GM Gems: A Collection of Game Master Inspiration—PDF

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System-Neutral Tools for Every Game Master

GM Gems: A Tome of Game Master Inspiration is filled with a wealth of information and ideas to empower every aspect of your game. Never run boring, vanilla games and never be caught flat-footed!

Inspiration and Perspiration
This 80-page collection of tricks and tips is systems-neutral, so you can play it with any role playing game you choose. GM Gems is written by veteran Game Masters and some of today’s best known RPG designers, and includes:

  • Alchemical Mishaps
  • Empty Rooms Worth Describing
  • Extraordinary Campsites
  • Familiar Creatures with Unfamiliar Faces
  • Short Encounters for Short Attention Spans
  • Unique Taverns and Inns
  • Unusual Holidays
  • 100 Unique Treasures
And much, much more!

Includes the original 64-page systems-neutral edition and the expanded 80-page second printing that is updated for DCC RPG rules!

Project Manager: Stephen S. Greer
Project Developers: Lou Agresta, Rone Barton, B. Matthew Conklin III, Ashavan Doyon
Writers: Lou Agresta, Rone Barton, Russell Brown, B. Matthew Conklin III, Elizabeth Courts, Adam Daigle, Ashavan Doyon, Tom Ganz, Stephen S. Greer, David Hall, Stefan Happ, Ed Healy, Tim Hitchcock, Phillip Larwood, John E. Ling, Jr., Hal Maclean, Rob Manning, Greg Oppedisano, Greg Ragland, Craig Shackleton, Patrick Smith
Editor: Aeryn "Blackdirge" Rudel
Art Director and Graphic Designer: jim pinto
Cover Artist: William O’Connor
Interior Artist: William McAusland
Publisher: Joseph Goodman
Pages: 80

Product Availability

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Are there errors or omissions in this product information? Got corrections? Let us know at store@paizo.com.

GMG4371E


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Contributor

Yeah, same here, Disenchanter. I need it in my hands to be able to read it comfortably. I can browse .pdf's, and glance through them for things I need, but actually sitting down to read them is too clunky for me and hurts my eyes.

I think Joseph Goodman underestimated how popular this kind of product would be at this particular time in the RPG industry. Hopefully, he gets a lot more in to send to all the purchasers that need them (like Paizo) soon.

Paizo Employee Director of Game Development

I'm with y'all totally. I like holding a book in my hands when I really want to digest it. I just can't do that with a PDF. I hounded the local gaming store until it was in and went down and picked up a copy of the book because I was too impatient to wait for my copy from Goodman. (...and my Mom wanted a copy.)

I really hope that those of you that ordered the book get it soon. As much of a blast as it was to work on, honestly, we wrote it for you and can't wait to finally share it by having a copy in each and everyone of y'all's hands.

Thanks again.

Paizo Employee Chief Technical Officer

Steve Greer wrote:
I think Joseph Goodman underestimated how popular this kind of product would be at this particular time in the RPG industry.

Knowing our industry, Joseph probably printed plenty of copies, but distribution placed a conservative initial order. They do that a lot these days.

Liberty's Edge

I heartily second the bit about preferring a nice solid physical copy, even if I *am* running out of room to store my tomes. Ah, well. I'm planning on taking up carpentry anyhow for fixing the barn roofs for our horses, might as well build myself a bookcase or three while I'm at it.

I'm guessing this is what's holding up my order from a couple weeks ago; understandable, though, since RPG books are the kind of thing a distributor would be really wary of eating the cost on...


Woo-hoo! Back in stock! :D


Cosmo, Vic or anyone else at Paizo. My dead tree format of this is on back order still. As Lilith was so kind to point out, it appears that you have that version back in stock. How soon will I be getting my Dead Tree format version? Thanks is advance!


Disenchanter wrote:
Sorry. My copy still hasn't shipped yet. I know that I can get the PDF, and I likely will. But for all the convenience of having my library in PDF form on my laptop, I still can't really read a product on it.

Read a pdf on a laptop?

hehe.... NEVER.

Big reclining office chair, prodigious monitor.

Dig?

Steve Greer wrote:
Yeah, same here, Disenchanter. I need it in my hands to be able to read it comfortably. I can browse .pdf's, and glance through them for things I need, but actually sitting down to read them is too clunky for me and hurts my eyes.

So how do you write, on paper with a pen?

;)

Contributor

Kruelaid wrote:


Steve Greer wrote:
Yeah, same here, Disenchanter. I need it in my hands to be able to read it comfortably. I can browse .pdf's, and glance through them for things I need, but actually sitting down to read them is too clunky for me and hurts my eyes.

