Dungeon of Graves

Game Master detritus


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Female Human Cleric / 9

L5


O7


A large black head errupts out of the water and spews fouth a line of acid at the hated dwarf.

Map

roll initiative and Axel roll a ref save
init 1d20 + 5 ⇒ (17) + 5 = 22
10d6 ⇒ (6, 6, 1, 3, 3, 1, 5, 3, 1, 2) = 31 acid breath, 1d4 ⇒ 1 recharge


Female Human Cleric / 9

1d20 + 6 ⇒ (12) + 6 = 18


M Halfling Warlock 9

"Of course a dragon... now it's a party"

1d20 + 6 ⇒ (11) + 6 = 17


1d20 + 14 ⇒ (19) + 14 = 33 init


Male Dwarf Barbarian / 9

reflex
1d20 + 4 ⇒ (19) + 4 = 23
init
1d20 + 8 ⇒ (3) + 8 = 11


Axel gets out of the way of some of the acid.

Take half damage, 15

Jon
Dragon
Savannah
Flim
Axelrod


Move to O13 and attack

Attack: +20/+15 1d8+2
1d20 + 20 ⇒ (12) + 20 = 32 1st vs ac
1d20 + 15 ⇒ (13) + 15 = 28 2nd vs ac
If hits
1d8 + 2 ⇒ (5) + 2 = 7 1st damage
1d8 + 2 ⇒ (8) + 2 = 10 2nd damage


With the full move you can only shoot the first attack, which hits and does 7 damage

Jon manuevers to get behind the dragon and fires off an arrow that pentrates the tough hide of the dragon.

The dragon steps out of the water towards the dwarf and lashes out with a vicious bite.

5 ft step to K8
Vital Strike 1d20 + 16 ⇒ (1) + 16 = 17 vs ac, 6d6 + 6 ⇒ (5, 4, 4, 1, 2, 5) + 6 = 27

Map

Jon
Dragon
Savannah
Flim
Axelrod


Male Dwarf Barbarian / 9

HA ! Missed me that time, and yer mudder is a stinkin salamander !!


Female Human Cleric / 9

Savannah throws a small fireball at the dragon.

"I've never fought a dragon... I hope it can burn.."

5d6 ⇒ (6, 4, 3, 1, 1) = 15dc23


M Halfling Warlock 9

FlimFlam moves to G8 and hurls a fiery blast at the dragon
"I'm following your queue, if it doesn't we may be in trouble"
1d20 + 13 ⇒ (12) + 13 = 25touch
7d6 + 14 ⇒ (6, 1, 6, 6, 3, 4, 4) + 14 = 44


Ref 1d20 + 6 ⇒ (17) + 6 = 23

The black narrowly evades the brunt of the fireball, but the distraction costs him in the fiery blast from the halfling.

Draconic:
"You will pay for that worm."


Jon
Dragon
Savannah
Flim
Axelrod


Be careful, Flim! You've got his attention now!
Rapid Shot and Manyshot: +19/+19/+19/+14 1d8+3
attacking Dragon
1d20 + 19 ⇒ (12) + 19 = 31 1st vs ac
1d20 + 19 ⇒ (9) + 19 = 28 2nd vs ac
1d20 + 19 ⇒ (3) + 19 = 22 3rd vs ac
1d20 + 14 ⇒ (8) + 14 = 22 4th vs ac
If hits
1d8 + 3 ⇒ (2) + 3 = 5 1st damage
1d8 + 3 ⇒ (7) + 3 = 10 2nd damage
1d8 + 3 ⇒ (5) + 3 = 8 3rd damage
1d8 + 3 ⇒ (8) + 3 = 11 4th damage

just realized it wasn't my turn yet. sorry!


Male Dwarf Barbarian / 9

RAGE
5' step to K6
full attack on the Dragon
1d20 + 19 ⇒ (8) + 19 = 27
damage on hit
3d6 + 15 ⇒ (2, 6, 6) + 15 = 29
plus
1d6 ⇒ 1 fire (if I saw that it had effect)
plus
1d6 ⇒ 1 cold

second attack
1d20 + 14 ⇒ (5) + 14 = 19
damage on hit
3d6 + 15 ⇒ (2, 6, 3) + 15 = 26
plus
1d6 ⇒ 1 cold


The massive strike from the dwarf and hits from the elf's arrows griveously wound the dragon.

He yells out.

Draconic:
"Here is a parting gift."

