambers aboard her back once more, the wolf pads forward into a defensive position near the strange-smelling plants.
Move action to stand, move action to move. If an ally is attacked and Karma can reach the attacker, she will use her Bodyguard feat to attempt to increase her ally's AC.
Bite vs AC 10: 1d20 + 6 ⇒ (1) + 6 = 7 - Failure
Bite vs AC 10: 1d20 + 6 ⇒ (10) + 6 = 16 - Success, ally gains +2 AC vs single attack

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Luli clambers up to his usual perch atop Karma before surveying the creatures attacking the Pathfinders. "Stay strong, my friends!" he urges. "Spirits of forest and land reclaimed, lend us your blessing!"
CL vs DC 18: 1d20 + 5 ⇒ (8) + 5 = 13
The halfling holds his hand in the air expectantly, but the spirits lend no such blessing. "Hmm? Well that's odd..."
Move action to mount Karma, standard action to cast bless - but the spell is lost.

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”Don’t use cold spells on them!!“ Noke shouts.

GM Chyro |

Ash and Lucky try to draw forth magic to aid their comrades, but they feel a strong tingling when they tried, the spells didn't work???
Umberto moves to the other side of the wall flanking the door, but the swing left some to be desired.
From the side of the same chamber, a second plant starts to move, coming past the first.
Brallenera and Umberto can take an aoo on green.
Provided it does not get destroyed before arriving at current location,
The plant shudders for a moment, but nothing looks different, but everyone feels somewhat light headed.
Everyone, fort save DC 16, vs acid trip seeing weird things. For as long as you are within the marked radius, you make the save every time, and a d4 after you leave it. There is no visual way to know where the area is spread.
d6 Hallucination
1 You’re sinking in quicksand! Fall prone and spend 1 round flailing your arms and legs as if trying to swim.
2 Attacked by a swarm of spiders! Spend a full round action to attack the floor near you with your weapon.
3 An item you hold has turned into a viper! Drop it and flee from the item at top speed for 1 round.
4 You’re suffocating! Stand in place, hold your breath, and clutch at your throat for 1 round.
5 You’ve shrunk to 1/10th your normal size! Take no actions for 1 round and monsters won’t see you.
6 You’re melting! Grasp hold of yourself in an attempt to hold yourself together, and take no actions for 1 round.
Siegfried
----------------
Cyan (-16)

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fort save : 1d20 + 9 ⇒ (15) + 9 = 24

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Power attack of Opportunity : 1d20 + 12 - 3 ⇒ (10) + 12 - 3 = 19
Dmg: 1d8 + 5 + 6 ⇒ (5) + 5 + 6 = 16
Brallenera won't pass the chance of doing more carnage, and her axe strikes again
Fort save Dc 16: 1d20 + 11 ⇒ (7) + 11 = 18 maybe Hardy racial trait (+2 vs Poison, spell, spell like abilities) applies ?
Whatever trick was used, it doesn't seem to affect her. At least not too much.
Awww, I'm seeing unbelievable things… a walking plant! Two of them, in fact!

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Fort 1d20 + 6 ⇒ (7) + 6 = 13
Failure 1d6 ⇒ 4
Immediately, the mage could no longer breathe normally. He grasped at his throat trying to clear his air passage, to no good effect.

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AoO: 1d20 + 9 ⇒ (5) + 9 = 14
damage: 1d8 + 6 ⇒ (3) + 6 = 9
fort save: 1d20 + 8 ⇒ (5) + 8 = 13
stuff: 1d6 ⇒ 1
Umberto panics as he feels the floor disintegrate beneath him, Quicksand! Someone get me a branch or something. He proceeds to flail around on the ground.

