Gorbacz
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The name "drow" and certain elements of their description come from folklore and myth, so WotC couldn't claim a copyright on them. However certain aspects (Lloth, spider fetish) are copyrighted. Funnily enough, driders are open content - go figure.
The legalities of D&D monsters are a funny topic in itself, between OGL content, Tome of Horrors-ized content and several wacky issues (mind flayers being closed content but neothelids being open).
I think that several Paizo monsters have already reached a cult status and are becoming an internal part of Pathfinder culture. Pugwampis come to mind, as do Proteans, Boggards and Slurks.
James and Erik did several times state that their intent is to keep Golarion monsters firmly rooted in myth, folklore, cryptozoology and classic fantasty literature, drawing from open sources instead of inviting weird new stuff so just to able to copyright it and keep it for themselves.
| Vak |
To tell you the truth, I don't think Golarion suffers from the lack of beholders and mind-flayers. There's the serpentfolk that have enough mystery and 'scare' about them that I don't miss the flayers, and they give me a more lovecraftian feel which I love about Golarion
In all honesty, its these little things that set Golarion apart from other campaign settings for me. Its not 'another world with the same stuff and different fluff', its a world which looks like some others at first glance, but digging into it you realize it isn't. I've managed to catch my very experienced D&D players off-guard with Golarion, which isn't something Eberron achieved, for example. The only thing that vexes me about golarion lore is that it appears in chops and bits in adventure paths, making it very difficult to get quick refference.
On that note, it'd be nice to have a consolidated lists archive similar to the one on the WotC site to get quick reference on stuff.
Back on topic, I've looked through the book again to find these 'mistakes' I so brazenly claimed to find in the book, only to discover it was me who wasn't paying close attention to all the little things like size and such. So the only negative thing I can really say about the book is the lack of easily accessible upgraded version of monsters.
At some point I'd like to see a book with stat blocks for npcs with classes. like 10 different levels of fighters, 10 different levels of wizards, etc. Just quick stuff to throw in without breaking your head, you know?
Marcus Aurelius
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The name "drow" and certain elements of their description come from folklore and myth, so WotC couldn't claim a copyright on them. However certain aspects (Lloth, spider fetish) are copyrighted. Funnily enough, driders are open content - go figure.
Wow! I really had no idea that Drow were derived from myth. That is pretty amazing.
The legalities of D&D monsters are a funny topic in itself, between OGL content, Tome of Horrors-ized content and several wacky issues (mind flayers being closed content but neothelids being open).
I am perturbed about Mind Flayers being closed source when it is obvious that their original concept was derived from HPL's Cthulhu and then boxed and stamped and copyrighted as their own by TSR/Wizards is a little disingenuous - especially when the whole Cthulhu Mythos copyright issues are so muddled up. In Call of Cthulhu, Cthulhu is reaching out of his prison under the waves at Rl'yeh by his powerful mind. Sure he is a god like creature and mind flayers aren't but I'm sure you can see the parallels.
The Beholder concept on the other hand is derived from the saying "Beauty is in the eye of the beholder", which I guess is more legitimate but not without some background in common literary usage.
I think that several Paizo monsters have already reached a cult status and are becoming an internal part of Pathfinder culture. Pugwampis come to mind, as do Proteans, Boggards and Slurks.
I don't disbelieve you. I don't possess as much Golarion material as many here and I have arrived pretty late to the Pathfinder table.
James and Erik did several times state that their intent is to keep Golarion monsters firmly rooted in myth, folklore, cryptozoology and classic fantasty literature, drawing from open sources instead of inviting weird new stuff so just to able to copyright it and keep it for themselves.
An excellent intent, but I wouldn't want to completely close the door on new monster designs not out of folklore. When you create a campaign of you're own you're creating a new world with its own folklore. In magical worlds, magic often can go awry either by accident, intent or simply the fact that magic exists at all sparking the creation of aberrations and magical beasts. Magic to me is tameable with knowledge and the use of proper spells and precautions, and yet magical experimentation (which would be good Craft skill) could result in unexpected results. Magic, unlike science is inherently unpredictable, or it wouldn't have the draw of possibilities that we can evoke in our campaigns Just my 2c.
