Pathfinder Society Scenario #35: Voice in the Void (PFRPG) PDF

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A Pathfinder Society Scenario designed for 1st to 7th level characters (Tiers: 1–2, 3–4, and 6–7).

Mystery strikes again at the problem-plagued Blackros Museum in Absalom and its curator, Nigel Aldain, needs your help. When a famed Osirian tomb raider returns to Absalom and disappears in the museum's basement, Aldain fears the worst. When strange sounds echo from below and several of the curator's night watchmen go missing, he panics and begs the Society to investigate the mystery and save his museum from the darkness that infests it.

Voice in the Void is a follow-up scenario to Pathfinder Society Scenario #5: Mists of Mwangi. When played together, the scenarios create a mini story arc in the famed Blackros Museum.

Written by Rob McCreary

This scenario is designed for play in Pathfinder Society Organized Play, but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the Pathfinder Roleplaying Game.

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Good Spooky Quest

4/5

GM'd for tier 3-4.
I loved running this scenario. For a change it is a scenario focused less on challenging combats and more about setting a creepy atmosphere. Really felt that if this had been a published module it could had a truly decent Lovecraftian feel.


Wow a rough crawl

4/5

This adventure sends the PCs to the Blackros museum again!

I love deadly. If you do too then get a tactical DM and play this.

But this time it can be uber deadly! When I played this almsot are whole party played up and survived because I had the right spells. The table next to us playing the same teir all of them atleast 2 levels higher then each of us lost a few people.

The synergy is great and the scenario is written to give a lot of creepiness. The DM should feed on thsi and creep the PCs out big time. They should be worried this place can kill you easily.


Return to the Museum of Elemental Evil

4/5

My perspective on this scenario is as a player. For reference, I played it in the lower tier (1-2). Be warned, spoilers may follow!

Story
The story itself remains a mystery for most of the adventure, so playing through the scenario really felt like an investigation combined with the exploration of a flavorful location. I really liked this simple yet classic story for a different reason though. The Blakros museum series have always delved into horror subjects, and "Voices in the Void" definitely fits that description. Rob McCreary definitely managed to do a good job about it!
Story score: 5/5

Roleplay
Apart from Nigel Aldain at the start (and with other characters at the end), there weren't any roleplaying opportunities unfortunately. Nothing much to say here.
Roleplay score: 2/5

Encounters
On the one hand, most of the encounters in this scenario weren't that special yet always made sense with the location we were in. Each of them contributes to the horror atmosphere aimed at by the author.

On the other hand, I particularly appreciated the last encounter, even if it eventually proved unchallenging for our group. The mechanics associated with that fight were definitely something different, in a good way. However, allowing the urn to act on its own would have helped the NPC action economy and given more of a real challenge for players.
Encounters score: 4/5

Mechanics
This scenario is definitely about horror, and the mechanics fit that topic well. The final fight, for instance, isn't about attacking blindly until the BBEG doesn't move, but involves subtlety if the group wants to truly succeed in their mission. The introduction of the sunder mechanics, as well as possession and (hopefully) the wish to keep the Blakros daughter alive will allow for a more cautious fight, more worthy of a horror & investigation adventure.
Mechanics score: 3/5

This scenario reaches its full flavour when played some time after Mists of Mwangi (season 0, scenario 5). The Blakros museum series are definitely classic scenarios of PFS, some of the must-plays as far as lore and campaign background are concerned. This episode doesn't fail to impress, more because of its atmosphere than with its encounters or roleplay.
Total: 4/5


GM Depedant

4/5

Experience: Subtier 1-2 player, read through after

Primarily- This scenario can be a mediocre scenario, or a fantastic one. The difference is how much effort the GM puts into building the atmosphere here. Seriously, if you're GMing this, put in the extra effort to really bring out that otherworldly chill with this.

That aside, a cool scenario. I liked the new monster, and I liked the environment. The BBEG was a very fun and challenging experience, and has some interesting alternatives to beat it. The one thing that really bugs me about the BBEG in Subtier 1-2:

Spoiler:
A wand of Color Spray, really? A wand?! As a GM, I hate NPCs with the spell, and being able to cast it 49 more times just makes it even worse. Did the writer want the players to be able play this scenario or just lay on the ground for 2d4+1d4 rounds?


