Cheers. For some reason I didn't look in the Magic section of the CRB. For those who like the sweet sweet sauces:
Hazah! AoN's hosting the legacy site.
Although, I'm more concerned about the root AoN site now. I thought that the 2-3 minute loading time when I click "Spells -> Wizard" was because the site couldn't handle the increases traffic. But the old PRD, assumable hosted on his servers, is running just as fast. That means that the actual structure of his website is causing that delay.
I mean I wish his site the best, but if we're looking up a spell at the table, a 2-3 minute wait means that you miss your turn. And god-forbid you miss-click on the wrong spell, because then it's another 2-3 minute wait to reload the page.
Anyway, I'll scrape the legacy site with that HTTrack in case they take it down again.
@cyandb: Yea, use that personally as much as possible, but sometimes the links are a little sketchy. Better by-book separations, but still an, information overload for newbies when some of the links don't work.
d20pfsrd is just a dumping ground for all Pathfinder related material. That's a nightmare to navigate for new players.
... Well, it takes 3 minutes+ to load up the wizard spell list on AoN.
Seriously, could anyone at Paizo just give us a copy of the PRD site so that I can host it on an personal server for my players to use?
This thread seems to not send my notifications anymore. Please just PM me if you have a question. Then I can PM you and post the answer here.
@BossModeSlayer; This is probably way too late to be useful, but you have to;
All the cells look at the sheet names at the bottom, then grab the data from the identically names sheet.
Someone just requested edit privileges from me. Please just make a copy for yourself if you want it.
So, sorry to ask a question and then unequivocally disagree with the answer, but I did more reading, and this is a case of it being so clear that no one has asked the question before. :P
"Use a Wand, Staff, or Other Spell Trigger Item: Normally, to use a wand, you must have the wand's spell on your class spell list. This use of the skill allows you to use a wand as if you had a particular spell on your class spell list. Failing the roll does not expend a charge."
Source: Use Magic Device
I couldn't find a topic discussing staves with multiple spell classes. Maybe it's just obvious, maybe I didn't search well enough ;). This was found in an adventure path, so I thought that I would name it as the staff in case someone else has the same question.
I have a level 15 sorcerer who just picked up a Staff of Heaven and Earth which can cast (And if they are wiz/sorc, or not):
Gust of wind - On sorc list
This is my understanding of how to cast these;
Is that correct?
I'm in a group playing Kingmaker (just finished 2nd book). Since I'm a a bit of a spreadsheet nut, I am handling kingdom management. NOTE that this is based on the Ultimate Campaign Kingdom Management and NOT the system listed in Kingmaker book 1.
I created a mostly automated google sheets document to allow for easy management and sharing. This sheet allows us to run a turn in about 5-10 minutes (1 city with a <10 size kingdom).
Please leave any questions here, and I will try to generate a guide and FAQ based on what people find unclear.
(Mostly) Automated Kingdom Management Template:
Our Kingdom as an example:
Credit - The basic layout was modified from a completely manual spreadsheet but I cannot remember the source. I'm happy to credit that person once I figure out who they are.
It's too bad that this spell is so confusing RAW, since it's RP gold :D. I fondly recall my 3.5 ed Ex-Elf, Centaur Rogue.
We've just decided to throw out the entire spell description, grab the ARG race builder, and build him a hybrid. I didn't allow race building at creation, but this is quite fun and effective as you can nudge traits around based on the circumstances of their death & reincarnation.
On a side-note: It looks like Reincarnate might not be PFS legal (haven't found an official link to that). Also, I checked what 5th ed did, and it looks like they've just axed the spell. Maybe no one has figured out how to fix it. :/
I think that you've both hit on the points that are unclear.
Reading through the Skull and Shackles Player's Guide, it seems that most force effects can be attached to a boat as if it were the ground. But, either way seems perfectly reasonable.
VRMH: Now I'm wondering what happens when you got down the stairs from that second floor house... Maybe I'm just over thinking this one. ;)
I wouldn't mind keeping this thread alive because the book doesn't really answer the question; "Ok, how do I start?". The thread that you reference, Jester, is amazing as is your player's guide. The Sword Emperor is also throwing out a lot of useful info and background.
The book is unfortunately more of a campaign setting than a module and I am very new to GMing. I have a few ideas, but I was hoping for a few (or just one) realistic and balanced scenario(s) that would make a good first encounter. The Sword Emperor's suggestion of harsh questioning at the gate is great as an intro to the fort and it's laws. But after that, it seems like one failed bluff check while trying to help the Foxes would land the PCs jail.
