An event-based adventure for 15th-level characters
In rural Dalaston, a quiet wedding festival is
ruined when a rampaging dragon descends from
its mountain aerie to rain fire and destruction on the
peaceful celebration. In desperation, the town’s leader
turns to a mysterious stranger who promises protection
from the dragon—in exchange for a few sacrifices. Now the
children of Dalaston rise from the dead as ghastly abominations
to enforce martial law and kidnap people for their mysterious
master... including the blushing bride herself. With time quickly
slipping away, can the PCs break the undead curse on the town
and stop the dragon from destroying what remains?
Blood of Dragonscar is a dragon-slaying city adventure for 15th level
characters, compatible with the 3.5 edition of the world’s
most popular roleplaying game. Within you’ll find information
on the mining and brewing town of Dalaston, new
monsters, a draconic lair deep inside an active
volcano, and the fire-breathing dragon itself.
This adventure takes place in the decadent nation
of Taldor in the Pathfinder Chronicles campaign setting,
but can easily be adapted for any game world.
Written by Keith Baker.
Pathfinder Modules are 32-page, high-quality, full-color, OGL-compatible adventures for use with the 3.5 Edition of the world's most popular fantasy RPG. This Pathfinder Module includes four pre-made characters so players can jump right into the action, and full-color maps to enhance play.
ISBN 13: 978-1-60125-170-1
Other Resources: This product is also available on the following platforms:
I just ran the adventure this past weekend and the players thoroughly enjoyed it!
I had converted it over to Pathfinder, so there was some issues with the CRs matching to a party of 15th level adventures (and a misunderstanding on our part of the Paladin's Aura of Justice ability), but it did not detract from the story or gameplay at all.
I highly recommend this to all to run as a one-shot to introduce players to high-level play in Pathfinder since it helps show exactly what the classes can do when they get to 15th level.
Also, to Mr. Baker (aka Hellcow)- A direct quote from one of the players after I read the 'read this' sections for Bloodless and Hungry Mist:
I don't think I've ever seen a high level module made this compactly before. Great use of space, and I love the hand waving of townsfolk. At this level, you can just walk over them if you really want to. Of course, that wouldn't make the characters very heroic.
There isn't enough high-level content being published. This is a great module and can easily be fit into any upper level campaign. Every should pick this up so Paizo will be convinced to do more like it.
One of the most common complaints about creating high-level adventures is the space involved to do them justice. A High level stat block can take up to two pages of text, and unless your module is heavily reliant on the Monster Manual, each new encounter is a slice away from the flavor text, the city map, or the plot hook.
Nonetheless, Mr. Baker manages to squeeze an entire high-level adventure into 32 pages. Two methods drastically cut down on the endless stat blocks. One, basing three common creatures found in the module on the same template, turning three stats blocks into one and a half; and two, "handwaving" several possible encounters by putting creatures well below the Party's expected challenge. This is a practice best used sparingly, but if ever there was a time for the players to mop the floor with the opposition, it's 15th level. Note that most of these encounters are not necessarily meant to result in combat, but if they do, they don't bog the book down with text.
Okay, so Keith can write economically, but is he any good? Previously, I've only read portions of his work with the Eberron Campaign setting, but this module proves he can excel in the Pathfinder universe. The module has that sense of dread that the PF adventures love to dole out. Mr. Baker also incorporates investigative and roleplaying tactics, and the adventure is nonlinear enough to give the players options. I also commend the use of Taldor, which until recently received little attention from Paizo.
In short, Keith Baker proves that there is a formula for concise, high level adventures, and I hope we see more from him, in any capacity.
I don't know about this one. I thought the whole point of Eberron was to get away from High Levels, and yet here's a high-level adventure written by Eberron's creator...
I'll be happy to see a good high-level addy out there, assuming this works, but this one is an assumption and not an automatic for me, compared to so much of Paizo's recent and announced near-future stuff.
I don't know about this one. I thought the whole point of Eberron was to get away from High Levels, and yet here's a high-level adventure written by Eberron's creator...
Keith's a very creative and intelligent guy. I'm sure he can do high-level stuff just fine. Can't wait to see it.
I don't know about this one. I thought the whole point of Eberron was to get away from High Levels, and yet here's a high-level adventure written by Eberron's creator...
I thought it was just major High-level NPCs. That way, you don't get the "Yeah, he could save the world, but he's busy right now doing, um, something else" effect.
I remember hearing fairly recently that "The Demon Within is as high level as we're going for a while." And now this. I like high-level adventures, and I'll be interested to see how this one plays.
One thought, though: if most Pathfinder adventure paths finish with characters in the 14th-16th level range, perhaps any 15th+ level adventures, like this one, should have a couple of sidebars like "Running this Adventure for Characters That Have Just Completed Rise of the Runelords" or "Running this Adventure for Characters That Have Just Completed Curse of the Crimson Throne" in order to provide a good tie-in for DMs to keep running the same group just one more time.
the discription seems more befeating for a Dungeon Crawl, not an events based module. so how exactly is it going to work? (do the PC's protact a city nearby the mountain or something?)
and also: Yay, another module!
One thought, though: if most Pathfinder adventure paths finish with characters in the 14th-16th level range, perhaps any 15th+ level adventures, like this one, should have a couple of sidebars like "Running this Adventure for Characters That Have Just Completed Rise of the Runelords" or "Running this Adventure for Characters That Have Just Completed Curse of the Crimson Throne" in order to provide a good tie-in for DMs to keep running the same group just one more time.
Nah, I can hardly agree. I think that after compleating an archplot of a scale such as shown in the APs, you should give your charcters a rest, perhaps even ran an edventure in a diffrent system.