The Stars Aligned Last Night

5/5

Voice in the Void is a scenario that touches many pathfinders very close with the creepy atmosphere and haunting, horrifying madness. This is a scenario for everyone but it truly shines when you are willing to play a little dark, slow music, and when you are willing to put the extra effort in getting involved instead of reading everything in a monotone voice.

I will start with the group at the gaming store I GMed for absolutely loved it, their response was overwhelmingly involved with a wide mix of laughter and shock.

Just from describing some of the eldritch horrors I had a player barring doors behind them and every player was as Paranoid as the most hardened veteran.

I feel that for groups that have a tendency to linger in every room this scenario could easily go upwards of five hours, so be prepared and remember that this is not a social scenario so encourage inter-party roleplaying and thematic flair for your more social players.

Overall Voice in the Void left everyone in the party excited and deep in thought about all the things they ran in to but couldn't delve deeper into.


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Paizo Employee Chief Technical Officer

I've updated the image and product description to match the finished product. Available for sale at midnight PST!

Paizo Employee Franchise Manager

Vic Wertz wrote:
I've updated the image and product description to match the finished product. Available for sale at midnight PST!

W00t! Mists of Mwangi sequel!

The Exchange

HEY! There weren't no basement when I ran it. Just some *really* wide sewer pipes in tha lavatory.... What gives?


It's magic!

Liberty's Edge

Man, I can't wait to run this.


Doug Doug wrote:
HEY! There weren't no basement when I ran it. Just some *really* wide sewer pipes in tha lavatory.... What gives?

Nigel obviously has gotten funding for expansion.


There might one day be a second floor. And perhaps a third floor. And then eventually a sub-basement under the basement.

Blackros Museum is amazing like that. ;-)


I downloaded this module last week to use as a one-shot between adventures in my home-brew campaign. I did a little bit of tweaking (to the names of people/places to fit the city in my campaign world) and I think it will run pretty smooth.

I am now in the process of assembling all of the 3D terrain for this adventure, including custom-made paper minis (without giving away any spoilers) and Fat Dragon tiles . If anyone has any interest in seeing it when it is complete, I'd be more than happy to post the pictures. I should be finished by the end of the week.

I, for one, would love to see a complete floor plan for the entire museum. I imagine that it would be well huge!


I'd love to see your pictures! :-)

Paizo Employee Creative Director, Starfinder

Definitely post them! I'd love to see the pics too!

Liberty's Edge

Paizo Charter Superscriber; Pathfinder Companion, Pathfinder Accessories Subscriber; Starfinder Charter Superscriber
Rob McCreary wrote:
Definitely post them! I'd love to see the pics too!

Hey Rob... It has been 3 days now since you started working over there and Gary still has not updated your title to Assistant Editor .. tell Gary I said to get on the ball!! ;)

Edit: But I see they added the Little Paizo Employee symbol.


Joshua J. Frost wrote:
I'd love to see your pictures! :-)

I've *almost* finished gluing all of the pieces together ... (I swear, every time I turned around I was ALWAYS 4 wall pieces shy of completion!!) and I have the first couple of sections latched together, so it shouldn't be too long now. :)


Joshua J. Frost wrote:

There might one day be a second floor. And perhaps a third floor. And then eventually a sub-basement under the basement.

Blackros Museum is amazing like that. ;-)

In our Runelords Campaign, the party ended up in Absalom chasing after an Artifact that ended up in Nigel's museum. The befriended him and donated many artifacts from their adventures.

In our game universe, a new 'wing' was build for all the Thalossian work collected and the party attended a privates reception with the Blackros Family.

Of course, that is when the Denizens of Leng showed up...but that is another story.


I'm finally ready to run this adventure after loads of prep! I'm hoping to run it this weekend. Pics to be posted soon, came out rather well, 'cept that Fat Dragon doesn't make the one scenery (that I can see) that I think is ESSENTIAL to any dungeon crawl -- the book case!!