So, assuming that the PCs are in the city, would anyone mind describing:
@Ascalaphus: I see what you did there ;)
@Ascalaphus: Agreed about it not being a game changer, I'm surprised by the resistance.
Everyone in my various groups just assumed that there was a Destroyed condition and that it was basically the next severity of broken. After all, every other physical condition has a less and greater version.
As it stands, anything that you can repair would be so under-powered that it's only useful for magic items with sentimental value. The main thing that I use the spell for is repairing architecture or ruined mechanical devices. Repairing a statue to see that it's of a Azlanti fighting a Serpantfolk seems pretty awesome (and narrative improving) to me. ;)
@Shadowborn: The English dictionary of earth doesn't take magic into account ;)
Is there any chance that a 'Destroyed' condition could be added to Glossary in the next errata of the Core Rulebook?
The best reference I could find to describe this in the CRB under 'Damaging Magical Items' "A damaged magic item continues to function, but if it is destroyed, all its magical power is lost." But, there is no reference to what destroyed actually does. My assumption is (copied and edited from Broken condition):
Items with the destroyed condition, regardless of type, are worth x% of their normal value. If the item is magical, it can only be repaired with a make whole spell cast by a character with a caster level is at least twice that of the item. Items lose the destroyed condition if the spell restores the object to more than 0 hit points. If the item still has less than half of its hit point total, then it gains the broken condition.
With this as a condition, all you have to say is '+1 Dagger (CL 3) (Destroyed)'. Then everyone is on the same page much like '+1 Dagger (CL 3) (Broken)'
Stacking anything would be absurd. The only revelations that I would expect to be select-able more than once would be those with sub-selections.
Judging by the responses, I assume that I haven't missed anything and there aren't any "more than one" revelations yet. It was nice of them to leave that open for the future.
It's stated in a faq (still not on the PRD) that Oracles can't select revelations more than once unless specifically stated:
But, I haven't found any revelations that state that they can be taken more than once (Battle - Weapon Mastery being a prime candidate). Is there a "select more than once" revelation that I have overlooked, or is this just an oversight after the initial oversight?
My players are about to run into a Tentamort (shhhh, don't tell them) and I'm not sure if this is a typo, or I'm missing something. The poison says "frequency 2 rounds". I'm not very familiar with poisons, but I think that I'm expecting it to say something like "frequency 1/round for 2 rounds"
I've only found one other post on this from "Astral Wanderer" asking the same questions and suggesting that it should be "1/rnd for 2 rnds"
I had a RAW question. My understanding of Magic Item Creation time is (ignoring rushed crafting for now):
Maximum 8 hours of work a day.
My understanding of...
Therefore an item that has a base cost of 1250gp will take 16 hours.
Is that correct?
One of my party members is on the opposite side of a hostile ancient city. He is sleeping in a friendly camp (missed the previous session) and free to leave at any time. However, in-game time is a factor so we are thinking up options to meet up with him quickly.
So, I (I play a teleportation specialist wizard) would like to know, is there is spell that could teleport/summon/call a willing ally to me?
It doesn't matter what level or class, I'm just wondering if it exists.
Thank you in advance.
I searched for this and couldn't find any posts so maybe this hasn't come up before.
Under the Fighter's Armor Training ability, it states:
"Starting at 3rd level, a fighter learns to be more maneuverable while wearing armor. Whenever he is wearing armor, he reduces the armor check penalty by 1 (to a minimum of 0) and increases the maximum Dexterity bonus allowed by his armor by 1. Every four levels thereafter (7th, 11th, and 15th), these bonuses increase by +1 each time, to a maximum –4 reduction of the armor check penalty and a +4 increase of the maximum Dexterity bonus allowed.
In addition, a fighter can also move at his normal speed while wearing medium armor. At 7th level, a fighter can move at his normal speed while wearing heavy armor."
1. One of my players has interpreted this as saying that a fighter can move at normal speed while in medium armour.
2. I interpret this as saying that once the fighter has this ability (at level 3) then he is able to move at normal speed in medium armour.
Every other ability that I've looked at clearly states the level that each part of it is acquired. But, because there is a break between the portion of the ability that states "At 3rd level" and the "wearing medium armor" portion, I can see his point and I would prefer community clarification.
References would be ideal if they exist, but either way, thank you in advance.