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![]() Cheers, right now it's a minor issue, but if we get to level 6-7 with branch 2, then we're missing some major skills and abilities that look specifically designed to be used during the campaign. It's an incredibly nice additional system, but we will need to poke the creator with some play-tested notes :D ![]()
![]() I am a player in a SoT game. (No spoilers please) We are trying a cool detailed branch advancement system instead of the RAW single roll, but we are at Branch 1 and Character Level 4 at the end of book 1. We aren't sure if this is normal. Could anyone who has played/GM'd this let us know what Branch level players should be throughout the game?
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![]() Chapter 2: During Deadtide for Otari I wanted to share couple little story adjustments that I made to tie in some book 2 content. Setup:
This info could be shown at a founder's festival, an easy DC society check, or free to anyone who has lived in Otari for a couple years. Event:
Resolution:
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![]() @Lawrencelot, this is an absolutely amazing system and I only have 1 piece of feedback. Study Together is the only activity that is not skill-based, and it unfortunately unbalances the whole system. I understand the flavour that you were going for, but it puts a massive emphasis on 2 specific classes. There is also no way for any others to bridge this gap once class is selected. Short version: Clerics and Druids get a bonus Hangout action and Study boost with only a slight chance of penalty, every other class is a big gamble. Math:
-Fighter going Wizard (45% no-penalty hangout): The AP suggests having at least 1 martial character, and this is a classic trope. So, 10 Wisdom, and Trained Will is +3 at 1st level.
-Any non-Wis-based caster (55% no-penalty hangout): 15 classes with Expert Will, going for Class/Wizard still only have a roughly 50/50 shot. Recommended change:
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![]() If Owlcat Games hadn't already released the CRPG then I would have been very dubious about this being a generic game with a PF paintjob. This sounds like a cool ARPG take on something that has already has a solid CRPG showing, and oh hey, if you like the setting, there's this Pen and Paper game. Get more people interested in the world regardless of the medium. ![]()
![]() Cheers. For some reason I didn't look in the Magic section of the CRB. For those who like the sweet sweet sauces: http://legacy.aonprd.com/coreRulebook/magic.html#caster-level
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![]() Hazah! AoN's hosting the legacy site.
Although, I'm more concerned about the root AoN site now. I thought that the 2-3 minute loading time when I click "Spells -> Wizard" was because the site couldn't handle the increases traffic. But the old PRD, assumable hosted on his servers, is running just as fast. That means that the actual structure of his website is causing that delay. I mean I wish his site the best, but if we're looking up a spell at the table, a 2-3 minute wait means that you miss your turn. And god-forbid you miss-click on the wrong spell, because then it's another 2-3 minute wait to reload the page. Anyway, I'll scrape the legacy site with that HTTrack in case they take it down again. @cyandb: Yea, use that personally as much as possible, but sometimes the links are a little sketchy. Better by-book separations, but still an, information overload for newbies when some of the links don't work. ![]()
![]() d20pfsrd is just a dumping ground for all Pathfinder related material. That's a nightmare to navigate for new players. ... Well, it takes 3 minutes+ to load up the wizard spell list on AoN. Seriously, could anyone at Paizo just give us a copy of the PRD site so that I can host it on an personal server for my players to use? ![]()
![]() This thread seems to not send my notifications anymore. Please just PM me if you have a question. Then I can PM you and post the answer here. @BossModeSlayer; This is probably way too late to be useful, but you have to;
All the cells look at the sheet names at the bottom, then grab the data from the identically names sheet. --- Someone just requested edit privileges from me. Please just make a copy for yourself if you want it. ![]()
![]() So, sorry to ask a question and then unequivocally disagree with the answer, but I did more reading, and this is a case of it being so clear that no one has asked the question before. :P "Use a Wand, Staff, or Other Spell Trigger Item: Normally, to use a wand, you must have the wand's spell on your class spell list. This use of the skill allows you to use a wand as if you had a particular spell on your class spell list. Failing the roll does not expend a charge." Source: Use Magic Device So;
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![]() Hi all, I couldn't find a topic discussing staves with multiple spell classes. Maybe it's just obvious, maybe I didn't search well enough ;). This was found in an adventure path, so I thought that I would name it as the staff in case someone else has the same question. Either way; I have a level 15 sorcerer who just picked up a Staff of Heaven and Earth which can cast (And if they are wiz/sorc, or not): Gust of wind - On sorc list
This is my understanding of how to cast these;
Is that correct?
