Vic Wertz Chief Technical Officer |
Mark Moreland Director of Brand Strategy |
Denim N Leather |
I downloaded this module last week to use as a one-shot between adventures in my home-brew campaign. I did a little bit of tweaking (to the names of people/places to fit the city in my campaign world) and I think it will run pretty smooth.
I am now in the process of assembling all of the 3D terrain for this adventure, including custom-made paper minis (without giving away any spoilers) and Fat Dragon tiles . If anyone has any interest in seeing it when it is complete, I'd be more than happy to post the pictures. I should be finished by the end of the week.
I, for one, would love to see a complete floor plan for the entire museum. I imagine that it would be well huge!
Dragnmoon |
Definitely post them! I'd love to see the pics too!
Hey Rob... It has been 3 days now since you started working over there and Gary still has not updated your title to Assistant Editor .. tell Gary I said to get on the ball!! ;)
Edit: But I see they added the Little Paizo Employee symbol.
Plotty Fingers |
There might one day be a second floor. And perhaps a third floor. And then eventually a sub-basement under the basement.
Blackros Museum is amazing like that. ;-)
In our Runelords Campaign, the party ended up in Absalom chasing after an Artifact that ended up in Nigel's museum. The befriended him and donated many artifacts from their adventures.
In our game universe, a new 'wing' was build for all the Thalossian work collected and the party attended a privates reception with the Blackros Family.
Of course, that is when the Denizens of Leng showed up...but that is another story.
Denim N Leather |
CORRECTION: They make on available in the Dungeon Tiles 2 set. But I'm not going to spend $12 just for one piece of scenery ... or am I?! =P
FURTHER CORRECTION: They make an Item Set that goes for 2 bucks! SOLD!! :D
(One more round of cutting/folding/pasting!!!)
FINAL CORRECTION: Item Set is no longer available; d'oh!!
alleynbard |
Just ran this scenario last Tuesday. It was amazing fun. The party really enjoyed themselves and the encounters were extremely challenging. I had a few characters slide towards death. The group was on the edge of their seats throughout.
I laid the area out in tiles, which added a nice immersion quality to the dungeon. That said, I would love to see pictures of the 3-d set-up mentioned above.
One particular encounter and interesting development stood out:
The encounter with the fungi in the archive was particularly fun. It quickly turned into a roleplaying encounter and I fleshed things out on the fly to make it happen. By the end, the party's paladin "befriended" the creatures and took them to the Pathfinder Society for research and to provide them with a safe home. It was a great moment.
Interestingly enough, my Cheliax players chose to open the scrolls. They were more than willing to sacrifice their PA to see what would the scrolls said. I had to think fast on my feet and I think it went very well. It certainly fulfilled one player's character motivation.
I would highly recommend this scenario if you think your group would like a bit of Lovecraft/sci-fi in their Pathfinder.
Denim N Leather |
Had a moment to snap pictures of the scenery/terrain today. I also made the "second map" into a scale battle mat using Capaign Cartographer, which is not included here. (I may snap pics of this when I'm running the adventure, however).
++++ NOTE ++++
*** THESE PICTURES PROBABLY CONTAIN SPOILERS IF YOU'VE NOT PLAYED THIS ADVENTURE !!!!!! ***
++++ NOTE ++++
http://s431.photobucket.com/albums/qq33/Phantom_Isle/Blackros/?albumview=sl ideshow
You will probably recognize a couple of the paper minis were created from the new bestiary ... :)
Joshua J. Frost |
Looks nice!
Here's the link for anyone who wants a single click to view the above slideshow.
Ross Byers RPG Superstar 2008 Top 32 |
Denim N Leather |
Denim N Leather wrote:You will probably recognize a couple of the paper minis were created from the new bestiary ... :)Where did you get all that cool foldable terrain? Want!
It's from Fat Dragon.
Denim N Leather |
Looks nice!
Here's the link for anyone who wants a single click to view the above slideshow.
Thanks for that! I was wondering how to make links! :)
Jason Lillis |
This might have already been pointed out, but on page 13, the first two paragraphs in black font mostly say the same thing. Not sure if this post should go here or some other part of the messageboards.
Will be running this next week, and I'm looking forward to it.
Jodi Lane |
Rob, you did a great job on this one! We got to play this at GenghisCon XXXI this year and it was a lot of fun! I wont reveal anything from it but I must say it was a pretty tricky adventure. I really enjoyed the entire battle toward the end and I think alignments could really make the ending end up totally different than it did for us during my session. :o) I like that. Faction missions were fun too!
Jason Sonia |
We just played through this and wow, while the flavor was awesome, it was a bit difficult! We ran Tier 1-2 (two of us played down because of APL). Our group was:
1st level rogue
2nd level fighter
3rd level wizards (specialized summoner)
4th level cleric
Our first encounter was with...
Our first encounter was with the statue.
From what we could see, it was completely immune to magic and damaged anyone weapons when struck - if the DM overcame their weapon's hardness. On top, it had some sort of damage reduction. Now, while we made it through, the wizard and cleric were fairly useless (except for heals) and the rogue/fighter team were quickly loosing weapons. The fighter's main weapon was damaged after round two (and errata needs to be done for the adventure, as the callout the DM read for the damaged condition does NOT agree with the Core Rulebook).
Personally, I don't know how a party of 1st level pregens would make it through this. And while it's a cool story, I wouldn't run it with less than 5 on the table and a 1st/2nd level mix.
The rest of the encounters were fun, challenging. The "green room" was especially entertaining. I don't want to say too much, but our fighter simply "wasn't having it..."
All in all, this was fun but it has the potential to be deadly to a first level party. You are forewarned.
alair223 |
I played this over the weekend on a Tier 1-2 and ended up with a TPK. The party was almost completely new characters.
We had:
1st Level Oracle
1st Level Magus
1st Level Wizard
1st Level Rogue
Straight off the bat it was clear that we didn't have enough healing for the fighting. The oracle was out of healing by the end of the 3rd encounter.
In the final encounter:
We made the mistake of attempting to sunder the tentacles in the caster. We thought this would free her but we wasted about 3 rounds of combat only to find it did nothing. By this time both our casters were down and with the rogue and oracle on 2 and 4 hp respectively. Both players soon fell to her rapier.
Kodai "The One and Only" |
I played this over the weekend on a Tier 1-2 and ended up with a TPK. The party was almost completely new characters.
We had:
1st Level Oracle
1st Level Magus
1st Level Wizard
1st Level RogueStraight off the bat it was clear that we didn't have enough healing for the fighting. The oracle was out of healing by the end of the 3rd encounter.
In the final encounter: ** spoiler omitted **
From my reading
Grifta |
I'm just about to run this and I noticed an inconsistency that, hopefully, someone could clear up.
On page 14-15: The stat blocks show the cylinder as having 10HP and 15HP respectively
I can understand if it means at half hp (15HP) the cylinder would be 'broken', but I don't understand where the 10HP comes from. Could anyone clear this up?
This question is probably too late (running in a few hours), but it will be nice to know for the future. Thank you in advance.
Robert G. McCreary Developer |
By the rules, iron and mithral both have 30 hp per inch. The difference is their hardness (10 for iron, 15 for mithral). So I would say 30 hp for both is correct. The hit points might have been changed in development to be a little easier, however. Ultimately, it doesn't really matter - if the PCs can get through the hardness to do 10 or 15 points of damage, they can likely do 30 as well.
mtvjr |
I had a blast running this recently. Here is the battlemap I created for the museum level.
https://www.reddit.com/r/battlemaps/comments/v7prl0/museum_basement_voice_i n_the_void_300ppi/