GM Chyro |
1 person marked this as a favorite. |

Hmm, these things might well be nifty for homebrew games. :3

The Shining Knight |

THe Shining Knights drops his sword and bolts for the door, screaming something about how the witch has transformed it into a snake!
Free action drop the sword, then doing a double move out of the place.
Fort Save: 1d20 + 3 ⇒ (4) + 3 = 7
Effect: 1d6 ⇒ 3

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Fortitude vs DC 16: 1d20 + 6 ⇒ (7) + 6 = 13
Effect: 1d6 ⇒ 6
Luli wraps his arms around himself, holding tightly and muttering, ”No... can’t melt... get in her fur...”
Only hallucinating this round.

Madame Karma |

Fortitude vs DC 16: 1d20 + 7 ⇒ (10) + 7 = 17
Karma tries to ignore her rider’s antics, biting at the strange plant and trying to bring it to the ground.
Bite: 1d20 + 6 ⇒ (1) + 6 = 7
Bite damage: 1d6 + 3 ⇒ (4) + 3 = 7
Trip: 1d20 + 5 ⇒ (10) + 5 = 15
Luli’s distractions prove too much for the wolf though, and her jaws catch only air.
Bite vs AC 10: 1d20 + 6 ⇒ (10) + 6 = 16 - Success
Bite vs AC 10: 1d20 + 6 ⇒ (11) + 6 = 17 - Success

GM Chyro |

Only hallucinating this round.
Though keep making saves as long as it remains.
As green approaches, Brallenera and Umberto make their swings, but neither land the desired hit.
The wall makes a partial cover, Brallenera's axe misses only just.
The spores work their weird effects on almost all except Brallenera, Noke and Madame Karma, as Siegfried runs away, and both Lucky and Umberto suffer vivid hallucinations of awful events.
Siegfried lingering duration outside cloud: 1d4 ⇒ 3
During which you keep making the fort saves.
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Cyan (-16) makes a swing at Umberto.
Slam vs prone, partial cover: 1d20 + 10 + 4 - 2 ⇒ (10) + 10 + 4 - 2 = 22 Dmg + spores: 1d8 + 7 ⇒ (6) + 7 = 13
Despite the wall of the doorway, the plant's appendage hits the man sharp on the shoulder, at which a fine particle puff reaches his face.
Umberto, a fort save DC 16 please, vs 6 rounds of 1d2 Con dmg. 1 save = cured.
=========================================
Strange Dangerous flora, round 2
Ash, (hallucinating drowning)
Brallenera (passed save),
Lucky (hallucinating melting), Madame Karma bites, but misses.
Noke (passed save)
Umberto (hallucinating quicksand)
----------
Green
----------
Siegfried (duration 3 rounds outside)
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Cyan (-16)

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"Chaldira, aid us on this task!! Bring my friends fortune!! Ha, ha ...
Noke invokes her diety's might and then cackles!
Standard action: Fortune. PLAYERS (except Shining Knight): Please read! You may roll your fort save twice!
Move: Noke cackles to extend the effect of Fortune indefinitely as long as she continues to cackle AND the target remains withing 30ft of her!! Players, don't go away! ;-)

GM Chyro |

Casting Fortune Hex is restricted to a single target, Noke. You can expand the number of targets as you go in rounds, but only 1 per cast. Who will you use it on?

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Power attack: 1d20 + 12 - 3 ⇒ (3) + 12 - 3 = 12
PA dmg: 1d10 + 5 + 6 ⇒ (3) + 5 + 6 = 14
Power attack: 1d20 + 7 - 3 ⇒ (9) + 7 - 3 = 13
PA dmg: 1d10 + 5 + 6 ⇒ (7) + 5 + 6 = 18
Brallenera tries to hit the walking plants, but without success

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Casting Fortune Hex is restricted to a single target, Noke. You can expand the number of targets as you go in rounds, but only 1 per cast. Who will you use it on?
Oh sorry! Assume Lucky receives it this round! Who else?! :-)

GM Chyro |

You heard the lady, Lucky, your save vs hallucinations for this round can be re-rolled.