So how do you write, on paper with a pen?

;)

Heck no! Are you nuts? Somehow writing is less of a burden and gives me less of a headache than reading books in digital format. However, when I proofread my own work I ALWAYS print it out and go through it sitting on the coach, in bed or wherever. Just anywhere except in front of damned computer monitor! ;)

Paizo Employee Chief Technical Officer

Sharoth wrote:
Cosmo, Vic or anyone else at Paizo. My dead tree format of this is on back order still. As Lilith was so kind to point out, it appears that you have that version back in stock. How soon will I be getting my Dead Tree format version? Thanks is advance!

Our distributor has received stock again, but we're still awaiting receipt of our reorder from them.


Steve Greer wrote:


I ALWAYS print it out and go through it sitting on the coach, in bed or wherever. Just anywhere except in front of damned computer monitor! ;)

That's how I used to do it, but I usually proofread a few times and I can't bear using up all that paper and printer ink so it always bothered me. What really changed me was a posh office chair... and I mean I can sleep in the damn thing if I want. Orient the widescreen monitor portrait, and the pages are well over twice the size of a book.

But then writing only accounts for only about 25% of my workload.


Vic Wertz wrote:
Sharoth wrote:
Cosmo, Vic or anyone else at Paizo. My dead tree format of this is on back order still. As Lilith was so kind to point out, it appears that you have that version back in stock. How soon will I be getting my Dead Tree format version? Thanks is advance!
Our distributor has received stock again, but we're still awaiting receipt of our reorder from them.

Thanks Vic. I kind of figured that.

Paizo Employee Chief Technical Officer

Vic Wertz wrote:
Our distributor has received stock again, but we're still awaiting receipt of our reorder from them.

Sigh. We bought them out of everything they got in, and we still need more.... working with other distributors now...

The Exchange RPG Superstar 2011 Top 32

Vic Wertz wrote:
Vic Wertz wrote:
Our distributor has received stock again, but we're still awaiting receipt of our reorder from them.
Sigh. We bought them out of everything they got in, and we still need more.... working with other distributors now...

So, uh, I guess this is kind of good news, then? I mean, you managed to sell out... twice...


~groans and bangs my head against the table~ Damn! I knew I should have bought it when it first came out! I knew it!!! ~sighs~ Unfortunatly, PDFs just do not do much for me.


To those that are downloading our book (or anybody else's) from torrent sites...please go to this site (NSFW).

Not cool! :(

Edit: Yes, I know this happens far too often, but seriously $9 is like two, three lattes from Starbucks.

Come on. >:(


Paizo has GM Gems back in stock! Yippee and stuff. :)

Did we tell everyone about the *golden tickets? There are five, spread throughout this print run. Only one ticket has been found thus far so keep trying, folks.

* Each golden ticket wins you a weekend at Gene Wilder's place in Connecticut where Mr. Wilder will hand feed you chocolates while you watch a movie marathon that includes Frisco Kid, Sherlock Holmes Smarter Brother and Young Frankenstein. The single platinum ticket wins all the above only the ghost of Cleavon Little will come over and the pair will re-enact scenes from Blazing Saddles.


Yay! Back in stock! *squee*

Grand Lodge

Lilith wrote:
Yay! Back in stock! *squee*

AND.... back out again.


Scribbling Rambler wrote:
Lilith wrote:
Yay! Back in stock! *squee*
AND.... back out again.

Jeezalou, Marie!

RPG Superstar 2008 Top 32

Seems like this thing could top the 'top selling' chart if only there were enough copies to sell.

P.S. UPS says I should get mine on the 12th!


Thanks to everyone who bought, is buying and is planning on buying this book. Legally.....if you downloaded it for free from a torrent site or whatever they call it, you know what you are.


Ross Byers wrote:

Seems like this thing could top the 'top selling' chart if only there were enough copies to sell.

P.S. UPS says I should get mine on the 12th!

I was thinking the very same, Ross.

I'm just overjoyed that ever-discerning Paizoites are so into it. Sometimes you're almost certain something you create will have appeal, but until the jury is in, you just don't know for sure.

You guys rocketh the realm!

Paizo Employee Chief Technical Officer

Scribbling Rambler wrote:
Lilith wrote:
Yay! Back in stock! *squee*
AND.... back out again.

!?!Is our distributor ordering five copies at a time?!?

Grrr...

