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For years, legendary gaming icon Colonel Lou Zocchi sold the esoteric 50-sided die at his convention booth. Now Goodman Games brings you Fifty Fantastic Functions for the D50! This entertaining book contains more than 50 entries describing how to use the fifty-sided die. Ranging from randomized...

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A year’s worth, 365 days, of adventure, plot hooks, and so much more! ... Set a date for adventure with The Adventurer’s Almanac! An entire year’s worth of adventure awaits you inside its pages, complete with magical items, interesting personalities, strange festivals, and dangerous sites to...

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The Adventurers Almanac ... 365 days of adventure and plot hooks, plus so much more! ... Set a date for adventure with The Adventurer's Almanac! An entire year's worth of adventure awaits you inside its pages, complete with magical items, interesting personalities, strange festivals, and...

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The Cthulhu Alphabet is a prolifically illustrated tabletop RPG supplement. It is a collection of random tables to boost any role-playing game, structured on an abecedarian theme. Whether players are navigating an uncaring universe, a haunted setting, or a horror-filled dungeon, this book...

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Goodman Games closes the book on another year with our annual yearbook release. ... This annual release from Goodman Games is one part new gaming material, one part retrospective, and one party celebration of all the cool things Goodman Games and its fans accomplished during past year. The 2022...

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A Game Designer’s Notebook ... Harley has been writing Goodman Games adventures since DCC #17: Doom of the Savage Kings. As a writer, he is… methodical, unfettered by the constraints of time and limitation. Now, everyone can reap the benefits of his writing style. In this collection,...

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An A-to-Z Reference for Classic Dungeon Design ... Designing dungeons is as easy as A, B, C! The Dungeon Alphabet compiles twenty-six classic dungeon design elements in one place to assist the game master in creating subterranean challenges. A is for Altar, B is for Books, and C is for Caves: the...

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Designing dungeons is as easy as A, B, C! ... The Dungeon Alphabet compiles inspirational tables on classic dungeon design elements to assist the Game Master in creating subterranean challenges. This fifth printing adds a new topic for a total of forty-four tables of inspirational materials. ......

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System-Neutral Tools for Every Game Master! ... GM Gems: A Tome of Game Master Inspiration is filled with a wealth of information and ideas to empower every aspect of the game. Never run a dull and dreary game, and never be caught flat-footed! This 80-page collection of tricks and tips is...

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System-Neutral Tools for Every Game Master ... GM Gems: A Tome of Game Master Inspiration is filled with a wealth of information and ideas to empower every aspect of your game. Never run boring, vanilla games and never be caught flat-footed! ... Inspiration and Perspiration ... This 80-page...

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500 of the world's greatest traps! ... For any role-playing game! ... Five classic Traps books collected in one volume, giving you over 500 engines of destruction, delver dicers and player character crushers. Now remastered and with new art by original Traps artist Steven S. Crompton. This...

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Grimtooth’s Ultimate Traps Collection contains exact reprints of all five Grimtooth’s Traps books. This is an homage to an important piece of gaming history. This 460-page tome details more than 500 traps in a systems-neutral format, suitable for any fantasy RPG. They are presented in their...

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This 64-page rulebook includes everything needed to play this fun, fast-paced tabletop game. ... Author and Illustrator: Bradley K. McDevitt

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How to Write Adventure Modules That Don’t Suck ... Over the last 15 years, Goodman Games has established a reputation for publishing some of the best adventure modules in the industry. Now we present our advice on how you can write great adventures! This compilation of articles is authored by two...

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At Gen Con 2007, Goodman Games ran its first seminar titled, “How to Write Adventure Modules That Don’t Suck.” The seminar was accompanied by a 32-page booklet available for sale only at Gen Con 2007. Written in the transition between D&D 3E and 4E, that booklet contained sage advice for aspiring...

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For over 15 years, Goodman Games has established a reputation for publishing some of the best adventure modules in the industry. Now we present our advice on how to write great adventures! This compilation of articles is authored by two dozen of the industry’s best-known adventure writers with...

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An A-to-Z Reference for Classic Monster Design ... What foul beasts slosh and gibber in the furthest reaches of mortal skulls? Unleash those demons with the Monster Alphabet, a compilation of monster design elements keyed to letters of the alphabet. ... A is for Android, B is for Breath Weapon, C...

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The Monster Alphabet ... Designing monsters is as easy as A, B, C! ... What foul beasts slosh and gibber in the furthest reaches of your skull? Unleash your demons with the Monster Alphabet, a compilation of monster design elements keyed to letters of the alphabet. ... A is for Android, B is for...

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PC Pearls: Because no PC should ever be a meat-shield. ... Bring your characters to life… and keep them that way! ... PC Pearls is an indispensable tool for both players and Game Masters seeking to give their characters personality, depth, motivation, and drive. Included are tables and...

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Bring your characters alive... ... ...then keep them that way! PC Pearls is an indispensable tool for players and GMs seeking to invest their characters with personality, depth, motivations, and drives. Included herein are tables and treatises addressing every facet of a character's history, each...

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Four Realms, Four Evils. ... War horns wail and perilous realms cry out for heroes! Four settings, each detailed and mapped, ideal for novices launching their first campaign, or veteran GMs looking to challenge their players with terrible foes and foreign lands... Wildland:The fall of the Bright...

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Points of Light II: The Sunrise Sea continues the Points of Light series with four new settings, each extensively detailed and mapped. Each new setting is ideal for novices launching their first campaign, or veteran GMs looking to challenge their players with the exploration of a new world. The...

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Looking to instill a little fear in your game? Then look no further! ... Nothing brings the thrill—and terror—of discovery to a game like new monsters. Faced with the unknown, mighty-thewed heroes tremble in their hauberks, wizened wizards fumble with their spell books, and even the most...

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Looking to instill a little fear in your game? Then look no further! ... Nothing brings the thrill—and terror—of discovery to a game like new monsters. Faced with the unknown, mighty-thewed heroes tremble in their hauberks, wizened wizards fumble with their spell books, and even the...

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A Game Designer’s Notebook ... Writers are desperate and dangerous souls, seldom allowed out in pleasant company. Best left alone in their garrets and fed a steady diet of red meat and whiskey, these mad architects create horrible works of written art; works they unleash on the unwitting public!...