Cheers. ![]()
![]() Hi all, I'm in a group playing Kingmaker (just finished 2nd book). Since I'm a a bit of a spreadsheet nut, I am handling kingdom management. NOTE that this is based on the Ultimate Campaign Kingdom Management and NOT the system listed in Kingmaker book 1. I created a mostly automated google sheets document to allow for easy management and sharing. This sheet allows us to run a turn in about 5-10 minutes (1 city with a <10 size kingdom). Please leave any questions here, and I will try to generate a guide and FAQ based on what people find unclear. Usage basics:
Manual operations:
(Mostly) Automated Kingdom Management Template:
Our Kingdom as an example:
Credit - The basic layout was modified from a completely manual spreadsheet but I cannot remember the source. I'm happy to credit that person once I figure out who they are. ![]()
![]() It's too bad that this spell is so confusing RAW, since it's RP gold :D. I fondly recall my 3.5 ed Ex-Elf, Centaur Rogue. We've just decided to throw out the entire spell description, grab the ARG race builder, and build him a hybrid. I didn't allow race building at creation, but this is quite fun and effective as you can nudge traits around based on the circumstances of their death & reincarnation. On a side-note: It looks like Reincarnate might not be PFS legal (haven't found an official link to that). Also, I checked what 5th ed did, and it looks like they've just axed the spell. Maybe no one has figured out how to fix it. :/ ![]()
![]() I think that you've both hit on the points that are unclear. Reading through the Skull and Shackles Player's Guide, it seems that most force effects can be attached to a boat as if it were the ground. But, either way seems perfectly reasonable. VRMH: Now I'm wondering what happens when you got down the stairs from that second floor house... Maybe I'm just over thinking this one. ;) ![]()
![]() I wouldn't mind keeping this thread alive because the book doesn't really answer the question; "Ok, how do I start?". The thread that you reference, Jester, is amazing as is your player's guide. The Sword Emperor is also throwing out a lot of useful info and background. The book is unfortunately more of a campaign setting than a module and I am very new to GMing. I have a few ideas, but I was hoping for a few (or just one) realistic and balanced scenario(s) that would make a good first encounter. The Sword Emperor's suggestion of harsh questioning at the gate is great as an intro to the fort and it's laws. But after that, it seems like one failed bluff check while trying to help the Foxes would land the PCs jail. So, assuming that the PCs are in the city, would anyone mind describing:
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![]() @Ascalaphus: I see what you did there ;)
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![]() @Ascalaphus: Agreed about it not being a game changer, I'm surprised by the resistance. Everyone in my various groups just assumed that there was a Destroyed condition and that it was basically the next severity of broken. After all, every other physical condition has a less and greater version. As it stands, anything that you can repair would be so under-powered that it's only useful for magic items with sentimental value. The main thing that I use the spell for is repairing architecture or ruined mechanical devices. Repairing a statue to see that it's of a Azlanti fighting a Serpantfolk seems pretty awesome (and narrative improving) to me. ;) ![]()
![]() @Shadowborn: The English dictionary of earth doesn't take magic into account ;)
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![]() Is there any chance that a 'Destroyed' condition could be added to Glossary in the next errata of the Core Rulebook? The best reference I could find to describe this in the CRB under 'Damaging Magical Items' "A damaged magic item continues to function, but if it is destroyed, all its magical power is lost." But, there is no reference to what destroyed actually does. My assumption is (copied and edited from Broken condition): ---
Items with the destroyed condition, regardless of type, are worth x% of their normal value. If the item is magical, it can only be repaired with a make whole spell cast by a character with a caster level is at least twice that of the item. Items lose the destroyed condition if the spell restores the object to more than 0 hit points. If the item still has less than half of its hit point total, then it gains the broken condition.
With this as a condition, all you have to say is '+1 Dagger (CL 3) (Destroyed)'. Then everyone is on the same page much like '+1 Dagger (CL 3) (Broken)' Thoughts? ![]()
![]() Stacking anything would be absurd. The only revelations that I would expect to be select-able more than once would be those with sub-selections. Judging by the responses, I assume that I haven't missed anything and there aren't any "more than one" revelations yet. It was nice of them to leave that open for the future. ![]()
![]() It's stated in a faq (still not on the PRD) that Oracles can't select revelations more than once unless specifically stated:
But, I haven't found any revelations that state that they can be taken more than once (Battle - Weapon Mastery being a prime candidate). Is there a "select more than once" revelation that I have overlooked, or is this just an oversight after the initial oversight? ![]()
![]() Hi, My players are about to run into a Tentamort (shhhh, don't tell them) and I'm not sure if this is a typo, or I'm missing something. The poison says "frequency 2 rounds". I'm not very familiar with poisons, but I think that I'm expecting it to say something like "frequency 1/round for 2 rounds" http://paizo.com/pathfinderRPG/prd/additionalMonsters/tentamort.html I've only found one other post on this from "Astral Wanderer" asking the same questions and suggesting that it should be "1/rnd for 2 rnds" Thoughts? ![]()
![]() I had a RAW question. My understanding of Magic Item Creation time is (ignoring rushed crafting for now): Maximum 8 hours of work a day.
My understanding of...
Therefore an item that has a base cost of 1250gp will take 16 hours. Is that correct?
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