CORRECTION: They make on available in the Dungeon Tiles 2 set. But I'm not going to spend $12 just for one piece of scenery ... or am I?! =P

FURTHER CORRECTION: They make an Item Set that goes for 2 bucks! SOLD!! :D

(One more round of cutting/folding/pasting!!!)

FINAL CORRECTION: Item Set is no longer available; d'oh!!

Liberty's Edge

Just ran this scenario last Tuesday. It was amazing fun. The party really enjoyed themselves and the encounters were extremely challenging. I had a few characters slide towards death. The group was on the edge of their seats throughout.

I laid the area out in tiles, which added a nice immersion quality to the dungeon. That said, I would love to see pictures of the 3-d set-up mentioned above.

One particular encounter and interesting development stood out:

Spoiler:

The encounter with the fungi in the archive was particularly fun. It quickly turned into a roleplaying encounter and I fleshed things out on the fly to make it happen. By the end, the party's paladin "befriended" the creatures and took them to the Pathfinder Society for research and to provide them with a safe home. It was a great moment.

Interestingly enough, my Cheliax players chose to open the scrolls. They were more than willing to sacrifice their PA to see what would the scrolls said. I had to think fast on my feet and I think it went very well. It certainly fulfilled one player's character motivation.

I would highly recommend this scenario if you think your group would like a bit of Lovecraft/sci-fi in their Pathfinder.

Paizo Employee Creative Director, Starfinder

Glad your group enjoyed it!

I definitely intended to have...

Spoiler:
...the cerebric fungi...

...be an encounter that could be bypassed by roleplaying as well as combat, so I'm glad to see that someone took that route.

Thanks for the post!


Had a moment to snap pictures of the scenery/terrain today. I also made the "second map" into a scale battle mat using Capaign Cartographer, which is not included here. (I may snap pics of this when I'm running the adventure, however).

++++ NOTE ++++

*** THESE PICTURES PROBABLY CONTAIN SPOILERS IF YOU'VE NOT PLAYED THIS ADVENTURE !!!!!! ***

++++ NOTE ++++

http://s431.photobucket.com/albums/qq33/Phantom_Isle/Blackros/?albumview=sl ideshow

You will probably recognize a couple of the paper minis were created from the new bestiary ... :)


Looks nice!

Here's the link for anyone who wants a single click to view the above slideshow.

RPG Superstar 2008 Top 32

Denim N Leather wrote:
You will probably recognize a couple of the paper minis were created from the new bestiary ... :)

Where did you get all that cool foldable terrain? Want!


Ross Byers wrote:
Denim N Leather wrote:
You will probably recognize a couple of the paper minis were created from the new bestiary ... :)
Where did you get all that cool foldable terrain? Want!

It's from Fat Dragon.


Joshua J. Frost wrote:

Looks nice!

Here's the link for anyone who wants a single click to view the above slideshow.

Thanks for that! I was wondering how to make links! :)


When you're posting, there's a button at the bottom of your post that says "BBCode tags you can use: [show]". Click that button and it will teach you all that you need to know. :-)

Liberty's Edge

I just ran the module. I loved the fun guys from Yuggoth -- er, I mean Aucturn -- and I believe there is a typo in my copy of the module. My copy says each faction is eligible for one prestige, rather than two as their missions (and the internal text) should suggest.

Paizo Employee Creative Director, Starfinder

Glad you liked it!


This might have already been pointed out, but on page 13, the first two paragraphs in black font mostly say the same thing. Not sure if this post should go here or some other part of the messageboards.

Will be running this next week, and I'm looking forward to it.

Dark Archive

Rob, you did a great job on this one! We got to play this at GenghisCon XXXI this year and it was a lot of fun! I wont reveal anything from it but I must say it was a pretty tricky adventure. I really enjoyed the entire battle toward the end and I think alignments could really make the ending end up totally different than it did for us during my session. :o) I like that. Faction missions were fun too!

Paizo Employee Creative Director, Starfinder

Thanks, Jodi! I really wanted the ending to have lots of different options, based on characters, alignments, etc. Glad you had fun!

