A Pathfinder Society Scenario designed for 1st to 5th level characters (Tiers: 1–2 and 4–5).
The Pathfinder Society owes Grandmaster Torch a favor and he's calling it in. It seems he misplaced Nuar Spiritskin, the famous minotaur prince of Absalom, and Torch needs you to find the prince before the city discovers that the minotaur is missing. He sends you deep beneath Absalom into a maddening maze of malign shapes, hideous creatures, and secrets that haven't seen the light of day for more than a thousand years.
Written by Crystal Frasier
This scenario is designed for play in Pathfinder Society Organized Play, but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the Pathfinder Roleplaying Game.
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Fulfilled immediately.
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I recently had the pleasure of running Delirium's Tangle for a small group of very experienced players with mostly 3rd level characters, playing up to tier 4-5. After a delightful evening's play, it was a definite 'thumbs up' for this scenario.
The scenario seems to be perfectly fitted for a group of characters with diverse skills and abilities. Some of the faction missions do seem a bit abstract (like mapping a labyrinth, which the characters never really explores anyway due to the "maze mechanics" used in the scenario) or a bit hard to accomplish due to the very specialized skills needed, but by cooperating the group completed all the missions nonetheless. The final confrontation with Abysiel, however, is really a masterpiece.
Given the oppertunity, I am definitely looking forward to running the scenario again.
OK, I'll be brief - can the person in charge at Paizo issue more things for Crystal Frasier to write, because the gal is rapidly becoming one of my favourite authors. This adventure is so wonderfully smooth, coherent and feels like a charm to read to run.
I ran this for the first time last night for a party of new Pathfinders and they absolutely loved this module.
The maps are beautiful, the maze and trap mechanics are not your typical PFS encounters and the overall feel of this module was very, very cool. The combats are not that tough, however I think this is a perfect introductory module in part for that reason.
However, the final fight with Abysiel is a cinematic dream come true.
Well done Crystal! I really can't gush about this module enough :)
I had the opportunity to play Delirium's tangle, and have not yet had the chance to read the module; however, I feel this module is oozing with enough flavor and feel to be a great experience for the players. While being roleplay light, it has some really fun maze mechanics and an enemy that is creepy and unusual. I thought the end-maze trap was devious, and the last fight was both exciting and a challenge for the players. It was also nice to see a module that spans enough time that characters will be challenged to use their spells appropriately.
Groups that really focus on the roleplay might struggle a bit in this one as it doesn't have tons of opportunity for group dynamics and NPC interaction, which is why it did not get a five star review (it would have should it have had the triad of interesting combats, roleplay, and overall challenge), but it is a fun scenario nonetheless.
Pathfinder Roleplaying Game Charter Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
Any news about this scenario? It is not visible from the list of Season 1 scenarios for the Pathfinder Society, no date given when the scenario will be available...
It was supposed to be available today, but since the folks are on the west coast, I doubt that anyone has made it into the office yet to throw the switch on this. Check back a little later today.
I have to admit though, I was just as eager to see it this morning too.
Adventure Path Charter Subscriber; Pathfinder Starfinder Adventure Path, Starfinder Society Subscriber
It might be worth checking what's actually displayed as the release date. Before it vanished from the page, it was saying it was going to be released yesterday in Auckland/Pacific time.
From experience over the last few months I've figured out that that means another day's wait past the given estimate before the release, but people could get frustrated by something like that.
Most scenarios release on the last Wednesday of every month Pacific Time. That's as specific as we can get, unfortunately. This scenario will likely be up in the 3-to-4 hours.
(And I say most because sometimes unforeseen things prevent the release of a scenario on time.)
It might be worth checking what's actually displayed as the release date. Before it vanished from the page, it was saying it was going to be released yesterday in Auckland/Pacific time.
Right... we set the release date in the system but, by default, that date begins at midnight Pacific Time. I've adjusted it so that the system now expects a 6PM Pacific Time release for all Pathfinder Society Scenarios. (That's not to say that that's necessarily the time they will be released, but it should at least do a better job avoiding wacky date line issues like the one you pointed out.)
My very first PFS scenario, up and available for all. One of my friends described it a "steampunk elf bondage with cthulhu overtones," so I hope everyone likes it.
Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber
Crystal Frasier wrote:
My very first PFS scenario, up and available for all. One of my friends described it a "steampunk elf bondage with cthulhu overtones," so I hope everyone likes it.
I did not prefer this module. It felt as though a 4th edition writer tried their hand at writing a Pathfinder mod. Instead of writing within the mechanics of the Pathfinder system the writer attempted to create many rules that either circumvented or completely ignored the base mechanics of the game, much to the dismay of the players I ran through it. Players who create their characters in the spirit of the game will be dismayed that their hard earned skills will be considered pointless.
I was, however, happy with the story that was set forward, only the delivery of that story missed the mark.
I enjoyed the scenario and will be running for my PFS group shortly.
The villain was definitely memorable. As was the objective and the path leading up to it.
Ran this one, and I though the Tier 1 was a little under powered. The group of PC's breezed through the lead up, and had the final fight finished in 3 rounds. Honestly was tempted to fudge up the rolls to make it a bit more interesting, but since this was the first one I ran, I wanted to see what it was like 'out-of-the-box'. Satisfied, but could have been better.
Pathfinder Battles Case Subscriber; Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber
Odzmye wrote:
Ran this one, and I though the Tier 1 was a little under powered. The group of PC's breezed through the lead up, and had the final fight finished in 3 rounds. Honestly was tempted to fudge up the rolls to make it a bit more interesting, but since this was the first one I ran, I wanted to see what it was like 'out-of-the-box'. Satisfied, but could have been better.
This one has one of the best end fights of any scenario I have ever run. Every time I have run this at Sub-Tier 1-2 (have not run it at 4-5) the end fight has been difficult and challenging. It is a very complicated encounter but if done well and right it can be very challenging.
Crystal Frasier has become my favorite scenario author.
Ran this one, and I though the Tier 1 was a little under powered. The group of PC's breezed through the lead up, and had the final fight finished in 3 rounds. Honestly was tempted to fudge up the rolls to make it a bit more interesting, but since this was the first one I ran, I wanted to see what it was like 'out-of-the-box'. Satisfied, but could have been better.
This one has one of the best end fights of any scenario I have ever run. Every time I have run this at Sub-Tier 1-2 (have not run it at 4-5) the end fight has been difficult and challenging. It is a very complicated encounter but if done well and right it can be very challenging.
Single enemy encounters can be a bit hit-or-miss. The tier 1-2 group I was in got through the module without any difficulty, which suited me fine. I thought the encounters were creative and interesting, which is the important thing to me.
I've run this a couple of times and enjoy running it. The end boss can be a lot of fun if the GM makes good use of his abilities. The first time I ran it I thought the maze skill checks were too hard, then I reread it and caught the find print. If 3 players make aid another checks and aid a 4th making the survival roll, the DC is pretty reasonable unless you have a party where everyone is WIS 7. I think transparency with the skill check options is key.
Played this yesterday at Tier 1-2 with a table of 6 PCs.
5 level one PCs and one level 2 PC.
Spoiler:
We cleared the entire scenario without taking one point of damage. 6 PCs and two pets. Not a single one took a point of damage. We got hit with Fascinate and Grappled by a chain. That was it.
The maze was a series of 11? skill checks. I think we failed three times out of 11. Never by enough to trigger a trap or encounter. One PC had a perception of +14 and another had a Survival skill of +11. Needless to say with 5 other PCs assisting we had a minimum of 20 to 28 before adding in the D20 roll.
The fight with the giant leech was a laugh. The environment and setup was great. Our GM spiced that section up with great flavor and role-play. But the leech went down in 2 rounds.
The only part of the adventure that ended being challenging was the water flow chamber. Two PCs got trapped together in the chamber without the wand of Water Breathing.
In summation, the skill checks were great but the combats were not challenging enough.
Unexpectedly played this tonight. Good fun, although my oracle found herself ill-prepared for most of the challenges. Thankfully my wife's winter witch did the heavy lifting!
Played this tonight as part of a group of four. Skill checks and the pacing of the adventure was exhausting. It was the most stressed I'd ever been in a pen and paper game. I wouldn't recommend it.