Adam Daigle
Director of Narrative
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I don't possess as much Golarion material as many here and I have arrived pretty late to the Pathfinder table.
Here's a list of monsters that have appeared in the Bestiary sections of the Adventure Path books and other Pathfinder sources so far. Of course the descriptions on the wiki are just a summary, you can get an idea of the ones that interest you and search out the individual issues.
Marcus Aurelius
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Marcus Aurelius wrote:I don't possess as much Golarion material as many here and I have arrived pretty late to the Pathfinder table.Here's a list of monsters that have appeared in the Bestiary sections of the Adventure Path books and other Pathfinder sources so far. Of course the descriptions on the wiki are just a summary, you can get an idea of the ones that interest you and search out the individual issues.
Thanks Adam.
Kthulhu
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I am perturbed about Mind Flayers being closed source when it is obvious that their original concept was derived from HPL's Cthulhu and then boxed and stamped and copyrighted as their own by TSR/Wizards is a little disingenuous - especially when the whole Cthulhu Mythos copyright issues are so muddled up. In Call of Cthulhu, Cthulhu is reaching out of his prison under the waves at Rl'yeh by his powerful mind. Sure he is a god like creature and mind flayers aren't but I'm sure you can see the parallels.
Meh. The general appearance is inspired by Cthulhu, but as you yourself begin to point out, that's really where the similarities end.
Russ Taylor
Contributor, RPG Superstar 2008 Top 6
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Just a thought, and not a criticism. Rather than fretting over the small handful of iconic monsters that are closed, let's be grateful that D20 and OGL happened at all, and opened up so much of this game for outside development. The right people at the right time made a huge different for our hobby.
Gorbacz
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Aaaand that WotC were kind enough to make Derro, Duergar, Aboleths, Inevitables, Guardinals, Eladrins, Purple Worms, Tieflings, Aasimar and a host of others open content.
And that Necromancer Games was smart enough to ninja-OGLize Dark Folk, Shadow Demons, Flail Snails, Flumphs and others.
James Jacobs
Creative Director
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Just a thought, and not a criticism. Rather than fretting over the small handful of iconic monsters that are closed, let's be grateful that D20 and OGL happened at all, and opened up so much of this game for outside development. The right people at the right time made a huge different for our hobby.
This.
WotC could have retained MUCH more than just 11 monsters had they so wished.
James Jacobs
Creative Director
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Aaaand that WotC were kind enough to make Derro, Duergar, Aboleths, Inevitables, Guardinals, Eladrins, Purple Worms, Tieflings, Aasimar and a host of others open content.
And that Necromancer Games was smart enough to ninja-OGLize Dark Folk, Shadow Demons, Flail Snails, Flumphs and others.
Well... to be precise, they actually didn't make the name guardinal or eladrin open content at all. Which is why we changed to agathion and azata (both names derived from real-world mythology).
And derro weren't invented by WotC/TSR anyway; they're from Amazing Stories back in the 1940s.
Of course... WotC currently owns the rights to Amazing Stories... but I don't believe that extends to the actual stories in the magazine. Just the title.
But yeah... they were a lot more generous overall than they had to be.
Marcus Aurelius
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Just a thought, and not a criticism. Rather than fretting over the small handful of iconic monsters that are closed, let's be grateful that D20 and OGL happened at all, and opened up so much of this game for outside development. The right people at the right time made a huge different for our hobby.
Good point, well taken. ;)
Marcus Aurelius
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Marcus Aurelius wrote:Meh. The general appearance is inspired by Cthulhu, but as you yourself begin to point out, that's really where the similarities end.
I am perturbed about Mind Flayers being closed source when it is obvious that their original concept was derived from HPL's Cthulhu and then boxed and stamped and copyrighted as their own by TSR/Wizards is a little disingenuous - especially when the whole Cthulhu Mythos copyright issues are so muddled up. In Call of Cthulhu, Cthulhu is reaching out of his prison under the waves at Rl'yeh by his powerful mind. Sure he is a god like creature and mind flayers aren't but I'm sure you can see the parallels.