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Fortitude vs DC 16: 1d20 + 6 ⇒ (11) + 6 = 17
Luli manages to hold himself together thanks to Noke’s powers. ”Spirits of branch and leaf, lend us your aid that we might restore balance to this place!” he cries.
CL vs DC 18: 1d20 + 5 ⇒ (14) + 5 = 19
This time, the halfling’s prayer is answered by a wash of golden light that settles on his companions and bolsters their spirits.
Casting bless. This will provoke an attack of opportunity from Green - Luli is hoping Karma can ward off a blow so he only has to focus on overcoming the spell resistance here and not concentration as well.

GM Chyro |

Aoo: 1d20 + 10 ⇒ (12) + 10 = 22 Bump + spores: 1d8 + 7 ⇒ (7) + 7 = 14
DC 25 concentration check please, plus a fort save DC 16 vs 6 rounds of 1d2 con dmg. 1 save = cured.
Fort Umberto: 1d20 + 8 ⇒ (12) + 8 = 20
Umberto shakes off the potential spore infection.
Green makes a slam at Brallenera.
Slam: 1d20 + 10 ⇒ (7) + 10 = 17 Bump + spores: 1d8 + 7 ⇒ (5) + 7 = 12, however she blocks it with her shield.
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Shining Knight (new fort save for this round)
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Cyan (-16)

The Shining Knight |

Shaking off the effect, the Shining Knight races to get back into the fray, drawing a dagger as he does so.
Fort Save: 1d20 + 3 ⇒ (18) + 3 = 21

GM Chyro |

Noticed cyan made the attack while Umberto had yet to fall prone. Refunding hp on that. Update around lunchbreak.

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Karma nips at the plant, but does not pull it off-balance enough to prevent it from striking Luli. Seeing the tendril coming for his face, Luli instinctively twists the strings of fate!
Using Misfortune on Green to force it to reroll the AoO.
Concentration vs DC 25: 1d20 + 11 ⇒ (5) + 11 = 16
So no poison, but no bless either.

GM Chyro |

Just so i know for future, since i've only seen PCs use it on others, can immediate actions be made by a pc, during the standard action the same pc is doing at that very moment?

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GM Chyro |

That i had read in the past, but you will have to pardon my confusion when i, like now, see an immediate action used paired with a standard action casting in progress. I'd seen featherfall, liberating command, this oracle revelation, done by pcs on fellow pcs, not yet paired up by a single pc.
Re-roll aoo: 1d20 + 10 ⇒ (18) + 10 = 28 Sorry.
As the plant makes it attack, Lucky subconsciously tucks at the strings of fate, though these seem adamant at the moment, increasing the precision even. Thankfully, Lucky quickly cough out the spores before they can get hold in his lungs.
---------------
The Shining Knight, anyone else think of that movie hearing this? ^^ gets a moment of clarity this round, and turns around to rejoin his comrades.
Cyan(-16) makes another slam at Umberto.
Slam vs prone, partial cover: 1d20 + 10 + 4 - 2 ⇒ (18) + 10 + 4 - 2 = 30 Bump + spores: 1d8 + 7 ⇒ (7) + 7 = 14
This time, though, the plant actually does hit him with a solid hit.
Umberto, fort save DC 16 vs 6 rounds of d2 con dmg. 1 save = cured.
=======================
Dangerous flora, round 3
Ash, Brallenera, Lucky, Noke
Umberto (can post ahead)
------------
Green
------------
The Shining Knight
------------
Cyan (-16)
New saves, everyone.

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Swift action: Noke invokes her patron! Ability Crisis: The invoker gains a +2 enhancement bonus to her Constitution for 1 minute.
Fort: 1d20 + 10 ⇒ (6) + 10 = 16
Noke fortunes Brallenera and continues to cackle but 5 steps forward.
Brallenera, you can roll your fort save twice.