Acid line both Axelrod and Savannah roll ref saves dc 20 for half damage 9d6 ⇒ (3, 4, 4, 4, 3, 2, 2, 3, 2) = 27

Map
Jon
Dragon
Savannah
Flim
Axelrod


Female Human Cleric / 9

1d20 + 3 ⇒ (20) + 3 = 23ref
"I'll never get that out of my armor... eat flame newt."

5d6 ⇒ (2, 6, 6, 2, 3) = 19 dc 23


Male Dwarf Barbarian / 9

reflex
1d20 + 4 ⇒ (1) + 4 = 5
66 HP left


The dragon screams one final time and slams into the ground half in and half out of the pool.


Male Dwarf Barbarian / 9

I be fer hackin' tha bastards head off . . .


Loot dragon?
1d20 + 22 ⇒ (14) + 22 = 36perception


Male Dwarf Barbarian / 9

I'd be up fer swimmin to find loot . . .

perception
1d20 + 13 ⇒ (5) + 13 = 18


You do not find anything of interest on the dragon, and all Axel can notice is that the pool is extremely deep.


Female Human Cleric / 9

"Come here Axel, I swear I spend all my time tending to you."

"I always thought dragons were supposed to be tough, maybe this was a newt after all"

use 3 channels

15d6 ⇒ (1, 6, 1, 6, 5, 3, 2, 5, 2, 1, 2, 2, 5, 4, 1) = 46


M Halfling Warlock 9

"Well that was fun can we keep moving now?"

With that FlimFlam takes his stuff and zips toward the exit


Jon follows FlimFlam's lead


Male Dwarf Barbarian / 9

Thank'e !! I'll follow !!


The twisting cavern corridoropens east onto a series of small alcoves. The light from your lightstones is not penetrating the darkness of these niches.


M Halfling Warlock 9

Using his darkvisison Flim peers into the niches.


Flimflam edges closer and sees 8 black skeletons, that look identical to skeletons he has seen previously in this evil place.


M Halfling Warlock 9

1d20 + 6 ⇒ (7) + 6 = 13init


Female Human Cleric / 9

init 1d20 + 6 ⇒ (19) + 6 = 25


noticing the readiness of FlimFlam, Jon prepares for the worst

perception
1d20 + 22 ⇒ (13) + 22 = 35

initiative
1d20 + 14 ⇒ (2) + 14 = 16


Jon does not notice any movement from the skeletons, he cannot tell if they are regular skeletons or animated with malign energy.


M Halfling Warlock 9

FlimFlam begins to move past the skeletons willing to let sleeping bones lie if he can.


Jon follows the lead of the warlock.


Following the winding tunnel you come to a loose rubble wall blocking the passage forward.


M Halfling Warlock 9

1d20 + 14 ⇒ (10) + 14 = 24percp to see if an area we can clear etc.


You believe that you could make it passable with minimal work.


M Halfling Warlock 9

"We can make this passable or we can backtrack, personally I saw we just keep goign forward. I'm not great with the stones though..."


Male Dwarf Barbarian / 9

Aye lad, I can take a hint . . .

I'll start on the boudlers, being careful to not cause anaother caev-in, and to make it secure (stonecunning)


After about 30 minutes of moderate work Axelrod is able to make a passage through the rubble.

You continue down the tunnel which turns into a long passageway of worked stone and it a a cavern.

This cavern is vast. Rushing water can be heard nearby. As you enter, you see a symmetrical pool of water cut into the floor in a T-shape with a river flowing to the west and out to the north east. The cavern walls reflect a myriad of dancing, iridescent colors. Across the pool to the south, where the river enters the pool, are two large blue-colored stone platforms, fully 8 feet tall and 12 feet long. Corpses lie on them.


M Halfling Warlock 9

Whispering to the group
"Corpses and altars in a deep underground cavern... rarely a good thing..."

1d20 + 14 ⇒ (14) + 14 = 28percep


perception
1d20 + 22 ⇒ (18) + 22 = 40


Male Dwarf Barbarian / 9

Percep
1d20 + 3 ⇒ (3) + 3 = 6


go ahead and roll initiative, i am having a hard time getting the map to do what i want it to.

As the adventure's peer at the corpses they notice black smoke starting to spew from their mouths.

Wraiths 1d20 + 7 ⇒ (17) + 7 = 24 Initiative


M Halfling Warlock 9

1d20 + 6 ⇒ (4) + 6 = 10 init
"Lovely undead..."


Female Human Cleric / 9

1d20 + 6 ⇒ (5) + 6 = 11
"I hate undead... but that goes without saying... Cleric..."


initiative
1d20 + 14 ⇒ (15) + 14 = 29

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