Dark Archive

We just played through this and wow, while the flavor was awesome, it was a bit difficult! We ran Tier 1-2 (two of us played down because of APL). Our group was:

1st level rogue
2nd level fighter
3rd level wizards (specialized summoner)
4th level cleric

Our first encounter was with...

Don't read if you haven't played through:

Our first encounter was with the statue.

From what we could see, it was completely immune to magic and damaged anyone weapons when struck - if the DM overcame their weapon's hardness. On top, it had some sort of damage reduction. Now, while we made it through, the wizard and cleric were fairly useless (except for heals) and the rogue/fighter team were quickly loosing weapons. The fighter's main weapon was damaged after round two (and errata needs to be done for the adventure, as the callout the DM read for the damaged condition does NOT agree with the Core Rulebook).

Personally, I don't know how a party of 1st level pregens would make it through this. And while it's a cool story, I wouldn't run it with less than 5 on the table and a 1st/2nd level mix.

The rest of the encounters were fun, challenging. The "green room" was especially entertaining. I don't want to say too much, but our fighter simply "wasn't having it..."

The final encounter wasn't bad, but it ran long...:
Again, the wizard and cleric didn't have it too bad, but this was a pain once girl got out her wand. She could have easily TPK'd us, and while some good saves kept most of us up, our fighter sat out 8 rounds of combat (GM had good rolls, the fighter had horrible saves).

All in all, this was fun but it has the potential to be deadly to a first level party. You are forewarned.

Sovereign Court

I played this over the weekend on a Tier 1-2 and ended up with a TPK. The party was almost completely new characters.

We had:

1st Level Oracle
1st Level Magus
1st Level Wizard
1st Level Rogue

Straight off the bat it was clear that we didn't have enough healing for the fighting. The oracle was out of healing by the end of the 3rd encounter.

In the final encounter:

spoiler:

We made the mistake of attempting to sunder the tentacles in the caster. We thought this would free her but we wasted about 3 rounds of combat only to find it did nothing. By this time both our casters were down and with the rogue and oracle on 2 and 4 hp respectively. Both players soon fell to her rapier.

Liberty's Edge

alair223 wrote:

I played this over the weekend on a Tier 1-2 and ended up with a TPK. The party was almost completely new characters.

We had:

1st Level Oracle
1st Level Magus
1st Level Wizard
1st Level Rogue

Straight off the bat it was clear that we didn't have enough healing for the fighting. The oracle was out of healing by the end of the 3rd encounter.

In the final encounter: ** spoiler omitted **

From my reading

Spoiler:
when you cut the tentacles attached to the girl she should surrender and you should have to only deal with the other baddies.
Perhaps I am mistaken, however that is how I am going to run it for my group.

I'm just about to run this and I noticed an inconsistency that, hopefully, someone could clear up.

Inconsistent HP:
On page 13: "For Tier 1-2 and 3-4, the cylinder is iron (hardness 10, 30 hp). For Tier 6-7, the cylinder is mithril (hardness 15, 30 hp)."

On page 14-15: The stat blocks show the cylinder as having 10HP and 15HP respectively

I can understand if it means at half hp (15HP) the cylinder would be 'broken', but I don't understand where the 10HP comes from. Could anyone clear this up?

This question is probably too late (running in a few hours), but it will be nice to know for the future. Thank you in advance.

Grand Lodge

I am thinking that it is the Hardness you are seeing and not the HP. As it does match the hardness rating and the actual hit points for the cylinder does not change between the tiers.


Nope, hardness is listed correctly in each stat block, the HP is the issue.

Inconsistent HP:
Luckily the players just removed the cylinder so this didn't come up...

but it would be nice to get a clarification if I run this again.

Paizo Employee Developer

By the rules, iron and mithral both have 30 hp per inch. The difference is their hardness (10 for iron, 15 for mithral). So I would say 30 hp for both is correct. The hit points might have been changed in development to be a little easier, however. Ultimately, it doesn't really matter - if the PCs can get through the hardness to do 10 or 15 points of damage, they can likely do 30 as well.


Thanks for getting back to me. It sounds like "when in doubt, use the stat-block" is a the way to go.

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