Well you should know Kthulhu. Get thy thoughts out of my mind and head ye back to sea soaked Rl'yeh. While you're at it, learn to spell your name correctly, or I'll contact Nyarlathotep and get him to get Azathoth to send a horde of night gaunts to tickle thee unto death! :) Ahh, you say: The Night Gaunts are not beholden to Nyarlathotep but to hoary Nodens:
And then you say:
"That is not dead which can eternal lie,
And with strange aeons even death may die."
Dern, foiled again ;)
Seriously though, I was being a little unfair in my statement about mind flayers. I forget sometimes what opportunities WOTC opened up to the gaming community at large by making 3.5 OGL. Sorry Wizards, I love you really.
| Hobbun |
I picked this book up last week and I like a lot of the creatures in there. Even though most of them are repeats, I find the pages very well laid out and easy to read.
A good friend of mine told me the other day that one of the other group members in the current RPG group he is in actually did some of the illustrations in at least the Bestiary. Tyler Walpole So I thought that was kind of neat. :)
| Zaister |
At some point I'd like to see a book with stat blocks for npcs with classes. like 10 different levels of fighters, 10 different levels of wizards, etc. Just quick stuff to throw in without breaking your head, you know?
I think it is called Pathfinder RPG GameMastery Guide and comes out in June.
| Ganryu |
Is the bestiary out of print or something? I notice several bookstores that sell it here in Sweden have it listed in their inventory as "temporarily unavailable". I tried mailing them and they tell me they do not know when they will get it. I've been itching to get my hands on this and I do not want to order from the US. I could get it from Sfbokhandeln but they sell it for 55 usd which is a bit too much for me.
Steel_Wind
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Is the bestiary out of print or something? I notice several bookstores that sell it here in Sweden have it listed in their inventory as "temporarily unavailable". I tried mailing them and they tell me they do not know when they will get it. I've been itching to get my hands on this and I do not want to order from the US. I could get it from Sfbokhandeln but they sell it for 55 usd which is a bit too much for me.
Yes. Paizo is currently out of both the Core Rules and The Bestiary. There are still some copies in the distribution chain that are floating around becuse of the way that Amazon returns and re-orders books through Diamond Comics. This was noted by Paizo in the thread here: Bestiary to Amazon?
Short strokes: The third printing of the Core Rules and the second printing of the Bestiary are due at Paizo in a little under a week and distributors world-wide (including Amazon) will get their copies shortly after that.
| Silus Gray |
Indeed. And the cool thing about Pathfinder RPG is that we can convert the closed monsters ourselves with little effort if we really want beholders and displacer beasts in our games.
Been playing AD&D since 1st edition and have faithfully bought scads of stuff from TSR/WotC over the years but haven't played for quite some time. Been looking at Pathfinder vs 4e and 4e is just too much of a departure from what I want in my game (now that I've decided to get active again). I'm VERY glad that the splat books I have for 3.5 can be applied to Pathfinder because Beholders will ALWAYS have a place at my table! :)
| Ross Byers RPG Superstar 2008 Top 32 |
We have updated the PDF of the Pathfinder Roleplaying Game Bestiary.
The PDF now incorporates all current errata to correspond to the second printing of the hardcover.
Errata to the previous version of the book have also been released on the Pathfinder RPG Resources Page.
To verify the version you have, please view the credits page. If the bottom of the page reads 'Second Printing, April 2010', you already have the most recent version.
Those of you who have access to the PDF may download the updated version for free here. (If the file shows that it has already been personalized, you'll need to repersonalize it before you can download the new version.)
Skeld
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Remember to vote for Pathfinder Bestiary for Best Cover Art & Best Monster/Adversary!
And don't forget to vote for Mark Green for 2011 ENnies Judge!