Im new to the Paizo Pathfinder series and I was looking for more modules and came accross this thread. So there's no high/epic lvl modules comming out?
Im new to the Paizo Pathfinder series and I was looking for more modules and came accross this thread. So there's no high/epic lvl modules comming out?
So far this is the highest level mod to date. The final volume of each Adventure Path is generally in the mid-teens as well. I imagine that we'll see an epic adventure to coincide with the release of epic rules for the Pathfinder RPG, but that will most likely be in 2010, as next year is occupied with the launch of the primary core. I could also be completely wrong, as well, and this might be it.
As I'm currently taking over as GM for a group of 7-8 players Ive been looking for good material to use. In 2nd ADD, I generaly just made my own setting and addhocked as we went. This time around I was hoping to not have to spend that much time designing everything. I purchast the first module in the Rune Lords series and was looking to see if the charectores could advance past the last module in the series and still play within the same setting. I guess Ill have to spend the time designing higher lvl games after all. Whats the chance of me submitting the modules I create to Paizo?
Whats the chance of me submitting the modules I create to Paizo?
The chance of you submitting them is up to you. The chance of them publishing them are not high. Currently Paizo is not accepting unsolicited material for publication. There will most likely be open call opportunities in the near future, either through another RPG Superstar contest or set piece/PFS scenario open calls, so keep your eyes peeled for that.
Oh, yes. Keith Baker is probably best known for creating Eberon. I have his work in the form of Complete Guide to Beholders, and Complete Guide to Dopplegangers (both of Goodman Games). They are both entertaining to read and provided oft-used material for a campaign in D&D3.5
I can't wait till this hits print. I'm intrigued by the encounter based design and the high level content. I've got tons of low level modules and while Crown of the Kobold King et al was fun I'd like to beef up my collection of higher level adventures for the foreseeable future.
I did not enjoy "Shadows of the Last War" also by Keith Baker for the Eberron campaign setting. It really seemed like a dice-stacking sort of adventure to me. I really was bored reading it, nevermind playing it. I really enjoy Keith's fluff, but thus far my opinion has been that his adventure writing needs work, as I do not find it entertaining.
That said, I will wait for the reviews. I really hope this one changes my opinion!
I remember a thread over on EnWorld discussing the lack of a 'Fight the Dragon, save the Princess' type adventure, in all versions of D&D. Which was odd, given that the game is called Dungeons and Dragons.
It seems, however, that this module will fill that gap quite nicely. Which looks awesome. I wonder how quickly this module could be run though.
Adventure Path Charter Subscriber; Pathfinder Adventure, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
I am not a fan of Eberron (I think it was the worst thing to happen to DnD until 4e came out...but that is just my opinion) so I've never been much of a fan of Mr. Baker.
However, this is one absolutely amazing module! Seriously, this is a great adventure - classic themes, tough adversaries, interesting uses of existing critters, and a dragon at the end. How much more old school can you get in such a modern format?
However, this is one absolutely amazing module! Seriously, this is a great adventure - classic themes, tough adversaries, interesting uses of existing critters, and a dragon at the end. How much more old school can you get in such a modern format?
I just read this one yesterday, and I have to agree with D.F. with regard to the module. It is smartly written, and seems to have prepared DMs for the most obvious questions/situations involving PC choices. All of the artwork is well done, and more importantly it is all useful. Nice work.
Oh, yes. Keith Baker is probably best known for creating Eberon. I have his work in the form of Complete Guide to Beholders, and Complete Guide to Dopplegangers (both of Goodman Games). They are both entertaining to read and provided oft-used material for a campaign in D&D3.5
The PDF release date is tied to the retail release date... which is today! So yes, it's available now.
Ah, for some reason the link to "view the current module" from the main page didn't have the PDF option, but the link showed up on the top of the discussion page thread. Bought and downloaded, thanks!
I also purchased this during the PDF sale great adventure im going to ramp it up to 21st level and it should be easy. I will make a thread about it when I stat everything up
Pathfinder Adventure, Adventure Path, Lost Omens Subscriber
I finally got around to reading my copy, and had to pop over and say it is great. A nice interlude I will use on my party before subjecting them to "A Paladin in Hell".
More people should buy this module to convince Paizo to produce other excellent level 15+ modules.
I finally got around to reading my copy, and had to pop over and say it is great. A nice interlude I will use on my party before subjecting them to "A Paladin in Hell".
More people should buy this module to convince Paizo to produce other excellent level 15+ modules.
Um....Deinol? ANy chance APinH is in 3.5? lol Been lookin for a conversion. jswank007@hotmail.com =P
well I ordered this one and hope to recieve it soon. I plan to add it to finish off the Burnt Offering setting. the group I play with wanted something past the last adventure and I think this might fit. Cant wait to give it a read and a run.
Pathfinder Adventure, Adventure Path, Lost Omens Subscriber
zerzix wrote:
deinol wrote:
I finally got around to reading my copy, and had to pop over and say it is great. A nice interlude I will use on my party before subjecting them to "A Paladin in Hell".
More people should buy this module to convince Paizo to produce other excellent level 15+ modules.
Um....Deinol? ANy chance APinH is in 3.5? lol Been lookin for a conversion. jswank007@hotmail.com =P
My party is only 10th level, so I haven't tackled the conversion yet. I just plan way ahead. It will be PFRPG when we get there, so 3.5ish.
I'm running this next week. I've told my players they can bring a PC from any of the three APs I've finished (RotRL, CotCT, or LoF). I carefully planted Marita in all the APs (including SD, but they haven't retired those characters yet) just so that I could do this. :D