Sovereign Court RPG Superstar 2009 Top 32, 2010 Top 8

It is an enjoyable cornacopua of ideas.


Vic Wertz wrote:
Our distributor only orders five at a time because he just doesn't like Rone after the public nudity incident at Gen Con.

When will people learn to get a handle on their intolerance and let met live free, and free of clothes?

Matthew Morris wrote:
It is an enjoyable cornacopua of ideas.

Thanks, Matt. :)

Paizo Employee Director of Game Development

The Jade wrote:
Vic Wertz wrote:
Our distributor only orders five at a time because he just doesn't like Rone after the public nudity incident at Gen Con.
When will people learn to get a handle on their intolerance and let met live free, and free of clothes?

I'm just glad they all think that was you.


I'm naked now. At the office.

If I had known Gencon was so much fun I would have started going years ago.


~grins~ I got mine on Saturday!

Paizo Employee Director of Game Development

Sharoth wrote:
~grins~ I got mine on Saturday!

Yay!!!


Sharoth wrote:
~grins~ I got mine on Saturday!

YAY!

Liberty's Edge

Would someone please go to the distributor and smack the punk around a bit? I'd like to get the print-edition of this that I ordered... Or just inform me where the distributor is, I'll see about doing a Flyby Breath Weapon Attack on his car before leaving an engraved stone tablet demanding he order more copies to fill the demand.

*grumble* Seriously, when there are people waiting a month for the order, he needs to step it up just a little bit.

Liberty's Edge

...And apparently my threat was sufficient, as my hardbound of the book is en route via UPS in the same order as some birthday gifts.

Muhuhahaha!


Unfortunately, there wasn't enough room to put my full review up. So I will post the unedited version in the following spoiler, to save some thread space:

Spoiler:
Where to start? I'll start with the negative first (very little), move through the neutral, and on to the positive.

The Ugly (negative): I really don't like the layout. This should not be attributed as fault of the writers. But it feels really cramped to me. “Clean” section breaks are rare, meaning if you aren't paying close attention as you flip through the book, you might not notice you left one section and are almost done with the next. And with most charts having one hundred separate entries, they often span several pages. Also, the Black print on Medium Grey background on every other chart entry can be hard to read for some. Now that thats over with.

The Bad (Neutral): This book, or PDF, will be most useful to those running Homebrew games, or those whose group never seems to follow a plotline. If you have those mythical groups of players that always follow the plot of an AP style game, or don't really care about the world around their characters, you won't have much need for this.

The Good (Positive): There is a ton, metric or otherwise, of material in here. While I pick on the layout, a “better” layout would require more pages, and therefor more cost. If you are the kind of person that loves window dressing your game, but have difficulty keeping it new and fresh – you really need this book. If you are the kind of person that found the Appendix section of the 1st Edition DMG the most entertaining, this is a must have book. It ties in well with those charts, and doesn't replace them in any way.
I doubt there is enough space to write about all the good stuff you will find in here. The blurb doesn't cover it. There are twenty five sections split between three chapters, roughly organized by type. Some of those sections that aren't included in the blurb are 100 Dockside Events – make those occasions arriving/leaving port memorable, Rites of Passage – Events your characters might have gone through to be the classes they are/want to be, Alternate “Wonders” for the Rod of Wonders – (one of my all time favorite items, especially as a player) brings the item back into its chaotic glory, and New and Unusual Light Sources – lights ranging from the semi mundane, to the weird, to the truly mystical. And that is just some of my favorite sections, not all that are in the book.
I dare say that everyone will find something useful, or at least fun to read, in this book.


So I was asked to review an interesting book by two of the authors of said book. Now you might be wondering what that book is; the simple answer is the book published by Goodman Games and written by a group called the Werecabages. That book is titled GM Gems.

I should say at this point that I am married to one of the contributors of said book and if you don’t think this made things interesting please think again. You see I tend to give a complete, honest, forthright, concise and above all as objective a review as possible. This meant that the usual interest I would display for something my wife was working on had to be killed at the start and no matter how many times she attempted to tell me about the project I had to stifle her desire to share. To those of you who think this is slightly cruel I will state right now that one of the people who asked for my review was my wife and in my opinion the only way to show her, the work, and the group the respect and courtesy they deserve is for me to come into the book cold…as a buyer would.