-Mark
My judge profile
| Krinn |
Heavy horse = advanced horse
Heavy warhorse = advanced horse with combat training
Mule = advanced pony
Advanced Creature (CR +1)
Creatures with the advanced template are fiercer and more powerful than their ordinary cousins.
Quick Rules: +2 on all rolls (including damage rolls) and special ability DCs; +4 to AC and CMD; +2 hp/HD.
Rebuild Rules: AC increase natural armor by +2; Ability Scores +4 to all ability scores.
Does that mean that heavy (war)horses and mules have an int score of 6? :P
What about animal companions that get their INT bumped up at level 4? Are they still treated as animals?
Vic Wertz
Chief Technical Officer
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Does that mean that heavy (war)horses and mules have an int score of 6? :P
What about animal companions that get their INT bumped up at level 4? Are they still treated as animals?
Rules questions have a much better chance of being seen by somebody able to answer them if they're posted in the Rules Questions forum.
| Swamp Druid |
I just recently got this book. I like it a lot. I really like the monster building section in the appendix. I also like the additional familiars and animal companions.
How come the stat blocks don't indicate what sizes are associated with different hit die ranges? If I remember correctly, the 3.5 monster books had this. How do you determine when a creature changes size when you advance it?
Also, I have some minor complaints about the artwork. I dislike it when monster manuals do not have pictures of the creatures that are described. I noticed these dinosaurs aren't depicted.
Elasmosaurus Dinosaur
Pteranodon Dinosaur
I also don't like the new look of the trolls. I think the 3.5 version looked much better.
I do like the new look for ogres.
| David Rust |
As a referee, I am wondering if Paizo will ever provide print-quality downloads of the icons they use in their Bestiary publications (climate, terrain, monster type)?
The reason I ask is that I do a lot of creature creation, myself, and would like to emulate the Pathfinder style as much as possible in my notes and character hand-outs.
Yours,
David J Rust
thorian
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It seems there are errors in the Marilith stat block:
Melee +1 longsword +24/+19/+14/+9 (2d6+8/17–20), 5 +1 longswords +24 (2d6+4/17–20), tail slap +19 (2d6+3 plus grab) or 6 slams +24 (1d8+7), tail slap +19 (2d6+3 plus grab)
Shouldn't the tail slap be +17 (BAB 16, STR 7, large -1, secondary -5)?
Also, shouldn't the 6 slams be +22 (BAB 16, STR 7, large -1)?| Demonskunk |
Demonskunk wrote:Not every type of creature is as powerful as a human, elf, or dwarf.Why.. are kobolds as PCs so.. weak?
their stats don't even equal up to the weakest of the core races.
I understand that - what I mean is that their stat bonuses are unequal.
They get a HUGE neg in strength, and a neg in con, and they only get a +2 to dex. Their racial traits are kinda.. crap.Dwarves, by comparison get a whole laundry list of racial abilities AND on top of it they have bonuses equal to +4 and negs only equal to -2.
| Demonskunk |
Kobold stats don't equal to the weakest of the core races because kobolds are weaker than the core races. You might as well ask why, say, troll or dragon PCs are so much stronger than the core races.
That's a flawed way of thinking.
"Different but equal" is how races for any setting should be written, otherwise there's absolutely no reason for you to have certain races unless you have someone who loves that race so much that they'll play it either way, or someone who wants the challenge of playing a severely gimped character.Troll and Dragon PCs are much stronger than the core but they have a Level Adjustment to make up for the fact that they'll be stronger than the rest of the party for a while (AKA they won't level up until the rest of the party catches up to them)
kobolds are just.. crap. They get REALLY crappy ability scores, and almost no racial abilities. Kobolds are supposed to be gifted sorcerers, but they don't get any bonuses related to that - they're shifty little bastards but their dex bonus is only 2, etc.
Gorbacz
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| 1 person marked this as a favorite. |
Joana wrote:Kobold stats don't equal to the weakest of the core races because kobolds are weaker than the core races. You might as well ask why, say, troll or dragon PCs are so much stronger than the core races.That's a flawed way of thinking.