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Fort 1d20 + 6 ⇒ (5) + 6 = 11
Failure 1d6 ⇒ 1
He tries to clear his head, trying to get focused on the threats all around them. But no one told him there would be quicksand in the room! Ash fell to the ground and tried his best to swim through the mucky stuff without sinking.

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Fort save DC 16: 1d20 + 11 ⇒ (4) + 11 = 15
Fort save DC 16, second roll: 1d20 + 11 ⇒ (15) + 11 = 26
For a few seconds, it seems that Brallenera would fall prey to the hallucinatory toxics too.
Awww.. Awww.. Awwtishou! Awww.. I'm allergic to plats, now. I so much enjoyed a stroll in the park, on a sunny day. That's awful. I never asked for a Shrubbery. Maybe the Knight, right here? Sorry, but now must destroy you.
But she stands her ground, sneezing, and is quite unhappy with this obvious unfair shot which doesnt respect the late esteemed Marquis of Queensbury rules.
So she does what she's the best at doing, even if it's not pretty (and no, we're not talking about her limited tailoring skills, however pleased she seems to be with the results of her own craft. And no, no one dared to tell her the Marquis of Queensbury would have totally disapproved of bringing an axe to a boxing match)
Rage and Power attack
RAGE! Power attack: 1d20 + 12 - 3 + 2 ⇒ (7) + 12 - 3 + 2 = 18
Dmg: 1d10 + 5 + 6 + 2 ⇒ (4) + 5 + 6 + 2 = 17
RAGE! Power attack: 1d20 + 7 - 3 + 2 ⇒ (15) + 7 - 3 + 2 = 21
Dmg: 1d10 + 5 + 6 + 2 ⇒ (10) + 5 + 6 + 2 = 23

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fort save vs plant: 1d20 + 8 ⇒ (16) + 8 = 24
fort save vs hallucinate: 1d20 + 8 ⇒ (15) + 8 = 23
Umberto snaps out of it for a second and calls on Cayden Cailean to aid him in combat. Fervor cast Divine Favor. He stands and tries to smash the plant between him and Brallenera.
HP 25/39
mace: 1d20 + 12 + 2 ⇒ (13) + 12 + 2 = 27
damage: 1d8 + 9 ⇒ (7) + 9 = 16

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Fortitude vs DC 16: 1d20 + 6 ⇒ (3) + 6 = 9
Fortitude vs DC 16: 1d20 + 6 ⇒ (11) + 6 = 17
Luli also manages to shake off the hallucinatory spores. Not wanting to try his luck again, he pulls out his dagger and tries to distract the plant. "Karma, now!" he cries!
Dagger vs AC 10: 1d20 + 1 ⇒ (18) + 1 = 19 Success - Karma gains a +2 on her next attack roll against Green.

Madame Karma |

Fortitude vs DC 16: 1d20 + 7 ⇒ (15) + 7 = 22
Karma growls affirmatively and bites at the offending plant, muzzle darting after her rider's knife like a shark after anchovies.
Bite, Aid vs Green: 1d20 + 6 + 2 ⇒ (17) + 6 + 2 = 25
Bite damage: 1d6 + 3 ⇒ (5) + 3 = 8
Trip: 1d20 + 5 ⇒ (12) + 5 = 17

GM Chyro |

As Umberto stands up, both plants take an attack of opportunity.
Cyan Aoo vs prone, partial cover: 1d20 + 10 + 4 - 2 ⇒ (17) + 10 + 4 - 2 = 29 Dmg + spores: 1d8 + 7 ⇒ (2) + 7 = 9
Green Aoo vs prone: 1d20 + 10 + 4 ⇒ (8) + 10 + 4 = 22 Dmg + spores: 1d8 + 7 ⇒ (1) + 7 = 8
Umberto rises, despite taking 2 poundings.
Another 2 fort saves, Umberto.
Between the teamwork of the pathfinders, the green plant goes down, in a mess of chopped, crushed, and bitten leaves and pulp.
The Shining Knight (new save)
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Cyan (-16)