Ok so this being said I finally got my hands on a copy of this work and I read it through first with no intention of reviewing it this pass through. I wanted to get a feel for the read first before I decided how to review it. After the first read I came to the conclusion that I should review this work three ways: As a brand new GM with maybe three months to a year of running RPG’s under ones belt; as an experienced GM stewarding in a newbie and finally as a writer since it is my belief that all RPG’ers are artists. So with this in mind and the understanding that this is a review made by one person and not the knowing consensus of an industry or a group let us begin:
In the head of a new GM I read this work and found myself confused; why? simple really: It was incomplete; now you might be asking yourself what the heck I mean by this; well you see there are things a beginner needs such as guidance, ideas, clear explanation of how the ideas could be applied, and the tools to create your own Gems. Although this work tries real hard to provide these things it falls way short due to the fact that in the beginning the newbie needs one thing more important then anything else: Consistency...this is seriously lacking in this work.

Now to be fair we must realize that we define Gem differently and to me a Gem not only inspires you once but simultaneously inspires you to create your own inspiration and in this way the work fails to meet the challenge completely. Oh there is evidence that someone thought about this in the section concerning Inns and Taverns when they came up with a formula to name your own but it felt more like an afterthought instead of a theme...Why? Well if it was given serious consideration something like this would have been added in the storms section or the caravan sections or even the encounter section where I would have thought a section like this would have been a natural fit

Now as a seasoned torturer of players who has sheparded in new GM’s I found myself realizing that I would only recommend this work as part of a larger body of works including a few Rifter Mag from Palladium Press, The DMG 3.5, The new Edition of the Rifts Main Book, Anything by Sean Fannon and Gary Alan Fine. Only with these books at hand would I recommend GM Gems since the other works fill out what is missing which brings me to another disappointment I had: In the introduction it was stated that “This systems-neutral collection of tips, tables, and inspirational articles...” So where was the systems neutrality? I did not see it in the slightest, what I found instead was a heavily High Fantasy-Eurocentric leaning that inspired one phrase: ‘False Advertising’

The tables are not broken down enough to allow for visual examples of how the table was created but then again I believe a Gem should also teach one how to inspire themselves. There is even a useless table dealing with the empty room: Who thought that one up? As a GM I would have thought it would have been more important to find a way to use the room as a plot or character device as opposed to finding some way of telling the characters that the room has nothing of value. An empty room is perfect tool to see how good a GM is and a perfect way for a character to develop as a character...Again this is all determined the creativity of the GM...Something not really fostered by the work.
I am excrutiatingly disappointed by this work; as a “GM Gem” It fails miserably enough that this would be the last book I would recommend....HOWEVER....each section is damned well written....each section showcases the writing prose of what I painfully call some of the potentially best writers the RPG Industry has ever seen. As I read this work I waited in baited breath for more but only got let down over and over again as each writer was cut short. As a writer I would buy this book for the creative inspiration as a writer and writer only.
I so wanted to tell the story of the tenacious obviously hearty gnome who finds himself selling candy and little trinkets, where did he get those trinkets? What is he thinking as he does so? What is he thinking? I found myself wondering how this Gnome is treated by the townsfolk and what their motivations are. I so wanted to find the secrets of the Dancing Blade...Oh come on we all know there have to be secrets there or maybe tell the story of the spirit of the faery bar....or who the heck is Jimagus??? Who was the powerful person who tied the powerful dragon to the Inn and what is their story?

In Conclusion; layout, lack of REAL guides, jagged continuity, and sporadic nonsense tables (‘Empty Room and ‘Rod of Wonder’) seriously hindered the usefulness of tables like the ‘Alchemical Mishap’ and the Random Pocket table. The lack of tools to create ones own Merchants, Rites of Passages, Holidays, and Ruins took away from those very well written sections...Again that disappointment thing. It boils down to this: “Give a person a fish and feed them for a day; teach them how to fish and feed them for a life-time.”

This being said I also have a message for the WereCabbages: Keep writing. This industry lacks freshness that your writing style breaths into the industry...where most people are content to rehash the same old garbage or have the nerve to give elves that painfully useless thing called Manga Ears you guys take the chance to create tables, characters, holidays and storms no matter how useless they may in reality be...All for the love of the industry which you all so obviously have and for the chance to add to this hobby that I love so much. The only way to get good is to keep going.....
.......”Wait; you just spent the last paragraphs blasting the work but now you are telling them to keep writing. I don’t get it.” The answer to this is simple. These people put together this work living worlds apart. Many states were represented and I know for a fact that MOST of these people had not met once. Think about that. They communicated via e-mail and the internet. This takes a particular level of commitment and dedication that most artists can’t touch.
Write on my Lychonthropic Fiendish Vegetables!!!!!!!