"Different but equal" is how races for any setting should be written, otherwise there's absolutely no reason for you to have certain races unless you have someone who loves that race so much that they'll play it either way, or someone who wants the challenge of playing a severely gimped character.Troll and Dragon PCs are much stronger than the core but they have a Level Adjustment to make up for the fact that they'll be stronger than the rest of the party for a while (AKA they won't level up until the rest of the party catches up to them)
kobolds are just.. crap. They get REALLY crappy ability scores, and almost no racial abilities. Kobolds are supposed to be gifted sorcerers, but they don't get any bonuses related to that - they're shifty little bastards but their dex bonus is only 2, etc.
"Different but equal" is how PC races in PHB should be written.
Kobolds are not balanced to be a PC race, and the rules in the Bestiary are there to make easily kobold NPCs with class levels. If somebody wants to play any of the Bestiary races as PCs, fine, but don't expect them to be balanced against the Core Seven.
| Lilith |
| 3 people marked this as a favorite. |
Kobolds are a non-standard PC race, why would they be written according to the same standards that a regular PC race would? Not everybody gets to be the special snowflake that's good at everything, and kobolds get to choose pretty much one thing that they're good at. A lot of times it's stabbing people in the back (or making traps so they never have to see their enemy), or being able to cast arcane spells (and not much else).
Sometimes it's fun to play a character that regularly fails their Will saves, or is small and sickly because they're the runt of the litter. I think kobolds fill that niche quite well (and I am fond of the scaly little guys, so I might be biased).
| Joana |
Troll and Dragon PCs are much stronger than the core but they have a Level Adjustment to make up for the fact that they'll be stronger than the rest of the party for a while (AKA they won't level up until the rest of the party catches up to them)
I'm pretty sure PfRPG did away with Level Adjustment, although I'm sure there are still plenty of campaigns using the LA rules from 3e.
| Demonskunk |
Kobolds are a non-standard PC race, why would they be written according to the same standards that a regular PC race would? Not everybody gets to be the special snowflake that's good at everything, and kobolds get to choose pretty much one thing that they're good at. A lot of times it's stabbing people in the back (or making traps so they never have to see their enemy), or being able to cast arcane spells (and not much else).
Sometimes it's fun to play a character that regularly fails their Will saves, or is small and sickly because they're the runt of the litter. I think kobolds fill that niche quite well (and I am fond of the scaly little guys, so I might be biased).
well that's just it - they're NOT good at one thing. they're pretty much not good at.. anything specifically.
They're OK at roguish things, but they're horrid at almost everything else.
I love kobolds too (monster races in general, actually) and that's why I'm upset that kobolds are so.. poorly written.
yes, they are sorta geared towards being rogues, but at the same time they're not going to be good at it because they'll have HORRID hp and on top if it they'll do nearly no damage.
EDIT: GOBLINS have better stats than them.
/GOBLINS/
| Lilith |
well that's just it - they're NOT good at one thing. they're pretty much not good at.. anything specifically.
They're OK at roguish things, but they're horrid at almost everything else.
I love kobolds too (monster races in general, actually) and that's why I'm upset that kobolds are so.. poorly written.
yes, they are sorta geared towards being rogues, but at the same time they're not going to be good at it because they'll have HORRID hp and on top if it they'll do nearly no damage.
EDIT: GOBLINS have better stats than them.
/GOBLINS/
I guess that depends on our definition of "good" then, as I believe kobold rogues can be very effective. A single kobold rogue won't be able to stand up to a group of PCs, but a single foe rarely does, and a group of kobold rogues, using crossbows (where their Strength penalty doesn't come into play) and with the advantage of sneak attack, will definitely hurt a party before going down. Both kobolds (and goblins) get their strength from numbers, that's really the thing they're great at, and when played with tactics and teamwork (no matter which side of the GM screen you're sitting on) makes up for their lacking stats.
| Demonskunk |
Demonskunk wrote:Which perhaps explains why humans, elves, and dwarves are the dominant races of the world, and kobolds and goblins aren't.well that's just it - they're NOT good at one thing. they're pretty much not good at.. anything specifically.