Contributor, RPG Superstar 2008 Top 16

captramses wrote:


I should say at this point that I am married to one of the contributors of said book and if you don’t think this made things interesting please think again.

Sorry the book didn't all work for you. Congrats on tying the knot though!! :)


Another sterling review. :)


The Jade wrote:
Another sterling review. :)

Thanks for the linkage to my blog. :-) Hybban's been writing some great reviews for me and will be reviewing PC Pearls soon!


Geek's Dream Girl wrote:
The Jade wrote:
Another sterling review. :)
Thanks for the linkage to my blog. :-) Hybban's been writing some great reviews for me and will be reviewing PC Pearls soon!

Well thank you so much for posting that thoughtful and oh so kind review!

Paizo Employee Director of Game Development

Geek's Dream Girl wrote:
The Jade wrote:
Another sterling review. :)
Thanks for the linkage to my blog. :-) Hybban's been writing some great reviews for me and will be reviewing PC Pearls soon!

Totally! Lilz pointed me to your blog today and I rapidly bookmarked it to share with others. Also, thanks for the review!


I am somewhat ashamed to admit to just finding out about this book. With that being said, here goes nothing. I just received it from Paizo in a shipment that I thought had been lost by UPS. Needless to say I was very happy when the package was found. I have PC Pearls and like that one very much. Now to this one. I have yet to sit with it open and devour it as I am doing with about 4 other books. But what I have seen so far impresses me. I like the d100 tables. When I GM I try to use different ideas from several sources, not just the same old "tried and true" ideas. This little book will certainly help me in that pursuit of unconventionality. I would like to say thank you to all the authors that put their thinking caps on and came up with this. My most heartfelt respect.

Just my 2 cp.

Paizo Employee Director of Game Development

Thank you very much silverhair! The book was a blast to work on and it makes me very happy when the reader shares that fun.


Thanks, Silverhair. :)

I hope you enjoy it.


Just an addition to what I said earlier, I have used the descriptions of the different Merchants to flesh out Riddleport as far as the PC's being able to buy and sell equipment they take off of the bad guys. I have chosen to tie in a retail outlet for the Gas Forges production line. It is also run by two Dwarves, a couple (He a Cleric/Fighter, She a Wizard). I am using The Bubbling Cauldron as a place to acquire cheap potions and Alchemical items with some new ones from different splat books and the Dragon Compendium. I am also introducing the Dancing Blade as an Exotic Weapon merchant which allows me to introduce more varied weapons. There is an awful lot of information and available resources out here, but GM Gems is a small handy little "gem". It doesn't add much weight to lugging the library around to the weekly game. Thanks all.

Just my 2 cp.


That is exactly what we hoped the book could and would be, Silverhair. Hearing how GMs put Gems to good use winds up being the most rewarding part of our shared experience, and I thank you once again, in earnest, for taking the time to comment so thoughtfully.


Update:

GM Gems sold so well in 2008 it made number 70 on RPG COUNTDOWN'S BEST OF 2008 SPECIAL.

And that's just using RPG Now's numbers, I think if we'd had the Paizo numbers Gems would have risen a few slots higher.

Project lead, Steve Greer, gives a brief interview.

If you're an RPG author, editor, developer or publisher and your product is on that list, get ta link pimpin'!

Sovereign Court Contributor

The Jade wrote:

Update:

GM Gems sold so well in 2008 it made number 70 on RPG COUNTDOWN'S BEST OF 2008 SPECIAL.

And that's just using RPG Now's numbers, I think if we'd had the Paizo numbers Gems would have risen a few slots higher.

Project lead, Steve Greer, gives a brief interview.

If you're an RPG author, editor, developer or publisher and your product is on that list, get ta link pimpin'!

Link pimped at RPGAggression!


RPGAggression! (fixed link)


The Jade wrote:
RPGAggression! (fixed link)

I'm actually using the name of this book and its companion PC Pearls as the names of two regular features in Level Up.

BD

Dark Archive Contributor, RPG Superstar 2008 Top 4

Blackdirge wrote:
I'm actually using the name of this book and its companion PC Pearls as the names of two regular features in Level Up.

Bah! That silly GM Gems was nothing compared to the inexhaustible wisdom contained in PC Pearls! Why, without the advice of Lord Bedlam Havok to make it shine like that magnificent Collection of Character Inspiration does, Gems is hardly much of a book at all!

It's more like ... not ... a book. For crappy jerks!

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