They're OK at roguish things, but they're horrid at almost everything else.
I'm really not appreciating the dismissiveness of these responses.
| Joana |
The Bestiary simply isn't The Big Book of Alternate PC Races. Pathfinder is not set up for PC kobolds, goblins, trolls, what-have-you. That is not to say that people can't choose to play them, but they are simply not created to be equal to the core races. That's not the assumption under which the rules were designed.
| Sean K Reynolds Contributor |
I'm really not appreciating the dismissiveness of these responses.
I'm not dismissing you. I just don't understand why you think that every intelligent 0-racial HD humanoid has to be as good as humans.
10 is the average ability score value (and the default value, with a +0 modifier) because we're humans and we use us as the baseline for other creatures. If we were kobolds, I'm sure kobolds in the game would be 10s all down the line, and they'd consider humans, dwarves, and elves to be races with bonuses to most or all ability scores and no penalties to ability scores. To people with stats like kobolds, creatures with stats like humans would be superhuman.
| Demonskunk |
Demonskunk wrote:I'm really not appreciating the dismissiveness of these responses.I'm not dismissing you. I just don't understand why you think that every intelligent 0-racial HD humanoid has to be as good as humans.
10 is the average ability score value (and the default value, with a +0 modifier) because we're humans and we use us as the baseline for other creatures. If we were kobolds, I'm sure kobolds in the game would be 10s all down the line, and they'd consider humans, dwarves, and elves to be races with bonuses to most or all ability scores and no penalties to ability scores. To people with stats like kobolds, creatures with stats like humans would be superhuman.
the answer you keep giving me is "because they're weaker" which feels dismissive to me.
I'm asking why there isn't some kind of balance.
Yes, they're monsters, and yes of course they're inferior to larger races physically, but the thing I'm upset about is that their net stat gain is -4, which is the lowest net stat gain of any race in the game.
Kobolds are Cr 1/4 creatures - I get that, but if you're creating a kobold character, NPC or otherwise, why should you be starting at 1/4? because of these stats I'd need to create a kobold NPC at 1 or 2 levels higher than a party for them to be equal in ability.
The super low stats could be overlooked if they had any sort of racial bonuses to other things that balance it out, but all they have in the manner of racial bonuses are a +2 bonus to trap making, perception and profession: Miner, and Stealth and trapmaking as class skills no matter their class.
Then on top of that they have a light sensitivity.
These guys are bottom of the barrel - laughable even.
0gre
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the answer you keep giving me is "because they're weaker" which feels dismissive to me.
Why are dogs in the Bestiary less powerful than lions?
Why are trolls more powerful than humans?
Your question is of the same nature. Not every creature is the same. Kobolds are designed to be fairly easy low level challenges for PCs so they are weaker than the typical PC.
| Demonskunk |
Demonskunk wrote:the answer you keep giving me is "because they're weaker" which feels dismissive to me.Why are dogs in the Bestiary less powerful than lions?
Why are trolls more powerful than humans?
Your question is of the same nature. Not every creature is the same. Kobolds are designed to be fairly easy low level challenges for PCs so they are weaker than the typical PC.
Yes. their monster stats are low for that reason, but their PC/NPC stats should be equal to other NPC/PC race stats, so that when making a PC/NPC of that particular race you don't have to compensate to get them up to a certain level.
| Kajehase |
| 1 person marked this as a favorite. |
0gre wrote:Yes. their monster stats are low for that reason, but their PC/NPC stats should be equal to other NPC/PC race stats, so that when making a PC/NPC of that particular race you don't have to compensate to get them up to a certain level.Demonskunk wrote:the answer you keep giving me is "because they're weaker" which feels dismissive to me.Why are dogs in the Bestiary less powerful than lions?
Why are trolls more powerful than humans?
Your question is of the same nature. Not every creature is the same. Kobolds are designed to be fairly easy low level challenges for PCs so they are weaker than the typical PC.
But then you're not playing a kobold, you're playing a ...gnome with scales.